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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_KinematicBody:
- KinematicBody
- =============
- **Inherits:** :ref:`PhysicsBody<class_physicsbody>` **<** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`move<class_KinematicBody_move>` **(** :ref:`Vector3<class_vector3>` rel_vec **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`move_to<class_KinematicBody_move_to>` **(** :ref:`Vector3<class_vector3>` position **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_teleport_to<class_KinematicBody_can_teleport_to>` **(** :ref:`Vector3<class_vector3>` position **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_colliding<class_KinematicBody_is_colliding>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_collision_pos<class_KinematicBody_get_collision_pos>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_collision_normal<class_KinematicBody_get_collision_normal>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_collider_velocity<class_KinematicBody_get_collider_velocity>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_collider<class_KinematicBody_get_collider>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collider_shape<class_KinematicBody_get_collider_shape>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collide_with_static_bodies<class_KinematicBody_set_collide_with_static_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_collide_with_static_bodies<class_KinematicBody_can_collide_with_static_bodies>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collide_with_kinematic_bodies<class_KinematicBody_set_collide_with_kinematic_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_collide_with_kinematic_bodies<class_KinematicBody_can_collide_with_kinematic_bodies>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collide_with_rigid_bodies<class_KinematicBody_set_collide_with_rigid_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_collide_with_rigid_bodies<class_KinematicBody_can_collide_with_rigid_bodies>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collide_with_character_bodies<class_KinematicBody_set_collide_with_character_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_collide_with_character_bodies<class_KinematicBody_can_collide_with_character_bodies>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_margin<class_KinematicBody_set_collision_margin>` **(** :ref:`float<class_float>` pixels **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_collision_margin<class_KinematicBody_get_collision_margin>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
- Member Function Description
- ---------------------------
- .. _class_KinematicBody_move:
- - :ref:`Vector3<class_vector3>` **move** **(** :ref:`Vector3<class_vector3>` rel_vec **)**
- .. _class_KinematicBody_move_to:
- - :ref:`Vector3<class_vector3>` **move_to** **(** :ref:`Vector3<class_vector3>` position **)**
- .. _class_KinematicBody_can_teleport_to:
- - :ref:`bool<class_bool>` **can_teleport_to** **(** :ref:`Vector3<class_vector3>` position **)**
- Returns whether the KinematicBody can be teleported to the destination given as an argument, checking all collision shapes of the body against potential colliders at the destination.
- .. _class_KinematicBody_is_colliding:
- - :ref:`bool<class_bool>` **is_colliding** **(** **)** const
- .. _class_KinematicBody_get_collision_pos:
- - :ref:`Vector3<class_vector3>` **get_collision_pos** **(** **)** const
- .. _class_KinematicBody_get_collision_normal:
- - :ref:`Vector3<class_vector3>` **get_collision_normal** **(** **)** const
- .. _class_KinematicBody_get_collider_velocity:
- - :ref:`Vector3<class_vector3>` **get_collider_velocity** **(** **)** const
- .. _class_KinematicBody_get_collider:
- - :ref:`Object<class_object>` **get_collider** **(** **)** const
- .. _class_KinematicBody_get_collider_shape:
- - :ref:`int<class_int>` **get_collider_shape** **(** **)** const
- .. _class_KinematicBody_set_collide_with_static_bodies:
- - void **set_collide_with_static_bodies** **(** :ref:`bool<class_bool>` enable **)**
- .. _class_KinematicBody_can_collide_with_static_bodies:
- - :ref:`bool<class_bool>` **can_collide_with_static_bodies** **(** **)** const
- .. _class_KinematicBody_set_collide_with_kinematic_bodies:
- - void **set_collide_with_kinematic_bodies** **(** :ref:`bool<class_bool>` enable **)**
- .. _class_KinematicBody_can_collide_with_kinematic_bodies:
- - :ref:`bool<class_bool>` **can_collide_with_kinematic_bodies** **(** **)** const
- .. _class_KinematicBody_set_collide_with_rigid_bodies:
- - void **set_collide_with_rigid_bodies** **(** :ref:`bool<class_bool>` enable **)**
- .. _class_KinematicBody_can_collide_with_rigid_bodies:
- - :ref:`bool<class_bool>` **can_collide_with_rigid_bodies** **(** **)** const
- .. _class_KinematicBody_set_collide_with_character_bodies:
- - void **set_collide_with_character_bodies** **(** :ref:`bool<class_bool>` enable **)**
- .. _class_KinematicBody_can_collide_with_character_bodies:
- - :ref:`bool<class_bool>` **can_collide_with_character_bodies** **(** **)** const
- .. _class_KinematicBody_set_collision_margin:
- - void **set_collision_margin** **(** :ref:`float<class_float>` pixels **)**
- .. _class_KinematicBody_get_collision_margin:
- - :ref:`float<class_float>` **get_collision_margin** **(** **)** const
|