class_spritebase3d.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SpriteBase3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SpriteBase3D:
  6. SpriteBase3D
  7. ============
  8. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimatedSprite3D<class_AnimatedSprite3D>`, :ref:`Sprite3D<class_Sprite3D>`
  10. 2D sprite node in 3D environment.
  11. Description
  12. -----------
  13. A node that displays 2D texture information in a 3D environment. See also :ref:`Sprite3D<class_Sprite3D>` where many other properties are defined.
  14. Properties
  15. ----------
  16. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  17. | :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` | :ref:`alpha_cut<class_SpriteBase3D_property_alpha_cut>` | ``0`` |
  18. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  19. | Vector3.Axis | :ref:`axis<class_SpriteBase3D_property_axis>` | ``2`` |
  20. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  21. | :ref:`BillboardMode<enum_BaseMaterial3D_BillboardMode>` | :ref:`billboard<class_SpriteBase3D_property_billboard>` | ``0`` |
  22. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  23. | :ref:`bool<class_bool>` | :ref:`centered<class_SpriteBase3D_property_centered>` | ``true`` |
  24. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  25. | :ref:`bool<class_bool>` | :ref:`double_sided<class_SpriteBase3D_property_double_sided>` | ``true`` |
  26. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  27. | :ref:`bool<class_bool>` | :ref:`flip_h<class_SpriteBase3D_property_flip_h>` | ``false`` |
  28. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  29. | :ref:`bool<class_bool>` | :ref:`flip_v<class_SpriteBase3D_property_flip_v>` | ``false`` |
  30. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  31. | :ref:`Color<class_Color>` | :ref:`modulate<class_SpriteBase3D_property_modulate>` | ``Color(1, 1, 1, 1)`` |
  32. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_SpriteBase3D_property_offset>` | ``Vector2(0, 0)`` |
  34. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  35. | :ref:`float<class_float>` | :ref:`opacity<class_SpriteBase3D_property_opacity>` | ``1.0`` |
  36. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  37. | :ref:`float<class_float>` | :ref:`pixel_size<class_SpriteBase3D_property_pixel_size>` | ``0.01`` |
  38. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  39. | :ref:`bool<class_bool>` | :ref:`shaded<class_SpriteBase3D_property_shaded>` | ``false`` |
  40. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`transparent<class_SpriteBase3D_property_transparent>` | ``true`` |
  42. +---------------------------------------------------------+---------------------------------------------------------------+-----------------------+
  43. Methods
  44. -------
  45. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_SpriteBase3D_method_generate_triangle_mesh>` **(** **)** |const| |
  47. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`get_draw_flag<class_SpriteBase3D_method_get_draw_flag>` **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag **)** |const| |
  49. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Rect2<class_Rect2>` | :ref:`get_item_rect<class_SpriteBase3D_method_get_item_rect>` **(** **)** |const| |
  51. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_draw_flag<class_SpriteBase3D_method_set_draw_flag>` **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag, :ref:`bool<class_bool>` enabled **)** |
  53. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. Enumerations
  55. ------------
  56. .. _enum_SpriteBase3D_DrawFlags:
  57. .. _class_SpriteBase3D_constant_FLAG_TRANSPARENT:
  58. .. _class_SpriteBase3D_constant_FLAG_SHADED:
  59. .. _class_SpriteBase3D_constant_FLAG_DOUBLE_SIDED:
  60. .. _class_SpriteBase3D_constant_FLAG_MAX:
  61. enum **DrawFlags**:
  62. - **FLAG_TRANSPARENT** = **0** --- If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
  63. - **FLAG_SHADED** = **1** --- If set, lights in the environment affect the sprite.
  64. - **FLAG_DOUBLE_SIDED** = **2** --- If set, texture can be seen from the back as well. If not, the texture is invisible when looking at it from behind.
  65. - **FLAG_MAX** = **3** --- Represents the size of the :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` enum.
  66. ----
  67. .. _enum_SpriteBase3D_AlphaCutMode:
  68. .. _class_SpriteBase3D_constant_ALPHA_CUT_DISABLED:
  69. .. _class_SpriteBase3D_constant_ALPHA_CUT_DISCARD:
  70. .. _class_SpriteBase3D_constant_ALPHA_CUT_OPAQUE_PREPASS:
  71. enum **AlphaCutMode**:
  72. - **ALPHA_CUT_DISABLED** = **0** --- This mode performs standard alpha blending. It can display translucent areas, but transparency sorting issues may be visible when multiple transparent materials are overlapping.
  73. - **ALPHA_CUT_DISCARD** = **1** --- This mode only allows fully transparent or fully opaque pixels. Harsh edges will be visible unless some form of screen-space antialiasing is enabled (see :ref:`ProjectSettings.rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`). On the bright side, this mode doesn't suffer from transparency sorting issues when multiple transparent materials are overlapping. This mode is also known as *alpha testing* or *1-bit transparency*.
  74. - **ALPHA_CUT_OPAQUE_PREPASS** = **2** --- This mode draws fully opaque pixels in the depth prepass. This is slower than :ref:`ALPHA_CUT_DISABLED<class_SpriteBase3D_constant_ALPHA_CUT_DISABLED>` or :ref:`ALPHA_CUT_DISCARD<class_SpriteBase3D_constant_ALPHA_CUT_DISCARD>`, but it allows displaying translucent areas and smooth edges while using proper sorting.
  75. Property Descriptions
  76. ---------------------
  77. .. _class_SpriteBase3D_property_alpha_cut:
  78. - :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` **alpha_cut**
  79. +-----------+---------------------------+
  80. | *Default* | ``0`` |
  81. +-----------+---------------------------+
  82. | *Setter* | set_alpha_cut_mode(value) |
  83. +-----------+---------------------------+
  84. | *Getter* | get_alpha_cut_mode() |
  85. +-----------+---------------------------+
  86. The alpha cutting mode to use for the sprite. See :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` for possible values.
  87. ----
  88. .. _class_SpriteBase3D_property_axis:
  89. - Vector3.Axis **axis**
  90. +-----------+-----------------+
  91. | *Default* | ``2`` |
  92. +-----------+-----------------+
  93. | *Setter* | set_axis(value) |
  94. +-----------+-----------------+
  95. | *Getter* | get_axis() |
  96. +-----------+-----------------+
  97. The direction in which the front of the texture faces.
  98. ----
  99. .. _class_SpriteBase3D_property_billboard:
  100. - :ref:`BillboardMode<enum_BaseMaterial3D_BillboardMode>` **billboard**
  101. +-----------+---------------------------+
  102. | *Default* | ``0`` |
  103. +-----------+---------------------------+
  104. | *Setter* | set_billboard_mode(value) |
  105. +-----------+---------------------------+
  106. | *Getter* | get_billboard_mode() |
  107. +-----------+---------------------------+
  108. The billboard mode to use for the sprite. See :ref:`BillboardMode<enum_BaseMaterial3D_BillboardMode>` for possible values.
  109. ----
  110. .. _class_SpriteBase3D_property_centered:
  111. - :ref:`bool<class_bool>` **centered**
  112. +-----------+---------------------+
  113. | *Default* | ``true`` |
  114. +-----------+---------------------+
  115. | *Setter* | set_centered(value) |
  116. +-----------+---------------------+
  117. | *Getter* | is_centered() |
  118. +-----------+---------------------+
  119. If ``true``, texture will be centered.
  120. ----
  121. .. _class_SpriteBase3D_property_double_sided:
  122. - :ref:`bool<class_bool>` **double_sided**
  123. +-----------+----------------------+
  124. | *Default* | ``true`` |
  125. +-----------+----------------------+
  126. | *Setter* | set_draw_flag(value) |
  127. +-----------+----------------------+
  128. | *Getter* | get_draw_flag() |
  129. +-----------+----------------------+
  130. If ``true``, texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind.
  131. ----
  132. .. _class_SpriteBase3D_property_flip_h:
  133. - :ref:`bool<class_bool>` **flip_h**
  134. +-----------+-------------------+
  135. | *Default* | ``false`` |
  136. +-----------+-------------------+
  137. | *Setter* | set_flip_h(value) |
  138. +-----------+-------------------+
  139. | *Getter* | is_flipped_h() |
  140. +-----------+-------------------+
  141. If ``true``, texture is flipped horizontally.
  142. ----
  143. .. _class_SpriteBase3D_property_flip_v:
  144. - :ref:`bool<class_bool>` **flip_v**
  145. +-----------+-------------------+
  146. | *Default* | ``false`` |
  147. +-----------+-------------------+
  148. | *Setter* | set_flip_v(value) |
  149. +-----------+-------------------+
  150. | *Getter* | is_flipped_v() |
  151. +-----------+-------------------+
  152. If ``true``, texture is flipped vertically.
  153. ----
  154. .. _class_SpriteBase3D_property_modulate:
  155. - :ref:`Color<class_Color>` **modulate**
  156. +-----------+-----------------------+
  157. | *Default* | ``Color(1, 1, 1, 1)`` |
  158. +-----------+-----------------------+
  159. | *Setter* | set_modulate(value) |
  160. +-----------+-----------------------+
  161. | *Getter* | get_modulate() |
  162. +-----------+-----------------------+
  163. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
  164. ----
  165. .. _class_SpriteBase3D_property_offset:
  166. - :ref:`Vector2<class_Vector2>` **offset**
  167. +-----------+-------------------+
  168. | *Default* | ``Vector2(0, 0)`` |
  169. +-----------+-------------------+
  170. | *Setter* | set_offset(value) |
  171. +-----------+-------------------+
  172. | *Getter* | get_offset() |
  173. +-----------+-------------------+
  174. The texture's drawing offset.
  175. ----
  176. .. _class_SpriteBase3D_property_opacity:
  177. - :ref:`float<class_float>` **opacity**
  178. +-----------+--------------------+
  179. | *Default* | ``1.0`` |
  180. +-----------+--------------------+
  181. | *Setter* | set_opacity(value) |
  182. +-----------+--------------------+
  183. | *Getter* | get_opacity() |
  184. +-----------+--------------------+
  185. The objects' visibility on a scale from ``0`` fully invisible to ``1`` fully visible.
  186. ----
  187. .. _class_SpriteBase3D_property_pixel_size:
  188. - :ref:`float<class_float>` **pixel_size**
  189. +-----------+-----------------------+
  190. | *Default* | ``0.01`` |
  191. +-----------+-----------------------+
  192. | *Setter* | set_pixel_size(value) |
  193. +-----------+-----------------------+
  194. | *Getter* | get_pixel_size() |
  195. +-----------+-----------------------+
  196. The size of one pixel's width on the sprite to scale it in 3D.
  197. ----
  198. .. _class_SpriteBase3D_property_shaded:
  199. - :ref:`bool<class_bool>` **shaded**
  200. +-----------+----------------------+
  201. | *Default* | ``false`` |
  202. +-----------+----------------------+
  203. | *Setter* | set_draw_flag(value) |
  204. +-----------+----------------------+
  205. | *Getter* | get_draw_flag() |
  206. +-----------+----------------------+
  207. If ``true``, the :ref:`Light3D<class_Light3D>` in the :ref:`Environment<class_Environment>` has effects on the sprite.
  208. ----
  209. .. _class_SpriteBase3D_property_transparent:
  210. - :ref:`bool<class_bool>` **transparent**
  211. +-----------+----------------------+
  212. | *Default* | ``true`` |
  213. +-----------+----------------------+
  214. | *Setter* | set_draw_flag(value) |
  215. +-----------+----------------------+
  216. | *Getter* | get_draw_flag() |
  217. +-----------+----------------------+
  218. If ``true``, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
  219. Method Descriptions
  220. -------------------
  221. .. _class_SpriteBase3D_method_generate_triangle_mesh:
  222. - :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** |const|
  223. Returns a :ref:`TriangleMesh<class_TriangleMesh>` with the sprite's vertices following its current configuration (such as its :ref:`axis<class_SpriteBase3D_property_axis>` and :ref:`pixel_size<class_SpriteBase3D_property_pixel_size>`).
  224. ----
  225. .. _class_SpriteBase3D_method_get_draw_flag:
  226. - :ref:`bool<class_bool>` **get_draw_flag** **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag **)** |const|
  227. Returns the value of the specified flag.
  228. ----
  229. .. _class_SpriteBase3D_method_get_item_rect:
  230. - :ref:`Rect2<class_Rect2>` **get_item_rect** **(** **)** |const|
  231. Returns the rectangle representing this sprite.
  232. ----
  233. .. _class_SpriteBase3D_method_set_draw_flag:
  234. - void **set_draw_flag** **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag, :ref:`bool<class_bool>` enabled **)**
  235. If ``true``, the specified flag will be enabled. See :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` for a list of flags.
  236. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  237. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  238. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  239. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  240. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  241. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`