class_sprite3d.rst 6.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite3D:
  6. Sprite3D
  7. ========
  8. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. 2D sprite node in a 3D world.
  10. Description
  11. -----------
  12. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
  13. Properties
  14. ----------
  15. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  16. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
  17. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  18. | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
  19. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  20. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
  21. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  22. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
  23. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  24. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
  25. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  26. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
  27. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  28. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
  29. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  30. Signals
  31. -------
  32. .. _class_Sprite3D_signal_frame_changed:
  33. - **frame_changed** **(** **)**
  34. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  35. Property Descriptions
  36. ---------------------
  37. .. _class_Sprite3D_property_frame:
  38. - :ref:`int<class_int>` **frame**
  39. +-----------+------------------+
  40. | *Default* | ``0`` |
  41. +-----------+------------------+
  42. | *Setter* | set_frame(value) |
  43. +-----------+------------------+
  44. | *Getter* | get_frame() |
  45. +-----------+------------------+
  46. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  47. ----
  48. .. _class_Sprite3D_property_frame_coords:
  49. - :ref:`Vector2i<class_Vector2i>` **frame_coords**
  50. +-----------+-------------------------+
  51. | *Default* | ``Vector2i(0, 0)`` |
  52. +-----------+-------------------------+
  53. | *Setter* | set_frame_coords(value) |
  54. +-----------+-------------------------+
  55. | *Getter* | get_frame_coords() |
  56. +-----------+-------------------------+
  57. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  58. ----
  59. .. _class_Sprite3D_property_hframes:
  60. - :ref:`int<class_int>` **hframes**
  61. +-----------+--------------------+
  62. | *Default* | ``1`` |
  63. +-----------+--------------------+
  64. | *Setter* | set_hframes(value) |
  65. +-----------+--------------------+
  66. | *Getter* | get_hframes() |
  67. +-----------+--------------------+
  68. The number of columns in the sprite sheet.
  69. ----
  70. .. _class_Sprite3D_property_region_enabled:
  71. - :ref:`bool<class_bool>` **region_enabled**
  72. +-----------+---------------------------+
  73. | *Default* | ``false`` |
  74. +-----------+---------------------------+
  75. | *Setter* | set_region_enabled(value) |
  76. +-----------+---------------------------+
  77. | *Getter* | is_region_enabled() |
  78. +-----------+---------------------------+
  79. ----
  80. .. _class_Sprite3D_property_region_rect:
  81. - :ref:`Rect2<class_Rect2>` **region_rect**
  82. +-----------+------------------------+
  83. | *Default* | ``Rect2(0, 0, 0, 0)`` |
  84. +-----------+------------------------+
  85. | *Setter* | set_region_rect(value) |
  86. +-----------+------------------------+
  87. | *Getter* | get_region_rect() |
  88. +-----------+------------------------+
  89. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  90. ----
  91. .. _class_Sprite3D_property_texture:
  92. - :ref:`Texture2D<class_Texture2D>` **texture**
  93. +----------+--------------------+
  94. | *Setter* | set_texture(value) |
  95. +----------+--------------------+
  96. | *Getter* | get_texture() |
  97. +----------+--------------------+
  98. :ref:`Texture2D<class_Texture2D>` object to draw.
  99. ----
  100. .. _class_Sprite3D_property_vframes:
  101. - :ref:`int<class_int>` **vframes**
  102. +-----------+--------------------+
  103. | *Default* | ``1`` |
  104. +-----------+--------------------+
  105. | *Setter* | set_vframes(value) |
  106. +-----------+--------------------+
  107. | *Getter* | get_vframes() |
  108. +-----------+--------------------+
  109. The number of rows in the sprite sheet.
  110. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  111. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  112. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  113. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  114. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  115. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`