class_light2d.rst 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_Light2D:
  4. Light2D
  5. =======
  6. **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Member Functions
  11. ----------------
  12. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  13. | void | :ref:`set_enabled<class_Light2D_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  14. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`is_enabled<class_Light2D_is_enabled>` **(** **)** const |
  16. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`set_texture<class_Light2D_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
  18. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Object<class_object>` | :ref:`get_texture<class_Light2D_get_texture>` **(** **)** const |
  20. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`set_texture_offset<class_Light2D_set_texture_offset>` **(** :ref:`Vector2<class_vector2>` texture_offset **)** |
  22. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Vector2<class_vector2>` | :ref:`get_texture_offset<class_Light2D_get_texture_offset>` **(** **)** const |
  24. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_color<class_Light2D_set_color>` **(** :ref:`Color<class_color>` color **)** |
  26. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`Color<class_color>` | :ref:`get_color<class_Light2D_get_color>` **(** **)** const |
  28. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_height<class_Light2D_set_height>` **(** :ref:`float<class_float>` height **)** |
  30. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`get_height<class_Light2D_get_height>` **(** **)** const |
  32. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_energy<class_Light2D_set_energy>` **(** :ref:`float<class_float>` energy **)** |
  34. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`get_energy<class_Light2D_get_energy>` **(** **)** const |
  36. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`set_texture_scale<class_Light2D_set_texture_scale>` **(** :ref:`float<class_float>` texture_scale **)** |
  38. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`get_texture_scale<class_Light2D_get_texture_scale>` **(** **)** const |
  40. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`set_z_range_min<class_Light2D_set_z_range_min>` **(** :ref:`int<class_int>` z **)** |
  42. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`get_z_range_min<class_Light2D_get_z_range_min>` **(** **)** const |
  44. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`set_z_range_max<class_Light2D_set_z_range_max>` **(** :ref:`int<class_int>` z **)** |
  46. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`int<class_int>` | :ref:`get_z_range_max<class_Light2D_get_z_range_max>` **(** **)** const |
  48. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`set_layer_range_min<class_Light2D_set_layer_range_min>` **(** :ref:`int<class_int>` layer **)** |
  50. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`int<class_int>` | :ref:`get_layer_range_min<class_Light2D_get_layer_range_min>` **(** **)** const |
  52. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`set_layer_range_max<class_Light2D_set_layer_range_max>` **(** :ref:`int<class_int>` layer **)** |
  54. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`int<class_int>` | :ref:`get_layer_range_max<class_Light2D_get_layer_range_max>` **(** **)** const |
  56. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_item_mask<class_Light2D_set_item_mask>` **(** :ref:`int<class_int>` item_mask **)** |
  58. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_item_mask<class_Light2D_get_item_mask>` **(** **)** const |
  60. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`set_item_shadow_mask<class_Light2D_set_item_shadow_mask>` **(** :ref:`int<class_int>` item_shadow_mask **)** |
  62. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`int<class_int>` | :ref:`get_item_shadow_mask<class_Light2D_get_item_shadow_mask>` **(** **)** const |
  64. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_mode<class_Light2D_set_mode>` **(** :ref:`int<class_int>` mode **)** |
  66. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_mode<class_Light2D_get_mode>` **(** **)** const |
  68. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`set_shadow_enabled<class_Light2D_set_shadow_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  70. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`is_shadow_enabled<class_Light2D_is_shadow_enabled>` **(** **)** const |
  72. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`set_shadow_buffer_size<class_Light2D_set_shadow_buffer_size>` **(** :ref:`int<class_int>` size **)** |
  74. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`int<class_int>` | :ref:`get_shadow_buffer_size<class_Light2D_get_shadow_buffer_size>` **(** **)** const |
  76. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`set_shadow_esm_multiplier<class_Light2D_set_shadow_esm_multiplier>` **(** :ref:`float<class_float>` multiplier **)** |
  78. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`float<class_float>` | :ref:`get_shadow_esm_multiplier<class_Light2D_get_shadow_esm_multiplier>` **(** **)** const |
  80. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`set_shadow_color<class_Light2D_set_shadow_color>` **(** :ref:`Color<class_color>` shadow_color **)** |
  82. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Color<class_color>` | :ref:`get_shadow_color<class_Light2D_get_shadow_color>` **(** **)** const |
  84. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  85. Numeric Constants
  86. -----------------
  87. - **MODE_ADD** = **0**
  88. - **MODE_SUB** = **1**
  89. - **MODE_MIX** = **2**
  90. - **MODE_MASK** = **3**
  91. Member Function Description
  92. ---------------------------
  93. .. _class_Light2D_set_enabled:
  94. - void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  95. .. _class_Light2D_is_enabled:
  96. - :ref:`bool<class_bool>` **is_enabled** **(** **)** const
  97. .. _class_Light2D_set_texture:
  98. - void **set_texture** **(** :ref:`Object<class_object>` texture **)**
  99. .. _class_Light2D_get_texture:
  100. - :ref:`Object<class_object>` **get_texture** **(** **)** const
  101. .. _class_Light2D_set_texture_offset:
  102. - void **set_texture_offset** **(** :ref:`Vector2<class_vector2>` texture_offset **)**
  103. .. _class_Light2D_get_texture_offset:
  104. - :ref:`Vector2<class_vector2>` **get_texture_offset** **(** **)** const
  105. .. _class_Light2D_set_color:
  106. - void **set_color** **(** :ref:`Color<class_color>` color **)**
  107. .. _class_Light2D_get_color:
  108. - :ref:`Color<class_color>` **get_color** **(** **)** const
  109. .. _class_Light2D_set_height:
  110. - void **set_height** **(** :ref:`float<class_float>` height **)**
  111. .. _class_Light2D_get_height:
  112. - :ref:`float<class_float>` **get_height** **(** **)** const
  113. .. _class_Light2D_set_energy:
  114. - void **set_energy** **(** :ref:`float<class_float>` energy **)**
  115. .. _class_Light2D_get_energy:
  116. - :ref:`float<class_float>` **get_energy** **(** **)** const
  117. .. _class_Light2D_set_texture_scale:
  118. - void **set_texture_scale** **(** :ref:`float<class_float>` texture_scale **)**
  119. .. _class_Light2D_get_texture_scale:
  120. - :ref:`float<class_float>` **get_texture_scale** **(** **)** const
  121. .. _class_Light2D_set_z_range_min:
  122. - void **set_z_range_min** **(** :ref:`int<class_int>` z **)**
  123. .. _class_Light2D_get_z_range_min:
  124. - :ref:`int<class_int>` **get_z_range_min** **(** **)** const
  125. .. _class_Light2D_set_z_range_max:
  126. - void **set_z_range_max** **(** :ref:`int<class_int>` z **)**
  127. .. _class_Light2D_get_z_range_max:
  128. - :ref:`int<class_int>` **get_z_range_max** **(** **)** const
  129. .. _class_Light2D_set_layer_range_min:
  130. - void **set_layer_range_min** **(** :ref:`int<class_int>` layer **)**
  131. .. _class_Light2D_get_layer_range_min:
  132. - :ref:`int<class_int>` **get_layer_range_min** **(** **)** const
  133. .. _class_Light2D_set_layer_range_max:
  134. - void **set_layer_range_max** **(** :ref:`int<class_int>` layer **)**
  135. .. _class_Light2D_get_layer_range_max:
  136. - :ref:`int<class_int>` **get_layer_range_max** **(** **)** const
  137. .. _class_Light2D_set_item_mask:
  138. - void **set_item_mask** **(** :ref:`int<class_int>` item_mask **)**
  139. .. _class_Light2D_get_item_mask:
  140. - :ref:`int<class_int>` **get_item_mask** **(** **)** const
  141. .. _class_Light2D_set_item_shadow_mask:
  142. - void **set_item_shadow_mask** **(** :ref:`int<class_int>` item_shadow_mask **)**
  143. .. _class_Light2D_get_item_shadow_mask:
  144. - :ref:`int<class_int>` **get_item_shadow_mask** **(** **)** const
  145. .. _class_Light2D_set_mode:
  146. - void **set_mode** **(** :ref:`int<class_int>` mode **)**
  147. .. _class_Light2D_get_mode:
  148. - :ref:`int<class_int>` **get_mode** **(** **)** const
  149. .. _class_Light2D_set_shadow_enabled:
  150. - void **set_shadow_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  151. .. _class_Light2D_is_shadow_enabled:
  152. - :ref:`bool<class_bool>` **is_shadow_enabled** **(** **)** const
  153. .. _class_Light2D_set_shadow_buffer_size:
  154. - void **set_shadow_buffer_size** **(** :ref:`int<class_int>` size **)**
  155. .. _class_Light2D_get_shadow_buffer_size:
  156. - :ref:`int<class_int>` **get_shadow_buffer_size** **(** **)** const
  157. .. _class_Light2D_set_shadow_esm_multiplier:
  158. - void **set_shadow_esm_multiplier** **(** :ref:`float<class_float>` multiplier **)**
  159. .. _class_Light2D_get_shadow_esm_multiplier:
  160. - :ref:`float<class_float>` **get_shadow_esm_multiplier** **(** **)** const
  161. .. _class_Light2D_set_shadow_color:
  162. - void **set_shadow_color** **(** :ref:`Color<class_color>` shadow_color **)**
  163. .. _class_Light2D_get_shadow_color:
  164. - :ref:`Color<class_color>` **get_shadow_color** **(** **)** const