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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_ConcavePolygonShape2D:
- ConcavePolygonShape2D
- =====================
- **Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Concave polygon 2D shape resource for physics.
- Member Functions
- ----------------
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_segments<class_ConcavePolygonShape2D_get_segments>` **(** **)** const |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_segments<class_ConcavePolygonShape2D_set_segments>` **(** :ref:`PoolVector2Array<class_poolvector2array>` segments **)** |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`PoolVector2Array<class_poolvector2array>` **segments**
- Description
- -----------
- Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for :ref:`RigidBody2D<class_rigidbody2d>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
- The main difference between a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` and a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
- Member Function Description
- ---------------------------
- .. _class_ConcavePolygonShape2D_get_segments:
- - :ref:`PoolVector2Array<class_poolvector2array>` **get_segments** **(** **)** const
- Return the array of segments.
- .. _class_ConcavePolygonShape2D_set_segments:
- - void **set_segments** **(** :ref:`PoolVector2Array<class_poolvector2array>` segments **)**
- Set the array of segments.
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