Max Hilbrunner 8f772f6e7d Merge pull request #10502 from The-oldone/Fix-typo-in-visual-shaders 6 mesiacov pred
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img 7503ecbc46 Merge pull request #9400 from skyace65/VisualShader 1 rok pred
shader_reference d251fe8442 Divide pi out of light color 7 mesiacov pred
your_first_shader c4d3aa134a Standardize RST header syntax 7 mesiacov pred
advanced_postprocessing.rst 6f0e3bcfaf Fix usage of source_color with hint_depth_texture 8 mesiacov pred
compute_shaders.rst cea78730d0 [.NET] Use collection expressions 7 mesiacov pred
converting_glsl_to_godot_shaders.rst c4d3aa134a Standardize RST header syntax 7 mesiacov pred
custom_postprocessing.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 9 mesiacov pred
index.rst 95fb178429 Add support for user-provided comments with Giscus 1 rok pred
introduction_to_shaders.rst c4d3aa134a Standardize RST header syntax 7 mesiacov pred
making_trees.rst 3407328860 Fix typos: "modelling" -> "modeling" 1 rok pred
screen-reading_shaders.rst c4d3aa134a Standardize RST header syntax 7 mesiacov pred
shader_materials.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 9 mesiacov pred
shaders_style_guide.rst 5d6dfe147d Mention documentation comment support in Shading language 1 rok pred
using_viewport_as_texture.rst 74077e0edf Update using a viewport as a texture tutorial for 4.2 1 rok pred
visual_shaders.rst 5d941e522d Fix typo in visual shaders regarding switch node 6 mesiacov pred