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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CameraFeed.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CameraFeed:
- CameraFeed
- ==========
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A camera feed gives you access to a single physical camera attached to your device.
- Description
- -----------
- A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
- **Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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