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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachinePlayback.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeStateMachinePlayback:
- AnimationNodeStateMachinePlayback
- =================================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Methods
- -------
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_current_node<class_AnimationNodeStateMachinePlayback_get_current_node>` **(** **)** const |
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_travel_path<class_AnimationNodeStateMachinePlayback_get_travel_path>` **(** **)** const |
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationNodeStateMachinePlayback_is_playing>` **(** **)** const |
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- | void | :ref:`start<class_AnimationNodeStateMachinePlayback_start>` **(** :ref:`String<class_String>` node **)** |
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_AnimationNodeStateMachinePlayback_stop>` **(** **)** |
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- | void | :ref:`travel<class_AnimationNodeStateMachinePlayback_travel>` **(** :ref:`String<class_String>` to_node **)** |
- +------------------------------------------------+---------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_AnimationNodeStateMachinePlayback_get_current_node:
- - :ref:`String<class_String>` **get_current_node** **(** **)** const
- .. _class_AnimationNodeStateMachinePlayback_get_travel_path:
- - :ref:`PoolStringArray<class_PoolStringArray>` **get_travel_path** **(** **)** const
- .. _class_AnimationNodeStateMachinePlayback_is_playing:
- - :ref:`bool<class_bool>` **is_playing** **(** **)** const
- .. _class_AnimationNodeStateMachinePlayback_start:
- - void **start** **(** :ref:`String<class_String>` node **)**
- .. _class_AnimationNodeStateMachinePlayback_stop:
- - void **stop** **(** **)**
- .. _class_AnimationNodeStateMachinePlayback_travel:
- - void **travel** **(** :ref:`String<class_String>` to_node **)**
|