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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_CollisionPolygon2D:
- CollisionPolygon2D
- ==================
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Editor-only class for easy editing of collision polygons.
- Member Functions
- ----------------
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon2D_get_build_mode>` **(** **)** const |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_polygon<class_CollisionPolygon2D_get_polygon>` **(** **)** const |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionPolygon2D_is_disabled>` **(** **)** const |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_one_way_collision_enabled<class_CollisionPolygon2D_is_one_way_collision_enabled>` **(** **)** const |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_build_mode<class_CollisionPolygon2D_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_disabled<class_CollisionPolygon2D_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_one_way_collision<class_CollisionPolygon2D_set_one_way_collision>` **(** :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_polygon<class_CollisionPolygon2D_set_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
- +--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`int<class_int>` **build_mode**
- - :ref:`bool<class_bool>` **disabled**
- - :ref:`bool<class_bool>` **one_way_collision**
- - :ref:`PoolVector2Array<class_poolvector2array>` **polygon**
- Description
- -----------
- Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in :ref:`CollisionObject2D<class_collisionobject2d>`. This is not accessible from regular code. This class is for editing custom shape polygons.
- Member Function Description
- ---------------------------
- .. _class_CollisionPolygon2D_get_build_mode:
- - :ref:`int<class_int>` **get_build_mode** **(** **)** const
- Return whether the polygon is a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` (``build_mode==1``).
- .. _class_CollisionPolygon2D_get_polygon:
- - :ref:`PoolVector2Array<class_poolvector2array>` **get_polygon** **(** **)** const
- Return the list of points that define the polygon.
- .. _class_CollisionPolygon2D_is_disabled:
- - :ref:`bool<class_bool>` **is_disabled** **(** **)** const
- .. _class_CollisionPolygon2D_is_one_way_collision_enabled:
- - :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)** const
- .. _class_CollisionPolygon2D_set_build_mode:
- - void **set_build_mode** **(** :ref:`int<class_int>` build_mode **)**
- Set whether the polygon is to be a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` (``build_mode==1``).
- .. _class_CollisionPolygon2D_set_disabled:
- - void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
- .. _class_CollisionPolygon2D_set_one_way_collision:
- - void **set_one_way_collision** **(** :ref:`bool<class_bool>` enabled **)**
- .. _class_CollisionPolygon2D_set_polygon:
- - void **set_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)**
- Set the array of points forming the polygon.
- When editing the point list via the editor, depending on :ref:`get_build_mode<class_CollisionPolygon2D_get_build_mode>`, it has to be a list of points (for ``build_mode==0``), or a list of lines (for ``build_mode==1``). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.
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