class_light2d.rst 18 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Light2D:
  5. Light2D
  6. =======
  7. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Casts light in a 2D environment.
  12. Properties
  13. ----------
  14. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  15. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | Color( 1, 1, 1, 1 ) |
  16. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  17. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | false |
  18. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  19. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | true |
  20. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  21. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | 1.0 |
  22. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  23. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` | 0 |
  24. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` | Vector2( 0, 0 ) |
  26. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  27. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` | 0.0 |
  28. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  29. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | 1 |
  30. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  31. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | 0 |
  32. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  33. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | 0 |
  34. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  35. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | 1024 |
  36. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  37. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | -1024 |
  38. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  39. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` | 2048 |
  40. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  41. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | Color( 0, 0, 0, 0 ) |
  42. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  43. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | false |
  44. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  45. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | 0 |
  46. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  47. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | 0.0 |
  48. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  49. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` | 0.0 |
  50. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  51. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | 1 |
  52. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  53. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` | |
  54. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  55. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` | 1.0 |
  56. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  57. Enumerations
  58. ------------
  59. .. _enum_Light2D_Mode:
  60. .. _class_Light2D_constant_MODE_ADD:
  61. .. _class_Light2D_constant_MODE_SUB:
  62. .. _class_Light2D_constant_MODE_MIX:
  63. .. _class_Light2D_constant_MODE_MASK:
  64. enum **Mode**:
  65. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  66. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  67. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  68. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  69. .. _enum_Light2D_ShadowFilter:
  70. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  71. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  72. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  73. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  74. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  75. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  76. enum **ShadowFilter**:
  77. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  78. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  79. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  80. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  81. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  82. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  83. Description
  84. -----------
  85. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  86. **Note:** Light2D can also be used as a mask.
  87. Tutorials
  88. ---------
  89. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  90. Property Descriptions
  91. ---------------------
  92. .. _class_Light2D_property_color:
  93. - :ref:`Color<class_Color>` **color**
  94. +-----------+---------------------+
  95. | *Default* | Color( 1, 1, 1, 1 ) |
  96. +-----------+---------------------+
  97. | *Setter* | set_color(value) |
  98. +-----------+---------------------+
  99. | *Getter* | get_color() |
  100. +-----------+---------------------+
  101. The Light2D's :ref:`Color<class_Color>`.
  102. .. _class_Light2D_property_editor_only:
  103. - :ref:`bool<class_bool>` **editor_only**
  104. +-----------+------------------------+
  105. | *Default* | false |
  106. +-----------+------------------------+
  107. | *Setter* | set_editor_only(value) |
  108. +-----------+------------------------+
  109. | *Getter* | is_editor_only() |
  110. +-----------+------------------------+
  111. If ``true``, Light2D will only appear when editing the scene.
  112. .. _class_Light2D_property_enabled:
  113. - :ref:`bool<class_bool>` **enabled**
  114. +-----------+--------------------+
  115. | *Default* | true |
  116. +-----------+--------------------+
  117. | *Setter* | set_enabled(value) |
  118. +-----------+--------------------+
  119. | *Getter* | is_enabled() |
  120. +-----------+--------------------+
  121. If ``true``, Light2D will emit light.
  122. .. _class_Light2D_property_energy:
  123. - :ref:`float<class_float>` **energy**
  124. +-----------+-------------------+
  125. | *Default* | 1.0 |
  126. +-----------+-------------------+
  127. | *Setter* | set_energy(value) |
  128. +-----------+-------------------+
  129. | *Getter* | get_energy() |
  130. +-----------+-------------------+
  131. The Light2D's energy value. The larger the value, the stronger the light.
  132. .. _class_Light2D_property_mode:
  133. - :ref:`Mode<enum_Light2D_Mode>` **mode**
  134. +-----------+-----------------+
  135. | *Default* | 0 |
  136. +-----------+-----------------+
  137. | *Setter* | set_mode(value) |
  138. +-----------+-----------------+
  139. | *Getter* | get_mode() |
  140. +-----------+-----------------+
  141. The Light2D's mode. See ``MODE_*`` constants for values.
  142. .. _class_Light2D_property_offset:
  143. - :ref:`Vector2<class_Vector2>` **offset**
  144. +-----------+---------------------------+
  145. | *Default* | Vector2( 0, 0 ) |
  146. +-----------+---------------------------+
  147. | *Setter* | set_texture_offset(value) |
  148. +-----------+---------------------------+
  149. | *Getter* | get_texture_offset() |
  150. +-----------+---------------------------+
  151. The offset of the Light2D's ``texture``.
  152. .. _class_Light2D_property_range_height:
  153. - :ref:`float<class_float>` **range_height**
  154. +-----------+-------------------+
  155. | *Default* | 0.0 |
  156. +-----------+-------------------+
  157. | *Setter* | set_height(value) |
  158. +-----------+-------------------+
  159. | *Getter* | get_height() |
  160. +-----------+-------------------+
  161. The height of the Light2D. Used with 2D normal mapping.
  162. .. _class_Light2D_property_range_item_cull_mask:
  163. - :ref:`int<class_int>` **range_item_cull_mask**
  164. +-----------+---------------------------+
  165. | *Default* | 1 |
  166. +-----------+---------------------------+
  167. | *Setter* | set_item_cull_mask(value) |
  168. +-----------+---------------------------+
  169. | *Getter* | get_item_cull_mask() |
  170. +-----------+---------------------------+
  171. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  172. .. _class_Light2D_property_range_layer_max:
  173. - :ref:`int<class_int>` **range_layer_max**
  174. +-----------+----------------------------+
  175. | *Default* | 0 |
  176. +-----------+----------------------------+
  177. | *Setter* | set_layer_range_max(value) |
  178. +-----------+----------------------------+
  179. | *Getter* | get_layer_range_max() |
  180. +-----------+----------------------------+
  181. Maximum layer value of objects that are affected by the Light2D.
  182. .. _class_Light2D_property_range_layer_min:
  183. - :ref:`int<class_int>` **range_layer_min**
  184. +-----------+----------------------------+
  185. | *Default* | 0 |
  186. +-----------+----------------------------+
  187. | *Setter* | set_layer_range_min(value) |
  188. +-----------+----------------------------+
  189. | *Getter* | get_layer_range_min() |
  190. +-----------+----------------------------+
  191. Minimum layer value of objects that are affected by the Light2D.
  192. .. _class_Light2D_property_range_z_max:
  193. - :ref:`int<class_int>` **range_z_max**
  194. +-----------+------------------------+
  195. | *Default* | 1024 |
  196. +-----------+------------------------+
  197. | *Setter* | set_z_range_max(value) |
  198. +-----------+------------------------+
  199. | *Getter* | get_z_range_max() |
  200. +-----------+------------------------+
  201. Maximum ``z`` value of objects that are affected by the Light2D.
  202. .. _class_Light2D_property_range_z_min:
  203. - :ref:`int<class_int>` **range_z_min**
  204. +-----------+------------------------+
  205. | *Default* | -1024 |
  206. +-----------+------------------------+
  207. | *Setter* | set_z_range_min(value) |
  208. +-----------+------------------------+
  209. | *Getter* | get_z_range_min() |
  210. +-----------+------------------------+
  211. Minimum ``z`` value of objects that are affected by the Light2D.
  212. .. _class_Light2D_property_shadow_buffer_size:
  213. - :ref:`int<class_int>` **shadow_buffer_size**
  214. +-----------+-------------------------------+
  215. | *Default* | 2048 |
  216. +-----------+-------------------------------+
  217. | *Setter* | set_shadow_buffer_size(value) |
  218. +-----------+-------------------------------+
  219. | *Getter* | get_shadow_buffer_size() |
  220. +-----------+-------------------------------+
  221. Shadow buffer size.
  222. .. _class_Light2D_property_shadow_color:
  223. - :ref:`Color<class_Color>` **shadow_color**
  224. +-----------+-------------------------+
  225. | *Default* | Color( 0, 0, 0, 0 ) |
  226. +-----------+-------------------------+
  227. | *Setter* | set_shadow_color(value) |
  228. +-----------+-------------------------+
  229. | *Getter* | get_shadow_color() |
  230. +-----------+-------------------------+
  231. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  232. .. _class_Light2D_property_shadow_enabled:
  233. - :ref:`bool<class_bool>` **shadow_enabled**
  234. +-----------+---------------------------+
  235. | *Default* | false |
  236. +-----------+---------------------------+
  237. | *Setter* | set_shadow_enabled(value) |
  238. +-----------+---------------------------+
  239. | *Getter* | is_shadow_enabled() |
  240. +-----------+---------------------------+
  241. If ``true``, the Light2D will cast shadows.
  242. .. _class_Light2D_property_shadow_filter:
  243. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  244. +-----------+--------------------------+
  245. | *Default* | 0 |
  246. +-----------+--------------------------+
  247. | *Setter* | set_shadow_filter(value) |
  248. +-----------+--------------------------+
  249. | *Getter* | get_shadow_filter() |
  250. +-----------+--------------------------+
  251. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  252. .. _class_Light2D_property_shadow_filter_smooth:
  253. - :ref:`float<class_float>` **shadow_filter_smooth**
  254. +-----------+--------------------------+
  255. | *Default* | 0.0 |
  256. +-----------+--------------------------+
  257. | *Setter* | set_shadow_smooth(value) |
  258. +-----------+--------------------------+
  259. | *Getter* | get_shadow_smooth() |
  260. +-----------+--------------------------+
  261. Smoothing value for shadows.
  262. .. _class_Light2D_property_shadow_gradient_length:
  263. - :ref:`float<class_float>` **shadow_gradient_length**
  264. +-----------+-----------------------------------+
  265. | *Default* | 0.0 |
  266. +-----------+-----------------------------------+
  267. | *Setter* | set_shadow_gradient_length(value) |
  268. +-----------+-----------------------------------+
  269. | *Getter* | get_shadow_gradient_length() |
  270. +-----------+-----------------------------------+
  271. Smooth shadow gradient length.
  272. .. _class_Light2D_property_shadow_item_cull_mask:
  273. - :ref:`int<class_int>` **shadow_item_cull_mask**
  274. +-----------+----------------------------------+
  275. | *Default* | 1 |
  276. +-----------+----------------------------------+
  277. | *Setter* | set_item_shadow_cull_mask(value) |
  278. +-----------+----------------------------------+
  279. | *Getter* | get_item_shadow_cull_mask() |
  280. +-----------+----------------------------------+
  281. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching shadow mask will cast shadows.
  282. .. _class_Light2D_property_texture:
  283. - :ref:`Texture<class_Texture>` **texture**
  284. +----------+--------------------+
  285. | *Setter* | set_texture(value) |
  286. +----------+--------------------+
  287. | *Getter* | get_texture() |
  288. +----------+--------------------+
  289. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  290. .. _class_Light2D_property_texture_scale:
  291. - :ref:`float<class_float>` **texture_scale**
  292. +-----------+--------------------------+
  293. | *Default* | 1.0 |
  294. +-----------+--------------------------+
  295. | *Setter* | set_texture_scale(value) |
  296. +-----------+--------------------------+
  297. | *Getter* | get_texture_scale() |
  298. +-----------+--------------------------+
  299. The ``texture``'s scale factor.