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- .. _doc_compiling_for_ios:
- Compiling for iOS
- =================
- .. highlight:: shell
- Requirements
- ------------
- - SCons (you can get it from macports, you should be able to run
- ``scons`` in a terminal when installed)
- - Xcode with the iOS SDK and the command line tools.
- Compiling
- ---------
- Open a Terminal, go to the root dir of the engine source code and type:
- ::
- $ scons p=iphone bin/godot.iphone.debug
- for a debug build, or:
- ::
- $ scons p=iphone bin/godot.iphone.opt target=release
- for a release build (check ``platform/iphone/detect.py`` for the compiler
- flags used for each configuration).
- Alternatively, you can run
- ::
- $ scons p=isim bin/godot.isim.tools
- for a Simulator executable.
- Run
- ---
- To run on a device or simulator, follow these instructions:
- :ref:`doc_exporting_for_ios`.
- Replace or add your executable to the Xcode project, and change the
- "executable name" property on Info.plist accordingly if you use an
- alternative build.
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