class_physicsdirectbodystate2d.rst 23 KB

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  3. .. DO NOT EDIT THIS FILE, but the PhysicsDirectBodyState2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsDirectBodyState2D:
  6. PhysicsDirectBodyState2D
  7. ========================
  8. **Inherits:** :ref:`Object<class_Object>`
  9. Direct access object to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
  10. Description
  11. -----------
  12. Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See :ref:`RigidDynamicBody2D._integrate_forces<class_RigidDynamicBody2D_method__integrate_forces>`.
  13. Tutorials
  14. ---------
  15. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  16. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  17. Properties
  18. ----------
  19. +---------------------------------------+-------------------------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` |
  21. +---------------------------------------+-------------------------------------------------------------------------------------------+
  22. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` |
  23. +---------------------------------------+-------------------------------------------------------------------------------------------+
  24. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` |
  25. +---------------------------------------+-------------------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` |
  27. +---------------------------------------+-------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` |
  29. +---------------------------------------+-------------------------------------------------------------------------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` |
  31. +---------------------------------------+-------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` |
  33. +---------------------------------------+-------------------------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState2D_property_step>` |
  35. +---------------------------------------+-------------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` |
  37. +---------------------------------------+-------------------------------------------------------------------------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` |
  39. +---------------------------------------+-------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` |
  41. +---------------------------------------+-------------------------------------------------------------------------------------------+
  42. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsDirectBodyState2D_property_transform>` |
  43. +---------------------------------------+-------------------------------------------------------------------------------------------+
  44. Methods
  45. -------
  46. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`add_central_force<class_PhysicsDirectBodyState2D_method_add_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
  48. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`add_force<class_PhysicsDirectBodyState2D_method_add_force>` **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  50. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`add_torque<class_PhysicsDirectBodyState2D_method_add_torque>` **(** :ref:`float<class_float>` torque **)** |
  52. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`apply_central_impulse<class_PhysicsDirectBodyState2D_method_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
  54. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)** |
  56. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
  58. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState2D_method_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  60. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  62. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  64. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  66. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  68. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  70. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState2D_method_get_contact_count>` **(** **)** |const| |
  72. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  74. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState2D_method_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  76. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** |const| |
  78. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`get_space_state<class_PhysicsDirectBodyState2D_method_get_space_state>` **(** **)** |
  80. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
  82. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`integrate_forces<class_PhysicsDirectBodyState2D_method_integrate_forces>` **(** **)** |
  84. +-------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. Property Descriptions
  86. ---------------------
  87. .. _class_PhysicsDirectBodyState2D_property_angular_velocity:
  88. - :ref:`float<class_float>` **angular_velocity**
  89. +----------+-----------------------------+
  90. | *Setter* | set_angular_velocity(value) |
  91. +----------+-----------------------------+
  92. | *Getter* | get_angular_velocity() |
  93. +----------+-----------------------------+
  94. The body's rotational velocity.
  95. ----
  96. .. _class_PhysicsDirectBodyState2D_property_center_of_mass:
  97. - :ref:`Vector2<class_Vector2>` **center_of_mass**
  98. +----------+----------------------+
  99. | *Getter* | get_center_of_mass() |
  100. +----------+----------------------+
  101. The body's center of mass position relative to the body's center in the global coordinate system.
  102. ----
  103. .. _class_PhysicsDirectBodyState2D_property_center_of_mass_local:
  104. - :ref:`Vector2<class_Vector2>` **center_of_mass_local**
  105. +----------+----------------------------+
  106. | *Getter* | get_center_of_mass_local() |
  107. +----------+----------------------------+
  108. The body's center of mass position in the body's local coordinate system.
  109. ----
  110. .. _class_PhysicsDirectBodyState2D_property_inverse_inertia:
  111. - :ref:`float<class_float>` **inverse_inertia**
  112. +----------+-----------------------+
  113. | *Getter* | get_inverse_inertia() |
  114. +----------+-----------------------+
  115. The inverse of the inertia of the body.
  116. ----
  117. .. _class_PhysicsDirectBodyState2D_property_inverse_mass:
  118. - :ref:`float<class_float>` **inverse_mass**
  119. +----------+--------------------+
  120. | *Getter* | get_inverse_mass() |
  121. +----------+--------------------+
  122. The inverse of the mass of the body.
  123. ----
  124. .. _class_PhysicsDirectBodyState2D_property_linear_velocity:
  125. - :ref:`Vector2<class_Vector2>` **linear_velocity**
  126. +----------+----------------------------+
  127. | *Setter* | set_linear_velocity(value) |
  128. +----------+----------------------------+
  129. | *Getter* | get_linear_velocity() |
  130. +----------+----------------------------+
  131. The body's linear velocity.
  132. ----
  133. .. _class_PhysicsDirectBodyState2D_property_sleeping:
  134. - :ref:`bool<class_bool>` **sleeping**
  135. +----------+------------------------+
  136. | *Setter* | set_sleep_state(value) |
  137. +----------+------------------------+
  138. | *Getter* | is_sleeping() |
  139. +----------+------------------------+
  140. If ``true``, this body is currently sleeping (not active).
  141. ----
  142. .. _class_PhysicsDirectBodyState2D_property_step:
  143. - :ref:`float<class_float>` **step**
  144. +----------+------------+
  145. | *Getter* | get_step() |
  146. +----------+------------+
  147. The timestep (delta) used for the simulation.
  148. ----
  149. .. _class_PhysicsDirectBodyState2D_property_total_angular_damp:
  150. - :ref:`float<class_float>` **total_angular_damp**
  151. +----------+--------------------------+
  152. | *Getter* | get_total_angular_damp() |
  153. +----------+--------------------------+
  154. The rate at which the body stops rotating, if there are not any other forces moving it.
  155. ----
  156. .. _class_PhysicsDirectBodyState2D_property_total_gravity:
  157. - :ref:`Vector2<class_Vector2>` **total_gravity**
  158. +----------+---------------------+
  159. | *Getter* | get_total_gravity() |
  160. +----------+---------------------+
  161. The total gravity vector being currently applied to this body.
  162. ----
  163. .. _class_PhysicsDirectBodyState2D_property_total_linear_damp:
  164. - :ref:`float<class_float>` **total_linear_damp**
  165. +----------+-------------------------+
  166. | *Getter* | get_total_linear_damp() |
  167. +----------+-------------------------+
  168. The rate at which the body stops moving, if there are not any other forces moving it.
  169. ----
  170. .. _class_PhysicsDirectBodyState2D_property_transform:
  171. - :ref:`Transform2D<class_Transform2D>` **transform**
  172. +----------+----------------------+
  173. | *Setter* | set_transform(value) |
  174. +----------+----------------------+
  175. | *Getter* | get_transform() |
  176. +----------+----------------------+
  177. The body's transformation matrix.
  178. Method Descriptions
  179. -------------------
  180. .. _class_PhysicsDirectBodyState2D_method_add_central_force:
  181. - void **add_central_force** **(** :ref:`Vector2<class_Vector2>` force **)**
  182. Adds a constant directional force without affecting rotation.
  183. ----
  184. .. _class_PhysicsDirectBodyState2D_method_add_force:
  185. - void **add_force** **(** :ref:`Vector2<class_Vector2>` force, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  186. Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
  187. ----
  188. .. _class_PhysicsDirectBodyState2D_method_add_torque:
  189. - void **add_torque** **(** :ref:`float<class_float>` torque **)**
  190. Adds a constant rotational force.
  191. ----
  192. .. _class_PhysicsDirectBodyState2D_method_apply_central_impulse:
  193. - void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
  194. Applies a directional impulse without affecting rotation.
  195. ----
  196. .. _class_PhysicsDirectBodyState2D_method_apply_impulse:
  197. - void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` impulse, :ref:`Vector2<class_Vector2>` position=Vector2(0, 0) **)**
  198. Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin.
  199. ----
  200. .. _class_PhysicsDirectBodyState2D_method_apply_torque_impulse:
  201. - void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
  202. Applies a rotational impulse to the body.
  203. ----
  204. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider:
  205. - :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** |const|
  206. Returns the collider's :ref:`RID<class_RID>`.
  207. ----
  208. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_id:
  209. - :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** |const|
  210. Returns the collider's object id.
  211. ----
  212. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_object:
  213. - :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** |const|
  214. Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
  215. ----
  216. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_position:
  217. - :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  218. Returns the contact position in the collider.
  219. ----
  220. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_shape:
  221. - :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  222. Returns the collider's shape index.
  223. ----
  224. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position:
  225. - :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  226. Returns the linear velocity vector at the collider's contact point.
  227. ----
  228. .. _class_PhysicsDirectBodyState2D_method_get_contact_count:
  229. - :ref:`int<class_int>` **get_contact_count** **(** **)** |const|
  230. Returns the number of contacts this body has with other bodies.
  231. **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidDynamicBody2D.contact_monitor<class_RigidDynamicBody2D_property_contact_monitor>`.
  232. ----
  233. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_normal:
  234. - :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** |const|
  235. Returns the local normal at the contact point.
  236. ----
  237. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_position:
  238. - :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** |const|
  239. Returns the local position of the contact point.
  240. ----
  241. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_shape:
  242. - :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** |const|
  243. Returns the local shape index of the collision.
  244. ----
  245. .. _class_PhysicsDirectBodyState2D_method_get_space_state:
  246. - :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_space_state** **(** **)**
  247. Returns the current state of the space, useful for queries.
  248. ----
  249. .. _class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position:
  250. - :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
  251. Returns the body's velocity at the given relative position, including both translation and rotation.
  252. ----
  253. .. _class_PhysicsDirectBodyState2D_method_integrate_forces:
  254. - void **integrate_forces** **(** **)**
  255. Calls the built-in force integration code.
  256. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  257. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  258. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  259. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  260. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  261. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`