class_inputevent.rst 9.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the InputEvent.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_InputEvent:
  5. InputEvent
  6. ==========
  7. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`InputEventScreenTouch<class_inputeventscreentouch>`, :ref:`InputEventWithModifiers<class_inputeventwithmodifiers>`, :ref:`InputEventScreenDrag<class_inputeventscreendrag>`, :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`, :ref:`InputEventJoypadButton<class_inputeventjoypadbutton>`, :ref:`InputEventAction<class_inputeventaction>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Generic input event
  13. Member Functions
  14. ----------------
  15. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`action_match<class_InputEvent_action_match>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
  17. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`String<class_string>` | :ref:`as_text<class_InputEvent_as_text>` **(** **)** const |
  19. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`get_device<class_InputEvent_get_device>` **(** **)** const |
  21. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`get_id<class_InputEvent_get_id>` **(** **)** const |
  23. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`is_action<class_InputEvent_is_action>` **(** :ref:`String<class_string>` action **)** const |
  25. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`is_action_pressed<class_InputEvent_is_action_pressed>` **(** :ref:`String<class_string>` action **)** const |
  27. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`is_action_released<class_InputEvent_is_action_released>` **(** :ref:`String<class_string>` action **)** const |
  29. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`is_action_type<class_InputEvent_is_action_type>` **(** **)** const |
  31. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`is_echo<class_InputEvent_is_echo>` **(** **)** const |
  33. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`is_pressed<class_InputEvent_is_pressed>` **(** **)** const |
  35. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`set_device<class_InputEvent_set_device>` **(** :ref:`int<class_int>` device **)** |
  37. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`set_id<class_InputEvent_set_id>` **(** :ref:`int<class_int>` id **)** |
  39. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_shortcut_match>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
  41. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`InputEvent<class_inputevent>` | :ref:`xformed_by<class_InputEvent_xformed_by>` **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2( 0, 0 ) **)** const |
  43. +--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. Member Variables
  45. ----------------
  46. - :ref:`int<class_int>` **device** - The event's device ID.
  47. Description
  48. -----------
  49. Base class of all sort of input event. See :ref:`Node._input<class_Node__input>`.
  50. Member Function Description
  51. ---------------------------
  52. .. _class_InputEvent_action_match:
  53. - :ref:`bool<class_bool>` **action_match** **(** :ref:`InputEvent<class_inputevent>` event **)** const
  54. Returns ``true`` if this event matches ``event[event].
  55. .. _class_InputEvent_as_text:
  56. - :ref:`String<class_string>` **as_text** **(** **)** const
  57. Returns a :ref:`String<class_string>` representation of the event.
  58. .. _class_InputEvent_get_device:
  59. - :ref:`int<class_int>` **get_device** **(** **)** const
  60. Returns the device's id that generated the event.
  61. .. _class_InputEvent_get_id:
  62. - :ref:`int<class_int>` **get_id** **(** **)** const
  63. Returns the event's ID.
  64. .. _class_InputEvent_is_action:
  65. - :ref:`bool<class_bool>` **is_action** **(** :ref:`String<class_string>` action **)** const
  66. Returns ``true`` if this input event matches a pre-defined action of any type.
  67. .. _class_InputEvent_is_action_pressed:
  68. - :ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`String<class_string>` action **)** const
  69. Returns ``true`` if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
  70. .. _class_InputEvent_is_action_released:
  71. - :ref:`bool<class_bool>` **is_action_released** **(** :ref:`String<class_string>` action **)** const
  72. Returns ``true`` if the given action is released (i.e. not pressed). Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
  73. .. _class_InputEvent_is_action_type:
  74. - :ref:`bool<class_bool>` **is_action_type** **(** **)** const
  75. Returns ``true`` if this input event's type is one of the ``InputEvent`` constants.
  76. .. _class_InputEvent_is_echo:
  77. - :ref:`bool<class_bool>` **is_echo** **(** **)** const
  78. Returns ``true`` if this input event is an echo event (only for events of type KEY).
  79. .. _class_InputEvent_is_pressed:
  80. - :ref:`bool<class_bool>` **is_pressed** **(** **)** const
  81. Returns ``true`` if this input event is pressed. Not relevant for the event types ``MOUSE_MOTION``, ``SCREEN_DRAG`` or ``NONE``.
  82. .. _class_InputEvent_set_device:
  83. - void **set_device** **(** :ref:`int<class_int>` device **)**
  84. .. _class_InputEvent_set_id:
  85. - void **set_id** **(** :ref:`int<class_int>` id **)**
  86. .. _class_InputEvent_shortcut_match:
  87. - :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_inputevent>` event **)** const
  88. .. _class_InputEvent_xformed_by:
  89. - :ref:`InputEvent<class_inputevent>` **xformed_by** **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2( 0, 0 ) **)** const