class_particles.rst 18 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Particles:
  5. Particles
  6. =========
  7. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 3D particle emitter.
  12. Properties
  13. ----------
  14. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  15. | :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` | 8 |
  16. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  17. | :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` | 0 |
  18. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  19. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` | |
  20. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  21. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` | |
  22. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  23. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` | |
  24. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  25. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` | |
  26. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  27. | :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` | 1 |
  28. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` | true |
  30. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  31. | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` | 0.0 |
  32. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  33. | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` | 0 |
  34. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` | true |
  36. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  37. | :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` | 1.0 |
  38. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` | true |
  40. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` | false |
  42. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  43. | :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` | 0.0 |
  44. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  45. | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` | |
  46. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  47. | :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` | 0.0 |
  48. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  49. | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` | 1.0 |
  50. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  51. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` | AABB( -4, -4, -4, 8, 8, 8 ) |
  52. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  53. Methods
  54. -------
  55. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** const |
  57. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_Particles_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** const |
  59. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
  61. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`set_draw_pass_mesh<class_Particles_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  63. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  64. Enumerations
  65. ------------
  66. .. _enum_Particles_DrawOrder:
  67. .. _class_Particles_constant_DRAW_ORDER_INDEX:
  68. .. _class_Particles_constant_DRAW_ORDER_LIFETIME:
  69. .. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
  70. enum **DrawOrder**:
  71. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  72. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  73. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
  74. Constants
  75. ---------
  76. .. _class_Particles_constant_MAX_DRAW_PASSES:
  77. - **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
  78. Description
  79. -----------
  80. 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
  81. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  82. Tutorials
  83. ---------
  84. - :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
  85. Property Descriptions
  86. ---------------------
  87. .. _class_Particles_property_amount:
  88. - :ref:`int<class_int>` **amount**
  89. +-----------+-------------------+
  90. | *Default* | 8 |
  91. +-----------+-------------------+
  92. | *Setter* | set_amount(value) |
  93. +-----------+-------------------+
  94. | *Getter* | get_amount() |
  95. +-----------+-------------------+
  96. Number of particles to emit.
  97. .. _class_Particles_property_draw_order:
  98. - :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
  99. +-----------+-----------------------+
  100. | *Default* | 0 |
  101. +-----------+-----------------------+
  102. | *Setter* | set_draw_order(value) |
  103. +-----------+-----------------------+
  104. | *Getter* | get_draw_order() |
  105. +-----------+-----------------------+
  106. Particle draw order. Uses ``DRAW_ORDER_*`` values.
  107. .. _class_Particles_property_draw_pass_1:
  108. - :ref:`Mesh<class_Mesh>` **draw_pass_1**
  109. +----------+---------------------------+
  110. | *Setter* | set_draw_pass_mesh(value) |
  111. +----------+---------------------------+
  112. | *Getter* | get_draw_pass_mesh() |
  113. +----------+---------------------------+
  114. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  115. .. _class_Particles_property_draw_pass_2:
  116. - :ref:`Mesh<class_Mesh>` **draw_pass_2**
  117. +----------+---------------------------+
  118. | *Setter* | set_draw_pass_mesh(value) |
  119. +----------+---------------------------+
  120. | *Getter* | get_draw_pass_mesh() |
  121. +----------+---------------------------+
  122. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  123. .. _class_Particles_property_draw_pass_3:
  124. - :ref:`Mesh<class_Mesh>` **draw_pass_3**
  125. +----------+---------------------------+
  126. | *Setter* | set_draw_pass_mesh(value) |
  127. +----------+---------------------------+
  128. | *Getter* | get_draw_pass_mesh() |
  129. +----------+---------------------------+
  130. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  131. .. _class_Particles_property_draw_pass_4:
  132. - :ref:`Mesh<class_Mesh>` **draw_pass_4**
  133. +----------+---------------------------+
  134. | *Setter* | set_draw_pass_mesh(value) |
  135. +----------+---------------------------+
  136. | *Getter* | get_draw_pass_mesh() |
  137. +----------+---------------------------+
  138. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  139. .. _class_Particles_property_draw_passes:
  140. - :ref:`int<class_int>` **draw_passes**
  141. +-----------+------------------------+
  142. | *Default* | 1 |
  143. +-----------+------------------------+
  144. | *Setter* | set_draw_passes(value) |
  145. +-----------+------------------------+
  146. | *Getter* | get_draw_passes() |
  147. +-----------+------------------------+
  148. The number of draw passes when rendering particles.
  149. .. _class_Particles_property_emitting:
  150. - :ref:`bool<class_bool>` **emitting**
  151. +-----------+---------------------+
  152. | *Default* | true |
  153. +-----------+---------------------+
  154. | *Setter* | set_emitting(value) |
  155. +-----------+---------------------+
  156. | *Getter* | is_emitting() |
  157. +-----------+---------------------+
  158. If ``true``, particles are being emitted.
  159. .. _class_Particles_property_explosiveness:
  160. - :ref:`float<class_float>` **explosiveness**
  161. +-----------+--------------------------------+
  162. | *Default* | 0.0 |
  163. +-----------+--------------------------------+
  164. | *Setter* | set_explosiveness_ratio(value) |
  165. +-----------+--------------------------------+
  166. | *Getter* | get_explosiveness_ratio() |
  167. +-----------+--------------------------------+
  168. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  169. .. _class_Particles_property_fixed_fps:
  170. - :ref:`int<class_int>` **fixed_fps**
  171. +-----------+----------------------+
  172. | *Default* | 0 |
  173. +-----------+----------------------+
  174. | *Setter* | set_fixed_fps(value) |
  175. +-----------+----------------------+
  176. | *Getter* | get_fixed_fps() |
  177. +-----------+----------------------+
  178. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  179. .. _class_Particles_property_fract_delta:
  180. - :ref:`bool<class_bool>` **fract_delta**
  181. +-----------+-----------------------------+
  182. | *Default* | true |
  183. +-----------+-----------------------------+
  184. | *Setter* | set_fractional_delta(value) |
  185. +-----------+-----------------------------+
  186. | *Getter* | get_fractional_delta() |
  187. +-----------+-----------------------------+
  188. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  189. .. _class_Particles_property_lifetime:
  190. - :ref:`float<class_float>` **lifetime**
  191. +-----------+---------------------+
  192. | *Default* | 1.0 |
  193. +-----------+---------------------+
  194. | *Setter* | set_lifetime(value) |
  195. +-----------+---------------------+
  196. | *Getter* | get_lifetime() |
  197. +-----------+---------------------+
  198. Amount of time each particle will exist.
  199. .. _class_Particles_property_local_coords:
  200. - :ref:`bool<class_bool>` **local_coords**
  201. +-----------+----------------------------------+
  202. | *Default* | true |
  203. +-----------+----------------------------------+
  204. | *Setter* | set_use_local_coordinates(value) |
  205. +-----------+----------------------------------+
  206. | *Getter* | get_use_local_coordinates() |
  207. +-----------+----------------------------------+
  208. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
  209. .. _class_Particles_property_one_shot:
  210. - :ref:`bool<class_bool>` **one_shot**
  211. +-----------+---------------------+
  212. | *Default* | false |
  213. +-----------+---------------------+
  214. | *Setter* | set_one_shot(value) |
  215. +-----------+---------------------+
  216. | *Getter* | get_one_shot() |
  217. +-----------+---------------------+
  218. If ``true``, only ``amount`` particles will be emitted.
  219. .. _class_Particles_property_preprocess:
  220. - :ref:`float<class_float>` **preprocess**
  221. +-----------+-----------------------------+
  222. | *Default* | 0.0 |
  223. +-----------+-----------------------------+
  224. | *Setter* | set_pre_process_time(value) |
  225. +-----------+-----------------------------+
  226. | *Getter* | get_pre_process_time() |
  227. +-----------+-----------------------------+
  228. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  229. .. _class_Particles_property_process_material:
  230. - :ref:`Material<class_Material>` **process_material**
  231. +----------+-----------------------------+
  232. | *Setter* | set_process_material(value) |
  233. +----------+-----------------------------+
  234. | *Getter* | get_process_material() |
  235. +----------+-----------------------------+
  236. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  237. .. _class_Particles_property_randomness:
  238. - :ref:`float<class_float>` **randomness**
  239. +-----------+-----------------------------+
  240. | *Default* | 0.0 |
  241. +-----------+-----------------------------+
  242. | *Setter* | set_randomness_ratio(value) |
  243. +-----------+-----------------------------+
  244. | *Getter* | get_randomness_ratio() |
  245. +-----------+-----------------------------+
  246. Emission randomness ratio.
  247. .. _class_Particles_property_speed_scale:
  248. - :ref:`float<class_float>` **speed_scale**
  249. +-----------+------------------------+
  250. | *Default* | 1.0 |
  251. +-----------+------------------------+
  252. | *Setter* | set_speed_scale(value) |
  253. +-----------+------------------------+
  254. | *Getter* | get_speed_scale() |
  255. +-----------+------------------------+
  256. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  257. .. _class_Particles_property_visibility_aabb:
  258. - :ref:`AABB<class_AABB>` **visibility_aabb**
  259. +-----------+-----------------------------+
  260. | *Default* | AABB( -4, -4, -4, 8, 8, 8 ) |
  261. +-----------+-----------------------------+
  262. | *Setter* | set_visibility_aabb(value) |
  263. +-----------+-----------------------------+
  264. | *Getter* | get_visibility_aabb() |
  265. +-----------+-----------------------------+
  266. The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
  267. Method Descriptions
  268. -------------------
  269. .. _class_Particles_method_capture_aabb:
  270. - :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** const
  271. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  272. .. _class_Particles_method_get_draw_pass_mesh:
  273. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** const
  274. .. _class_Particles_method_restart:
  275. - void **restart** **(** **)**
  276. Restarts the particle emission, clearing existing particles.
  277. .. _class_Particles_method_set_draw_pass_mesh:
  278. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**