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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_CollisionPolygon:
- CollisionPolygon
- ================
- **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon_get_build_mode>` **(** **)** const |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collision_object_first_shape<class_CollisionPolygon_get_collision_object_first_shape>` **(** **)** const |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collision_object_last_shape<class_CollisionPolygon_get_collision_object_last_shape>` **(** **)** const |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_depth<class_CollisionPolygon_get_depth>` **(** **)** const |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_polygon<class_CollisionPolygon_get_polygon>` **(** **)** const |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_build_mode<class_CollisionPolygon_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_depth<class_CollisionPolygon_set_depth>` **(** :ref:`float<class_float>` depth **)** |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_polygon<class_CollisionPolygon_set_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
- +--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`int<class_int>` **build_mode**
- - :ref:`float<class_float>` **depth**
- - :ref:`PoolVector2Array<class_poolvector2array>` **polygon**
- - :ref:`Vector2<class_vector2>` **shape_range**
- Member Function Description
- ---------------------------
- .. _class_CollisionPolygon_get_build_mode:
- - :ref:`int<class_int>` **get_build_mode** **(** **)** const
- .. _class_CollisionPolygon_get_collision_object_first_shape:
- - :ref:`int<class_int>` **get_collision_object_first_shape** **(** **)** const
- .. _class_CollisionPolygon_get_collision_object_last_shape:
- - :ref:`int<class_int>` **get_collision_object_last_shape** **(** **)** const
- .. _class_CollisionPolygon_get_depth:
- - :ref:`float<class_float>` **get_depth** **(** **)** const
- .. _class_CollisionPolygon_get_polygon:
- - :ref:`PoolVector2Array<class_poolvector2array>` **get_polygon** **(** **)** const
- .. _class_CollisionPolygon_set_build_mode:
- - void **set_build_mode** **(** :ref:`int<class_int>` build_mode **)**
- .. _class_CollisionPolygon_set_depth:
- - void **set_depth** **(** :ref:`float<class_float>` depth **)**
- .. _class_CollisionPolygon_set_polygon:
- - void **set_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)**
|