class_gpuparticles2d.rst 20 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GPUParticles2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GPUParticles2D:
  6. GPUParticles2D
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. 2D particle emitter.
  10. Description
  11. -----------
  12. 2D particle node used to create a variety of particle systems and effects. ``GPUParticles2D`` features an emitter that generates some number of particles at a given rate.
  13. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  14. Tutorials
  15. ---------
  16. - :doc:`Particle systems (2D) <../tutorials/2d/particle_systems_2d>`
  17. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  18. Properties
  19. ----------
  20. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  21. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles2D_property_amount>` | ``8`` |
  22. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  23. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles2D_property_collision_base_size>` | ``1.0`` |
  24. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  25. | :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` | :ref:`draw_order<class_GPUParticles2D_property_draw_order>` | ``1`` |
  26. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles2D_property_emitting>` | ``true`` |
  28. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  29. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles2D_property_explosiveness>` | ``0.0`` |
  30. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  31. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles2D_property_fixed_fps>` | ``30`` |
  32. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles2D_property_fract_delta>` | ``true`` |
  34. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  35. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles2D_property_lifetime>` | ``1.0`` |
  36. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles2D_property_local_coords>` | ``true`` |
  38. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles2D_property_one_shot>` | ``false`` |
  40. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  41. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles2D_property_preprocess>` | ``0.0`` |
  42. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  43. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles2D_property_process_material>` | |
  44. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  45. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles2D_property_randomness>` | ``0.0`` |
  46. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  47. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles2D_property_speed_scale>` | ``1.0`` |
  48. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  49. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_GPUParticles2D_property_texture>` | |
  50. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles2D_property_trail_enabled>` | ``false`` |
  52. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  53. | :ref:`float<class_float>` | :ref:`trail_length_secs<class_GPUParticles2D_property_trail_length_secs>` | ``0.3`` |
  54. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  55. | :ref:`int<class_int>` | :ref:`trail_section_subdivisions<class_GPUParticles2D_property_trail_section_subdivisions>` | ``4`` |
  56. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  57. | :ref:`int<class_int>` | :ref:`trail_sections<class_GPUParticles2D_property_trail_sections>` | ``8`` |
  58. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  59. | :ref:`Rect2<class_Rect2>` | :ref:`visibility_rect<class_GPUParticles2D_property_visibility_rect>` | ``Rect2(-100, -100, 200, 200)`` |
  60. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  61. Methods
  62. -------
  63. +---------------------------+-----------------------------------------------------------------------------------+
  64. | :ref:`Rect2<class_Rect2>` | :ref:`capture_rect<class_GPUParticles2D_method_capture_rect>` **(** **)** |const| |
  65. +---------------------------+-----------------------------------------------------------------------------------+
  66. | void | :ref:`restart<class_GPUParticles2D_method_restart>` **(** **)** |
  67. +---------------------------+-----------------------------------------------------------------------------------+
  68. Enumerations
  69. ------------
  70. .. _enum_GPUParticles2D_DrawOrder:
  71. .. _class_GPUParticles2D_constant_DRAW_ORDER_INDEX:
  72. .. _class_GPUParticles2D_constant_DRAW_ORDER_LIFETIME:
  73. .. _class_GPUParticles2D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  74. enum **DrawOrder**:
  75. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  76. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  77. - **DRAW_ORDER_REVERSE_LIFETIME** = **2**
  78. Property Descriptions
  79. ---------------------
  80. .. _class_GPUParticles2D_property_amount:
  81. - :ref:`int<class_int>` **amount**
  82. +-----------+-------------------+
  83. | *Default* | ``8`` |
  84. +-----------+-------------------+
  85. | *Setter* | set_amount(value) |
  86. +-----------+-------------------+
  87. | *Getter* | get_amount() |
  88. +-----------+-------------------+
  89. Number of particles emitted in one emission cycle.
  90. ----
  91. .. _class_GPUParticles2D_property_collision_base_size:
  92. - :ref:`float<class_float>` **collision_base_size**
  93. +-----------+--------------------------------+
  94. | *Default* | ``1.0`` |
  95. +-----------+--------------------------------+
  96. | *Setter* | set_collision_base_size(value) |
  97. +-----------+--------------------------------+
  98. | *Getter* | get_collision_base_size() |
  99. +-----------+--------------------------------+
  100. ----
  101. .. _class_GPUParticles2D_property_draw_order:
  102. - :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` **draw_order**
  103. +-----------+-----------------------+
  104. | *Default* | ``1`` |
  105. +-----------+-----------------------+
  106. | *Setter* | set_draw_order(value) |
  107. +-----------+-----------------------+
  108. | *Getter* | get_draw_order() |
  109. +-----------+-----------------------+
  110. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` values.
  111. ----
  112. .. _class_GPUParticles2D_property_emitting:
  113. - :ref:`bool<class_bool>` **emitting**
  114. +-----------+---------------------+
  115. | *Default* | ``true`` |
  116. +-----------+---------------------+
  117. | *Setter* | set_emitting(value) |
  118. +-----------+---------------------+
  119. | *Getter* | is_emitting() |
  120. +-----------+---------------------+
  121. If ``true``, particles are being emitted.
  122. ----
  123. .. _class_GPUParticles2D_property_explosiveness:
  124. - :ref:`float<class_float>` **explosiveness**
  125. +-----------+--------------------------------+
  126. | *Default* | ``0.0`` |
  127. +-----------+--------------------------------+
  128. | *Setter* | set_explosiveness_ratio(value) |
  129. +-----------+--------------------------------+
  130. | *Getter* | get_explosiveness_ratio() |
  131. +-----------+--------------------------------+
  132. How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins.
  133. ----
  134. .. _class_GPUParticles2D_property_fixed_fps:
  135. - :ref:`int<class_int>` **fixed_fps**
  136. +-----------+----------------------+
  137. | *Default* | ``30`` |
  138. +-----------+----------------------+
  139. | *Setter* | set_fixed_fps(value) |
  140. +-----------+----------------------+
  141. | *Getter* | get_fixed_fps() |
  142. +-----------+----------------------+
  143. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  144. ----
  145. .. _class_GPUParticles2D_property_fract_delta:
  146. - :ref:`bool<class_bool>` **fract_delta**
  147. +-----------+-----------------------------+
  148. | *Default* | ``true`` |
  149. +-----------+-----------------------------+
  150. | *Setter* | set_fractional_delta(value) |
  151. +-----------+-----------------------------+
  152. | *Getter* | get_fractional_delta() |
  153. +-----------+-----------------------------+
  154. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  155. ----
  156. .. _class_GPUParticles2D_property_lifetime:
  157. - :ref:`float<class_float>` **lifetime**
  158. +-----------+---------------------+
  159. | *Default* | ``1.0`` |
  160. +-----------+---------------------+
  161. | *Setter* | set_lifetime(value) |
  162. +-----------+---------------------+
  163. | *Getter* | get_lifetime() |
  164. +-----------+---------------------+
  165. Amount of time each particle will exist.
  166. ----
  167. .. _class_GPUParticles2D_property_local_coords:
  168. - :ref:`bool<class_bool>` **local_coords**
  169. +-----------+----------------------------------+
  170. | *Default* | ``true`` |
  171. +-----------+----------------------------------+
  172. | *Setter* | set_use_local_coordinates(value) |
  173. +-----------+----------------------------------+
  174. | *Getter* | get_use_local_coordinates() |
  175. +-----------+----------------------------------+
  176. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
  177. ----
  178. .. _class_GPUParticles2D_property_one_shot:
  179. - :ref:`bool<class_bool>` **one_shot**
  180. +-----------+---------------------+
  181. | *Default* | ``false`` |
  182. +-----------+---------------------+
  183. | *Setter* | set_one_shot(value) |
  184. +-----------+---------------------+
  185. | *Getter* | get_one_shot() |
  186. +-----------+---------------------+
  187. If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end.
  188. ----
  189. .. _class_GPUParticles2D_property_preprocess:
  190. - :ref:`float<class_float>` **preprocess**
  191. +-----------+-----------------------------+
  192. | *Default* | ``0.0`` |
  193. +-----------+-----------------------------+
  194. | *Setter* | set_pre_process_time(value) |
  195. +-----------+-----------------------------+
  196. | *Getter* | get_pre_process_time() |
  197. +-----------+-----------------------------+
  198. Particle system starts as if it had already run for this many seconds.
  199. ----
  200. .. _class_GPUParticles2D_property_process_material:
  201. - :ref:`Material<class_Material>` **process_material**
  202. +----------+-----------------------------+
  203. | *Setter* | set_process_material(value) |
  204. +----------+-----------------------------+
  205. | *Getter* | get_process_material() |
  206. +----------+-----------------------------+
  207. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  208. ----
  209. .. _class_GPUParticles2D_property_randomness:
  210. - :ref:`float<class_float>` **randomness**
  211. +-----------+-----------------------------+
  212. | *Default* | ``0.0`` |
  213. +-----------+-----------------------------+
  214. | *Setter* | set_randomness_ratio(value) |
  215. +-----------+-----------------------------+
  216. | *Getter* | get_randomness_ratio() |
  217. +-----------+-----------------------------+
  218. Emission lifetime randomness ratio.
  219. ----
  220. .. _class_GPUParticles2D_property_speed_scale:
  221. - :ref:`float<class_float>` **speed_scale**
  222. +-----------+------------------------+
  223. | *Default* | ``1.0`` |
  224. +-----------+------------------------+
  225. | *Setter* | set_speed_scale(value) |
  226. +-----------+------------------------+
  227. | *Getter* | get_speed_scale() |
  228. +-----------+------------------------+
  229. Particle system's running speed scaling ratio. A value of ``0`` can be used to pause the particles.
  230. ----
  231. .. _class_GPUParticles2D_property_texture:
  232. - :ref:`Texture2D<class_Texture2D>` **texture**
  233. +----------+--------------------+
  234. | *Setter* | set_texture(value) |
  235. +----------+--------------------+
  236. | *Getter* | get_texture() |
  237. +----------+--------------------+
  238. Particle texture. If ``null``, particles will be squares.
  239. ----
  240. .. _class_GPUParticles2D_property_trail_enabled:
  241. - :ref:`bool<class_bool>` **trail_enabled**
  242. +-----------+--------------------------+
  243. | *Default* | ``false`` |
  244. +-----------+--------------------------+
  245. | *Setter* | set_trail_enabled(value) |
  246. +-----------+--------------------------+
  247. | *Getter* | is_trail_enabled() |
  248. +-----------+--------------------------+
  249. ----
  250. .. _class_GPUParticles2D_property_trail_length_secs:
  251. - :ref:`float<class_float>` **trail_length_secs**
  252. +-----------+-------------------------+
  253. | *Default* | ``0.3`` |
  254. +-----------+-------------------------+
  255. | *Setter* | set_trail_length(value) |
  256. +-----------+-------------------------+
  257. | *Getter* | get_trail_length() |
  258. +-----------+-------------------------+
  259. ----
  260. .. _class_GPUParticles2D_property_trail_section_subdivisions:
  261. - :ref:`int<class_int>` **trail_section_subdivisions**
  262. +-----------+---------------------------------------+
  263. | *Default* | ``4`` |
  264. +-----------+---------------------------------------+
  265. | *Setter* | set_trail_section_subdivisions(value) |
  266. +-----------+---------------------------------------+
  267. | *Getter* | get_trail_section_subdivisions() |
  268. +-----------+---------------------------------------+
  269. ----
  270. .. _class_GPUParticles2D_property_trail_sections:
  271. - :ref:`int<class_int>` **trail_sections**
  272. +-----------+---------------------------+
  273. | *Default* | ``8`` |
  274. +-----------+---------------------------+
  275. | *Setter* | set_trail_sections(value) |
  276. +-----------+---------------------------+
  277. | *Getter* | get_trail_sections() |
  278. +-----------+---------------------------+
  279. ----
  280. .. _class_GPUParticles2D_property_visibility_rect:
  281. - :ref:`Rect2<class_Rect2>` **visibility_rect**
  282. +-----------+---------------------------------+
  283. | *Default* | ``Rect2(-100, -100, 200, 200)`` |
  284. +-----------+---------------------------------+
  285. | *Setter* | set_visibility_rect(value) |
  286. +-----------+---------------------------------+
  287. | *Getter* | get_visibility_rect() |
  288. +-----------+---------------------------------+
  289. The :ref:`Rect2<class_Rect2>` that determines the node's region which needs to be visible on screen for the particle system to be active.
  290. Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`Rect2<class_Rect2>` can be grown via code or with the **Particles → Generate Visibility Rect** editor tool.
  291. Method Descriptions
  292. -------------------
  293. .. _class_GPUParticles2D_method_capture_rect:
  294. - :ref:`Rect2<class_Rect2>` **capture_rect** **(** **)** |const|
  295. Returns a rectangle containing the positions of all existing particles.
  296. ----
  297. .. _class_GPUParticles2D_method_restart:
  298. - void **restart** **(** **)**
  299. Restarts all the existing particles.
  300. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  301. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  302. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  303. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  304. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  305. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`