class_light2d.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Light2D:
  6. Light2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Casts light in a 2D environment.
  13. Properties
  14. ----------
  15. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  16. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | Color( 1, 1, 1, 1 ) |
  17. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  18. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | false |
  19. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  20. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | true |
  21. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  22. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | 1.0 |
  23. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  24. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` | 0 |
  25. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` | Vector2( 0, 0 ) |
  27. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  28. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` | 0.0 |
  29. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  30. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | 1 |
  31. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  32. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | 0 |
  33. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  34. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | 0 |
  35. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  36. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | 1024 |
  37. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  38. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | -1024 |
  39. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  40. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` | 2048 |
  41. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  42. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | Color( 0, 0, 0, 0 ) |
  43. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  44. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | false |
  45. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  46. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | 0 |
  47. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  48. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | 0.0 |
  49. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  50. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` | 0.0 |
  51. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  52. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | 1 |
  53. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  54. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` | |
  55. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  56. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` | 1.0 |
  57. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  58. Enumerations
  59. ------------
  60. .. _enum_Light2D_Mode:
  61. .. _class_Light2D_constant_MODE_ADD:
  62. .. _class_Light2D_constant_MODE_SUB:
  63. .. _class_Light2D_constant_MODE_MIX:
  64. .. _class_Light2D_constant_MODE_MASK:
  65. enum **Mode**:
  66. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  67. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  68. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  69. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  70. ----
  71. .. _enum_Light2D_ShadowFilter:
  72. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  73. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  74. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  75. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  76. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  77. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  78. enum **ShadowFilter**:
  79. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  80. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  81. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  82. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  83. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  84. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  85. Description
  86. -----------
  87. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  88. **Note:** Light2D can also be used as a mask.
  89. Tutorials
  90. ---------
  91. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  92. Property Descriptions
  93. ---------------------
  94. .. _class_Light2D_property_color:
  95. - :ref:`Color<class_Color>` **color**
  96. +-----------+---------------------+
  97. | *Default* | Color( 1, 1, 1, 1 ) |
  98. +-----------+---------------------+
  99. | *Setter* | set_color(value) |
  100. +-----------+---------------------+
  101. | *Getter* | get_color() |
  102. +-----------+---------------------+
  103. The Light2D's :ref:`Color<class_Color>`.
  104. ----
  105. .. _class_Light2D_property_editor_only:
  106. - :ref:`bool<class_bool>` **editor_only**
  107. +-----------+------------------------+
  108. | *Default* | false |
  109. +-----------+------------------------+
  110. | *Setter* | set_editor_only(value) |
  111. +-----------+------------------------+
  112. | *Getter* | is_editor_only() |
  113. +-----------+------------------------+
  114. If ``true``, Light2D will only appear when editing the scene.
  115. ----
  116. .. _class_Light2D_property_enabled:
  117. - :ref:`bool<class_bool>` **enabled**
  118. +-----------+--------------------+
  119. | *Default* | true |
  120. +-----------+--------------------+
  121. | *Setter* | set_enabled(value) |
  122. +-----------+--------------------+
  123. | *Getter* | is_enabled() |
  124. +-----------+--------------------+
  125. If ``true``, Light2D will emit light.
  126. ----
  127. .. _class_Light2D_property_energy:
  128. - :ref:`float<class_float>` **energy**
  129. +-----------+-------------------+
  130. | *Default* | 1.0 |
  131. +-----------+-------------------+
  132. | *Setter* | set_energy(value) |
  133. +-----------+-------------------+
  134. | *Getter* | get_energy() |
  135. +-----------+-------------------+
  136. The Light2D's energy value. The larger the value, the stronger the light.
  137. ----
  138. .. _class_Light2D_property_mode:
  139. - :ref:`Mode<enum_Light2D_Mode>` **mode**
  140. +-----------+-----------------+
  141. | *Default* | 0 |
  142. +-----------+-----------------+
  143. | *Setter* | set_mode(value) |
  144. +-----------+-----------------+
  145. | *Getter* | get_mode() |
  146. +-----------+-----------------+
  147. The Light2D's mode. See :ref:`Mode<enum_Light2D_Mode>` constants for values.
  148. ----
  149. .. _class_Light2D_property_offset:
  150. - :ref:`Vector2<class_Vector2>` **offset**
  151. +-----------+---------------------------+
  152. | *Default* | Vector2( 0, 0 ) |
  153. +-----------+---------------------------+
  154. | *Setter* | set_texture_offset(value) |
  155. +-----------+---------------------------+
  156. | *Getter* | get_texture_offset() |
  157. +-----------+---------------------------+
  158. The offset of the Light2D's ``texture``.
  159. ----
  160. .. _class_Light2D_property_range_height:
  161. - :ref:`float<class_float>` **range_height**
  162. +-----------+-------------------+
  163. | *Default* | 0.0 |
  164. +-----------+-------------------+
  165. | *Setter* | set_height(value) |
  166. +-----------+-------------------+
  167. | *Getter* | get_height() |
  168. +-----------+-------------------+
  169. The height of the Light2D. Used with 2D normal mapping.
  170. ----
  171. .. _class_Light2D_property_range_item_cull_mask:
  172. - :ref:`int<class_int>` **range_item_cull_mask**
  173. +-----------+---------------------------+
  174. | *Default* | 1 |
  175. +-----------+---------------------------+
  176. | *Setter* | set_item_cull_mask(value) |
  177. +-----------+---------------------------+
  178. | *Getter* | get_item_cull_mask() |
  179. +-----------+---------------------------+
  180. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  181. ----
  182. .. _class_Light2D_property_range_layer_max:
  183. - :ref:`int<class_int>` **range_layer_max**
  184. +-----------+----------------------------+
  185. | *Default* | 0 |
  186. +-----------+----------------------------+
  187. | *Setter* | set_layer_range_max(value) |
  188. +-----------+----------------------------+
  189. | *Getter* | get_layer_range_max() |
  190. +-----------+----------------------------+
  191. Maximum layer value of objects that are affected by the Light2D.
  192. ----
  193. .. _class_Light2D_property_range_layer_min:
  194. - :ref:`int<class_int>` **range_layer_min**
  195. +-----------+----------------------------+
  196. | *Default* | 0 |
  197. +-----------+----------------------------+
  198. | *Setter* | set_layer_range_min(value) |
  199. +-----------+----------------------------+
  200. | *Getter* | get_layer_range_min() |
  201. +-----------+----------------------------+
  202. Minimum layer value of objects that are affected by the Light2D.
  203. ----
  204. .. _class_Light2D_property_range_z_max:
  205. - :ref:`int<class_int>` **range_z_max**
  206. +-----------+------------------------+
  207. | *Default* | 1024 |
  208. +-----------+------------------------+
  209. | *Setter* | set_z_range_max(value) |
  210. +-----------+------------------------+
  211. | *Getter* | get_z_range_max() |
  212. +-----------+------------------------+
  213. Maximum ``z`` value of objects that are affected by the Light2D.
  214. ----
  215. .. _class_Light2D_property_range_z_min:
  216. - :ref:`int<class_int>` **range_z_min**
  217. +-----------+------------------------+
  218. | *Default* | -1024 |
  219. +-----------+------------------------+
  220. | *Setter* | set_z_range_min(value) |
  221. +-----------+------------------------+
  222. | *Getter* | get_z_range_min() |
  223. +-----------+------------------------+
  224. Minimum ``z`` value of objects that are affected by the Light2D.
  225. ----
  226. .. _class_Light2D_property_shadow_buffer_size:
  227. - :ref:`int<class_int>` **shadow_buffer_size**
  228. +-----------+-------------------------------+
  229. | *Default* | 2048 |
  230. +-----------+-------------------------------+
  231. | *Setter* | set_shadow_buffer_size(value) |
  232. +-----------+-------------------------------+
  233. | *Getter* | get_shadow_buffer_size() |
  234. +-----------+-------------------------------+
  235. Shadow buffer size.
  236. ----
  237. .. _class_Light2D_property_shadow_color:
  238. - :ref:`Color<class_Color>` **shadow_color**
  239. +-----------+-------------------------+
  240. | *Default* | Color( 0, 0, 0, 0 ) |
  241. +-----------+-------------------------+
  242. | *Setter* | set_shadow_color(value) |
  243. +-----------+-------------------------+
  244. | *Getter* | get_shadow_color() |
  245. +-----------+-------------------------+
  246. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  247. ----
  248. .. _class_Light2D_property_shadow_enabled:
  249. - :ref:`bool<class_bool>` **shadow_enabled**
  250. +-----------+---------------------------+
  251. | *Default* | false |
  252. +-----------+---------------------------+
  253. | *Setter* | set_shadow_enabled(value) |
  254. +-----------+---------------------------+
  255. | *Getter* | is_shadow_enabled() |
  256. +-----------+---------------------------+
  257. If ``true``, the Light2D will cast shadows.
  258. ----
  259. .. _class_Light2D_property_shadow_filter:
  260. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  261. +-----------+--------------------------+
  262. | *Default* | 0 |
  263. +-----------+--------------------------+
  264. | *Setter* | set_shadow_filter(value) |
  265. +-----------+--------------------------+
  266. | *Getter* | get_shadow_filter() |
  267. +-----------+--------------------------+
  268. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  269. ----
  270. .. _class_Light2D_property_shadow_filter_smooth:
  271. - :ref:`float<class_float>` **shadow_filter_smooth**
  272. +-----------+--------------------------+
  273. | *Default* | 0.0 |
  274. +-----------+--------------------------+
  275. | *Setter* | set_shadow_smooth(value) |
  276. +-----------+--------------------------+
  277. | *Getter* | get_shadow_smooth() |
  278. +-----------+--------------------------+
  279. Smoothing value for shadows.
  280. ----
  281. .. _class_Light2D_property_shadow_gradient_length:
  282. - :ref:`float<class_float>` **shadow_gradient_length**
  283. +-----------+-----------------------------------+
  284. | *Default* | 0.0 |
  285. +-----------+-----------------------------------+
  286. | *Setter* | set_shadow_gradient_length(value) |
  287. +-----------+-----------------------------------+
  288. | *Getter* | get_shadow_gradient_length() |
  289. +-----------+-----------------------------------+
  290. Smooth shadow gradient length.
  291. ----
  292. .. _class_Light2D_property_shadow_item_cull_mask:
  293. - :ref:`int<class_int>` **shadow_item_cull_mask**
  294. +-----------+----------------------------------+
  295. | *Default* | 1 |
  296. +-----------+----------------------------------+
  297. | *Setter* | set_item_shadow_cull_mask(value) |
  298. +-----------+----------------------------------+
  299. | *Getter* | get_item_shadow_cull_mask() |
  300. +-----------+----------------------------------+
  301. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching shadow mask will cast shadows.
  302. ----
  303. .. _class_Light2D_property_texture:
  304. - :ref:`Texture<class_Texture>` **texture**
  305. +----------+--------------------+
  306. | *Setter* | set_texture(value) |
  307. +----------+--------------------+
  308. | *Getter* | get_texture() |
  309. +----------+--------------------+
  310. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  311. ----
  312. .. _class_Light2D_property_texture_scale:
  313. - :ref:`float<class_float>` **texture_scale**
  314. +-----------+--------------------------+
  315. | *Default* | 1.0 |
  316. +-----------+--------------------------+
  317. | *Setter* | set_texture_scale(value) |
  318. +-----------+--------------------------+
  319. | *Getter* | get_texture_scale() |
  320. +-----------+--------------------------+
  321. The ``texture``'s scale factor.