class_audiostreamplayer2d.rst 9.8 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AudioStreamPlayer2D:
  5. AudioStreamPlayer2D
  6. ===================
  7. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Plays audio in 2D.
  12. Properties
  13. ----------
  14. +---------------------------------------+------------------------------------------------------------------------+----------+
  15. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>` | 1 |
  16. +---------------------------------------+------------------------------------------------------------------------+----------+
  17. | :ref:`float<class_float>` | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>` | 1.0 |
  18. +---------------------------------------+------------------------------------------------------------------------+----------+
  19. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>` | false |
  20. +---------------------------------------+------------------------------------------------------------------------+----------+
  21. | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer2D_property_bus>` | "Master" |
  22. +---------------------------------------+------------------------------------------------------------------------+----------+
  23. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>` | 2000.0 |
  24. +---------------------------------------+------------------------------------------------------------------------+----------+
  25. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>` | 1.0 |
  26. +---------------------------------------+------------------------------------------------------------------------+----------+
  27. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer2D_property_playing>` | false |
  28. +---------------------------------------+------------------------------------------------------------------------+----------+
  29. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>` | |
  30. +---------------------------------------+------------------------------------------------------------------------+----------+
  31. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | false |
  32. +---------------------------------------+------------------------------------------------------------------------+----------+
  33. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` | 0.0 |
  34. +---------------------------------------+------------------------------------------------------------------------+----------+
  35. Methods
  36. -------
  37. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_method_get_playback_position>` **(** **)** |
  39. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  40. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer2D_method_get_stream_playback>` **(** **)** |
  41. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`play<class_AudioStreamPlayer2D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  43. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`seek<class_AudioStreamPlayer2D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
  45. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`stop<class_AudioStreamPlayer2D_method_stop>` **(** **)** |
  47. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  48. Signals
  49. -------
  50. .. _class_AudioStreamPlayer2D_signal_finished:
  51. - **finished** **(** **)**
  52. Emitted when the audio stops playing.
  53. Description
  54. -----------
  55. Plays audio that dampens with distance from screen center.
  56. Tutorials
  57. ---------
  58. - :doc:`../tutorials/audio/audio_streams`
  59. Property Descriptions
  60. ---------------------
  61. .. _class_AudioStreamPlayer2D_property_area_mask:
  62. - :ref:`int<class_int>` **area_mask**
  63. +-----------+----------------------+
  64. | *Default* | 1 |
  65. +-----------+----------------------+
  66. | *Setter* | set_area_mask(value) |
  67. +-----------+----------------------+
  68. | *Getter* | get_area_mask() |
  69. +-----------+----------------------+
  70. Areas in which this sound plays.
  71. .. _class_AudioStreamPlayer2D_property_attenuation:
  72. - :ref:`float<class_float>` **attenuation**
  73. +-----------+------------------------+
  74. | *Default* | 1.0 |
  75. +-----------+------------------------+
  76. | *Setter* | set_attenuation(value) |
  77. +-----------+------------------------+
  78. | *Getter* | get_attenuation() |
  79. +-----------+------------------------+
  80. Dampens audio over distance with this as an exponent.
  81. .. _class_AudioStreamPlayer2D_property_autoplay:
  82. - :ref:`bool<class_bool>` **autoplay**
  83. +-----------+-----------------------+
  84. | *Default* | false |
  85. +-----------+-----------------------+
  86. | *Setter* | set_autoplay(value) |
  87. +-----------+-----------------------+
  88. | *Getter* | is_autoplay_enabled() |
  89. +-----------+-----------------------+
  90. If ``true``, audio plays when added to scene tree.
  91. .. _class_AudioStreamPlayer2D_property_bus:
  92. - :ref:`String<class_String>` **bus**
  93. +-----------+----------------+
  94. | *Default* | "Master" |
  95. +-----------+----------------+
  96. | *Setter* | set_bus(value) |
  97. +-----------+----------------+
  98. | *Getter* | get_bus() |
  99. +-----------+----------------+
  100. Bus on which this audio is playing.
  101. .. _class_AudioStreamPlayer2D_property_max_distance:
  102. - :ref:`float<class_float>` **max_distance**
  103. +-----------+-------------------------+
  104. | *Default* | 2000.0 |
  105. +-----------+-------------------------+
  106. | *Setter* | set_max_distance(value) |
  107. +-----------+-------------------------+
  108. | *Getter* | get_max_distance() |
  109. +-----------+-------------------------+
  110. Maximum distance from which audio is still hearable.
  111. .. _class_AudioStreamPlayer2D_property_pitch_scale:
  112. - :ref:`float<class_float>` **pitch_scale**
  113. +-----------+------------------------+
  114. | *Default* | 1.0 |
  115. +-----------+------------------------+
  116. | *Setter* | set_pitch_scale(value) |
  117. +-----------+------------------------+
  118. | *Getter* | get_pitch_scale() |
  119. +-----------+------------------------+
  120. Changes the pitch and the tempo of the audio.
  121. .. _class_AudioStreamPlayer2D_property_playing:
  122. - :ref:`bool<class_bool>` **playing**
  123. +-----------+--------------+
  124. | *Default* | false |
  125. +-----------+--------------+
  126. | *Getter* | is_playing() |
  127. +-----------+--------------+
  128. If ``true``, audio is playing.
  129. .. _class_AudioStreamPlayer2D_property_stream:
  130. - :ref:`AudioStream<class_AudioStream>` **stream**
  131. +----------+-------------------+
  132. | *Setter* | set_stream(value) |
  133. +----------+-------------------+
  134. | *Getter* | get_stream() |
  135. +----------+-------------------+
  136. The :ref:`AudioStream<class_AudioStream>` object to be played.
  137. .. _class_AudioStreamPlayer2D_property_stream_paused:
  138. - :ref:`bool<class_bool>` **stream_paused**
  139. +-----------+--------------------------+
  140. | *Default* | false |
  141. +-----------+--------------------------+
  142. | *Setter* | set_stream_paused(value) |
  143. +-----------+--------------------------+
  144. | *Getter* | get_stream_paused() |
  145. +-----------+--------------------------+
  146. .. _class_AudioStreamPlayer2D_property_volume_db:
  147. - :ref:`float<class_float>` **volume_db**
  148. +-----------+----------------------+
  149. | *Default* | 0.0 |
  150. +-----------+----------------------+
  151. | *Setter* | set_volume_db(value) |
  152. +-----------+----------------------+
  153. | *Getter* | get_volume_db() |
  154. +-----------+----------------------+
  155. Base volume without dampening.
  156. Method Descriptions
  157. -------------------
  158. .. _class_AudioStreamPlayer2D_method_get_playback_position:
  159. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  160. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  161. .. _class_AudioStreamPlayer2D_method_get_stream_playback:
  162. - :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
  163. .. _class_AudioStreamPlayer2D_method_play:
  164. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  165. Plays the audio from the given position ``from_position``, in seconds.
  166. .. _class_AudioStreamPlayer2D_method_seek:
  167. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  168. Sets the position from which audio will be played, in seconds.
  169. .. _class_AudioStreamPlayer2D_method_stop:
  170. - void **stop** **(** **)**
  171. Stops the audio.