class_animationnodestatemachineplayback.rst 3.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachinePlayback.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationNodeStateMachinePlayback:
  5. AnimationNodeStateMachinePlayback
  6. =================================
  7. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Methods
  12. -------
  13. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  14. | :ref:`String<class_String>` | :ref:`get_current_node<class_AnimationNodeStateMachinePlayback_get_current_node>` **(** **)** const |
  15. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  16. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_travel_path<class_AnimationNodeStateMachinePlayback_get_travel_path>` **(** **)** const |
  17. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationNodeStateMachinePlayback_is_playing>` **(** **)** const |
  19. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`start<class_AnimationNodeStateMachinePlayback_start>` **(** :ref:`String<class_String>` node **)** |
  21. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`stop<class_AnimationNodeStateMachinePlayback_stop>` **(** **)** |
  23. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`travel<class_AnimationNodeStateMachinePlayback_travel>` **(** :ref:`String<class_String>` to_node **)** |
  25. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
  26. Method Descriptions
  27. -------------------
  28. .. _class_AnimationNodeStateMachinePlayback_get_current_node:
  29. - :ref:`String<class_String>` **get_current_node** **(** **)** const
  30. .. _class_AnimationNodeStateMachinePlayback_get_travel_path:
  31. - :ref:`PoolStringArray<class_PoolStringArray>` **get_travel_path** **(** **)** const
  32. .. _class_AnimationNodeStateMachinePlayback_is_playing:
  33. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  34. .. _class_AnimationNodeStateMachinePlayback_start:
  35. - void **start** **(** :ref:`String<class_String>` node **)**
  36. .. _class_AnimationNodeStateMachinePlayback_stop:
  37. - void **stop** **(** **)**
  38. .. _class_AnimationNodeStateMachinePlayback_travel:
  39. - void **travel** **(** :ref:`String<class_String>` to_node **)**