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- .. _doc_size_and_anchors:
- Size and anchors
- ----------------
- If a game was to be always run in the same device and at the same
- resolution, positioning controls would be a simple matter of setting the
- position and size of each one of them. Unfortunately, it is rarely the
- case.
- Only TVs nowadays have a standard resolution and aspect ratio.
- Everything else, from computer monitors to tablets, portable consoles
- and mobile phones have different resolutions and aspect ratios.
- There are several ways to handle this, but for now let's just imagine
- that the screen resolution has changed and the controls need to be
- re-positioned. Some will need to follow the bottom of the screen, others
- the top of the screen, or maybe the right or left margins.
- .. image:: /img/anchors.png
- This is done by editing the *margin* properties of controls. Each
- control has four margins: left, right, bottom and top. By default all of
- them represent a distance in pixels relative to the top-left corner of
- the parent control or (in case there is no parent control) the viewport.
- .. image:: /img/margin.png
- When horizontal (left,right) and/or vertical (top,bottom) anchors are
- changed to END, the margin values become relative to the bottom-right
- corner of the parent control or viewport.
- .. image:: /img/marginend.png
- Here the control is set to expand its bottom-right corner with that of
- the parent, so when re-sizing the parent, the control will always cover
- it, leaving a 20 pixel margin:
- .. image:: /img/marginaround.png
- Finally, there is also a ratio option, where 0 means left, 1 means right
- and anything in between is interpolated.
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