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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeIntOp.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeIntOp:
- VisualShaderNodeIntOp
- =====================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- An integer scalar operator to be used within the visual shader graph.
- Description
- -----------
- Applies :ref:`operator<class_VisualShaderNodeIntOp_property_operator>` to two integer inputs: ``a`` and ``b``.
- Properties
- ----------
- +------------------------------------------------------+----------------------------------------------------------------+-------+
- | :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` | :ref:`operator<class_VisualShaderNodeIntOp_property_operator>` | ``0`` |
- +------------------------------------------------------+----------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeIntOp_Operator:
- .. _class_VisualShaderNodeIntOp_constant_OP_ADD:
- .. _class_VisualShaderNodeIntOp_constant_OP_SUB:
- .. _class_VisualShaderNodeIntOp_constant_OP_MUL:
- .. _class_VisualShaderNodeIntOp_constant_OP_DIV:
- .. _class_VisualShaderNodeIntOp_constant_OP_MOD:
- .. _class_VisualShaderNodeIntOp_constant_OP_MAX:
- .. _class_VisualShaderNodeIntOp_constant_OP_MIN:
- .. _class_VisualShaderNodeIntOp_constant_OP_ENUM_SIZE:
- enum **Operator**:
- - **OP_ADD** = **0** --- Sums two numbers using ``a + b``.
- - **OP_SUB** = **1** --- Subtracts two numbers using ``a - b``.
- - **OP_MUL** = **2** --- Multiplies two numbers using ``a * b``.
- - **OP_DIV** = **3** --- Divides two numbers using ``a / b``.
- - **OP_MOD** = **4** --- Calculates the remainder of two numbers using ``a % b``.
- - **OP_MAX** = **5** --- Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
- - **OP_MIN** = **6** --- Returns the lesser of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
- - **OP_ENUM_SIZE** = **7** --- Represents the size of the :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeIntOp_property_operator:
- - :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` **operator**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_operator(value) |
- +-----------+---------------------+
- | *Getter* | get_operator() |
- +-----------+---------------------+
- An operator to be applied to the inputs. See :ref:`Operator<enum_VisualShaderNodeIntOp_Operator>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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