class_material.rst 2.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_Material:
  4. Material
  5. ========
  6. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  7. **Inherited By:** :ref:`ParticlesMaterial<class_particlesmaterial>`, :ref:`ShaderMaterial<class_shadermaterial>`, :ref:`SpatialMaterial<class_spatialmaterial>`, :ref:`CanvasItemMaterial<class_canvasitemmaterial>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Abstract base :ref:`Resource<class_resource>` for coloring and shading geometry.
  12. Member Functions
  13. ----------------
  14. +----------------------------------+------------------------------------------------------------------------------------------------------------+
  15. | :ref:`Material<class_material>` | :ref:`get_next_pass<class_Material_get_next_pass>` **(** **)** const |
  16. +----------------------------------+------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`set_next_pass<class_Material_set_next_pass>` **(** :ref:`Material<class_material>` next_pass **)** |
  18. +----------------------------------+------------------------------------------------------------------------------------------------------------+
  19. Member Variables
  20. ----------------
  21. - :ref:`Material<class_material>` **next_pass**
  22. Description
  23. -----------
  24. Material is a base :ref:`Resource<class_resource>` used for coloring and shading geometry. All materials inherit from it and almost all :ref:`VisualInstance<class_visualinstance>` derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
  25. Member Function Description
  26. ---------------------------
  27. .. _class_Material_get_next_pass:
  28. - :ref:`Material<class_material>` **get_next_pass** **(** **)** const
  29. .. _class_Material_set_next_pass:
  30. - void **set_next_pass** **(** :ref:`Material<class_material>` next_pass **)**