class_texturerect.rst 7.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureRect:
  6. TextureRect
  7. ===========
  8. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Control for drawing textures.
  10. Description
  11. -----------
  12. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  13. Tutorials
  14. ---------
  15. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  16. Properties
  17. ----------
  18. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` | ``false`` |
  20. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
  22. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
  24. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  25. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` *(parent override)* |
  26. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  27. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
  28. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  29. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_TextureRect_property_texture>` | |
  30. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  31. Enumerations
  32. ------------
  33. .. _enum_TextureRect_StretchMode:
  34. .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
  35. .. _class_TextureRect_constant_STRETCH_SCALE:
  36. .. _class_TextureRect_constant_STRETCH_TILE:
  37. .. _class_TextureRect_constant_STRETCH_KEEP:
  38. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  39. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  40. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  41. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  42. enum **StretchMode**:
  43. - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
  44. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
  45. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
  46. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  47. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  48. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  49. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  50. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  51. Property Descriptions
  52. ---------------------
  53. .. _class_TextureRect_property_expand:
  54. - :ref:`bool<class_bool>` **expand**
  55. +-----------+-------------------+
  56. | *Default* | ``false`` |
  57. +-----------+-------------------+
  58. | *Setter* | set_expand(value) |
  59. +-----------+-------------------+
  60. | *Getter* | has_expand() |
  61. +-----------+-------------------+
  62. If ``true``, the texture scales to fit its bounding rectangle.
  63. ----
  64. .. _class_TextureRect_property_flip_h:
  65. - :ref:`bool<class_bool>` **flip_h**
  66. +-----------+-------------------+
  67. | *Default* | ``false`` |
  68. +-----------+-------------------+
  69. | *Setter* | set_flip_h(value) |
  70. +-----------+-------------------+
  71. | *Getter* | is_flipped_h() |
  72. +-----------+-------------------+
  73. If ``true``, texture is flipped horizontally.
  74. ----
  75. .. _class_TextureRect_property_flip_v:
  76. - :ref:`bool<class_bool>` **flip_v**
  77. +-----------+-------------------+
  78. | *Default* | ``false`` |
  79. +-----------+-------------------+
  80. | *Setter* | set_flip_v(value) |
  81. +-----------+-------------------+
  82. | *Getter* | is_flipped_v() |
  83. +-----------+-------------------+
  84. If ``true``, texture is flipped vertically.
  85. ----
  86. .. _class_TextureRect_property_stretch_mode:
  87. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
  88. +-----------+-------------------------+
  89. | *Default* | ``0`` |
  90. +-----------+-------------------------+
  91. | *Setter* | set_stretch_mode(value) |
  92. +-----------+-------------------------+
  93. | *Getter* | get_stretch_mode() |
  94. +-----------+-------------------------+
  95. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  96. ----
  97. .. _class_TextureRect_property_texture:
  98. - :ref:`Texture2D<class_Texture2D>` **texture**
  99. +----------+--------------------+
  100. | *Setter* | set_texture(value) |
  101. +----------+--------------------+
  102. | *Getter* | get_texture() |
  103. +----------+--------------------+
  104. The node's :ref:`Texture2D<class_Texture2D>` resource.
  105. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  106. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  107. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  108. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  109. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  110. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`