class_projectsettings.rst 909 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1546. .. rst-class:: classref-reftable-group
  1547. Methods
  1548. -------
  1549. .. table::
  1550. :widths: auto
  1551. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1552. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1553. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1554. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1555. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1556. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1557. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1558. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1559. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1560. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1561. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1562. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1563. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1564. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1565. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1566. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1567. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1568. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1569. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1570. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1571. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1572. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1573. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1574. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1575. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1576. | void | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)** |
  1577. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1578. | void | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)** |
  1579. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1580. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1581. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1582. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1583. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1584. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1585. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1586. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1587. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1588. .. rst-class:: classref-section-separator
  1589. ----
  1590. .. rst-class:: classref-descriptions-group
  1591. Signals
  1592. -------
  1593. .. _class_ProjectSettings_signal_settings_changed:
  1594. .. rst-class:: classref-signal
  1595. **settings_changed** **(** **)**
  1596. Emitted when any setting is changed, up to once per process frame.
  1597. .. rst-class:: classref-section-separator
  1598. ----
  1599. .. rst-class:: classref-descriptions-group
  1600. Property Descriptions
  1601. ---------------------
  1602. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1603. .. rst-class:: classref-property
  1604. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1605. Background color for the boot splash.
  1606. .. rst-class:: classref-item-separator
  1607. ----
  1608. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1609. .. rst-class:: classref-property
  1610. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1611. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1612. .. rst-class:: classref-item-separator
  1613. ----
  1614. .. _class_ProjectSettings_property_application/boot_splash/image:
  1615. .. rst-class:: classref-property
  1616. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1617. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1618. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1619. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1620. .. rst-class:: classref-item-separator
  1621. ----
  1622. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1623. .. rst-class:: classref-property
  1624. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1625. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1626. .. rst-class:: classref-item-separator
  1627. ----
  1628. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1629. .. rst-class:: classref-property
  1630. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1631. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1632. .. rst-class:: classref-item-separator
  1633. ----
  1634. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1635. .. rst-class:: classref-property
  1636. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1637. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1638. .. rst-class:: classref-item-separator
  1639. ----
  1640. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1641. .. rst-class:: classref-property
  1642. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1643. If ``true``, the application automatically accepts quitting requests.
  1644. .. rst-class:: classref-item-separator
  1645. ----
  1646. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1647. .. rst-class:: classref-property
  1648. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1649. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1650. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1651. .. rst-class:: classref-item-separator
  1652. ----
  1653. .. _class_ProjectSettings_property_application/config/description:
  1654. .. rst-class:: classref-property
  1655. :ref:`String<class_String>` **application/config/description** = ``""``
  1656. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1657. .. rst-class:: classref-item-separator
  1658. ----
  1659. .. _class_ProjectSettings_property_application/config/icon:
  1660. .. rst-class:: classref-property
  1661. :ref:`String<class_String>` **application/config/icon** = ``""``
  1662. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1663. .. rst-class:: classref-item-separator
  1664. ----
  1665. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1666. .. rst-class:: classref-property
  1667. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1668. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1669. .. rst-class:: classref-item-separator
  1670. ----
  1671. .. _class_ProjectSettings_property_application/config/name:
  1672. .. rst-class:: classref-property
  1673. :ref:`String<class_String>` **application/config/name** = ``""``
  1674. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1675. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1676. .. rst-class:: classref-item-separator
  1677. ----
  1678. .. _class_ProjectSettings_property_application/config/name_localized:
  1679. .. rst-class:: classref-property
  1680. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1681. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1682. .. rst-class:: classref-item-separator
  1683. ----
  1684. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1685. .. rst-class:: classref-property
  1686. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1687. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1688. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1689. .. rst-class:: classref-item-separator
  1690. ----
  1691. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1692. .. rst-class:: classref-property
  1693. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1694. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1695. .. rst-class:: classref-item-separator
  1696. ----
  1697. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1698. .. rst-class:: classref-property
  1699. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1700. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1701. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1702. .. rst-class:: classref-item-separator
  1703. ----
  1704. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1705. .. rst-class:: classref-property
  1706. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1707. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1708. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1709. \ **Note:** Restart the application after changing this setting.
  1710. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1711. .. rst-class:: classref-item-separator
  1712. ----
  1713. .. _class_ProjectSettings_property_application/config/version:
  1714. .. rst-class:: classref-property
  1715. :ref:`String<class_String>` **application/config/version** = ``""``
  1716. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1717. .. rst-class:: classref-item-separator
  1718. ----
  1719. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1720. .. rst-class:: classref-property
  1721. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1722. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1723. .. rst-class:: classref-item-separator
  1724. ----
  1725. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1726. .. rst-class:: classref-property
  1727. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1728. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1729. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1730. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1731. .. rst-class:: classref-item-separator
  1732. ----
  1733. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1734. .. rst-class:: classref-property
  1735. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1736. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1737. Changes to this setting will only be applied upon restarting the application.
  1738. .. rst-class:: classref-item-separator
  1739. ----
  1740. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1741. .. rst-class:: classref-property
  1742. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1743. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1744. Changes to this setting will only be applied upon restarting the application.
  1745. .. rst-class:: classref-item-separator
  1746. ----
  1747. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1748. .. rst-class:: classref-property
  1749. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1750. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1751. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1752. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1753. Changes to this setting will only be applied upon restarting the application.
  1754. .. rst-class:: classref-item-separator
  1755. ----
  1756. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1757. .. rst-class:: classref-property
  1758. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1759. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1760. Changes to this setting will only be applied upon restarting the application.
  1761. .. rst-class:: classref-item-separator
  1762. ----
  1763. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1764. .. rst-class:: classref-property
  1765. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1766. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1767. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1768. .. rst-class:: classref-item-separator
  1769. ----
  1770. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1771. .. rst-class:: classref-property
  1772. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1773. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1774. .. rst-class:: classref-item-separator
  1775. ----
  1776. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1777. .. rst-class:: classref-property
  1778. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1779. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1780. .. rst-class:: classref-item-separator
  1781. ----
  1782. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1783. .. rst-class:: classref-property
  1784. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1785. The name of the type implementing the engine's main loop.
  1786. .. rst-class:: classref-item-separator
  1787. ----
  1788. .. _class_ProjectSettings_property_application/run/main_scene:
  1789. .. rst-class:: classref-property
  1790. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1791. Path to the main scene file that will be loaded when the project runs.
  1792. .. rst-class:: classref-item-separator
  1793. ----
  1794. .. _class_ProjectSettings_property_application/run/max_fps:
  1795. .. rst-class:: classref-property
  1796. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1797. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1798. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1799. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1800. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1801. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1802. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1803. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1804. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1805. .. rst-class:: classref-item-separator
  1806. ----
  1807. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1808. .. rst-class:: classref-property
  1809. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1810. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1811. .. rst-class:: classref-item-separator
  1812. ----
  1813. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1814. .. rst-class:: classref-property
  1815. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1816. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1817. .. rst-class:: classref-item-separator
  1818. ----
  1819. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1820. .. rst-class:: classref-property
  1821. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1822. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1823. .. rst-class:: classref-item-separator
  1824. ----
  1825. .. _class_ProjectSettings_property_audio/driver/driver:
  1826. .. rst-class:: classref-property
  1827. :ref:`String<class_String>` **audio/driver/driver**
  1828. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1829. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1830. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1831. .. rst-class:: classref-item-separator
  1832. ----
  1833. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1834. .. rst-class:: classref-property
  1835. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1836. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1837. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1838. .. rst-class:: classref-item-separator
  1839. ----
  1840. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1841. .. rst-class:: classref-property
  1842. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1843. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1844. .. rst-class:: classref-item-separator
  1845. ----
  1846. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1847. .. rst-class:: classref-property
  1848. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1849. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1850. .. rst-class:: classref-item-separator
  1851. ----
  1852. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1853. .. rst-class:: classref-property
  1854. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1855. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1856. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1857. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1858. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1859. .. rst-class:: classref-item-separator
  1860. ----
  1861. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1862. .. rst-class:: classref-property
  1863. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1864. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1865. .. rst-class:: classref-item-separator
  1866. ----
  1867. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1868. .. rst-class:: classref-property
  1869. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1870. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1871. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1872. .. rst-class:: classref-item-separator
  1873. ----
  1874. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1875. .. rst-class:: classref-property
  1876. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1877. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1878. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1879. .. rst-class:: classref-item-separator
  1880. ----
  1881. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  1882. .. rst-class:: classref-property
  1883. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false``
  1884. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  1885. \ ``Ambient`` always has this set per default.
  1886. .. rst-class:: classref-item-separator
  1887. ----
  1888. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  1889. .. rst-class:: classref-property
  1890. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0``
  1891. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  1892. .. rst-class:: classref-item-separator
  1893. ----
  1894. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1895. .. rst-class:: classref-property
  1896. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1897. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1898. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1899. .. rst-class:: classref-item-separator
  1900. ----
  1901. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1902. .. rst-class:: classref-property
  1903. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1904. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1905. .. rst-class:: classref-item-separator
  1906. ----
  1907. .. _class_ProjectSettings_property_collada/use_ambient:
  1908. .. rst-class:: classref-property
  1909. :ref:`bool<class_bool>` **collada/use_ambient** = ``false``
  1910. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  1911. .. rst-class:: classref-item-separator
  1912. ----
  1913. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1914. .. rst-class:: classref-property
  1915. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1916. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1917. .. rst-class:: classref-item-separator
  1918. ----
  1919. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1920. .. rst-class:: classref-property
  1921. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1922. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1923. .. rst-class:: classref-item-separator
  1924. ----
  1925. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1926. .. rst-class:: classref-property
  1927. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1928. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1929. .. rst-class:: classref-item-separator
  1930. ----
  1931. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1932. .. rst-class:: classref-property
  1933. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1934. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1935. .. rst-class:: classref-item-separator
  1936. ----
  1937. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1938. .. rst-class:: classref-property
  1939. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1940. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1941. .. rst-class:: classref-item-separator
  1942. ----
  1943. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  1944. .. rst-class:: classref-property
  1945. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)``
  1946. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  1947. .. rst-class:: classref-item-separator
  1948. ----
  1949. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  1950. .. rst-class:: classref-property
  1951. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0``
  1952. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  1953. .. rst-class:: classref-item-separator
  1954. ----
  1955. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1956. .. rst-class:: classref-property
  1957. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1958. If ``true``, logs all output to files.
  1959. .. rst-class:: classref-item-separator
  1960. ----
  1961. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1962. .. rst-class:: classref-property
  1963. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1964. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1965. .. rst-class:: classref-item-separator
  1966. ----
  1967. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1968. .. rst-class:: classref-property
  1969. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1970. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1971. .. rst-class:: classref-item-separator
  1972. ----
  1973. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1974. .. rst-class:: classref-property
  1975. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1976. Specifies the maximum number of log files allowed (used for rotation).
  1977. .. rst-class:: classref-item-separator
  1978. ----
  1979. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1980. .. rst-class:: classref-property
  1981. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1982. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1983. .. rst-class:: classref-item-separator
  1984. ----
  1985. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1986. .. rst-class:: classref-property
  1987. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1988. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1989. .. rst-class:: classref-item-separator
  1990. ----
  1991. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1992. .. rst-class:: classref-property
  1993. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1994. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1995. .. rst-class:: classref-item-separator
  1996. ----
  1997. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  1998. .. rst-class:: classref-property
  1999. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1``
  2000. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2001. .. rst-class:: classref-item-separator
  2002. ----
  2003. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2004. .. rst-class:: classref-property
  2005. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1``
  2006. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2007. .. rst-class:: classref-item-separator
  2008. ----
  2009. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2010. .. rst-class:: classref-property
  2011. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  2012. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2013. .. rst-class:: classref-item-separator
  2014. ----
  2015. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2016. .. rst-class:: classref-property
  2017. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  2018. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2019. .. rst-class:: classref-item-separator
  2020. ----
  2021. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2022. .. rst-class:: classref-property
  2023. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  2024. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2025. .. rst-class:: classref-item-separator
  2026. ----
  2027. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2028. .. rst-class:: classref-property
  2029. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  2030. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2031. .. rst-class:: classref-item-separator
  2032. ----
  2033. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2034. .. rst-class:: classref-property
  2035. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  2036. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2037. .. rst-class:: classref-item-separator
  2038. ----
  2039. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2040. .. rst-class:: classref-property
  2041. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  2042. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2043. .. rst-class:: classref-item-separator
  2044. ----
  2045. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2046. .. rst-class:: classref-property
  2047. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  2048. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2049. .. rst-class:: classref-item-separator
  2050. ----
  2051. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2052. .. rst-class:: classref-property
  2053. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  2054. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2055. .. rst-class:: classref-item-separator
  2056. ----
  2057. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2058. .. rst-class:: classref-property
  2059. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  2060. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2061. .. rst-class:: classref-item-separator
  2062. ----
  2063. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2064. .. rst-class:: classref-property
  2065. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0``
  2066. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2067. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2068. .. rst-class:: classref-item-separator
  2069. ----
  2070. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2071. .. rst-class:: classref-property
  2072. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  2073. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2074. .. rst-class:: classref-item-separator
  2075. ----
  2076. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2077. .. rst-class:: classref-property
  2078. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  2079. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2080. .. rst-class:: classref-item-separator
  2081. ----
  2082. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2083. .. rst-class:: classref-property
  2084. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  2085. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2086. .. rst-class:: classref-item-separator
  2087. ----
  2088. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2089. .. rst-class:: classref-property
  2090. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  2091. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2092. .. rst-class:: classref-item-separator
  2093. ----
  2094. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2095. .. rst-class:: classref-property
  2096. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  2097. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2098. .. rst-class:: classref-item-separator
  2099. ----
  2100. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2101. .. rst-class:: classref-property
  2102. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  2103. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2104. .. rst-class:: classref-item-separator
  2105. ----
  2106. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2107. .. rst-class:: classref-property
  2108. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  2109. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2110. .. rst-class:: classref-item-separator
  2111. ----
  2112. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2113. .. rst-class:: classref-property
  2114. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  2115. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2116. .. rst-class:: classref-item-separator
  2117. ----
  2118. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2119. .. rst-class:: classref-property
  2120. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  2121. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2122. .. rst-class:: classref-item-separator
  2123. ----
  2124. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2125. .. rst-class:: classref-property
  2126. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  2127. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2128. .. rst-class:: classref-item-separator
  2129. ----
  2130. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2131. .. rst-class:: classref-property
  2132. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  2133. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2134. .. rst-class:: classref-item-separator
  2135. ----
  2136. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2137. .. rst-class:: classref-property
  2138. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2139. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2140. .. rst-class:: classref-item-separator
  2141. ----
  2142. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2143. .. rst-class:: classref-property
  2144. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2145. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2146. .. rst-class:: classref-item-separator
  2147. ----
  2148. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2149. .. rst-class:: classref-property
  2150. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2151. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2152. .. rst-class:: classref-item-separator
  2153. ----
  2154. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2155. .. rst-class:: classref-property
  2156. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2157. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2158. .. rst-class:: classref-item-separator
  2159. ----
  2160. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2161. .. rst-class:: classref-property
  2162. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2163. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2164. .. rst-class:: classref-item-separator
  2165. ----
  2166. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2167. .. rst-class:: classref-property
  2168. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2169. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2170. .. rst-class:: classref-item-separator
  2171. ----
  2172. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2173. .. rst-class:: classref-property
  2174. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2175. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2176. .. rst-class:: classref-item-separator
  2177. ----
  2178. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2179. .. rst-class:: classref-property
  2180. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2181. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2182. .. rst-class:: classref-item-separator
  2183. ----
  2184. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2185. .. rst-class:: classref-property
  2186. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2187. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2188. .. rst-class:: classref-item-separator
  2189. ----
  2190. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2191. .. rst-class:: classref-property
  2192. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2193. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2194. .. rst-class:: classref-item-separator
  2195. ----
  2196. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2197. .. rst-class:: classref-property
  2198. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2199. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2200. .. rst-class:: classref-item-separator
  2201. ----
  2202. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2203. .. rst-class:: classref-property
  2204. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2205. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  2206. .. rst-class:: classref-item-separator
  2207. ----
  2208. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2209. .. rst-class:: classref-property
  2210. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2211. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2212. .. rst-class:: classref-item-separator
  2213. ----
  2214. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2215. .. rst-class:: classref-property
  2216. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2217. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2218. .. rst-class:: classref-item-separator
  2219. ----
  2220. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2221. .. rst-class:: classref-property
  2222. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2223. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2224. .. rst-class:: classref-item-separator
  2225. ----
  2226. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2227. .. rst-class:: classref-property
  2228. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0``
  2229. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2230. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2231. .. rst-class:: classref-item-separator
  2232. ----
  2233. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2234. .. rst-class:: classref-property
  2235. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2236. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2237. .. rst-class:: classref-item-separator
  2238. ----
  2239. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2240. .. rst-class:: classref-property
  2241. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2242. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2243. .. rst-class:: classref-item-separator
  2244. ----
  2245. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2246. .. rst-class:: classref-property
  2247. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2248. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2249. .. rst-class:: classref-item-separator
  2250. ----
  2251. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2252. .. rst-class:: classref-property
  2253. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2254. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  2255. .. rst-class:: classref-item-separator
  2256. ----
  2257. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2258. .. rst-class:: classref-property
  2259. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2260. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2261. .. rst-class:: classref-item-separator
  2262. ----
  2263. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2264. .. rst-class:: classref-property
  2265. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2266. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2267. .. rst-class:: classref-item-separator
  2268. ----
  2269. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2270. .. rst-class:: classref-property
  2271. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2272. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2273. .. rst-class:: classref-item-separator
  2274. ----
  2275. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2276. .. rst-class:: classref-property
  2277. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2278. Maximum call stack allowed for debugging GDScript.
  2279. .. rst-class:: classref-item-separator
  2280. ----
  2281. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2282. .. rst-class:: classref-property
  2283. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2284. Maximum number of functions per frame allowed when profiling.
  2285. .. rst-class:: classref-item-separator
  2286. ----
  2287. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2288. .. rst-class:: classref-property
  2289. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2290. Print frames per second to standard output every second.
  2291. .. rst-class:: classref-item-separator
  2292. ----
  2293. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2294. .. rst-class:: classref-property
  2295. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2296. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2297. .. rst-class:: classref-item-separator
  2298. ----
  2299. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2300. .. rst-class:: classref-property
  2301. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2302. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2303. .. rst-class:: classref-item-separator
  2304. ----
  2305. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2306. .. rst-class:: classref-property
  2307. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2308. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2309. .. rst-class:: classref-item-separator
  2310. ----
  2311. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2312. .. rst-class:: classref-property
  2313. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2314. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2315. .. rst-class:: classref-item-separator
  2316. ----
  2317. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2318. .. rst-class:: classref-property
  2319. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2320. When set to ``true``, produces a warning when two floating point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2321. .. rst-class:: classref-item-separator
  2322. ----
  2323. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2324. .. rst-class:: classref-property
  2325. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2326. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2327. .. rst-class:: classref-item-separator
  2328. ----
  2329. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2330. .. rst-class:: classref-property
  2331. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2332. When set to ``true``, warnings are treated as errors.
  2333. .. rst-class:: classref-item-separator
  2334. ----
  2335. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2336. .. rst-class:: classref-property
  2337. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2338. When set to ``true``, produces a warning when a constant is never used.
  2339. .. rst-class:: classref-item-separator
  2340. ----
  2341. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2342. .. rst-class:: classref-property
  2343. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2344. When set to ``true``, produces a warning when a function is never used.
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2348. .. rst-class:: classref-property
  2349. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2350. When set to ``true``, produces a warning when a local variable is never used.
  2351. .. rst-class:: classref-item-separator
  2352. ----
  2353. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2354. .. rst-class:: classref-property
  2355. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2356. When set to ``true``, produces a warning when a struct is never used.
  2357. .. rst-class:: classref-item-separator
  2358. ----
  2359. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2360. .. rst-class:: classref-property
  2361. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2362. When set to ``true``, produces a warning when a uniform is never used.
  2363. .. rst-class:: classref-item-separator
  2364. ----
  2365. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2366. .. rst-class:: classref-property
  2367. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2368. When set to ``true``, produces a warning when a varying is never used.
  2369. .. rst-class:: classref-item-separator
  2370. ----
  2371. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2372. .. rst-class:: classref-property
  2373. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2374. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2375. .. rst-class:: classref-item-separator
  2376. ----
  2377. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2378. .. rst-class:: classref-property
  2379. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2380. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2381. .. rst-class:: classref-item-separator
  2382. ----
  2383. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2384. .. rst-class:: classref-property
  2385. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2386. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2387. .. rst-class:: classref-item-separator
  2388. ----
  2389. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2390. .. rst-class:: classref-property
  2391. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2392. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2393. .. rst-class:: classref-item-separator
  2394. ----
  2395. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2396. .. rst-class:: classref-property
  2397. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2398. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2399. .. rst-class:: classref-item-separator
  2400. ----
  2401. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2402. .. rst-class:: classref-property
  2403. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2404. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2405. .. rst-class:: classref-item-separator
  2406. ----
  2407. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2408. .. rst-class:: classref-property
  2409. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2410. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2411. .. rst-class:: classref-item-separator
  2412. ----
  2413. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2414. .. rst-class:: classref-property
  2415. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2416. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2417. .. rst-class:: classref-item-separator
  2418. ----
  2419. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2420. .. rst-class:: classref-property
  2421. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2422. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2423. .. rst-class:: classref-item-separator
  2424. ----
  2425. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2426. .. rst-class:: classref-property
  2427. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2428. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2429. .. rst-class:: classref-item-separator
  2430. ----
  2431. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2432. .. rst-class:: classref-property
  2433. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2434. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2435. .. rst-class:: classref-item-separator
  2436. ----
  2437. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2438. .. rst-class:: classref-property
  2439. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2440. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2441. .. rst-class:: classref-item-separator
  2442. ----
  2443. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2444. .. rst-class:: classref-property
  2445. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2446. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2447. .. rst-class:: classref-item-separator
  2448. ----
  2449. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2450. .. rst-class:: classref-property
  2451. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2452. Color to display enabled navigation agent paths when an agent has debug enabled.
  2453. .. rst-class:: classref-item-separator
  2454. ----
  2455. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2456. .. rst-class:: classref-property
  2457. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2458. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2459. .. rst-class:: classref-item-separator
  2460. ----
  2461. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2462. .. rst-class:: classref-property
  2463. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2464. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2465. .. rst-class:: classref-item-separator
  2466. ----
  2467. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2468. .. rst-class:: classref-property
  2469. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2470. If enabled, displays navigation agent paths when an agent has debug enabled.
  2471. .. rst-class:: classref-item-separator
  2472. ----
  2473. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2474. .. rst-class:: classref-property
  2475. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2476. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2477. .. rst-class:: classref-item-separator
  2478. ----
  2479. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2480. .. rst-class:: classref-property
  2481. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2482. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2483. .. rst-class:: classref-item-separator
  2484. ----
  2485. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2486. .. rst-class:: classref-property
  2487. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2488. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2489. .. rst-class:: classref-item-separator
  2490. ----
  2491. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2492. .. rst-class:: classref-property
  2493. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2494. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2495. .. rst-class:: classref-item-separator
  2496. ----
  2497. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2498. .. rst-class:: classref-property
  2499. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2500. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2501. .. rst-class:: classref-item-separator
  2502. ----
  2503. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2504. .. rst-class:: classref-property
  2505. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2506. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2507. .. rst-class:: classref-item-separator
  2508. ----
  2509. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2510. .. rst-class:: classref-property
  2511. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2512. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2513. .. rst-class:: classref-item-separator
  2514. ----
  2515. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2516. .. rst-class:: classref-property
  2517. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2518. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2519. .. rst-class:: classref-item-separator
  2520. ----
  2521. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2522. .. rst-class:: classref-property
  2523. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2524. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2525. .. rst-class:: classref-item-separator
  2526. ----
  2527. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2528. .. rst-class:: classref-property
  2529. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2530. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2531. .. rst-class:: classref-item-separator
  2532. ----
  2533. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2534. .. rst-class:: classref-property
  2535. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2536. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2537. .. rst-class:: classref-item-separator
  2538. ----
  2539. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2540. .. rst-class:: classref-property
  2541. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2542. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2543. .. rst-class:: classref-item-separator
  2544. ----
  2545. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2546. .. rst-class:: classref-property
  2547. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2548. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2549. .. rst-class:: classref-item-separator
  2550. ----
  2551. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2552. .. rst-class:: classref-property
  2553. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2554. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2555. .. rst-class:: classref-item-separator
  2556. ----
  2557. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2558. .. rst-class:: classref-property
  2559. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2560. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2561. .. rst-class:: classref-item-separator
  2562. ----
  2563. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2564. .. rst-class:: classref-property
  2565. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2566. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2567. .. rst-class:: classref-item-separator
  2568. ----
  2569. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2570. .. rst-class:: classref-property
  2571. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2572. Custom image for the mouse cursor (limited to 256×256).
  2573. .. rst-class:: classref-item-separator
  2574. ----
  2575. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2576. .. rst-class:: classref-property
  2577. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2578. Hotspot for the custom mouse cursor image.
  2579. .. rst-class:: classref-item-separator
  2580. ----
  2581. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2582. .. rst-class:: classref-property
  2583. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2584. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2585. .. rst-class:: classref-item-separator
  2586. ----
  2587. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2588. .. rst-class:: classref-property
  2589. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2590. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2591. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2592. .. rst-class:: classref-item-separator
  2593. ----
  2594. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2595. .. rst-class:: classref-property
  2596. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2597. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2598. .. rst-class:: classref-item-separator
  2599. ----
  2600. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2601. .. rst-class:: classref-property
  2602. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2603. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2604. .. rst-class:: classref-item-separator
  2605. ----
  2606. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2607. .. rst-class:: classref-property
  2608. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2609. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2610. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2611. .. rst-class:: classref-item-separator
  2612. ----
  2613. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2614. .. rst-class:: classref-property
  2615. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2616. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2617. .. rst-class:: classref-item-separator
  2618. ----
  2619. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2620. .. rst-class:: classref-property
  2621. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2622. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2623. .. rst-class:: classref-item-separator
  2624. ----
  2625. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2626. .. rst-class:: classref-property
  2627. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2628. If ``true``, the status bar is hidden while the app is running.
  2629. .. rst-class:: classref-item-separator
  2630. ----
  2631. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2632. .. rst-class:: classref-property
  2633. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2634. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2635. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2636. .. rst-class:: classref-item-separator
  2637. ----
  2638. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2639. .. rst-class:: classref-property
  2640. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2641. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2642. .. rst-class:: classref-item-separator
  2643. ----
  2644. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2645. .. rst-class:: classref-property
  2646. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2647. Forces the main window to be always on top.
  2648. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2649. .. rst-class:: classref-item-separator
  2650. ----
  2651. .. _class_ProjectSettings_property_display/window/size/borderless:
  2652. .. rst-class:: classref-property
  2653. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2654. Forces the main window to be borderless.
  2655. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2656. .. rst-class:: classref-item-separator
  2657. ----
  2658. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2659. .. rst-class:: classref-property
  2660. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2661. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2662. \ **Note:** This setting is implemented only on macOS.
  2663. .. rst-class:: classref-item-separator
  2664. ----
  2665. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2666. .. rst-class:: classref-property
  2667. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2668. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2669. .. rst-class:: classref-item-separator
  2670. ----
  2671. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2672. .. rst-class:: classref-property
  2673. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2674. Main window initial position.
  2675. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2676. \ ``1`` - "Primary Screen Center".
  2677. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2678. .. rst-class:: classref-item-separator
  2679. ----
  2680. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2681. .. rst-class:: classref-property
  2682. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2683. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2684. .. rst-class:: classref-item-separator
  2685. ----
  2686. .. _class_ProjectSettings_property_display/window/size/mode:
  2687. .. rst-class:: classref-property
  2688. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2689. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2690. .. rst-class:: classref-item-separator
  2691. ----
  2692. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2693. .. rst-class:: classref-property
  2694. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2695. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2696. .. rst-class:: classref-item-separator
  2697. ----
  2698. .. _class_ProjectSettings_property_display/window/size/resizable:
  2699. .. rst-class:: classref-property
  2700. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2701. Allows the window to be resizable by default.
  2702. \ **Note:** This setting is ignored on iOS.
  2703. .. rst-class:: classref-item-separator
  2704. ----
  2705. .. _class_ProjectSettings_property_display/window/size/transparent:
  2706. .. rst-class:: classref-property
  2707. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2708. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2709. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2710. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2711. .. rst-class:: classref-item-separator
  2712. ----
  2713. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2714. .. rst-class:: classref-property
  2715. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2716. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2717. .. rst-class:: classref-item-separator
  2718. ----
  2719. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2720. .. rst-class:: classref-property
  2721. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2722. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2723. .. rst-class:: classref-item-separator
  2724. ----
  2725. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2726. .. rst-class:: classref-property
  2727. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2728. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2729. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2730. .. rst-class:: classref-item-separator
  2731. ----
  2732. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2733. .. rst-class:: classref-property
  2734. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2735. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2736. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2737. .. rst-class:: classref-item-separator
  2738. ----
  2739. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2740. .. rst-class:: classref-property
  2741. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2742. .. container:: contribute
  2743. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2744. .. rst-class:: classref-item-separator
  2745. ----
  2746. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2747. .. rst-class:: classref-property
  2748. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2749. Defines how the base size is stretched to fit the resolution of the window or screen.
  2750. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2751. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2752. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2753. .. rst-class:: classref-item-separator
  2754. ----
  2755. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2756. .. rst-class:: classref-property
  2757. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2758. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2759. .. rst-class:: classref-item-separator
  2760. ----
  2761. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2762. .. rst-class:: classref-property
  2763. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"``
  2764. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2765. \ **"fractional"**: The scale factor will not be modified.
  2766. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2767. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2768. .. rst-class:: classref-item-separator
  2769. ----
  2770. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2771. .. rst-class:: classref-property
  2772. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2773. If ``true`` subwindows are embedded in the main window.
  2774. .. rst-class:: classref-item-separator
  2775. ----
  2776. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2777. .. rst-class:: classref-property
  2778. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2779. Sets the V-Sync mode for the main game window.
  2780. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2781. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2782. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2783. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2784. .. rst-class:: classref-item-separator
  2785. ----
  2786. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2787. .. rst-class:: classref-property
  2788. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2789. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2790. .. rst-class:: classref-item-separator
  2791. ----
  2792. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2793. .. rst-class:: classref-property
  2794. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3``
  2795. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2796. .. rst-class:: classref-item-separator
  2797. ----
  2798. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2799. .. rst-class:: classref-property
  2800. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2801. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2802. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2803. .. rst-class:: classref-item-separator
  2804. ----
  2805. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2806. .. rst-class:: classref-property
  2807. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2808. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2809. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2810. .. rst-class:: classref-item-separator
  2811. ----
  2812. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2813. .. rst-class:: classref-property
  2814. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2815. .. container:: contribute
  2816. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2817. .. rst-class:: classref-item-separator
  2818. ----
  2819. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2820. .. rst-class:: classref-property
  2821. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2822. If ``true`` importing of resources is run on multiple threads.
  2823. .. rst-class:: classref-item-separator
  2824. ----
  2825. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2826. .. rst-class:: classref-property
  2827. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2828. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2829. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2830. .. rst-class:: classref-item-separator
  2831. ----
  2832. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2833. .. rst-class:: classref-property
  2834. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2835. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2836. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2837. .. rst-class:: classref-item-separator
  2838. ----
  2839. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2840. .. rst-class:: classref-property
  2841. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2842. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2843. .. rst-class:: classref-item-separator
  2844. ----
  2845. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2846. .. rst-class:: classref-property
  2847. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2848. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2849. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2850. .. rst-class:: classref-item-separator
  2851. ----
  2852. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2853. .. rst-class:: classref-property
  2854. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2855. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2856. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2857. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2858. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2859. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2860. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2861. .. rst-class:: classref-item-separator
  2862. ----
  2863. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2864. .. rst-class:: classref-property
  2865. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2866. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2867. .. rst-class:: classref-item-separator
  2868. ----
  2869. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2870. .. rst-class:: classref-property
  2871. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2872. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2873. .. rst-class:: classref-item-separator
  2874. ----
  2875. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2876. .. rst-class:: classref-property
  2877. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2878. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2879. .. rst-class:: classref-item-separator
  2880. ----
  2881. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2882. .. rst-class:: classref-property
  2883. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2884. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2885. .. rst-class:: classref-item-separator
  2886. ----
  2887. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2888. .. rst-class:: classref-property
  2889. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2890. What to use to separate node name from number. This is mostly an editor setting.
  2891. .. rst-class:: classref-item-separator
  2892. ----
  2893. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2894. .. rst-class:: classref-property
  2895. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2896. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2897. .. rst-class:: classref-item-separator
  2898. ----
  2899. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2900. .. rst-class:: classref-property
  2901. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2902. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2903. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2904. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2905. ::
  2906. prime-run %command%
  2907. .. rst-class:: classref-item-separator
  2908. ----
  2909. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2910. .. rst-class:: classref-property
  2911. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2912. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2913. .. rst-class:: classref-item-separator
  2914. ----
  2915. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2916. .. rst-class:: classref-property
  2917. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2918. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2919. .. rst-class:: classref-item-separator
  2920. ----
  2921. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  2922. .. rst-class:: classref-property
  2923. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  2924. .. container:: contribute
  2925. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2926. .. rst-class:: classref-item-separator
  2927. ----
  2928. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  2929. .. rst-class:: classref-property
  2930. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  2931. .. container:: contribute
  2932. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2933. .. rst-class:: classref-item-separator
  2934. ----
  2935. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2936. .. rst-class:: classref-property
  2937. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2938. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2939. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2940. .. rst-class:: classref-item-separator
  2941. ----
  2942. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2943. .. rst-class:: classref-property
  2944. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2945. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2946. .. rst-class:: classref-item-separator
  2947. ----
  2948. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2949. .. rst-class:: classref-property
  2950. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2951. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2952. .. rst-class:: classref-item-separator
  2953. ----
  2954. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2955. .. rst-class:: classref-property
  2956. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2957. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2958. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2959. .. rst-class:: classref-item-separator
  2960. ----
  2961. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2962. .. rst-class:: classref-property
  2963. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2964. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2965. .. rst-class:: classref-item-separator
  2966. ----
  2967. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2968. .. rst-class:: classref-property
  2969. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2970. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2971. .. rst-class:: classref-item-separator
  2972. ----
  2973. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2974. .. rst-class:: classref-property
  2975. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2976. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2977. .. rst-class:: classref-item-separator
  2978. ----
  2979. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  2980. .. rst-class:: classref-property
  2981. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  2982. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  2983. .. rst-class:: classref-item-separator
  2984. ----
  2985. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2986. .. rst-class:: classref-property
  2987. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2988. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2989. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2990. .. rst-class:: classref-item-separator
  2991. ----
  2992. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2993. .. rst-class:: classref-property
  2994. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2995. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2996. .. rst-class:: classref-item-separator
  2997. ----
  2998. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  2999. .. rst-class:: classref-property
  3000. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  3001. .. container:: contribute
  3002. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3003. .. rst-class:: classref-item-separator
  3004. ----
  3005. .. _class_ProjectSettings_property_gui/theme/custom:
  3006. .. rst-class:: classref-property
  3007. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  3008. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3009. .. rst-class:: classref-item-separator
  3010. ----
  3011. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3012. .. rst-class:: classref-property
  3013. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  3014. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3015. .. rst-class:: classref-item-separator
  3016. ----
  3017. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3018. .. rst-class:: classref-property
  3019. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  3020. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3021. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3022. .. rst-class:: classref-item-separator
  3023. ----
  3024. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3025. .. rst-class:: classref-property
  3026. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  3027. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3028. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3029. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3030. .. rst-class:: classref-item-separator
  3031. ----
  3032. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3033. .. rst-class:: classref-property
  3034. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  3035. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3036. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3037. .. rst-class:: classref-item-separator
  3038. ----
  3039. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3040. .. rst-class:: classref-property
  3041. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  3042. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3043. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3044. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3045. .. rst-class:: classref-item-separator
  3046. ----
  3047. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3048. .. rst-class:: classref-property
  3049. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  3050. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3051. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3052. .. rst-class:: classref-item-separator
  3053. ----
  3054. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3055. .. rst-class:: classref-property
  3056. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  3057. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3058. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3059. .. rst-class:: classref-item-separator
  3060. ----
  3061. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3062. .. rst-class:: classref-property
  3063. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  3064. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3065. .. rst-class:: classref-item-separator
  3066. ----
  3067. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3068. .. rst-class:: classref-property
  3069. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  3070. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3071. .. rst-class:: classref-item-separator
  3072. ----
  3073. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3074. .. rst-class:: classref-property
  3075. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  3076. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3077. .. rst-class:: classref-item-separator
  3078. ----
  3079. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3080. .. rst-class:: classref-property
  3081. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  3082. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3083. .. rst-class:: classref-item-separator
  3084. ----
  3085. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3086. .. rst-class:: classref-property
  3087. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  3088. Default delay for tooltips (in seconds).
  3089. .. rst-class:: classref-item-separator
  3090. ----
  3091. .. _class_ProjectSettings_property_input/ui_accept:
  3092. .. rst-class:: classref-property
  3093. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  3094. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3095. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_input/ui_cancel:
  3099. .. rst-class:: classref-property
  3100. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  3101. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3102. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3103. .. rst-class:: classref-item-separator
  3104. ----
  3105. .. _class_ProjectSettings_property_input/ui_copy:
  3106. .. rst-class:: classref-property
  3107. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  3108. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3109. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3110. .. rst-class:: classref-item-separator
  3111. ----
  3112. .. _class_ProjectSettings_property_input/ui_cut:
  3113. .. rst-class:: classref-property
  3114. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  3115. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3116. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3117. .. rst-class:: classref-item-separator
  3118. ----
  3119. .. _class_ProjectSettings_property_input/ui_down:
  3120. .. rst-class:: classref-property
  3121. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  3122. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3123. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3124. .. rst-class:: classref-item-separator
  3125. ----
  3126. .. _class_ProjectSettings_property_input/ui_end:
  3127. .. rst-class:: classref-property
  3128. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  3129. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3130. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3131. .. rst-class:: classref-item-separator
  3132. ----
  3133. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3134. .. rst-class:: classref-property
  3135. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  3136. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3137. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3138. .. rst-class:: classref-item-separator
  3139. ----
  3140. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3141. .. rst-class:: classref-property
  3142. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  3143. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3144. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3145. .. rst-class:: classref-item-separator
  3146. ----
  3147. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3148. .. rst-class:: classref-property
  3149. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  3150. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3151. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3152. .. rst-class:: classref-item-separator
  3153. ----
  3154. .. _class_ProjectSettings_property_input/ui_focus_next:
  3155. .. rst-class:: classref-property
  3156. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  3157. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3158. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3159. .. rst-class:: classref-item-separator
  3160. ----
  3161. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3162. .. rst-class:: classref-property
  3163. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3164. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3165. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3166. .. rst-class:: classref-item-separator
  3167. ----
  3168. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3169. .. rst-class:: classref-property
  3170. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3171. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3172. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3173. .. rst-class:: classref-item-separator
  3174. ----
  3175. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3176. .. rst-class:: classref-property
  3177. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3178. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3179. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3180. .. rst-class:: classref-item-separator
  3181. ----
  3182. .. _class_ProjectSettings_property_input/ui_home:
  3183. .. rst-class:: classref-property
  3184. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3185. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3186. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3187. .. rst-class:: classref-item-separator
  3188. ----
  3189. .. _class_ProjectSettings_property_input/ui_left:
  3190. .. rst-class:: classref-property
  3191. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3192. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3193. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3194. .. rst-class:: classref-item-separator
  3195. ----
  3196. .. _class_ProjectSettings_property_input/ui_menu:
  3197. .. rst-class:: classref-property
  3198. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3199. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3200. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3201. .. rst-class:: classref-item-separator
  3202. ----
  3203. .. _class_ProjectSettings_property_input/ui_page_down:
  3204. .. rst-class:: classref-property
  3205. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3206. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3207. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3208. .. rst-class:: classref-item-separator
  3209. ----
  3210. .. _class_ProjectSettings_property_input/ui_page_up:
  3211. .. rst-class:: classref-property
  3212. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3213. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3214. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3215. .. rst-class:: classref-item-separator
  3216. ----
  3217. .. _class_ProjectSettings_property_input/ui_paste:
  3218. .. rst-class:: classref-property
  3219. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3220. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3221. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3222. .. rst-class:: classref-item-separator
  3223. ----
  3224. .. _class_ProjectSettings_property_input/ui_redo:
  3225. .. rst-class:: classref-property
  3226. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3227. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3228. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3229. .. rst-class:: classref-item-separator
  3230. ----
  3231. .. _class_ProjectSettings_property_input/ui_right:
  3232. .. rst-class:: classref-property
  3233. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3234. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3235. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3236. .. rst-class:: classref-item-separator
  3237. ----
  3238. .. _class_ProjectSettings_property_input/ui_select:
  3239. .. rst-class:: classref-property
  3240. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3241. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3242. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3243. .. rst-class:: classref-item-separator
  3244. ----
  3245. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3246. .. rst-class:: classref-property
  3247. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3248. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3249. .. rst-class:: classref-item-separator
  3250. ----
  3251. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3252. .. rst-class:: classref-property
  3253. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3254. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3255. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3256. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3257. The viewport is adjusted to the latest newly added caret.
  3258. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3259. .. rst-class:: classref-item-separator
  3260. ----
  3261. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3262. .. rst-class:: classref-property
  3263. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3264. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3265. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3266. .. rst-class:: classref-item-separator
  3267. ----
  3268. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3269. .. rst-class:: classref-property
  3270. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3271. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3272. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3276. .. rst-class:: classref-property
  3277. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3278. macOS specific override for the shortcut to delete all text before the text cursor.
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3282. .. rst-class:: classref-property
  3283. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3284. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3285. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3286. .. rst-class:: classref-item-separator
  3287. ----
  3288. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3289. .. rst-class:: classref-property
  3290. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3291. macOS specific override for the shortcut to delete a word.
  3292. .. rst-class:: classref-item-separator
  3293. ----
  3294. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3295. .. rst-class:: classref-property
  3296. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3297. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3298. .. rst-class:: classref-item-separator
  3299. ----
  3300. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3301. .. rst-class:: classref-property
  3302. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3303. macOS specific override for the shortcut to add a caret above every caret.
  3304. .. rst-class:: classref-item-separator
  3305. ----
  3306. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3307. .. rst-class:: classref-property
  3308. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3309. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3310. .. rst-class:: classref-item-separator
  3311. ----
  3312. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3313. .. rst-class:: classref-property
  3314. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3315. macOS specific override for the shortcut to add a caret below every caret.
  3316. .. rst-class:: classref-item-separator
  3317. ----
  3318. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3319. .. rst-class:: classref-property
  3320. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3321. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3322. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3323. .. rst-class:: classref-item-separator
  3324. ----
  3325. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3326. .. rst-class:: classref-property
  3327. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3328. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3329. .. rst-class:: classref-item-separator
  3330. ----
  3331. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3332. .. rst-class:: classref-property
  3333. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3334. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3335. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3336. .. rst-class:: classref-item-separator
  3337. ----
  3338. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3339. .. rst-class:: classref-property
  3340. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3341. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3342. .. rst-class:: classref-item-separator
  3343. ----
  3344. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3345. .. rst-class:: classref-property
  3346. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3347. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3348. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3349. .. rst-class:: classref-item-separator
  3350. ----
  3351. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3352. .. rst-class:: classref-property
  3353. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3354. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3355. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3356. .. rst-class:: classref-item-separator
  3357. ----
  3358. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3359. .. rst-class:: classref-property
  3360. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3361. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3362. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3363. .. rst-class:: classref-item-separator
  3364. ----
  3365. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3366. .. rst-class:: classref-property
  3367. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3368. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3372. .. rst-class:: classref-property
  3373. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3374. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3375. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3376. .. rst-class:: classref-item-separator
  3377. ----
  3378. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3379. .. rst-class:: classref-property
  3380. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3381. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3382. .. rst-class:: classref-item-separator
  3383. ----
  3384. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3385. .. rst-class:: classref-property
  3386. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3387. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3388. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3389. .. rst-class:: classref-item-separator
  3390. ----
  3391. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3392. .. rst-class:: classref-property
  3393. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3394. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3395. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3396. .. rst-class:: classref-item-separator
  3397. ----
  3398. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3399. .. rst-class:: classref-property
  3400. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3401. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3402. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3403. .. rst-class:: classref-item-separator
  3404. ----
  3405. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3406. .. rst-class:: classref-property
  3407. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3408. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3409. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3410. .. rst-class:: classref-item-separator
  3411. ----
  3412. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3413. .. rst-class:: classref-property
  3414. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3415. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3416. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3417. .. rst-class:: classref-item-separator
  3418. ----
  3419. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3420. .. rst-class:: classref-property
  3421. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3422. macOS specific override for the shortcut to move the text cursor back one word.
  3423. .. rst-class:: classref-item-separator
  3424. ----
  3425. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3426. .. rst-class:: classref-property
  3427. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3428. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3429. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3430. .. rst-class:: classref-item-separator
  3431. ----
  3432. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3433. .. rst-class:: classref-property
  3434. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3435. macOS specific override for the shortcut to move the text cursor forward one word.
  3436. .. rst-class:: classref-item-separator
  3437. ----
  3438. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3439. .. rst-class:: classref-property
  3440. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3441. If there's only one caret active and with a selection, clears the selection.
  3442. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3443. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3444. .. rst-class:: classref-item-separator
  3445. ----
  3446. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3447. .. rst-class:: classref-property
  3448. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3449. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  3450. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3451. .. rst-class:: classref-item-separator
  3452. ----
  3453. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3454. .. rst-class:: classref-property
  3455. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3456. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  3457. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3458. .. rst-class:: classref-item-separator
  3459. ----
  3460. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3461. .. rst-class:: classref-property
  3462. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3463. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  3464. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3465. .. rst-class:: classref-item-separator
  3466. ----
  3467. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3468. .. rst-class:: classref-property
  3469. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3470. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3471. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3472. .. rst-class:: classref-item-separator
  3473. ----
  3474. .. _class_ProjectSettings_property_input/ui_text_delete:
  3475. .. rst-class:: classref-property
  3476. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3477. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3478. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3479. .. rst-class:: classref-item-separator
  3480. ----
  3481. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3482. .. rst-class:: classref-property
  3483. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3484. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3485. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3486. .. rst-class:: classref-item-separator
  3487. ----
  3488. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3489. .. rst-class:: classref-property
  3490. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3491. macOS specific override for the shortcut to delete all text after the text cursor.
  3492. .. rst-class:: classref-item-separator
  3493. ----
  3494. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3495. .. rst-class:: classref-property
  3496. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3497. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3498. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3499. .. rst-class:: classref-item-separator
  3500. ----
  3501. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3502. .. rst-class:: classref-property
  3503. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3504. macOS specific override for the shortcut to delete a word after the text cursor.
  3505. .. rst-class:: classref-item-separator
  3506. ----
  3507. .. _class_ProjectSettings_property_input/ui_text_indent:
  3508. .. rst-class:: classref-property
  3509. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3510. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3511. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3512. .. rst-class:: classref-item-separator
  3513. ----
  3514. .. _class_ProjectSettings_property_input/ui_text_newline:
  3515. .. rst-class:: classref-property
  3516. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3517. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3518. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3522. .. rst-class:: classref-property
  3523. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3524. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3525. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3526. .. rst-class:: classref-item-separator
  3527. ----
  3528. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3529. .. rst-class:: classref-property
  3530. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3531. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3532. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3533. .. rst-class:: classref-item-separator
  3534. ----
  3535. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3536. .. rst-class:: classref-property
  3537. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3538. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3539. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3540. .. rst-class:: classref-item-separator
  3541. ----
  3542. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3543. .. rst-class:: classref-property
  3544. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3545. macOS specific override for the shortcut to scroll down one line.
  3546. .. rst-class:: classref-item-separator
  3547. ----
  3548. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3549. .. rst-class:: classref-property
  3550. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3551. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3552. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3553. .. rst-class:: classref-item-separator
  3554. ----
  3555. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3556. .. rst-class:: classref-property
  3557. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3558. macOS specific override for the shortcut to scroll up one line.
  3559. .. rst-class:: classref-item-separator
  3560. ----
  3561. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3562. .. rst-class:: classref-property
  3563. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3564. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3565. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3566. .. rst-class:: classref-item-separator
  3567. ----
  3568. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3569. .. rst-class:: classref-property
  3570. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3571. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3572. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3573. .. rst-class:: classref-item-separator
  3574. ----
  3575. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3576. .. rst-class:: classref-property
  3577. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3578. macOS specific override for the shortcut to select the word currently under the caret.
  3579. .. rst-class:: classref-item-separator
  3580. ----
  3581. .. _class_ProjectSettings_property_input/ui_text_submit:
  3582. .. rst-class:: classref-property
  3583. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3584. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3585. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3586. .. rst-class:: classref-item-separator
  3587. ----
  3588. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3589. .. rst-class:: classref-property
  3590. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3591. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3592. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3593. .. rst-class:: classref-item-separator
  3594. ----
  3595. .. _class_ProjectSettings_property_input/ui_undo:
  3596. .. rst-class:: classref-property
  3597. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3598. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3599. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3600. .. rst-class:: classref-item-separator
  3601. ----
  3602. .. _class_ProjectSettings_property_input/ui_up:
  3603. .. rst-class:: classref-property
  3604. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3605. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3606. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3607. .. rst-class:: classref-item-separator
  3608. ----
  3609. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3610. .. rst-class:: classref-property
  3611. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3612. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3613. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3614. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3615. \ **Note:** Currently implemented only on Android.
  3616. .. rst-class:: classref-item-separator
  3617. ----
  3618. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3619. .. rst-class:: classref-property
  3620. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false``
  3621. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3622. If ``false``, no input will be lost.
  3623. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3624. .. rst-class:: classref-item-separator
  3625. ----
  3626. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3627. .. rst-class:: classref-property
  3628. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3629. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3630. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3631. .. rst-class:: classref-item-separator
  3632. ----
  3633. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3634. .. rst-class:: classref-property
  3635. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3636. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3637. .. rst-class:: classref-item-separator
  3638. ----
  3639. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3640. .. rst-class:: classref-property
  3641. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false``
  3642. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3643. .. rst-class:: classref-item-separator
  3644. ----
  3645. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3646. .. rst-class:: classref-property
  3647. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false``
  3648. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3649. .. rst-class:: classref-item-separator
  3650. ----
  3651. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3652. .. rst-class:: classref-property
  3653. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3654. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3655. .. rst-class:: classref-item-separator
  3656. ----
  3657. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3658. .. rst-class:: classref-property
  3659. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3660. If ``true``, sends touch input events when clicking or dragging the mouse.
  3661. .. rst-class:: classref-item-separator
  3662. ----
  3663. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3664. .. rst-class:: classref-property
  3665. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3666. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3667. .. rst-class:: classref-item-separator
  3668. ----
  3669. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3670. .. rst-class:: classref-property
  3671. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3672. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3673. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3674. \ **Note:** "Fallback" text server does not use additional data.
  3675. .. rst-class:: classref-item-separator
  3676. ----
  3677. .. _class_ProjectSettings_property_internationalization/locale/test:
  3678. .. rst-class:: classref-property
  3679. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3680. If non-empty, this locale will be used when running the project from the editor.
  3681. .. rst-class:: classref-item-separator
  3682. ----
  3683. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3684. .. rst-class:: classref-property
  3685. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3686. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3687. .. rst-class:: classref-item-separator
  3688. ----
  3689. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3690. .. rst-class:: classref-property
  3691. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3692. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3693. .. rst-class:: classref-item-separator
  3694. ----
  3695. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3696. .. rst-class:: classref-property
  3697. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3698. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3702. .. rst-class:: classref-property
  3703. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3704. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3705. .. rst-class:: classref-item-separator
  3706. ----
  3707. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3708. .. rst-class:: classref-property
  3709. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3710. Prefix that will be prepended to the pseudolocalized string.
  3711. .. rst-class:: classref-item-separator
  3712. ----
  3713. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3714. .. rst-class:: classref-property
  3715. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3716. Replace all characters with their accented variants during pseudolocalization.
  3717. .. rst-class:: classref-item-separator
  3718. ----
  3719. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3720. .. rst-class:: classref-property
  3721. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3722. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3726. .. rst-class:: classref-property
  3727. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3728. Suffix that will be appended to the pseudolocalized string.
  3729. .. rst-class:: classref-item-separator
  3730. ----
  3731. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3732. .. rst-class:: classref-property
  3733. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3734. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3735. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3736. .. rst-class:: classref-item-separator
  3737. ----
  3738. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3739. .. rst-class:: classref-property
  3740. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3741. Force layout direction and text writing direction to RTL for all controls.
  3742. .. rst-class:: classref-item-separator
  3743. ----
  3744. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3745. .. rst-class:: classref-property
  3746. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3747. Root node default layout direction.
  3748. .. rst-class:: classref-item-separator
  3749. ----
  3750. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3751. .. rst-class:: classref-property
  3752. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3753. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3754. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3755. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3756. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3757. .. rst-class:: classref-item-separator
  3758. ----
  3759. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3760. .. rst-class:: classref-property
  3761. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3762. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3763. .. rst-class:: classref-item-separator
  3764. ----
  3765. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3766. .. rst-class:: classref-property
  3767. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3768. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3769. .. rst-class:: classref-item-separator
  3770. ----
  3771. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3772. .. rst-class:: classref-property
  3773. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3774. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3775. .. rst-class:: classref-item-separator
  3776. ----
  3777. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3778. .. rst-class:: classref-property
  3779. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3780. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3781. .. rst-class:: classref-item-separator
  3782. ----
  3783. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3784. .. rst-class:: classref-property
  3785. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3786. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3787. .. rst-class:: classref-item-separator
  3788. ----
  3789. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3790. .. rst-class:: classref-property
  3791. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3792. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3793. .. rst-class:: classref-item-separator
  3794. ----
  3795. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3796. .. rst-class:: classref-property
  3797. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3798. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3799. .. rst-class:: classref-item-separator
  3800. ----
  3801. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3802. .. rst-class:: classref-property
  3803. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3804. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3805. .. rst-class:: classref-item-separator
  3806. ----
  3807. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3808. .. rst-class:: classref-property
  3809. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3810. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3811. .. rst-class:: classref-item-separator
  3812. ----
  3813. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3814. .. rst-class:: classref-property
  3815. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3816. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3817. .. rst-class:: classref-item-separator
  3818. ----
  3819. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3820. .. rst-class:: classref-property
  3821. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3822. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3823. .. rst-class:: classref-item-separator
  3824. ----
  3825. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3826. .. rst-class:: classref-property
  3827. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3828. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3829. .. rst-class:: classref-item-separator
  3830. ----
  3831. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3832. .. rst-class:: classref-property
  3833. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3834. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3835. .. rst-class:: classref-item-separator
  3836. ----
  3837. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3838. .. rst-class:: classref-property
  3839. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3840. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3841. .. rst-class:: classref-item-separator
  3842. ----
  3843. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3844. .. rst-class:: classref-property
  3845. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3846. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3847. .. rst-class:: classref-item-separator
  3848. ----
  3849. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3850. .. rst-class:: classref-property
  3851. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3852. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3853. .. rst-class:: classref-item-separator
  3854. ----
  3855. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3856. .. rst-class:: classref-property
  3857. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3858. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3859. .. rst-class:: classref-item-separator
  3860. ----
  3861. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3862. .. rst-class:: classref-property
  3863. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3864. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3865. .. rst-class:: classref-item-separator
  3866. ----
  3867. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3868. .. rst-class:: classref-property
  3869. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3870. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3871. .. rst-class:: classref-item-separator
  3872. ----
  3873. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3874. .. rst-class:: classref-property
  3875. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3876. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3877. .. rst-class:: classref-item-separator
  3878. ----
  3879. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3880. .. rst-class:: classref-property
  3881. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3882. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3883. .. rst-class:: classref-item-separator
  3884. ----
  3885. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3886. .. rst-class:: classref-property
  3887. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3888. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3889. .. rst-class:: classref-item-separator
  3890. ----
  3891. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3892. .. rst-class:: classref-property
  3893. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3894. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3895. .. rst-class:: classref-item-separator
  3896. ----
  3897. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3898. .. rst-class:: classref-property
  3899. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3900. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3901. .. rst-class:: classref-item-separator
  3902. ----
  3903. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3904. .. rst-class:: classref-property
  3905. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3906. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3907. .. rst-class:: classref-item-separator
  3908. ----
  3909. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3910. .. rst-class:: classref-property
  3911. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3912. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3913. .. rst-class:: classref-item-separator
  3914. ----
  3915. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3916. .. rst-class:: classref-property
  3917. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3918. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3919. .. rst-class:: classref-item-separator
  3920. ----
  3921. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3922. .. rst-class:: classref-property
  3923. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3924. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3925. .. rst-class:: classref-item-separator
  3926. ----
  3927. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3928. .. rst-class:: classref-property
  3929. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3930. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3931. .. rst-class:: classref-item-separator
  3932. ----
  3933. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3934. .. rst-class:: classref-property
  3935. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3936. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3937. .. rst-class:: classref-item-separator
  3938. ----
  3939. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3940. .. rst-class:: classref-property
  3941. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3942. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3943. .. rst-class:: classref-item-separator
  3944. ----
  3945. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3946. .. rst-class:: classref-property
  3947. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3948. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3949. .. rst-class:: classref-item-separator
  3950. ----
  3951. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3952. .. rst-class:: classref-property
  3953. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3954. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3955. .. rst-class:: classref-item-separator
  3956. ----
  3957. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3958. .. rst-class:: classref-property
  3959. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3960. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3961. .. rst-class:: classref-item-separator
  3962. ----
  3963. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3964. .. rst-class:: classref-property
  3965. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3966. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3967. .. rst-class:: classref-item-separator
  3968. ----
  3969. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3970. .. rst-class:: classref-property
  3971. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3972. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3973. .. rst-class:: classref-item-separator
  3974. ----
  3975. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3976. .. rst-class:: classref-property
  3977. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3978. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3979. .. rst-class:: classref-item-separator
  3980. ----
  3981. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3982. .. rst-class:: classref-property
  3983. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3984. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3985. .. rst-class:: classref-item-separator
  3986. ----
  3987. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3988. .. rst-class:: classref-property
  3989. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3990. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3991. .. rst-class:: classref-item-separator
  3992. ----
  3993. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3994. .. rst-class:: classref-property
  3995. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3996. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3997. .. rst-class:: classref-item-separator
  3998. ----
  3999. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4000. .. rst-class:: classref-property
  4001. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  4002. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4003. .. rst-class:: classref-item-separator
  4004. ----
  4005. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4006. .. rst-class:: classref-property
  4007. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  4008. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4009. .. rst-class:: classref-item-separator
  4010. ----
  4011. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4012. .. rst-class:: classref-property
  4013. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  4014. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4015. .. rst-class:: classref-item-separator
  4016. ----
  4017. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4018. .. rst-class:: classref-property
  4019. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  4020. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4021. .. rst-class:: classref-item-separator
  4022. ----
  4023. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4024. .. rst-class:: classref-property
  4025. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  4026. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4027. .. rst-class:: classref-item-separator
  4028. ----
  4029. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4030. .. rst-class:: classref-property
  4031. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  4032. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4033. .. rst-class:: classref-item-separator
  4034. ----
  4035. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4036. .. rst-class:: classref-property
  4037. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  4038. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4039. .. rst-class:: classref-item-separator
  4040. ----
  4041. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4042. .. rst-class:: classref-property
  4043. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  4044. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4045. .. rst-class:: classref-item-separator
  4046. ----
  4047. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4048. .. rst-class:: classref-property
  4049. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  4050. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4051. .. rst-class:: classref-item-separator
  4052. ----
  4053. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4054. .. rst-class:: classref-property
  4055. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  4056. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4057. .. rst-class:: classref-item-separator
  4058. ----
  4059. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4060. .. rst-class:: classref-property
  4061. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  4062. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4063. .. rst-class:: classref-item-separator
  4064. ----
  4065. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4066. .. rst-class:: classref-property
  4067. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  4068. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4069. .. rst-class:: classref-item-separator
  4070. ----
  4071. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4072. .. rst-class:: classref-property
  4073. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  4074. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4075. .. rst-class:: classref-item-separator
  4076. ----
  4077. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4078. .. rst-class:: classref-property
  4079. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  4080. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4081. .. rst-class:: classref-item-separator
  4082. ----
  4083. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4084. .. rst-class:: classref-property
  4085. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  4086. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4087. .. rst-class:: classref-item-separator
  4088. ----
  4089. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4090. .. rst-class:: classref-property
  4091. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  4092. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4093. .. rst-class:: classref-item-separator
  4094. ----
  4095. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4096. .. rst-class:: classref-property
  4097. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  4098. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4099. .. rst-class:: classref-item-separator
  4100. ----
  4101. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4102. .. rst-class:: classref-property
  4103. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  4104. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4105. .. rst-class:: classref-item-separator
  4106. ----
  4107. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4108. .. rst-class:: classref-property
  4109. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  4110. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4111. .. rst-class:: classref-item-separator
  4112. ----
  4113. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4114. .. rst-class:: classref-property
  4115. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  4116. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4117. .. rst-class:: classref-item-separator
  4118. ----
  4119. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4120. .. rst-class:: classref-property
  4121. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  4122. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4123. .. rst-class:: classref-item-separator
  4124. ----
  4125. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4126. .. rst-class:: classref-property
  4127. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  4128. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4129. .. rst-class:: classref-item-separator
  4130. ----
  4131. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4132. .. rst-class:: classref-property
  4133. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  4134. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4135. .. rst-class:: classref-item-separator
  4136. ----
  4137. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4138. .. rst-class:: classref-property
  4139. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  4140. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4141. .. rst-class:: classref-item-separator
  4142. ----
  4143. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4144. .. rst-class:: classref-property
  4145. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  4146. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4147. .. rst-class:: classref-item-separator
  4148. ----
  4149. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4150. .. rst-class:: classref-property
  4151. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  4152. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4153. .. rst-class:: classref-item-separator
  4154. ----
  4155. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4156. .. rst-class:: classref-property
  4157. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  4158. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4159. .. rst-class:: classref-item-separator
  4160. ----
  4161. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4162. .. rst-class:: classref-property
  4163. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  4164. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4165. .. rst-class:: classref-item-separator
  4166. ----
  4167. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4168. .. rst-class:: classref-property
  4169. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  4170. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4171. .. rst-class:: classref-item-separator
  4172. ----
  4173. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4174. .. rst-class:: classref-property
  4175. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  4176. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4177. .. rst-class:: classref-item-separator
  4178. ----
  4179. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4180. .. rst-class:: classref-property
  4181. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  4182. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4183. .. rst-class:: classref-item-separator
  4184. ----
  4185. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4186. .. rst-class:: classref-property
  4187. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4188. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4189. .. rst-class:: classref-item-separator
  4190. ----
  4191. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4192. .. rst-class:: classref-property
  4193. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4194. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4195. .. rst-class:: classref-item-separator
  4196. ----
  4197. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4198. .. rst-class:: classref-property
  4199. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4200. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4201. .. rst-class:: classref-item-separator
  4202. ----
  4203. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4204. .. rst-class:: classref-property
  4205. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4206. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4207. .. rst-class:: classref-item-separator
  4208. ----
  4209. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4210. .. rst-class:: classref-property
  4211. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4212. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4213. .. rst-class:: classref-item-separator
  4214. ----
  4215. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4216. .. rst-class:: classref-property
  4217. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4218. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4219. .. rst-class:: classref-item-separator
  4220. ----
  4221. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4222. .. rst-class:: classref-property
  4223. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4224. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4225. .. rst-class:: classref-item-separator
  4226. ----
  4227. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4228. .. rst-class:: classref-property
  4229. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4230. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4231. .. rst-class:: classref-item-separator
  4232. ----
  4233. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4234. .. rst-class:: classref-property
  4235. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4236. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4237. .. rst-class:: classref-item-separator
  4238. ----
  4239. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4240. .. rst-class:: classref-property
  4241. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4242. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4243. .. rst-class:: classref-item-separator
  4244. ----
  4245. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4246. .. rst-class:: classref-property
  4247. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4248. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4249. .. rst-class:: classref-item-separator
  4250. ----
  4251. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4252. .. rst-class:: classref-property
  4253. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4254. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4255. .. rst-class:: classref-item-separator
  4256. ----
  4257. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4258. .. rst-class:: classref-property
  4259. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4260. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4261. .. rst-class:: classref-item-separator
  4262. ----
  4263. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4264. .. rst-class:: classref-property
  4265. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4266. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4267. .. rst-class:: classref-item-separator
  4268. ----
  4269. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4270. .. rst-class:: classref-property
  4271. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4272. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4273. .. rst-class:: classref-item-separator
  4274. ----
  4275. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4276. .. rst-class:: classref-property
  4277. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4278. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4279. .. rst-class:: classref-item-separator
  4280. ----
  4281. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4282. .. rst-class:: classref-property
  4283. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4284. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4285. .. rst-class:: classref-item-separator
  4286. ----
  4287. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4288. .. rst-class:: classref-property
  4289. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4290. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4291. .. rst-class:: classref-item-separator
  4292. ----
  4293. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4294. .. rst-class:: classref-property
  4295. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4296. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4297. .. rst-class:: classref-item-separator
  4298. ----
  4299. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4300. .. rst-class:: classref-property
  4301. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4302. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4303. .. rst-class:: classref-item-separator
  4304. ----
  4305. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4306. .. rst-class:: classref-property
  4307. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4308. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4309. .. rst-class:: classref-item-separator
  4310. ----
  4311. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4312. .. rst-class:: classref-property
  4313. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4314. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4315. .. rst-class:: classref-item-separator
  4316. ----
  4317. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4318. .. rst-class:: classref-property
  4319. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4320. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4321. .. rst-class:: classref-item-separator
  4322. ----
  4323. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4324. .. rst-class:: classref-property
  4325. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4326. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4327. .. rst-class:: classref-item-separator
  4328. ----
  4329. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4330. .. rst-class:: classref-property
  4331. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4332. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4333. .. rst-class:: classref-item-separator
  4334. ----
  4335. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4336. .. rst-class:: classref-property
  4337. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4338. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4339. .. rst-class:: classref-item-separator
  4340. ----
  4341. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4342. .. rst-class:: classref-property
  4343. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4344. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4345. .. rst-class:: classref-item-separator
  4346. ----
  4347. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4348. .. rst-class:: classref-property
  4349. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4350. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4351. .. rst-class:: classref-item-separator
  4352. ----
  4353. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4354. .. rst-class:: classref-property
  4355. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4356. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4357. .. rst-class:: classref-item-separator
  4358. ----
  4359. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4360. .. rst-class:: classref-property
  4361. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4362. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4363. .. rst-class:: classref-item-separator
  4364. ----
  4365. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4366. .. rst-class:: classref-property
  4367. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4368. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4369. .. rst-class:: classref-item-separator
  4370. ----
  4371. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4372. .. rst-class:: classref-property
  4373. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4374. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4375. .. rst-class:: classref-item-separator
  4376. ----
  4377. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4378. .. rst-class:: classref-property
  4379. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4380. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4381. .. rst-class:: classref-item-separator
  4382. ----
  4383. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4384. .. rst-class:: classref-property
  4385. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4386. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4387. .. rst-class:: classref-item-separator
  4388. ----
  4389. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4390. .. rst-class:: classref-property
  4391. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4392. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4393. .. rst-class:: classref-item-separator
  4394. ----
  4395. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4396. .. rst-class:: classref-property
  4397. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4398. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4399. .. rst-class:: classref-item-separator
  4400. ----
  4401. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4402. .. rst-class:: classref-property
  4403. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4404. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4405. .. rst-class:: classref-item-separator
  4406. ----
  4407. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4408. .. rst-class:: classref-property
  4409. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4410. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4411. .. rst-class:: classref-item-separator
  4412. ----
  4413. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4414. .. rst-class:: classref-property
  4415. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4416. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4417. .. rst-class:: classref-item-separator
  4418. ----
  4419. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4420. .. rst-class:: classref-property
  4421. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4422. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4423. .. rst-class:: classref-item-separator
  4424. ----
  4425. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4426. .. rst-class:: classref-property
  4427. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4428. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4429. .. rst-class:: classref-item-separator
  4430. ----
  4431. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4432. .. rst-class:: classref-property
  4433. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4434. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4435. .. rst-class:: classref-item-separator
  4436. ----
  4437. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4438. .. rst-class:: classref-property
  4439. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4440. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4441. .. rst-class:: classref-item-separator
  4442. ----
  4443. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4444. .. rst-class:: classref-property
  4445. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4446. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4447. .. rst-class:: classref-item-separator
  4448. ----
  4449. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4450. .. rst-class:: classref-property
  4451. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4452. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4453. .. rst-class:: classref-item-separator
  4454. ----
  4455. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4456. .. rst-class:: classref-property
  4457. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4458. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4459. .. rst-class:: classref-item-separator
  4460. ----
  4461. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4462. .. rst-class:: classref-property
  4463. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4464. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4465. .. rst-class:: classref-item-separator
  4466. ----
  4467. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4468. .. rst-class:: classref-property
  4469. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4470. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4471. .. rst-class:: classref-item-separator
  4472. ----
  4473. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4474. .. rst-class:: classref-property
  4475. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4476. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4477. .. rst-class:: classref-item-separator
  4478. ----
  4479. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4480. .. rst-class:: classref-property
  4481. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4482. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4483. .. rst-class:: classref-item-separator
  4484. ----
  4485. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4486. .. rst-class:: classref-property
  4487. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4488. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4489. .. rst-class:: classref-item-separator
  4490. ----
  4491. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4492. .. rst-class:: classref-property
  4493. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4494. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4495. .. rst-class:: classref-item-separator
  4496. ----
  4497. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4498. .. rst-class:: classref-property
  4499. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4500. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4501. .. rst-class:: classref-item-separator
  4502. ----
  4503. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4504. .. rst-class:: classref-property
  4505. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4506. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4507. .. rst-class:: classref-item-separator
  4508. ----
  4509. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4510. .. rst-class:: classref-property
  4511. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4512. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4513. .. rst-class:: classref-item-separator
  4514. ----
  4515. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4516. .. rst-class:: classref-property
  4517. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4518. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4519. .. rst-class:: classref-item-separator
  4520. ----
  4521. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4522. .. rst-class:: classref-property
  4523. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4524. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4525. .. rst-class:: classref-item-separator
  4526. ----
  4527. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4528. .. rst-class:: classref-property
  4529. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4530. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4531. .. rst-class:: classref-item-separator
  4532. ----
  4533. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4534. .. rst-class:: classref-property
  4535. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4536. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4537. .. rst-class:: classref-item-separator
  4538. ----
  4539. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4540. .. rst-class:: classref-property
  4541. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4542. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4543. .. rst-class:: classref-item-separator
  4544. ----
  4545. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4546. .. rst-class:: classref-property
  4547. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4548. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4549. .. rst-class:: classref-item-separator
  4550. ----
  4551. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4552. .. rst-class:: classref-property
  4553. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4554. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4555. .. rst-class:: classref-item-separator
  4556. ----
  4557. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4558. .. rst-class:: classref-property
  4559. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4560. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4561. .. rst-class:: classref-item-separator
  4562. ----
  4563. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4564. .. rst-class:: classref-property
  4565. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4566. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4567. .. rst-class:: classref-item-separator
  4568. ----
  4569. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4570. .. rst-class:: classref-property
  4571. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4572. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4573. .. rst-class:: classref-item-separator
  4574. ----
  4575. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4576. .. rst-class:: classref-property
  4577. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4578. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4579. .. rst-class:: classref-item-separator
  4580. ----
  4581. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4582. .. rst-class:: classref-property
  4583. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4584. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4585. .. rst-class:: classref-item-separator
  4586. ----
  4587. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4588. .. rst-class:: classref-property
  4589. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4590. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4591. .. rst-class:: classref-item-separator
  4592. ----
  4593. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4594. .. rst-class:: classref-property
  4595. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4596. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4597. .. rst-class:: classref-item-separator
  4598. ----
  4599. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4600. .. rst-class:: classref-property
  4601. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4602. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4603. .. rst-class:: classref-item-separator
  4604. ----
  4605. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4606. .. rst-class:: classref-property
  4607. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4608. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4609. .. rst-class:: classref-item-separator
  4610. ----
  4611. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4612. .. rst-class:: classref-property
  4613. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4614. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4615. .. rst-class:: classref-item-separator
  4616. ----
  4617. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4618. .. rst-class:: classref-property
  4619. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4620. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4621. .. rst-class:: classref-item-separator
  4622. ----
  4623. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4624. .. rst-class:: classref-property
  4625. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4626. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4627. .. rst-class:: classref-item-separator
  4628. ----
  4629. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4630. .. rst-class:: classref-property
  4631. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4632. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4633. .. rst-class:: classref-item-separator
  4634. ----
  4635. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4636. .. rst-class:: classref-property
  4637. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4638. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4639. .. rst-class:: classref-item-separator
  4640. ----
  4641. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4642. .. rst-class:: classref-property
  4643. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4644. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4645. .. rst-class:: classref-item-separator
  4646. ----
  4647. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4648. .. rst-class:: classref-property
  4649. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4650. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4651. .. rst-class:: classref-item-separator
  4652. ----
  4653. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4654. .. rst-class:: classref-property
  4655. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4656. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4657. .. rst-class:: classref-item-separator
  4658. ----
  4659. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4660. .. rst-class:: classref-property
  4661. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4662. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4663. .. rst-class:: classref-item-separator
  4664. ----
  4665. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4666. .. rst-class:: classref-property
  4667. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4668. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4669. .. rst-class:: classref-item-separator
  4670. ----
  4671. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4672. .. rst-class:: classref-property
  4673. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4674. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4675. .. rst-class:: classref-item-separator
  4676. ----
  4677. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4678. .. rst-class:: classref-property
  4679. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4680. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4681. .. rst-class:: classref-item-separator
  4682. ----
  4683. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4684. .. rst-class:: classref-property
  4685. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4686. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4687. .. rst-class:: classref-item-separator
  4688. ----
  4689. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4690. .. rst-class:: classref-property
  4691. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4692. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4693. .. rst-class:: classref-item-separator
  4694. ----
  4695. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4696. .. rst-class:: classref-property
  4697. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4698. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4699. .. rst-class:: classref-item-separator
  4700. ----
  4701. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4702. .. rst-class:: classref-property
  4703. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4704. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4705. .. rst-class:: classref-item-separator
  4706. ----
  4707. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4708. .. rst-class:: classref-property
  4709. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4710. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4711. .. rst-class:: classref-item-separator
  4712. ----
  4713. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4714. .. rst-class:: classref-property
  4715. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4716. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4717. .. rst-class:: classref-item-separator
  4718. ----
  4719. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4720. .. rst-class:: classref-property
  4721. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4722. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4723. .. rst-class:: classref-item-separator
  4724. ----
  4725. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4726. .. rst-class:: classref-property
  4727. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4728. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4729. .. rst-class:: classref-item-separator
  4730. ----
  4731. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4732. .. rst-class:: classref-property
  4733. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4734. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4735. .. rst-class:: classref-item-separator
  4736. ----
  4737. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4738. .. rst-class:: classref-property
  4739. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4740. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4741. .. rst-class:: classref-item-separator
  4742. ----
  4743. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4744. .. rst-class:: classref-property
  4745. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4746. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4747. .. rst-class:: classref-item-separator
  4748. ----
  4749. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4750. .. rst-class:: classref-property
  4751. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4752. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4753. .. rst-class:: classref-item-separator
  4754. ----
  4755. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4756. .. rst-class:: classref-property
  4757. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4758. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4759. .. rst-class:: classref-item-separator
  4760. ----
  4761. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4762. .. rst-class:: classref-property
  4763. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4764. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4765. .. rst-class:: classref-item-separator
  4766. ----
  4767. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4768. .. rst-class:: classref-property
  4769. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4770. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4771. .. rst-class:: classref-item-separator
  4772. ----
  4773. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4774. .. rst-class:: classref-property
  4775. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4776. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4777. .. rst-class:: classref-item-separator
  4778. ----
  4779. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4780. .. rst-class:: classref-property
  4781. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4782. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4783. .. rst-class:: classref-item-separator
  4784. ----
  4785. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4786. .. rst-class:: classref-property
  4787. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4788. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4789. .. rst-class:: classref-item-separator
  4790. ----
  4791. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4792. .. rst-class:: classref-property
  4793. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4794. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4795. .. rst-class:: classref-item-separator
  4796. ----
  4797. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4798. .. rst-class:: classref-property
  4799. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4800. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4801. .. rst-class:: classref-item-separator
  4802. ----
  4803. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4804. .. rst-class:: classref-property
  4805. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4806. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4807. .. rst-class:: classref-item-separator
  4808. ----
  4809. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4810. .. rst-class:: classref-property
  4811. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4812. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4813. .. rst-class:: classref-item-separator
  4814. ----
  4815. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4816. .. rst-class:: classref-property
  4817. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4818. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4819. .. rst-class:: classref-item-separator
  4820. ----
  4821. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4822. .. rst-class:: classref-property
  4823. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4824. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4825. .. rst-class:: classref-item-separator
  4826. ----
  4827. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  4828. .. rst-class:: classref-property
  4829. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  4830. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  4831. .. rst-class:: classref-item-separator
  4832. ----
  4833. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  4834. .. rst-class:: classref-property
  4835. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  4836. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  4837. .. rst-class:: classref-item-separator
  4838. ----
  4839. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  4840. .. rst-class:: classref-property
  4841. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  4842. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  4843. .. rst-class:: classref-item-separator
  4844. ----
  4845. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  4846. .. rst-class:: classref-property
  4847. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  4848. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  4849. .. rst-class:: classref-item-separator
  4850. ----
  4851. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  4852. .. rst-class:: classref-property
  4853. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  4854. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  4855. .. rst-class:: classref-item-separator
  4856. ----
  4857. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  4858. .. rst-class:: classref-property
  4859. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  4860. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  4861. .. rst-class:: classref-item-separator
  4862. ----
  4863. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  4864. .. rst-class:: classref-property
  4865. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  4866. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  4867. .. rst-class:: classref-item-separator
  4868. ----
  4869. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  4870. .. rst-class:: classref-property
  4871. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  4872. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  4873. .. rst-class:: classref-item-separator
  4874. ----
  4875. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  4876. .. rst-class:: classref-property
  4877. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  4878. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  4879. .. rst-class:: classref-item-separator
  4880. ----
  4881. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  4882. .. rst-class:: classref-property
  4883. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  4884. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  4885. .. rst-class:: classref-item-separator
  4886. ----
  4887. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  4888. .. rst-class:: classref-property
  4889. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  4890. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  4891. .. rst-class:: classref-item-separator
  4892. ----
  4893. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  4894. .. rst-class:: classref-property
  4895. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  4896. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  4897. .. rst-class:: classref-item-separator
  4898. ----
  4899. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  4900. .. rst-class:: classref-property
  4901. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  4902. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  4903. .. rst-class:: classref-item-separator
  4904. ----
  4905. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  4906. .. rst-class:: classref-property
  4907. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  4908. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  4909. .. rst-class:: classref-item-separator
  4910. ----
  4911. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  4912. .. rst-class:: classref-property
  4913. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  4914. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  4915. .. rst-class:: classref-item-separator
  4916. ----
  4917. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  4918. .. rst-class:: classref-property
  4919. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  4920. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  4921. .. rst-class:: classref-item-separator
  4922. ----
  4923. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  4924. .. rst-class:: classref-property
  4925. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  4926. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  4927. .. rst-class:: classref-item-separator
  4928. ----
  4929. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  4930. .. rst-class:: classref-property
  4931. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  4932. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  4933. .. rst-class:: classref-item-separator
  4934. ----
  4935. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  4936. .. rst-class:: classref-property
  4937. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  4938. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  4939. .. rst-class:: classref-item-separator
  4940. ----
  4941. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  4942. .. rst-class:: classref-property
  4943. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  4944. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  4945. .. rst-class:: classref-item-separator
  4946. ----
  4947. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  4948. .. rst-class:: classref-property
  4949. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  4950. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  4951. .. rst-class:: classref-item-separator
  4952. ----
  4953. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  4954. .. rst-class:: classref-property
  4955. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  4956. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  4957. .. rst-class:: classref-item-separator
  4958. ----
  4959. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  4960. .. rst-class:: classref-property
  4961. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  4962. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4963. .. rst-class:: classref-item-separator
  4964. ----
  4965. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4966. .. rst-class:: classref-property
  4967. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4968. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4969. .. rst-class:: classref-item-separator
  4970. ----
  4971. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4972. .. rst-class:: classref-property
  4973. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0``
  4974. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4975. .. rst-class:: classref-item-separator
  4976. ----
  4977. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4978. .. rst-class:: classref-property
  4979. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0``
  4980. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4981. .. rst-class:: classref-item-separator
  4982. ----
  4983. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4984. .. rst-class:: classref-property
  4985. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0``
  4986. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4987. .. rst-class:: classref-item-separator
  4988. ----
  4989. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  4990. .. rst-class:: classref-property
  4991. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  4992. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  4993. .. rst-class:: classref-item-separator
  4994. ----
  4995. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  4996. .. rst-class:: classref-property
  4997. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25``
  4998. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  4999. .. rst-class:: classref-item-separator
  5000. ----
  5001. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5002. .. rst-class:: classref-property
  5003. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  5004. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5005. .. rst-class:: classref-item-separator
  5006. ----
  5007. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5008. .. rst-class:: classref-property
  5009. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  5010. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5011. .. rst-class:: classref-item-separator
  5012. ----
  5013. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5014. .. rst-class:: classref-property
  5015. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  5016. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5017. .. rst-class:: classref-item-separator
  5018. ----
  5019. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5020. .. rst-class:: classref-property
  5021. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)``
  5022. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5023. .. rst-class:: classref-item-separator
  5024. ----
  5025. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5026. .. rst-class:: classref-property
  5027. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  5028. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5029. .. rst-class:: classref-item-separator
  5030. ----
  5031. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5032. .. rst-class:: classref-property
  5033. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  5034. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5035. .. rst-class:: classref-item-separator
  5036. ----
  5037. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5038. .. rst-class:: classref-property
  5039. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  5040. If enabled the avoidance calculations use multiple threads.
  5041. .. rst-class:: classref-item-separator
  5042. ----
  5043. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5044. .. rst-class:: classref-property
  5045. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true``
  5046. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5047. .. rst-class:: classref-item-separator
  5048. ----
  5049. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5050. .. rst-class:: classref-property
  5051. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true``
  5052. If enabled the async navmesh baking uses multiple threads.
  5053. .. rst-class:: classref-item-separator
  5054. ----
  5055. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5056. .. rst-class:: classref-property
  5057. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  5058. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5059. .. rst-class:: classref-item-separator
  5060. ----
  5061. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5062. .. rst-class:: classref-property
  5063. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  5064. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5065. .. rst-class:: classref-item-separator
  5066. ----
  5067. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5068. .. rst-class:: classref-property
  5069. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  5070. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5071. .. rst-class:: classref-item-separator
  5072. ----
  5073. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5074. .. rst-class:: classref-property
  5075. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  5076. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5077. .. rst-class:: classref-item-separator
  5078. ----
  5079. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5080. .. rst-class:: classref-property
  5081. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  5082. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5083. .. rst-class:: classref-item-separator
  5084. ----
  5085. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5086. .. rst-class:: classref-property
  5087. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  5088. Timeout (in seconds) for connection attempts using TCP.
  5089. .. rst-class:: classref-item-separator
  5090. ----
  5091. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5092. .. rst-class:: classref-property
  5093. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  5094. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5095. .. rst-class:: classref-item-separator
  5096. ----
  5097. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5098. .. rst-class:: classref-property
  5099. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  5100. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5101. If in doubt, leave this setting empty.
  5102. .. rst-class:: classref-item-separator
  5103. ----
  5104. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5105. .. rst-class:: classref-property
  5106. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  5107. The default angular damp in 2D.
  5108. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5109. .. rst-class:: classref-item-separator
  5110. ----
  5111. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5112. .. rst-class:: classref-property
  5113. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  5114. The default gravity strength in 2D (in pixels per second squared).
  5115. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5116. .. tabs::
  5117. .. code-tab:: gdscript
  5118. # Set the default gravity strength to 980.
  5119. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5120. .. code-tab:: csharp
  5121. // Set the default gravity strength to 980.
  5122. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5123. .. rst-class:: classref-item-separator
  5124. ----
  5125. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5126. .. rst-class:: classref-property
  5127. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  5128. The default gravity direction in 2D.
  5129. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5130. .. tabs::
  5131. .. code-tab:: gdscript
  5132. # Set the default gravity direction to `Vector2(0, 1)`.
  5133. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5134. .. code-tab:: csharp
  5135. // Set the default gravity direction to `Vector2(0, 1)`.
  5136. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5137. .. rst-class:: classref-item-separator
  5138. ----
  5139. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5140. .. rst-class:: classref-property
  5141. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  5142. The default linear damp in 2D.
  5143. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5144. .. rst-class:: classref-item-separator
  5145. ----
  5146. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5147. .. rst-class:: classref-property
  5148. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  5149. Sets which physics engine to use for 2D physics.
  5150. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5151. .. rst-class:: classref-item-separator
  5152. ----
  5153. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5154. .. rst-class:: classref-property
  5155. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  5156. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5157. .. rst-class:: classref-item-separator
  5158. ----
  5159. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5160. .. rst-class:: classref-property
  5161. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  5162. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5163. .. rst-class:: classref-item-separator
  5164. ----
  5165. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5166. .. rst-class:: classref-property
  5167. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  5168. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5169. .. rst-class:: classref-item-separator
  5170. ----
  5171. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5172. .. rst-class:: classref-property
  5173. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  5174. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5175. .. rst-class:: classref-item-separator
  5176. ----
  5177. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5178. .. rst-class:: classref-property
  5179. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  5180. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5181. .. rst-class:: classref-item-separator
  5182. ----
  5183. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5184. .. rst-class:: classref-property
  5185. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  5186. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5187. .. rst-class:: classref-item-separator
  5188. ----
  5189. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5190. .. rst-class:: classref-property
  5191. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  5192. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5193. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5194. .. rst-class:: classref-item-separator
  5195. ----
  5196. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5197. .. rst-class:: classref-property
  5198. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  5199. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5200. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5201. .. rst-class:: classref-item-separator
  5202. ----
  5203. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5204. .. rst-class:: classref-property
  5205. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  5206. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5207. .. rst-class:: classref-item-separator
  5208. ----
  5209. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5210. .. rst-class:: classref-property
  5211. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5212. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5213. .. rst-class:: classref-item-separator
  5214. ----
  5215. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5216. .. rst-class:: classref-property
  5217. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5218. The default angular damp in 3D.
  5219. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5220. .. rst-class:: classref-item-separator
  5221. ----
  5222. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5223. .. rst-class:: classref-property
  5224. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5225. The default gravity strength in 3D (in meters per second squared).
  5226. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5227. .. tabs::
  5228. .. code-tab:: gdscript
  5229. # Set the default gravity strength to 9.8.
  5230. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5231. .. code-tab:: csharp
  5232. // Set the default gravity strength to 9.8.
  5233. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5234. .. rst-class:: classref-item-separator
  5235. ----
  5236. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5237. .. rst-class:: classref-property
  5238. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5239. The default gravity direction in 3D.
  5240. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5241. .. tabs::
  5242. .. code-tab:: gdscript
  5243. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5244. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5245. .. code-tab:: csharp
  5246. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5247. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5248. .. rst-class:: classref-item-separator
  5249. ----
  5250. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5251. .. rst-class:: classref-property
  5252. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5253. The default linear damp in 3D.
  5254. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5255. .. rst-class:: classref-item-separator
  5256. ----
  5257. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5258. .. rst-class:: classref-property
  5259. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5260. Sets which physics engine to use for 3D physics.
  5261. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5262. .. rst-class:: classref-item-separator
  5263. ----
  5264. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5265. .. rst-class:: classref-property
  5266. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5267. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5268. .. rst-class:: classref-item-separator
  5269. ----
  5270. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5271. .. rst-class:: classref-property
  5272. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5273. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5274. .. rst-class:: classref-item-separator
  5275. ----
  5276. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5277. .. rst-class:: classref-property
  5278. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5279. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5280. .. rst-class:: classref-item-separator
  5281. ----
  5282. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5283. .. rst-class:: classref-property
  5284. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5285. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5286. .. rst-class:: classref-item-separator
  5287. ----
  5288. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5289. .. rst-class:: classref-property
  5290. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5291. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5292. .. rst-class:: classref-item-separator
  5293. ----
  5294. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5295. .. rst-class:: classref-property
  5296. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5297. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5298. .. rst-class:: classref-item-separator
  5299. ----
  5300. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5301. .. rst-class:: classref-property
  5302. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5303. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5304. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5305. .. rst-class:: classref-item-separator
  5306. ----
  5307. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5308. .. rst-class:: classref-property
  5309. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5310. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5311. .. rst-class:: classref-item-separator
  5312. ----
  5313. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5314. .. rst-class:: classref-property
  5315. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5316. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5317. .. rst-class:: classref-item-separator
  5318. ----
  5319. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5320. .. rst-class:: classref-property
  5321. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5322. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5323. .. rst-class:: classref-item-separator
  5324. ----
  5325. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5326. .. rst-class:: classref-property
  5327. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5328. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5329. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5330. .. rst-class:: classref-item-separator
  5331. ----
  5332. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5333. .. rst-class:: classref-property
  5334. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5335. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5336. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  5337. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5338. .. rst-class:: classref-item-separator
  5339. ----
  5340. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5341. .. rst-class:: classref-property
  5342. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5343. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5344. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5345. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5346. .. rst-class:: classref-item-separator
  5347. ----
  5348. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5349. .. rst-class:: classref-property
  5350. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5351. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5352. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5353. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5354. .. rst-class:: classref-item-separator
  5355. ----
  5356. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5357. .. rst-class:: classref-property
  5358. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5359. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5360. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5361. .. rst-class:: classref-item-separator
  5362. ----
  5363. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5364. .. rst-class:: classref-property
  5365. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5366. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5367. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5368. .. rst-class:: classref-item-separator
  5369. ----
  5370. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5371. .. rst-class:: classref-property
  5372. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5373. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5374. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5375. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5376. .. rst-class:: classref-item-separator
  5377. ----
  5378. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5379. .. rst-class:: classref-property
  5380. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5381. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5382. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5383. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5384. .. rst-class:: classref-item-separator
  5385. ----
  5386. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5387. .. rst-class:: classref-property
  5388. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5389. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5390. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5391. .. rst-class:: classref-item-separator
  5392. ----
  5393. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5394. .. rst-class:: classref-property
  5395. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5396. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5397. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5398. .. rst-class:: classref-item-separator
  5399. ----
  5400. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5401. .. rst-class:: classref-property
  5402. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5403. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5404. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5405. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5406. .. rst-class:: classref-item-separator
  5407. ----
  5408. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5409. .. rst-class:: classref-property
  5410. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5411. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5412. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5413. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5414. .. rst-class:: classref-item-separator
  5415. ----
  5416. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5417. .. rst-class:: classref-property
  5418. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5419. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5420. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5421. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5422. .. rst-class:: classref-item-separator
  5423. ----
  5424. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5425. .. rst-class:: classref-property
  5426. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5427. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5428. .. rst-class:: classref-item-separator
  5429. ----
  5430. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5431. .. rst-class:: classref-property
  5432. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5433. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5434. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5435. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5436. .. rst-class:: classref-item-separator
  5437. ----
  5438. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5439. .. rst-class:: classref-property
  5440. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5441. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5442. .. rst-class:: classref-item-separator
  5443. ----
  5444. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5445. .. rst-class:: classref-property
  5446. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5447. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5448. .. rst-class:: classref-item-separator
  5449. ----
  5450. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5451. .. rst-class:: classref-property
  5452. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5453. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5454. .. rst-class:: classref-item-separator
  5455. ----
  5456. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5457. .. rst-class:: classref-property
  5458. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5459. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5460. .. rst-class:: classref-item-separator
  5461. ----
  5462. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5463. .. rst-class:: classref-property
  5464. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5465. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5466. .. rst-class:: classref-item-separator
  5467. ----
  5468. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5469. .. rst-class:: classref-property
  5470. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5471. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5472. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5473. .. rst-class:: classref-item-separator
  5474. ----
  5475. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5476. .. rst-class:: classref-property
  5477. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5478. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5479. \ **Note:** The **Multi-Threaded** option is experimental, and has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5480. .. rst-class:: classref-item-separator
  5481. ----
  5482. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5483. .. rst-class:: classref-property
  5484. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5485. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5486. .. rst-class:: classref-item-separator
  5487. ----
  5488. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5489. .. rst-class:: classref-property
  5490. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5491. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5492. .. rst-class:: classref-item-separator
  5493. ----
  5494. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5495. .. rst-class:: classref-property
  5496. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5497. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5498. .. rst-class:: classref-item-separator
  5499. ----
  5500. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5501. .. rst-class:: classref-property
  5502. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5503. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5504. .. rst-class:: classref-item-separator
  5505. ----
  5506. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5507. .. rst-class:: classref-property
  5508. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5509. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5510. .. rst-class:: classref-item-separator
  5511. ----
  5512. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5513. .. rst-class:: classref-property
  5514. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5515. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5516. .. rst-class:: classref-item-separator
  5517. ----
  5518. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5519. .. rst-class:: classref-property
  5520. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5521. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5522. .. rst-class:: classref-item-separator
  5523. ----
  5524. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5525. .. rst-class:: classref-property
  5526. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5527. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5528. .. rst-class:: classref-item-separator
  5529. ----
  5530. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5531. .. rst-class:: classref-property
  5532. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5533. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5534. .. rst-class:: classref-item-separator
  5535. ----
  5536. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5537. .. rst-class:: classref-property
  5538. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5539. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5540. .. rst-class:: classref-item-separator
  5541. ----
  5542. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5543. .. rst-class:: classref-property
  5544. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5545. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5546. .. rst-class:: classref-item-separator
  5547. ----
  5548. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5549. .. rst-class:: classref-property
  5550. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5551. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5552. .. rst-class:: classref-item-separator
  5553. ----
  5554. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5555. .. rst-class:: classref-property
  5556. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5557. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5558. .. rst-class:: classref-item-separator
  5559. ----
  5560. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5561. .. rst-class:: classref-property
  5562. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5563. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5564. .. rst-class:: classref-item-separator
  5565. ----
  5566. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5567. .. rst-class:: classref-property
  5568. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5569. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5570. .. rst-class:: classref-item-separator
  5571. ----
  5572. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5573. .. rst-class:: classref-property
  5574. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5575. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5576. .. rst-class:: classref-item-separator
  5577. ----
  5578. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5579. .. rst-class:: classref-property
  5580. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5581. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5582. .. rst-class:: classref-item-separator
  5583. ----
  5584. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5585. .. rst-class:: classref-property
  5586. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5587. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5588. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5589. .. rst-class:: classref-item-separator
  5590. ----
  5591. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5592. .. rst-class:: classref-property
  5593. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5594. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5595. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5596. .. rst-class:: classref-item-separator
  5597. ----
  5598. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5599. .. rst-class:: classref-property
  5600. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5601. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5602. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5603. .. rst-class:: classref-item-separator
  5604. ----
  5605. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5606. .. rst-class:: classref-property
  5607. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5608. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5609. .. rst-class:: classref-item-separator
  5610. ----
  5611. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5612. .. rst-class:: classref-property
  5613. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5614. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5615. .. rst-class:: classref-item-separator
  5616. ----
  5617. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5618. .. rst-class:: classref-property
  5619. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5620. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5621. .. rst-class:: classref-item-separator
  5622. ----
  5623. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5624. .. rst-class:: classref-property
  5625. :ref:`String<class_String>` **rendering/gl_compatibility/driver**
  5626. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5627. .. rst-class:: classref-item-separator
  5628. ----
  5629. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5630. .. rst-class:: classref-property
  5631. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android**
  5632. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5633. .. rst-class:: classref-item-separator
  5634. ----
  5635. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5636. .. rst-class:: classref-property
  5637. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios**
  5638. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5639. .. rst-class:: classref-item-separator
  5640. ----
  5641. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5642. .. rst-class:: classref-property
  5643. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd**
  5644. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5645. .. rst-class:: classref-item-separator
  5646. ----
  5647. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5648. .. rst-class:: classref-property
  5649. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos**
  5650. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5651. .. rst-class:: classref-item-separator
  5652. ----
  5653. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5654. .. rst-class:: classref-property
  5655. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web**
  5656. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5657. .. rst-class:: classref-item-separator
  5658. ----
  5659. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5660. .. rst-class:: classref-property
  5661. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows**
  5662. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5663. .. rst-class:: classref-item-separator
  5664. ----
  5665. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  5666. .. rst-class:: classref-property
  5667. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true``
  5668. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  5669. \ **Note:** This setting is implemented only on Windows.
  5670. .. rst-class:: classref-item-separator
  5671. ----
  5672. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  5673. .. rst-class:: classref-property
  5674. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true``
  5675. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  5676. \ **Note:** This setting is implemented only on Linux/X11.
  5677. .. rst-class:: classref-item-separator
  5678. ----
  5679. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  5680. .. rst-class:: classref-property
  5681. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true``
  5682. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
  5683. \ **Note:** This setting is implemented only on macOS.
  5684. .. rst-class:: classref-item-separator
  5685. ----
  5686. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  5687. .. rst-class:: classref-property
  5688. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices**
  5689. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  5690. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  5691. \ **Note:** This setting is implemented only on Windows.
  5692. .. rst-class:: classref-item-separator
  5693. ----
  5694. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5695. .. rst-class:: classref-property
  5696. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5697. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5698. .. rst-class:: classref-item-separator
  5699. ----
  5700. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5701. .. rst-class:: classref-property
  5702. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true``
  5703. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5704. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5705. .. rst-class:: classref-item-separator
  5706. ----
  5707. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5708. .. rst-class:: classref-property
  5709. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5710. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5711. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5712. .. rst-class:: classref-item-separator
  5713. ----
  5714. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5715. .. rst-class:: classref-property
  5716. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5717. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5718. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5719. .. rst-class:: classref-item-separator
  5720. ----
  5721. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5722. .. rst-class:: classref-property
  5723. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5724. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5725. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5726. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5727. .. rst-class:: classref-item-separator
  5728. ----
  5729. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5730. .. rst-class:: classref-property
  5731. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5732. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5733. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5734. .. rst-class:: classref-item-separator
  5735. ----
  5736. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5737. .. rst-class:: classref-property
  5738. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5739. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5740. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5741. .. rst-class:: classref-item-separator
  5742. ----
  5743. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5744. .. rst-class:: classref-property
  5745. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5746. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5747. .. rst-class:: classref-item-separator
  5748. ----
  5749. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5750. .. rst-class:: classref-property
  5751. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5752. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5753. .. rst-class:: classref-item-separator
  5754. ----
  5755. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5756. .. rst-class:: classref-property
  5757. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5758. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5759. .. rst-class:: classref-item-separator
  5760. ----
  5761. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5762. .. rst-class:: classref-property
  5763. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5764. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5765. .. rst-class:: classref-item-separator
  5766. ----
  5767. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5768. .. rst-class:: classref-property
  5769. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512``
  5770. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5771. .. rst-class:: classref-item-separator
  5772. ----
  5773. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5774. .. rst-class:: classref-property
  5775. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5776. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5777. .. rst-class:: classref-item-separator
  5778. ----
  5779. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5780. .. rst-class:: classref-property
  5781. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32``
  5782. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5783. .. rst-class:: classref-item-separator
  5784. ----
  5785. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5786. .. rst-class:: classref-property
  5787. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5788. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5789. .. rst-class:: classref-item-separator
  5790. ----
  5791. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5792. .. rst-class:: classref-property
  5793. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128``
  5794. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5795. .. rst-class:: classref-item-separator
  5796. ----
  5797. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5798. .. rst-class:: classref-property
  5799. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5800. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5801. .. rst-class:: classref-item-separator
  5802. ----
  5803. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5804. .. rst-class:: classref-property
  5805. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048``
  5806. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5807. .. rst-class:: classref-item-separator
  5808. ----
  5809. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  5810. .. rst-class:: classref-property
  5811. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0``
  5812. Denoiser tool used for denoising lightmaps.
  5813. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  5814. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  5815. - NVIDIA GPUs: CUDA libraries
  5816. - AMD GPUs: HIP libraries
  5817. - Intel GPUs: SYCL libraries
  5818. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  5819. .. rst-class:: classref-item-separator
  5820. ----
  5821. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5822. .. rst-class:: classref-property
  5823. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5824. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5825. .. rst-class:: classref-item-separator
  5826. ----
  5827. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5828. .. rst-class:: classref-property
  5829. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5830. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5831. .. rst-class:: classref-item-separator
  5832. ----
  5833. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5834. .. rst-class:: classref-property
  5835. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5836. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5837. .. rst-class:: classref-item-separator
  5838. ----
  5839. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5840. .. rst-class:: classref-property
  5841. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5842. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5843. .. rst-class:: classref-item-separator
  5844. ----
  5845. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5846. .. rst-class:: classref-property
  5847. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5848. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5849. .. rst-class:: classref-item-separator
  5850. ----
  5851. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5852. .. rst-class:: classref-property
  5853. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5854. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5855. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5856. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5857. .. rst-class:: classref-item-separator
  5858. ----
  5859. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5860. .. rst-class:: classref-property
  5861. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5862. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5863. .. rst-class:: classref-item-separator
  5864. ----
  5865. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5866. .. rst-class:: classref-property
  5867. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5868. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5869. .. rst-class:: classref-item-separator
  5870. ----
  5871. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5872. .. rst-class:: classref-property
  5873. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5874. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5875. .. rst-class:: classref-item-separator
  5876. ----
  5877. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5878. .. rst-class:: classref-property
  5879. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5880. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5881. .. rst-class:: classref-item-separator
  5882. ----
  5883. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5884. .. rst-class:: classref-property
  5885. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5886. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5887. .. rst-class:: classref-item-separator
  5888. ----
  5889. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5890. .. rst-class:: classref-property
  5891. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5892. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5893. .. rst-class:: classref-item-separator
  5894. ----
  5895. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5896. .. rst-class:: classref-property
  5897. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5898. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5899. .. rst-class:: classref-item-separator
  5900. ----
  5901. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5902. .. rst-class:: classref-property
  5903. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5904. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5905. .. rst-class:: classref-item-separator
  5906. ----
  5907. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5908. .. rst-class:: classref-property
  5909. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5910. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5911. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5912. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5913. .. rst-class:: classref-item-separator
  5914. ----
  5915. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5916. .. rst-class:: classref-property
  5917. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5918. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5919. .. rst-class:: classref-item-separator
  5920. ----
  5921. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5922. .. rst-class:: classref-property
  5923. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5924. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5925. .. rst-class:: classref-item-separator
  5926. ----
  5927. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5928. .. rst-class:: classref-property
  5929. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5930. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  5931. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  5932. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  5933. .. rst-class:: classref-item-separator
  5934. ----
  5935. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5936. .. rst-class:: classref-property
  5937. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5938. .. container:: contribute
  5939. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5940. .. rst-class:: classref-item-separator
  5941. ----
  5942. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5943. .. rst-class:: classref-property
  5944. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5945. .. container:: contribute
  5946. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5947. .. rst-class:: classref-item-separator
  5948. ----
  5949. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5950. .. rst-class:: classref-property
  5951. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5952. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5953. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5954. .. rst-class:: classref-item-separator
  5955. ----
  5956. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5957. .. rst-class:: classref-property
  5958. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5959. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5960. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5961. .. rst-class:: classref-item-separator
  5962. ----
  5963. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5964. .. rst-class:: classref-property
  5965. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5966. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5967. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5968. .. rst-class:: classref-item-separator
  5969. ----
  5970. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5971. .. rst-class:: classref-property
  5972. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5973. .. container:: contribute
  5974. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5975. .. rst-class:: classref-item-separator
  5976. ----
  5977. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5978. .. rst-class:: classref-property
  5979. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5980. .. container:: contribute
  5981. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5982. .. rst-class:: classref-item-separator
  5983. ----
  5984. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5985. .. rst-class:: classref-property
  5986. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5987. .. container:: contribute
  5988. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5989. .. rst-class:: classref-item-separator
  5990. ----
  5991. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5992. .. rst-class:: classref-property
  5993. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5994. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5995. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5996. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5997. .. rst-class:: classref-item-separator
  5998. ----
  5999. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6000. .. rst-class:: classref-property
  6001. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  6002. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6003. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6004. .. rst-class:: classref-item-separator
  6005. ----
  6006. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6007. .. rst-class:: classref-property
  6008. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  6009. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6010. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6011. .. rst-class:: classref-item-separator
  6012. ----
  6013. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6014. .. rst-class:: classref-property
  6015. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  6016. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6017. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6018. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6019. .. rst-class:: classref-item-separator
  6020. ----
  6021. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6022. .. rst-class:: classref-property
  6023. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  6024. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6025. .. rst-class:: classref-item-separator
  6026. ----
  6027. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6028. .. rst-class:: classref-property
  6029. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  6030. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6031. .. rst-class:: classref-item-separator
  6032. ----
  6033. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6034. .. rst-class:: classref-property
  6035. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  6036. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6037. .. rst-class:: classref-item-separator
  6038. ----
  6039. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6040. .. rst-class:: classref-property
  6041. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  6042. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6043. .. rst-class:: classref-item-separator
  6044. ----
  6045. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6046. .. rst-class:: classref-property
  6047. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  6048. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6049. .. rst-class:: classref-item-separator
  6050. ----
  6051. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6052. .. rst-class:: classref-property
  6053. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  6054. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6055. .. rst-class:: classref-item-separator
  6056. ----
  6057. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6058. .. rst-class:: classref-property
  6059. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  6060. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6061. .. rst-class:: classref-item-separator
  6062. ----
  6063. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6064. .. rst-class:: classref-property
  6065. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  6066. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6067. .. rst-class:: classref-item-separator
  6068. ----
  6069. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6070. .. rst-class:: classref-property
  6071. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  6072. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6073. .. rst-class:: classref-item-separator
  6074. ----
  6075. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6076. .. rst-class:: classref-property
  6077. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  6078. Sets the renderer that will be used by the project. Options are:
  6079. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6080. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6081. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6082. .. rst-class:: classref-item-separator
  6083. ----
  6084. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6085. .. rst-class:: classref-property
  6086. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  6087. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6088. .. rst-class:: classref-item-separator
  6089. ----
  6090. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6091. .. rst-class:: classref-property
  6092. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  6093. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6094. .. rst-class:: classref-item-separator
  6095. ----
  6096. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6097. .. rst-class:: classref-property
  6098. :ref:`String<class_String>` **rendering/rendering_device/driver**
  6099. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6100. .. rst-class:: classref-item-separator
  6101. ----
  6102. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6103. .. rst-class:: classref-property
  6104. :ref:`String<class_String>` **rendering/rendering_device/driver.android**
  6105. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6106. .. rst-class:: classref-item-separator
  6107. ----
  6108. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6109. .. rst-class:: classref-property
  6110. :ref:`String<class_String>` **rendering/rendering_device/driver.ios**
  6111. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6112. .. rst-class:: classref-item-separator
  6113. ----
  6114. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6115. .. rst-class:: classref-property
  6116. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd**
  6117. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6118. .. rst-class:: classref-item-separator
  6119. ----
  6120. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6121. .. rst-class:: classref-property
  6122. :ref:`String<class_String>` **rendering/rendering_device/driver.macos**
  6123. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6124. .. rst-class:: classref-item-separator
  6125. ----
  6126. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6127. .. rst-class:: classref-property
  6128. :ref:`String<class_String>` **rendering/rendering_device/driver.windows**
  6129. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6130. .. rst-class:: classref-item-separator
  6131. ----
  6132. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6133. .. rst-class:: classref-property
  6134. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0``
  6135. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6136. .. rst-class:: classref-item-separator
  6137. ----
  6138. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6139. .. rst-class:: classref-property
  6140. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  6141. .. container:: contribute
  6142. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6143. .. rst-class:: classref-item-separator
  6144. ----
  6145. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6146. .. rst-class:: classref-property
  6147. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  6148. .. container:: contribute
  6149. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6150. .. rst-class:: classref-item-separator
  6151. ----
  6152. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6153. .. rst-class:: classref-property
  6154. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  6155. .. container:: contribute
  6156. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6157. .. rst-class:: classref-item-separator
  6158. ----
  6159. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6160. .. rst-class:: classref-property
  6161. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  6162. .. container:: contribute
  6163. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6164. .. rst-class:: classref-item-separator
  6165. ----
  6166. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6167. .. rst-class:: classref-property
  6168. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  6169. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6170. .. rst-class:: classref-item-separator
  6171. ----
  6172. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6173. .. rst-class:: classref-property
  6174. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  6175. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6176. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6177. .. rst-class:: classref-item-separator
  6178. ----
  6179. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6180. .. rst-class:: classref-property
  6181. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  6182. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6183. .. rst-class:: classref-item-separator
  6184. ----
  6185. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6186. .. rst-class:: classref-property
  6187. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  6188. .. container:: contribute
  6189. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6190. .. rst-class:: classref-item-separator
  6191. ----
  6192. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6193. .. rst-class:: classref-property
  6194. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  6195. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6196. .. rst-class:: classref-item-separator
  6197. ----
  6198. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6199. .. rst-class:: classref-property
  6200. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  6201. .. container:: contribute
  6202. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6203. .. rst-class:: classref-item-separator
  6204. ----
  6205. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6206. .. rst-class:: classref-property
  6207. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  6208. .. container:: contribute
  6209. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6210. .. rst-class:: classref-item-separator
  6211. ----
  6212. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6213. .. rst-class:: classref-property
  6214. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  6215. .. container:: contribute
  6216. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6217. .. rst-class:: classref-item-separator
  6218. ----
  6219. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6220. .. rst-class:: classref-property
  6221. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  6222. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6223. .. rst-class:: classref-item-separator
  6224. ----
  6225. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6226. .. rst-class:: classref-property
  6227. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  6228. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6229. .. rst-class:: classref-item-separator
  6230. ----
  6231. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6232. .. rst-class:: classref-property
  6233. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  6234. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6235. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6236. .. rst-class:: classref-item-separator
  6237. ----
  6238. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6239. .. rst-class:: classref-property
  6240. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  6241. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6242. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6243. .. rst-class:: classref-item-separator
  6244. ----
  6245. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6246. .. rst-class:: classref-property
  6247. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  6248. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6249. .. rst-class:: classref-item-separator
  6250. ----
  6251. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6252. .. rst-class:: classref-property
  6253. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  6254. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6255. .. rst-class:: classref-item-separator
  6256. ----
  6257. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6258. .. rst-class:: classref-property
  6259. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  6260. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6261. .. rst-class:: classref-item-separator
  6262. ----
  6263. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6264. .. rst-class:: classref-property
  6265. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6266. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6267. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6268. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6269. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6270. .. rst-class:: classref-item-separator
  6271. ----
  6272. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6273. .. rst-class:: classref-property
  6274. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6275. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6276. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6277. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6278. .. rst-class:: classref-item-separator
  6279. ----
  6280. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6281. .. rst-class:: classref-property
  6282. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6283. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6284. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6285. .. rst-class:: classref-item-separator
  6286. ----
  6287. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6288. .. rst-class:: classref-property
  6289. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6290. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6291. .. rst-class:: classref-item-separator
  6292. ----
  6293. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6294. .. rst-class:: classref-property
  6295. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6296. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6297. .. rst-class:: classref-item-separator
  6298. ----
  6299. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6300. .. rst-class:: classref-property
  6301. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  6302. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  6303. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6304. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6305. .. rst-class:: classref-item-separator
  6306. ----
  6307. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6308. .. rst-class:: classref-property
  6309. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false``
  6310. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6311. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6312. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6313. .. rst-class:: classref-item-separator
  6314. ----
  6315. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6316. .. rst-class:: classref-property
  6317. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6318. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6319. .. rst-class:: classref-item-separator
  6320. ----
  6321. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6322. .. rst-class:: classref-property
  6323. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6324. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6325. .. rst-class:: classref-item-separator
  6326. ----
  6327. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6328. .. rst-class:: classref-property
  6329. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false``
  6330. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6331. .. rst-class:: classref-item-separator
  6332. ----
  6333. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6334. .. rst-class:: classref-property
  6335. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6336. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6337. .. rst-class:: classref-item-separator
  6338. ----
  6339. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6340. .. rst-class:: classref-property
  6341. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6342. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6343. .. rst-class:: classref-item-separator
  6344. ----
  6345. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6346. .. rst-class:: classref-property
  6347. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6348. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6349. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6350. ::
  6351. - 1x1 = rgb(0, 0, 0) - #000000
  6352. - 1x2 = rgb(0, 85, 0) - #005500
  6353. - 2x1 = rgb(85, 0, 0) - #550000
  6354. - 2x2 = rgb(85, 85, 0) - #555500
  6355. - 2x4 = rgb(85, 170, 0) - #55aa00
  6356. - 4x2 = rgb(170, 85, 0) - #aa5500
  6357. - 4x4 = rgb(170, 170, 0) - #aaaa00
  6358. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6359. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6360. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6361. .. rst-class:: classref-item-separator
  6362. ----
  6363. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6364. .. rst-class:: classref-property
  6365. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6366. .. container:: contribute
  6367. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6368. .. rst-class:: classref-item-separator
  6369. ----
  6370. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6371. .. rst-class:: classref-property
  6372. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6373. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6374. .. rst-class:: classref-item-separator
  6375. ----
  6376. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  6377. .. rst-class:: classref-property
  6378. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  6379. .. container:: contribute
  6380. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6381. .. rst-class:: classref-item-separator
  6382. ----
  6383. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6384. .. rst-class:: classref-property
  6385. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6386. Action map configuration to load by default.
  6387. .. rst-class:: classref-item-separator
  6388. ----
  6389. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6390. .. rst-class:: classref-property
  6391. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6392. If ``true`` Godot will setup and initialize OpenXR on startup.
  6393. .. rst-class:: classref-item-separator
  6394. ----
  6395. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6396. .. rst-class:: classref-property
  6397. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"``
  6398. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6399. .. rst-class:: classref-item-separator
  6400. ----
  6401. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6402. .. rst-class:: classref-property
  6403. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false``
  6404. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6405. .. rst-class:: classref-item-separator
  6406. ----
  6407. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6408. .. rst-class:: classref-property
  6409. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``true``
  6410. If true we enable the hand tracking extension if available.
  6411. .. rst-class:: classref-item-separator
  6412. ----
  6413. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6414. .. rst-class:: classref-property
  6415. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6416. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6417. .. rst-class:: classref-item-separator
  6418. ----
  6419. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6420. .. rst-class:: classref-property
  6421. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false``
  6422. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6423. .. rst-class:: classref-item-separator
  6424. ----
  6425. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6426. .. rst-class:: classref-property
  6427. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"``
  6428. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6429. .. rst-class:: classref-item-separator
  6430. ----
  6431. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6432. .. rst-class:: classref-property
  6433. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6434. Specify the default reference space.
  6435. .. rst-class:: classref-item-separator
  6436. ----
  6437. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6438. .. rst-class:: classref-property
  6439. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6440. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6441. .. rst-class:: classref-item-separator
  6442. ----
  6443. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6444. .. rst-class:: classref-property
  6445. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6446. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6447. .. rst-class:: classref-item-separator
  6448. ----
  6449. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6450. .. rst-class:: classref-property
  6451. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6452. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6453. .. rst-class:: classref-item-separator
  6454. ----
  6455. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6456. .. rst-class:: classref-property
  6457. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6458. If ``true``, Godot will compile shaders required for XR.
  6459. .. rst-class:: classref-section-separator
  6460. ----
  6461. .. rst-class:: classref-descriptions-group
  6462. Method Descriptions
  6463. -------------------
  6464. .. _class_ProjectSettings_method_add_property_info:
  6465. .. rst-class:: classref-method
  6466. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  6467. Adds a custom property info to a property. The dictionary must contain:
  6468. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6469. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6470. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6471. \ **Example:**\
  6472. .. tabs::
  6473. .. code-tab:: gdscript
  6474. ProjectSettings.set("category/property_name", 0)
  6475. var property_info = {
  6476. "name": "category/property_name",
  6477. "type": TYPE_INT,
  6478. "hint": PROPERTY_HINT_ENUM,
  6479. "hint_string": "one,two,three"
  6480. }
  6481. ProjectSettings.add_property_info(property_info)
  6482. .. code-tab:: csharp
  6483. ProjectSettings.Singleton.Set("category/property_name", 0);
  6484. var propertyInfo = new Godot.Collections.Dictionary
  6485. {
  6486. {"name", "category/propertyName"},
  6487. {"type", (int)Variant.Type.Int},
  6488. {"hint", (int)PropertyHint.Enum},
  6489. {"hint_string", "one,two,three"},
  6490. };
  6491. ProjectSettings.AddPropertyInfo(propertyInfo);
  6492. .. rst-class:: classref-item-separator
  6493. ----
  6494. .. _class_ProjectSettings_method_clear:
  6495. .. rst-class:: classref-method
  6496. void **clear** **(** :ref:`String<class_String>` name **)**
  6497. Clears the whole configuration (not recommended, may break things).
  6498. .. rst-class:: classref-item-separator
  6499. ----
  6500. .. _class_ProjectSettings_method_get_global_class_list:
  6501. .. rst-class:: classref-method
  6502. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  6503. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6504. - ``base`` is a name of the base class;
  6505. - ``class`` is a name of the registered global class;
  6506. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6507. - ``language`` is a name of a programming language in which the global class is written;
  6508. - ``path`` is a path to a file containing the global class.
  6509. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6510. .. rst-class:: classref-item-separator
  6511. ----
  6512. .. _class_ProjectSettings_method_get_order:
  6513. .. rst-class:: classref-method
  6514. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  6515. Returns the order of a configuration value (influences when saved to the config file).
  6516. .. rst-class:: classref-item-separator
  6517. ----
  6518. .. _class_ProjectSettings_method_get_setting:
  6519. .. rst-class:: classref-method
  6520. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  6521. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6522. \ **Example:**\
  6523. .. tabs::
  6524. .. code-tab:: gdscript
  6525. print(ProjectSettings.get_setting("application/config/name"))
  6526. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6527. .. code-tab:: csharp
  6528. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6529. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6530. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6531. .. rst-class:: classref-item-separator
  6532. ----
  6533. .. _class_ProjectSettings_method_get_setting_with_override:
  6534. .. rst-class:: classref-method
  6535. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  6536. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6537. \ **Example:**\
  6538. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6539. .. tabs::
  6540. .. code-tab:: gdscript
  6541. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6542. .. code-tab:: csharp
  6543. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6544. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6545. .. rst-class:: classref-item-separator
  6546. ----
  6547. .. _class_ProjectSettings_method_globalize_path:
  6548. .. rst-class:: classref-method
  6549. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  6550. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6551. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6552. ::
  6553. var path = ""
  6554. if OS.has_feature("editor"):
  6555. # Running from an editor binary.
  6556. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6557. path = ProjectSettings.globalize_path("res://hello.txt")
  6558. else:
  6559. # Running from an exported project.
  6560. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6561. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6562. # but is close enough in spirit.
  6563. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6564. .. rst-class:: classref-item-separator
  6565. ----
  6566. .. _class_ProjectSettings_method_has_setting:
  6567. .. rst-class:: classref-method
  6568. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  6569. Returns ``true`` if a configuration value is present.
  6570. .. rst-class:: classref-item-separator
  6571. ----
  6572. .. _class_ProjectSettings_method_load_resource_pack:
  6573. .. rst-class:: classref-method
  6574. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  6575. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6576. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6577. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6578. .. rst-class:: classref-item-separator
  6579. ----
  6580. .. _class_ProjectSettings_method_localize_path:
  6581. .. rst-class:: classref-method
  6582. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  6583. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6584. .. rst-class:: classref-item-separator
  6585. ----
  6586. .. _class_ProjectSettings_method_save:
  6587. .. rst-class:: classref-method
  6588. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  6589. Saves the configuration to the ``project.godot`` file.
  6590. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6591. .. rst-class:: classref-item-separator
  6592. ----
  6593. .. _class_ProjectSettings_method_save_custom:
  6594. .. rst-class:: classref-method
  6595. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  6596. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6597. .. rst-class:: classref-item-separator
  6598. ----
  6599. .. _class_ProjectSettings_method_set_as_basic:
  6600. .. rst-class:: classref-method
  6601. void **set_as_basic** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)**
  6602. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6603. .. rst-class:: classref-item-separator
  6604. ----
  6605. .. _class_ProjectSettings_method_set_as_internal:
  6606. .. rst-class:: classref-method
  6607. void **set_as_internal** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)**
  6608. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6609. .. rst-class:: classref-item-separator
  6610. ----
  6611. .. _class_ProjectSettings_method_set_initial_value:
  6612. .. rst-class:: classref-method
  6613. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6614. Sets the specified setting's initial value. This is the value the setting reverts to.
  6615. .. rst-class:: classref-item-separator
  6616. ----
  6617. .. _class_ProjectSettings_method_set_order:
  6618. .. rst-class:: classref-method
  6619. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  6620. Sets the order of a configuration value (influences when saved to the config file).
  6621. .. rst-class:: classref-item-separator
  6622. ----
  6623. .. _class_ProjectSettings_method_set_restart_if_changed:
  6624. .. rst-class:: classref-method
  6625. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  6626. Sets whether a setting requires restarting the editor to properly take effect.
  6627. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6628. .. rst-class:: classref-item-separator
  6629. ----
  6630. .. _class_ProjectSettings_method_set_setting:
  6631. .. rst-class:: classref-method
  6632. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6633. Sets the value of a setting.
  6634. \ **Example:**\
  6635. .. tabs::
  6636. .. code-tab:: gdscript
  6637. ProjectSettings.set_setting("application/config/name", "Example")
  6638. .. code-tab:: csharp
  6639. ProjectSettings.SetSetting("application/config/name", "Example");
  6640. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6641. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6642. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6643. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6644. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6645. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6646. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6647. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`