class_projectsettings.rst 163 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the ProjectSettings.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_ProjectSettings:
  5. ProjectSettings
  6. ===============
  7. **Inherits:** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Contains global variables accessible from everywhere.
  12. Properties
  13. ----------
  14. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` |
  16. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` |
  18. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` |
  20. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` |
  22. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` |
  24. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` |
  26. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` |
  28. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` |
  30. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` |
  32. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` |
  34. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` |
  36. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` |
  38. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` |
  40. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` |
  42. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`audio/channel_disable_threshold_db<class_ProjectSettings_property_audio/channel_disable_threshold_db>` |
  44. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`audio/channel_disable_time<class_ProjectSettings_property_audio/channel_disable_time>` |
  46. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`String<class_String>` | :ref:`audio/driver<class_ProjectSettings_property_audio/driver>` |
  48. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`audio/enable_audio_input<class_ProjectSettings_property_audio/enable_audio_input>` |
  50. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`int<class_int>` | :ref:`audio/mix_rate<class_ProjectSettings_property_audio/mix_rate>` |
  52. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`int<class_int>` | :ref:`audio/output_latency<class_ProjectSettings_property_audio/output_latency>` |
  54. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`int<class_int>` | :ref:`audio/video_delay_compensation_ms<class_ProjectSettings_property_audio/video_delay_compensation_ms>` |
  56. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` |
  58. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` |
  60. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` |
  62. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` |
  64. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` |
  66. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/completion/autocomplete_setters_and_getters<class_ProjectSettings_property_debug/gdscript/completion/autocomplete_setters_and_getters>` |
  68. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` |
  70. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` |
  72. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` |
  74. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_constant<class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant>` |
  76. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_variable<class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable>` |
  78. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_may_yield<class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield>` |
  80. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` |
  82. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` |
  84. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` |
  86. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` |
  88. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` |
  90. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` |
  92. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` |
  94. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors>` |
  96. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` |
  98. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` |
  100. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` |
  102. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` |
  104. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` |
  106. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` |
  108. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` |
  110. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_argument<class_ProjectSettings_property_debug/gdscript/warnings/unused_argument>` |
  112. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable>` |
  114. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` |
  116. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` |
  118. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/variable_conflicts_function<class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function>` |
  120. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/void_assignment<class_ProjectSettings_property_debug/gdscript/warnings/void_assignment>` |
  122. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` |
  124. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | :ref:`int<class_int>` | :ref:`debug/settings/fps/force_fps<class_ProjectSettings_property_debug/settings/fps/force_fps>` |
  126. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` |
  128. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` |
  130. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` |
  132. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` |
  134. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`int<class_int>` | :ref:`debug/settings/visual_script/max_call_stack<class_ProjectSettings_property_debug/settings/visual_script/max_call_stack>` |
  136. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` |
  138. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` |
  140. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`bool<class_bool>` | :ref:`display/window/allow_per_pixel_transparency<class_ProjectSettings_property_display/window/allow_per_pixel_transparency>` |
  142. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` |
  144. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` |
  146. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | :ref:`String<class_String>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` |
  148. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency<class_ProjectSettings_property_display/window/per_pixel_transparency>` |
  150. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency_splash<class_ProjectSettings_property_display/window/per_pixel_transparency_splash>` |
  152. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` |
  154. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` |
  156. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | :ref:`bool<class_bool>` | :ref:`display/window/size/fullscreen<class_ProjectSettings_property_display/window/size/fullscreen>` |
  158. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | :ref:`int<class_int>` | :ref:`display/window/size/height<class_ProjectSettings_property_display/window/size/height>` |
  160. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` |
  162. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | :ref:`int<class_int>` | :ref:`display/window/size/test_height<class_ProjectSettings_property_display/window/size/test_height>` |
  164. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | :ref:`int<class_int>` | :ref:`display/window/size/test_width<class_ProjectSettings_property_display/window/size/test_width>` |
  166. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | :ref:`int<class_int>` | :ref:`display/window/size/width<class_ProjectSettings_property_display/window/size/width>` |
  168. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | :ref:`bool<class_bool>` | :ref:`display/window/vsync/use_vsync<class_ProjectSettings_property_display/window/vsync/use_vsync>` |
  170. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | :ref:`bool<class_bool>` | :ref:`editor/active<class_ProjectSettings_property_editor/active>` |
  172. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` |
  174. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_ok_cancel<class_ProjectSettings_property_gui/common/swap_ok_cancel>` |
  176. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` |
  178. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` |
  180. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | :ref:`bool<class_bool>` | :ref:`gui/theme/use_hidpi<class_ProjectSettings_property_gui/theme/use_hidpi>` |
  182. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` |
  184. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` |
  186. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  187. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` |
  188. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  189. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` |
  190. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  191. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` |
  192. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  193. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` |
  194. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  195. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` |
  196. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  197. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` |
  198. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  199. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` |
  200. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  201. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` |
  202. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  203. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` |
  204. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  205. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` |
  206. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  207. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` |
  208. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  209. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` |
  210. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  211. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` |
  212. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  213. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` |
  214. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  215. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` |
  216. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  217. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` |
  218. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  219. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` |
  220. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  221. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` |
  222. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  223. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` |
  224. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  225. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` |
  226. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  227. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` |
  228. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  229. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` |
  230. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  231. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` |
  232. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  233. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` |
  234. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  235. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` |
  236. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  237. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` |
  238. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  239. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` |
  240. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  241. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` |
  242. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  243. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` |
  244. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  245. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` |
  246. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  247. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` |
  248. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  249. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` |
  250. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  251. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` |
  252. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  253. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` |
  254. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  255. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` |
  256. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  257. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` |
  258. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  259. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` |
  260. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  261. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` |
  262. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  263. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` |
  264. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  265. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` |
  266. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  267. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` |
  268. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  269. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` |
  270. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  271. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` |
  272. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  273. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` |
  274. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  275. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` |
  276. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  277. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` |
  278. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  279. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` |
  280. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  281. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` |
  282. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  283. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` |
  284. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  285. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` |
  286. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  287. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` |
  288. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  289. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` |
  290. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  291. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` |
  292. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  293. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` |
  294. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  295. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` |
  296. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  297. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` |
  298. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  299. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` |
  300. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  301. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` |
  302. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  303. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` |
  304. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  305. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` |
  306. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  307. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` |
  308. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  309. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` |
  310. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  311. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` |
  312. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  313. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` |
  314. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  315. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` |
  316. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  317. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` |
  318. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  319. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` |
  320. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  321. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` |
  322. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  323. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` |
  324. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  325. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` |
  326. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  327. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` |
  328. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  329. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` |
  330. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  331. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` |
  332. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  333. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` |
  334. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  335. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` |
  336. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  337. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` |
  338. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  339. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` |
  340. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  341. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` |
  342. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  343. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` |
  344. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  345. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` |
  346. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  347. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` |
  348. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  349. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` |
  350. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  351. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` |
  352. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  353. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` |
  354. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  355. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` |
  356. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  357. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` |
  358. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  359. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` |
  360. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  361. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` |
  362. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  363. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` |
  364. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  365. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` |
  366. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  367. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` |
  368. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  369. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` |
  370. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  371. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` |
  372. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  373. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` |
  374. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  375. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` |
  376. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  377. | :ref:`String<class_String>` | :ref:`locale/fallback<class_ProjectSettings_property_locale/fallback>` |
  378. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  379. | :ref:`String<class_String>` | :ref:`locale/test<class_ProjectSettings_property_locale/test>` |
  380. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  381. | :ref:`bool<class_bool>` | :ref:`logging/file_logging/enable_file_logging<class_ProjectSettings_property_logging/file_logging/enable_file_logging>` |
  382. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  383. | :ref:`String<class_String>` | :ref:`logging/file_logging/log_path<class_ProjectSettings_property_logging/file_logging/log_path>` |
  384. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  385. | :ref:`int<class_int>` | :ref:`logging/file_logging/max_log_files<class_ProjectSettings_property_logging/file_logging/max_log_files>` |
  386. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  387. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_property_memory/limits/message_queue/max_size_kb>` |
  388. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  389. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` |
  390. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  391. | :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second>` |
  392. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  393. | :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_errors_per_frame<class_ProjectSettings_property_network/limits/debugger_stdout/max_errors_per_frame>` |
  394. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  395. | :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_messages_per_frame<class_ProjectSettings_property_network/limits/debugger_stdout/max_messages_per_frame>` |
  396. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  397. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` |
  398. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  399. | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_buffer_kb<class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb>` |
  400. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  401. | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_packets<class_ProjectSettings_property_network/limits/websocket_client/max_in_packets>` |
  402. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  403. | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_buffer_kb<class_ProjectSettings_property_network/limits/websocket_client/max_out_buffer_kb>` |
  404. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  405. | :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_packets<class_ProjectSettings_property_network/limits/websocket_client/max_out_packets>` |
  406. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  407. | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_buffer_kb<class_ProjectSettings_property_network/limits/websocket_server/max_in_buffer_kb>` |
  408. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  409. | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_packets<class_ProjectSettings_property_network/limits/websocket_server/max_in_packets>` |
  410. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  411. | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_buffer_kb<class_ProjectSettings_property_network/limits/websocket_server/max_out_buffer_kb>` |
  412. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  413. | :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_packets<class_ProjectSettings_property_network/limits/websocket_server/max_out_packets>` |
  414. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  415. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_property_network/remote_fs/page_read_ahead>` |
  416. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  417. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_property_network/remote_fs/page_size>` |
  418. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  419. | :ref:`int<class_int>` | :ref:`node/name_casing<class_ProjectSettings_property_node/name_casing>` |
  420. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  421. | :ref:`int<class_int>` | :ref:`node/name_num_separator<class_ProjectSettings_property_node/name_num_separator>` |
  422. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  423. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` |
  424. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  425. | :ref:`int<class_int>` | :ref:`physics/2d/thread_model<class_ProjectSettings_property_physics/2d/thread_model>` |
  426. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  427. | :ref:`bool<class_bool>` | :ref:`physics/3d/active_soft_world<class_ProjectSettings_property_physics/3d/active_soft_world>` |
  428. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  429. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` |
  430. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  431. | :ref:`int<class_int>` | :ref:`physics/common/physics_fps<class_ProjectSettings_property_physics/common/physics_fps>` |
  432. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  433. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` |
  434. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  435. | :ref:`Color<class_Color>` | :ref:`rendering/environment/default_clear_color<class_ProjectSettings_property_rendering/environment/default_clear_color>` |
  436. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  437. | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/blend_shape_max_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb>` |
  438. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  439. | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` |
  440. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  441. | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>` |
  442. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  443. | :ref:`int<class_int>` | :ref:`rendering/limits/buffers/immediate_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb>` |
  444. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  445. | :ref:`int<class_int>` | :ref:`rendering/limits/rendering/max_renderable_elements<class_ProjectSettings_property_rendering/limits/rendering/max_renderable_elements>` |
  446. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  447. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` |
  448. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  449. | :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround<class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround>` |
  450. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  451. | :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/use_pixel_snap<class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap>` |
  452. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  453. | :ref:`String<class_String>` | :ref:`rendering/quality/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors>` |
  454. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  455. | :ref:`bool<class_bool>` | :ref:`rendering/quality/depth_prepass/enable<class_ProjectSettings_property_rendering/quality/depth_prepass/enable>` |
  456. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  457. | :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size<class_ProjectSettings_property_rendering/quality/directional_shadow/size>` |
  458. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  459. | :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile>` |
  460. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  461. | :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_fallback<class_ProjectSettings_property_rendering/quality/driver/driver_fallback>` |
  462. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  463. | :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_name<class_ProjectSettings_property_rendering/quality/driver/driver_name>` |
  464. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  465. | :ref:`int<class_int>` | :ref:`rendering/quality/filters/anisotropic_filter_level<class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level>` |
  466. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  467. | :ref:`bool<class_bool>` | :ref:`rendering/quality/filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter>` |
  468. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  469. | :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation<class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation>` |
  470. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  471. | :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation.mobile<class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile>` |
  472. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  473. | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx<class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx>` |
  474. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  475. | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx.mobile<class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile>` |
  476. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  477. | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections>` |
  478. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  479. | :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile>` |
  480. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  481. | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx<class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx>` |
  482. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  483. | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx.mobile<class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile>` |
  484. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  485. | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley<class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley>` |
  486. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  487. | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile>` |
  488. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  489. | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading<class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading>` |
  490. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  491. | :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile>` |
  492. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  493. | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_0_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_0_subdiv>` |
  494. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  495. | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_1_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_1_subdiv>` |
  496. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  497. | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_2_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_2_subdiv>` |
  498. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  499. | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_3_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_3_subdiv>` |
  500. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  501. | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size<class_ProjectSettings_property_rendering/quality/shadow_atlas/size>` |
  502. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  503. | :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size.mobile<class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile>` |
  504. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  505. | :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode<class_ProjectSettings_property_rendering/quality/shadows/filter_mode>` |
  506. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  507. | :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode.mobile<class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile>` |
  508. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  509. | :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/follow_surface<class_ProjectSettings_property_rendering/quality/subsurface_scattering/follow_surface>` |
  510. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  511. | :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/quality<class_ProjectSettings_property_rendering/quality/subsurface_scattering/quality>` |
  512. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  513. | :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/scale<class_ProjectSettings_property_rendering/quality/subsurface_scattering/scale>` |
  514. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  515. | :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/weight_samples<class_ProjectSettings_property_rendering/quality/subsurface_scattering/weight_samples>` |
  516. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  517. | :ref:`bool<class_bool>` | :ref:`rendering/quality/voxel_cone_tracing/high_quality<class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality>` |
  518. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  519. | :ref:`int<class_int>` | :ref:`rendering/threads/thread_model<class_ProjectSettings_property_rendering/threads/thread_model>` |
  520. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  521. | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_bptc<class_ProjectSettings_property_rendering/vram_compression/import_bptc>` |
  522. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  523. | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc<class_ProjectSettings_property_rendering/vram_compression/import_etc>` |
  524. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  525. | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc2<class_ProjectSettings_property_rendering/vram_compression/import_etc2>` |
  526. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  527. | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_pvrtc<class_ProjectSettings_property_rendering/vram_compression/import_pvrtc>` |
  528. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  529. | :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_s3tc<class_ProjectSettings_property_rendering/vram_compression/import_s3tc>` |
  530. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  531. | :ref:`Script<class_Script>` | :ref:`script<class_ProjectSettings_property_script>` |
  532. +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  533. Methods
  534. -------
  535. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  536. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  537. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  538. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  539. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  540. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** const |
  541. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  542. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name **)** const |
  543. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  544. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** const |
  545. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  546. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** const |
  547. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  548. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack **)** |
  549. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  550. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** const |
  551. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  552. | :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ProjectSettings_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
  553. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  554. | :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ProjectSettings_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
  555. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  556. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  557. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  558. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  559. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  560. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  561. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  562. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  563. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  564. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  565. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  566. Description
  567. -----------
  568. Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
  569. Property Descriptions
  570. ---------------------
  571. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  572. - :ref:`Color<class_Color>` **application/boot_splash/bg_color**
  573. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  574. - :ref:`bool<class_bool>` **application/boot_splash/fullsize**
  575. Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
  576. .. _class_ProjectSettings_property_application/boot_splash/image:
  577. - :ref:`String<class_String>` **application/boot_splash/image**
  578. Path to an image used for boot splash.
  579. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  580. - :ref:`String<class_String>` **application/config/custom_user_dir_name**
  581. This user directory is used for storing persistent data (``user://`` filesystem). By default (no custom name defined), ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  582. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  583. .. _class_ProjectSettings_property_application/config/icon:
  584. - :ref:`String<class_String>` **application/config/icon**
  585. Icon used for the project, set when project loads. Exporters will use this icon when possible to.
  586. .. _class_ProjectSettings_property_application/config/name:
  587. - :ref:`String<class_String>` **application/config/name**
  588. Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
  589. .. _class_ProjectSettings_property_application/config/project_settings_override:
  590. - :ref:`String<class_String>` **application/config/project_settings_override**
  591. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``.
  592. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  593. - :ref:`bool<class_bool>` **application/config/use_custom_user_dir**
  594. Allow the project to save to its own custom user dir (see :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>`). This setting only works for desktop platforms. A name must be set in the :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` setting for this to take effect.
  595. .. _class_ProjectSettings_property_application/run/disable_stderr:
  596. - :ref:`bool<class_bool>` **application/run/disable_stderr**
  597. Disable printing to stderr on exported build.
  598. .. _class_ProjectSettings_property_application/run/disable_stdout:
  599. - :ref:`bool<class_bool>` **application/run/disable_stdout**
  600. Disable printing to stdout on exported build.
  601. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  602. - :ref:`int<class_int>` **application/run/frame_delay_msec**
  603. Force a delay between frames in the main loop. This may be useful if you plan to disable vsync.
  604. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  605. - :ref:`bool<class_bool>` **application/run/low_processor_mode**
  606. Turn on low processor mode. This setting only works on desktops. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) on games.
  607. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  608. - :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec**
  609. Amount of sleeping between frames when the low_processor_mode is enabled. This effectively reduces CPU usage when this mode is enabled.
  610. .. _class_ProjectSettings_property_application/run/main_scene:
  611. - :ref:`String<class_String>` **application/run/main_scene**
  612. Path to the main scene file that will be loaded when the project runs.
  613. .. _class_ProjectSettings_property_audio/channel_disable_threshold_db:
  614. - :ref:`float<class_float>` **audio/channel_disable_threshold_db**
  615. Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  616. .. _class_ProjectSettings_property_audio/channel_disable_time:
  617. - :ref:`float<class_float>` **audio/channel_disable_time**
  618. Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  619. .. _class_ProjectSettings_property_audio/driver:
  620. - :ref:`String<class_String>` **audio/driver**
  621. .. _class_ProjectSettings_property_audio/enable_audio_input:
  622. - :ref:`bool<class_bool>` **audio/enable_audio_input**
  623. This option should be enabled if project works with microphone.
  624. .. _class_ProjectSettings_property_audio/mix_rate:
  625. - :ref:`int<class_int>` **audio/mix_rate**
  626. Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
  627. .. _class_ProjectSettings_property_audio/output_latency:
  628. - :ref:`int<class_int>` **audio/output_latency**
  629. .. _class_ProjectSettings_property_audio/video_delay_compensation_ms:
  630. - :ref:`int<class_int>` **audio/video_delay_compensation_ms**
  631. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  632. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  633. - :ref:`int<class_int>` **compression/formats/gzip/compression_level**
  634. Default compression level for gzip. Affects compressed scenes and resources.
  635. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  636. - :ref:`int<class_int>` **compression/formats/zlib/compression_level**
  637. Default compression level for zlib. Affects compressed scenes and resources.
  638. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  639. - :ref:`int<class_int>` **compression/formats/zstd/compression_level**
  640. Default compression level for zstd. Affects compressed scenes and resources.
  641. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  642. - :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching**
  643. Enable long distance matching in zstd.
  644. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  645. - :ref:`int<class_int>` **compression/formats/zstd/window_log_size**
  646. .. _class_ProjectSettings_property_debug/gdscript/completion/autocomplete_setters_and_getters:
  647. - :ref:`bool<class_bool>` **debug/gdscript/completion/autocomplete_setters_and_getters**
  648. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  649. - :ref:`bool<class_bool>` **debug/gdscript/warnings/constant_used_as_function**
  650. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  651. - :ref:`bool<class_bool>` **debug/gdscript/warnings/deprecated_keyword**
  652. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  653. - :ref:`bool<class_bool>` **debug/gdscript/warnings/enable**
  654. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant:
  655. - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_constant**
  656. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable:
  657. - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_variable**
  658. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield:
  659. - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_may_yield**
  660. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  661. - :ref:`bool<class_bool>` **debug/gdscript/warnings/function_used_as_property**
  662. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  663. - :ref:`bool<class_bool>` **debug/gdscript/warnings/incompatible_ternary**
  664. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  665. - :ref:`bool<class_bool>` **debug/gdscript/warnings/integer_division**
  666. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  667. - :ref:`bool<class_bool>` **debug/gdscript/warnings/narrowing_conversion**
  668. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  669. - :ref:`bool<class_bool>` **debug/gdscript/warnings/property_used_as_function**
  670. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  671. - :ref:`bool<class_bool>` **debug/gdscript/warnings/return_value_discarded**
  672. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  673. - :ref:`bool<class_bool>` **debug/gdscript/warnings/standalone_expression**
  674. .. _class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors:
  675. - :ref:`bool<class_bool>` **debug/gdscript/warnings/treat_warnings_as_errors**
  676. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  677. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable**
  678. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  679. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable_op_assign**
  680. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  681. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unreachable_code**
  682. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  683. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_call_argument**
  684. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  685. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_cast**
  686. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  687. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_method_access**
  688. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  689. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_property_access**
  690. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_argument:
  691. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_argument**
  692. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable:
  693. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_class_variable**
  694. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  695. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_signal**
  696. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  697. - :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_variable**
  698. .. _class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function:
  699. - :ref:`bool<class_bool>` **debug/gdscript/warnings/variable_conflicts_function**
  700. .. _class_ProjectSettings_property_debug/gdscript/warnings/void_assignment:
  701. - :ref:`bool<class_bool>` **debug/gdscript/warnings/void_assignment**
  702. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  703. - :ref:`String<class_String>` **debug/settings/crash_handler/message**
  704. .. _class_ProjectSettings_property_debug/settings/fps/force_fps:
  705. - :ref:`int<class_int>` **debug/settings/fps/force_fps**
  706. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  707. - :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack**
  708. Maximum call stack allowed for debugging GDScript.
  709. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  710. - :ref:`int<class_int>` **debug/settings/profiler/max_functions**
  711. Maximum amount of functions per frame allowed when profiling.
  712. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  713. - :ref:`bool<class_bool>` **debug/settings/stdout/print_fps**
  714. Print frames per second to stdout. Not very useful in general.
  715. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  716. - :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout**
  717. Print more information to stdout when running. It shows info such as memory leaks, which scenes and resources are being loaded, etc.
  718. .. _class_ProjectSettings_property_debug/settings/visual_script/max_call_stack:
  719. - :ref:`int<class_int>` **debug/settings/visual_script/max_call_stack**
  720. Maximum call stack in visual scripting, to avoid infinite recursion.
  721. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  722. - :ref:`String<class_String>` **display/mouse_cursor/custom_image**
  723. Custom image for the mouse cursor.
  724. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  725. - :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot**
  726. Hotspot for the custom mouse cursor image.
  727. .. _class_ProjectSettings_property_display/window/allow_per_pixel_transparency:
  728. - :ref:`bool<class_bool>` **display/window/allow_per_pixel_transparency**
  729. Allow per pixel transparency in a Desktop window. This affects performance if not needed, so leave it off.
  730. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  731. - :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi**
  732. Allow HiDPI display on Windows and OSX. On Desktop Linux, this can't be enabled or disabled.
  733. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  734. - :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on**
  735. Force keep the screen on, so the screensaver does not take over. Works on Desktop and Mobile.
  736. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  737. - :ref:`String<class_String>` **display/window/handheld/orientation**
  738. Default orientation for cell phone or tablet.
  739. .. _class_ProjectSettings_property_display/window/per_pixel_transparency:
  740. - :ref:`bool<class_bool>` **display/window/per_pixel_transparency**
  741. .. _class_ProjectSettings_property_display/window/per_pixel_transparency_splash:
  742. - :ref:`bool<class_bool>` **display/window/per_pixel_transparency_splash**
  743. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  744. - :ref:`bool<class_bool>` **display/window/size/always_on_top**
  745. Force the window to be always on top.
  746. .. _class_ProjectSettings_property_display/window/size/borderless:
  747. - :ref:`bool<class_bool>` **display/window/size/borderless**
  748. Force the window to be borderless.
  749. .. _class_ProjectSettings_property_display/window/size/fullscreen:
  750. - :ref:`bool<class_bool>` **display/window/size/fullscreen**
  751. Set the window to full screen when it starts.
  752. .. _class_ProjectSettings_property_display/window/size/height:
  753. - :ref:`int<class_int>` **display/window/size/height**
  754. Set the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
  755. .. _class_ProjectSettings_property_display/window/size/resizable:
  756. - :ref:`bool<class_bool>` **display/window/size/resizable**
  757. Allow the window to be resizable by default.
  758. .. _class_ProjectSettings_property_display/window/size/test_height:
  759. - :ref:`int<class_int>` **display/window/size/test_height**
  760. Test a different height for the window. The main use for this is to test with stretch modes.
  761. .. _class_ProjectSettings_property_display/window/size/test_width:
  762. - :ref:`int<class_int>` **display/window/size/test_width**
  763. Test a different width for the window. The main use for this is to test with stretch modes.
  764. .. _class_ProjectSettings_property_display/window/size/width:
  765. - :ref:`int<class_int>` **display/window/size/width**
  766. Set the main window width. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
  767. .. _class_ProjectSettings_property_display/window/vsync/use_vsync:
  768. - :ref:`bool<class_bool>` **display/window/vsync/use_vsync**
  769. Use VSync. Don't be stupid, don't turn this off.
  770. .. _class_ProjectSettings_property_editor/active:
  771. - :ref:`bool<class_bool>` **editor/active**
  772. Internal editor setting, don't touch.
  773. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  774. - :ref:`int<class_int>` **gui/common/default_scroll_deadzone**
  775. .. _class_ProjectSettings_property_gui/common/swap_ok_cancel:
  776. - :ref:`bool<class_bool>` **gui/common/swap_ok_cancel**
  777. Enable swap OK and Cancel buttons on dialogs. This is because Windows/MacOS/Desktop Linux may use them in different order, so the GUI swaps them depending on the host OS. Disable this behavior by turning this setting off.
  778. .. _class_ProjectSettings_property_gui/theme/custom:
  779. - :ref:`String<class_String>` **gui/theme/custom**
  780. Use a custom theme resource, set a path to it here.
  781. .. _class_ProjectSettings_property_gui/theme/custom_font:
  782. - :ref:`String<class_String>` **gui/theme/custom_font**
  783. USe a custom default font resource, set a path to it here.
  784. .. _class_ProjectSettings_property_gui/theme/use_hidpi:
  785. - :ref:`bool<class_bool>` **gui/theme/use_hidpi**
  786. Make sure the theme used works with hidpi.
  787. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  788. - :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec**
  789. Timer setting for incremental search in Tree, IntemList, etc. controls.
  790. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  791. - :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec**
  792. Timer for detecting idle in the editor.
  793. .. _class_ProjectSettings_property_input/ui_accept:
  794. - :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  795. .. _class_ProjectSettings_property_input/ui_cancel:
  796. - :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  797. .. _class_ProjectSettings_property_input/ui_down:
  798. - :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  799. .. _class_ProjectSettings_property_input/ui_end:
  800. - :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  801. .. _class_ProjectSettings_property_input/ui_focus_next:
  802. - :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  803. .. _class_ProjectSettings_property_input/ui_focus_prev:
  804. - :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  805. .. _class_ProjectSettings_property_input/ui_home:
  806. - :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  807. .. _class_ProjectSettings_property_input/ui_left:
  808. - :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  809. .. _class_ProjectSettings_property_input/ui_page_down:
  810. - :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  811. .. _class_ProjectSettings_property_input/ui_page_up:
  812. - :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  813. .. _class_ProjectSettings_property_input/ui_right:
  814. - :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  815. .. _class_ProjectSettings_property_input/ui_select:
  816. - :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  817. .. _class_ProjectSettings_property_input/ui_up:
  818. - :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  819. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  820. - :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch**
  821. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  822. - :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse**
  823. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  824. - :ref:`String<class_String>` **layer_names/2d_physics/layer_1**
  825. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  826. - :ref:`String<class_String>` **layer_names/2d_physics/layer_10**
  827. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  828. - :ref:`String<class_String>` **layer_names/2d_physics/layer_11**
  829. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  830. - :ref:`String<class_String>` **layer_names/2d_physics/layer_12**
  831. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  832. - :ref:`String<class_String>` **layer_names/2d_physics/layer_13**
  833. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  834. - :ref:`String<class_String>` **layer_names/2d_physics/layer_14**
  835. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  836. - :ref:`String<class_String>` **layer_names/2d_physics/layer_15**
  837. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  838. - :ref:`String<class_String>` **layer_names/2d_physics/layer_16**
  839. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  840. - :ref:`String<class_String>` **layer_names/2d_physics/layer_17**
  841. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  842. - :ref:`String<class_String>` **layer_names/2d_physics/layer_18**
  843. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  844. - :ref:`String<class_String>` **layer_names/2d_physics/layer_19**
  845. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  846. - :ref:`String<class_String>` **layer_names/2d_physics/layer_2**
  847. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  848. - :ref:`String<class_String>` **layer_names/2d_physics/layer_20**
  849. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  850. - :ref:`String<class_String>` **layer_names/2d_physics/layer_3**
  851. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  852. - :ref:`String<class_String>` **layer_names/2d_physics/layer_4**
  853. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  854. - :ref:`String<class_String>` **layer_names/2d_physics/layer_5**
  855. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  856. - :ref:`String<class_String>` **layer_names/2d_physics/layer_6**
  857. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  858. - :ref:`String<class_String>` **layer_names/2d_physics/layer_7**
  859. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  860. - :ref:`String<class_String>` **layer_names/2d_physics/layer_8**
  861. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  862. - :ref:`String<class_String>` **layer_names/2d_physics/layer_9**
  863. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  864. - :ref:`String<class_String>` **layer_names/2d_render/layer_1**
  865. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  866. - :ref:`String<class_String>` **layer_names/2d_render/layer_10**
  867. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  868. - :ref:`String<class_String>` **layer_names/2d_render/layer_11**
  869. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  870. - :ref:`String<class_String>` **layer_names/2d_render/layer_12**
  871. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  872. - :ref:`String<class_String>` **layer_names/2d_render/layer_13**
  873. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  874. - :ref:`String<class_String>` **layer_names/2d_render/layer_14**
  875. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  876. - :ref:`String<class_String>` **layer_names/2d_render/layer_15**
  877. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  878. - :ref:`String<class_String>` **layer_names/2d_render/layer_16**
  879. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  880. - :ref:`String<class_String>` **layer_names/2d_render/layer_17**
  881. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  882. - :ref:`String<class_String>` **layer_names/2d_render/layer_18**
  883. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  884. - :ref:`String<class_String>` **layer_names/2d_render/layer_19**
  885. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  886. - :ref:`String<class_String>` **layer_names/2d_render/layer_2**
  887. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  888. - :ref:`String<class_String>` **layer_names/2d_render/layer_20**
  889. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  890. - :ref:`String<class_String>` **layer_names/2d_render/layer_3**
  891. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  892. - :ref:`String<class_String>` **layer_names/2d_render/layer_4**
  893. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  894. - :ref:`String<class_String>` **layer_names/2d_render/layer_5**
  895. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  896. - :ref:`String<class_String>` **layer_names/2d_render/layer_6**
  897. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  898. - :ref:`String<class_String>` **layer_names/2d_render/layer_7**
  899. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  900. - :ref:`String<class_String>` **layer_names/2d_render/layer_8**
  901. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  902. - :ref:`String<class_String>` **layer_names/2d_render/layer_9**
  903. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  904. - :ref:`String<class_String>` **layer_names/3d_physics/layer_1**
  905. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  906. - :ref:`String<class_String>` **layer_names/3d_physics/layer_10**
  907. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  908. - :ref:`String<class_String>` **layer_names/3d_physics/layer_11**
  909. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  910. - :ref:`String<class_String>` **layer_names/3d_physics/layer_12**
  911. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  912. - :ref:`String<class_String>` **layer_names/3d_physics/layer_13**
  913. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  914. - :ref:`String<class_String>` **layer_names/3d_physics/layer_14**
  915. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  916. - :ref:`String<class_String>` **layer_names/3d_physics/layer_15**
  917. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  918. - :ref:`String<class_String>` **layer_names/3d_physics/layer_16**
  919. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  920. - :ref:`String<class_String>` **layer_names/3d_physics/layer_17**
  921. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  922. - :ref:`String<class_String>` **layer_names/3d_physics/layer_18**
  923. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  924. - :ref:`String<class_String>` **layer_names/3d_physics/layer_19**
  925. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  926. - :ref:`String<class_String>` **layer_names/3d_physics/layer_2**
  927. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  928. - :ref:`String<class_String>` **layer_names/3d_physics/layer_20**
  929. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  930. - :ref:`String<class_String>` **layer_names/3d_physics/layer_3**
  931. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  932. - :ref:`String<class_String>` **layer_names/3d_physics/layer_4**
  933. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  934. - :ref:`String<class_String>` **layer_names/3d_physics/layer_5**
  935. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  936. - :ref:`String<class_String>` **layer_names/3d_physics/layer_6**
  937. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  938. - :ref:`String<class_String>` **layer_names/3d_physics/layer_7**
  939. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  940. - :ref:`String<class_String>` **layer_names/3d_physics/layer_8**
  941. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  942. - :ref:`String<class_String>` **layer_names/3d_physics/layer_9**
  943. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  944. - :ref:`String<class_String>` **layer_names/3d_render/layer_1**
  945. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  946. - :ref:`String<class_String>` **layer_names/3d_render/layer_10**
  947. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  948. - :ref:`String<class_String>` **layer_names/3d_render/layer_11**
  949. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  950. - :ref:`String<class_String>` **layer_names/3d_render/layer_12**
  951. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  952. - :ref:`String<class_String>` **layer_names/3d_render/layer_13**
  953. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  954. - :ref:`String<class_String>` **layer_names/3d_render/layer_14**
  955. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  956. - :ref:`String<class_String>` **layer_names/3d_render/layer_15**
  957. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  958. - :ref:`String<class_String>` **layer_names/3d_render/layer_16**
  959. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  960. - :ref:`String<class_String>` **layer_names/3d_render/layer_17**
  961. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  962. - :ref:`String<class_String>` **layer_names/3d_render/layer_18**
  963. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  964. - :ref:`String<class_String>` **layer_names/3d_render/layer_19**
  965. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  966. - :ref:`String<class_String>` **layer_names/3d_render/layer_2**
  967. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  968. - :ref:`String<class_String>` **layer_names/3d_render/layer_20**
  969. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  970. - :ref:`String<class_String>` **layer_names/3d_render/layer_3**
  971. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  972. - :ref:`String<class_String>` **layer_names/3d_render/layer_4**
  973. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  974. - :ref:`String<class_String>` **layer_names/3d_render/layer_5**
  975. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  976. - :ref:`String<class_String>` **layer_names/3d_render/layer_6**
  977. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  978. - :ref:`String<class_String>` **layer_names/3d_render/layer_7**
  979. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  980. - :ref:`String<class_String>` **layer_names/3d_render/layer_8**
  981. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  982. - :ref:`String<class_String>` **layer_names/3d_render/layer_9**
  983. .. _class_ProjectSettings_property_locale/fallback:
  984. - :ref:`String<class_String>` **locale/fallback**
  985. .. _class_ProjectSettings_property_locale/test:
  986. - :ref:`String<class_String>` **locale/test**
  987. .. _class_ProjectSettings_property_logging/file_logging/enable_file_logging:
  988. - :ref:`bool<class_bool>` **logging/file_logging/enable_file_logging**
  989. Log all output to a file.
  990. .. _class_ProjectSettings_property_logging/file_logging/log_path:
  991. - :ref:`String<class_String>` **logging/file_logging/log_path**
  992. Path to logs withint he project. Using an ``user://`` based path is recommended.
  993. .. _class_ProjectSettings_property_logging/file_logging/max_log_files:
  994. - :ref:`int<class_int>` **logging/file_logging/max_log_files**
  995. Amount of log files (used for rotation).
  996. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
  997. - :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb**
  998. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  999. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  1000. - :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc**
  1001. This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  1002. .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second:
  1003. - :ref:`int<class_int>` **network/limits/debugger_stdout/max_chars_per_second**
  1004. Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  1005. .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_errors_per_frame:
  1006. - :ref:`int<class_int>` **network/limits/debugger_stdout/max_errors_per_frame**
  1007. Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  1008. .. _class_ProjectSettings_property_network/limits/debugger_stdout/max_messages_per_frame:
  1009. - :ref:`int<class_int>` **network/limits/debugger_stdout/max_messages_per_frame**
  1010. Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  1011. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  1012. - :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2**
  1013. Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
  1014. .. _class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb:
  1015. - :ref:`int<class_int>` **network/limits/websocket_client/max_in_buffer_kb**
  1016. .. _class_ProjectSettings_property_network/limits/websocket_client/max_in_packets:
  1017. - :ref:`int<class_int>` **network/limits/websocket_client/max_in_packets**
  1018. .. _class_ProjectSettings_property_network/limits/websocket_client/max_out_buffer_kb:
  1019. - :ref:`int<class_int>` **network/limits/websocket_client/max_out_buffer_kb**
  1020. .. _class_ProjectSettings_property_network/limits/websocket_client/max_out_packets:
  1021. - :ref:`int<class_int>` **network/limits/websocket_client/max_out_packets**
  1022. .. _class_ProjectSettings_property_network/limits/websocket_server/max_in_buffer_kb:
  1023. - :ref:`int<class_int>` **network/limits/websocket_server/max_in_buffer_kb**
  1024. .. _class_ProjectSettings_property_network/limits/websocket_server/max_in_packets:
  1025. - :ref:`int<class_int>` **network/limits/websocket_server/max_in_packets**
  1026. .. _class_ProjectSettings_property_network/limits/websocket_server/max_out_buffer_kb:
  1027. - :ref:`int<class_int>` **network/limits/websocket_server/max_out_buffer_kb**
  1028. .. _class_ProjectSettings_property_network/limits/websocket_server/max_out_packets:
  1029. - :ref:`int<class_int>` **network/limits/websocket_server/max_out_packets**
  1030. .. _class_ProjectSettings_property_network/remote_fs/page_read_ahead:
  1031. - :ref:`int<class_int>` **network/remote_fs/page_read_ahead**
  1032. Amount of read ahead used by remote filesystem. Improves latency.
  1033. .. _class_ProjectSettings_property_network/remote_fs/page_size:
  1034. - :ref:`int<class_int>` **network/remote_fs/page_size**
  1035. Page size used by remote filesystem.
  1036. .. _class_ProjectSettings_property_node/name_casing:
  1037. - :ref:`int<class_int>` **node/name_casing**
  1038. When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
  1039. .. _class_ProjectSettings_property_node/name_num_separator:
  1040. - :ref:`int<class_int>` **node/name_num_separator**
  1041. What to use to separate node name from number. This is mostly an editor setting.
  1042. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  1043. - :ref:`String<class_String>` **physics/2d/physics_engine**
  1044. .. _class_ProjectSettings_property_physics/2d/thread_model:
  1045. - :ref:`int<class_int>` **physics/2d/thread_model**
  1046. Set whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API Access to only physics process.
  1047. .. _class_ProjectSettings_property_physics/3d/active_soft_world:
  1048. - :ref:`bool<class_bool>` **physics/3d/active_soft_world**
  1049. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  1050. - :ref:`String<class_String>` **physics/3d/physics_engine**
  1051. .. _class_ProjectSettings_property_physics/common/physics_fps:
  1052. - :ref:`int<class_int>` **physics/common/physics_fps**
  1053. Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
  1054. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  1055. - :ref:`float<class_float>` **physics/common/physics_jitter_fix**
  1056. Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS.
  1057. .. _class_ProjectSettings_property_rendering/environment/default_clear_color:
  1058. - :ref:`Color<class_Color>` **rendering/environment/default_clear_color**
  1059. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color<class_VisualServer_method_set_default_clear_color>`.
  1060. .. _class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb:
  1061. - :ref:`int<class_int>` **rendering/limits/buffers/blend_shape_max_buffer_size_kb**
  1062. Max buffer size for blend shapes. Any blend shape bigger than this will not work.
  1063. .. _class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb:
  1064. - :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_buffer_size_kb**
  1065. Max buffer size for drawing polygons. Any polygon bigger than this will not work.
  1066. .. _class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb:
  1067. - :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_index_buffer_size_kb**
  1068. Max index buffer size for drawing polygons. Any polygon bigger than this will not work.
  1069. .. _class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb:
  1070. - :ref:`int<class_int>` **rendering/limits/buffers/immediate_buffer_size_kb**
  1071. Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
  1072. .. _class_ProjectSettings_property_rendering/limits/rendering/max_renderable_elements:
  1073. - :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_elements**
  1074. Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves.
  1075. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  1076. - :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs**
  1077. Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
  1078. .. _class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround:
  1079. - :ref:`bool<class_bool>` **rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround**
  1080. Some Nvidia GPU drivers have a bug, which produces flickering issues for the ``draw_rect`` method, especially as used in :ref:`TileMap<class_TileMap>`. Refer to https://github.com/godotengine/godot/issues/9913 for details.
  1081. If ``true``, this option enables a "safe" code path for such Nvidia GPUs, at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms. Default value: ``false``.
  1082. .. _class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap:
  1083. - :ref:`bool<class_bool>` **rendering/quality/2d/use_pixel_snap**
  1084. Force snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
  1085. .. _class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors:
  1086. - :ref:`String<class_String>` **rendering/quality/depth_prepass/disable_for_vendors**
  1087. Disable depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.
  1088. .. _class_ProjectSettings_property_rendering/quality/depth_prepass/enable:
  1089. - :ref:`bool<class_bool>` **rendering/quality/depth_prepass/enable**
  1090. Do a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
  1091. .. _class_ProjectSettings_property_rendering/quality/directional_shadow/size:
  1092. - :ref:`int<class_int>` **rendering/quality/directional_shadow/size**
  1093. Size in pixels of the directional shadow.
  1094. .. _class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile:
  1095. - :ref:`int<class_int>` **rendering/quality/directional_shadow/size.mobile**
  1096. .. _class_ProjectSettings_property_rendering/quality/driver/driver_fallback:
  1097. - :ref:`String<class_String>` **rendering/quality/driver/driver_fallback**
  1098. Whether to allow falling back to other graphics drivers if the preferred driver is not available. Best means use the best working driver (this is the default). Never means never fall back to another driver even if it does not work. This means the project will not run if the preferred driver does not function.
  1099. .. _class_ProjectSettings_property_rendering/quality/driver/driver_name:
  1100. - :ref:`String<class_String>` **rendering/quality/driver/driver_name**
  1101. .. _class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level:
  1102. - :ref:`int<class_int>` **rendering/quality/filters/anisotropic_filter_level**
  1103. Maximum Anisotropic filter level used for textures when anisotropy enabled.
  1104. .. _class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter:
  1105. - :ref:`bool<class_bool>` **rendering/quality/filters/use_nearest_mipmap_filter**
  1106. Force to use nearest mipmap filtering when using mipmaps. This may increase performance in mobile as less memory bandwidth is used.
  1107. .. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation:
  1108. - :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation**
  1109. Strategy used for framebuffer allocation. The simpler it is, the less memory it uses (but the least features it supports).
  1110. .. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile:
  1111. - :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation.mobile**
  1112. .. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx:
  1113. - :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx**
  1114. For reflection probes and panorama backgrounds (sky), use a high amount of samples to create ggx blurred versions (used for roughness).
  1115. .. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile:
  1116. - :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx.mobile**
  1117. .. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections:
  1118. - :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections**
  1119. For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
  1120. .. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile:
  1121. - :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections.mobile**
  1122. .. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx:
  1123. - :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx**
  1124. .. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile:
  1125. - :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx.mobile**
  1126. .. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley:
  1127. - :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley**
  1128. .. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile:
  1129. - :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley.mobile**
  1130. .. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading:
  1131. - :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading**
  1132. Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
  1133. .. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile:
  1134. - :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading.mobile**
  1135. .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_0_subdiv:
  1136. - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_0_subdiv**
  1137. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  1138. .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_1_subdiv:
  1139. - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_1_subdiv**
  1140. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  1141. .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_2_subdiv:
  1142. - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_2_subdiv**
  1143. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  1144. .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_3_subdiv:
  1145. - :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_3_subdiv**
  1146. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  1147. .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size:
  1148. - :ref:`int<class_int>` **rendering/quality/shadow_atlas/size**
  1149. Size for shadow atlas (used for point and omni lights). See documentation.
  1150. .. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile:
  1151. - :ref:`int<class_int>` **rendering/quality/shadow_atlas/size.mobile**
  1152. .. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode:
  1153. - :ref:`int<class_int>` **rendering/quality/shadows/filter_mode**
  1154. Shadow filter mode. The more complex the filter, the more memory bandwidth required.
  1155. .. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile:
  1156. - :ref:`int<class_int>` **rendering/quality/shadows/filter_mode.mobile**
  1157. .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/follow_surface:
  1158. - :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/follow_surface**
  1159. Improves quality of subsurface scattering, but cost significantly increases.
  1160. .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/quality:
  1161. - :ref:`int<class_int>` **rendering/quality/subsurface_scattering/quality**
  1162. Quality setting for subsurface scaterring (samples taken).
  1163. .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/scale:
  1164. - :ref:`int<class_int>` **rendering/quality/subsurface_scattering/scale**
  1165. .. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/weight_samples:
  1166. - :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/weight_samples**
  1167. Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
  1168. .. _class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality:
  1169. - :ref:`bool<class_bool>` **rendering/quality/voxel_cone_tracing/high_quality**
  1170. Use high quality voxel cone tracing (looks better, but requires a higher end GPU).
  1171. .. _class_ProjectSettings_property_rendering/threads/thread_model:
  1172. - :ref:`int<class_int>` **rendering/threads/thread_model**
  1173. Thread model for rendering. Rendering on a thread can vastly improve performance, but syncinc to the main thread can cause a bit more jitter.
  1174. .. _class_ProjectSettings_property_rendering/vram_compression/import_bptc:
  1175. - :ref:`bool<class_bool>` **rendering/vram_compression/import_bptc**
  1176. .. _class_ProjectSettings_property_rendering/vram_compression/import_etc:
  1177. - :ref:`bool<class_bool>` **rendering/vram_compression/import_etc**
  1178. If the project uses this compression (usually low end mobile), texture importer will import these.
  1179. .. _class_ProjectSettings_property_rendering/vram_compression/import_etc2:
  1180. - :ref:`bool<class_bool>` **rendering/vram_compression/import_etc2**
  1181. If the project uses this compression (usually high end mobile), texture importer will import these.
  1182. .. _class_ProjectSettings_property_rendering/vram_compression/import_pvrtc:
  1183. - :ref:`bool<class_bool>` **rendering/vram_compression/import_pvrtc**
  1184. If the project uses this compression (usually iOS), texture importer will import these.
  1185. .. _class_ProjectSettings_property_rendering/vram_compression/import_s3tc:
  1186. - :ref:`bool<class_bool>` **rendering/vram_compression/import_s3tc**
  1187. If the project uses this compression (usually Desktop and Consoles), texture importer will import these.
  1188. .. _class_ProjectSettings_property_script:
  1189. - :ref:`Script<class_Script>` **script**
  1190. Method Descriptions
  1191. -------------------
  1192. .. _class_ProjectSettings_method_add_property_info:
  1193. - void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  1194. Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_String>`\ (the name of the property) and type::ref:`int<class_int>`\ (see TYPE\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), and optionally hint::ref:`int<class_int>`\ (see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), hint_string::ref:`String<class_String>`.
  1195. Example:
  1196. ::
  1197. ProjectSettings.set("category/property_name", 0)
  1198. var property_info = {
  1199. "name": "category/property_name",
  1200. "type": TYPE_INT,
  1201. "hint": PROPERTY_HINT_ENUM,
  1202. "hint_string": "one,two,three"
  1203. }
  1204. ProjectSettings.add_property_info(property_info)
  1205. .. _class_ProjectSettings_method_clear:
  1206. - void **clear** **(** :ref:`String<class_String>` name **)**
  1207. Clear the whole configuration (not recommended, may break things).
  1208. .. _class_ProjectSettings_method_get_order:
  1209. - :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** const
  1210. Return the order of a configuration value (influences when saved to the config file).
  1211. .. _class_ProjectSettings_method_get_setting:
  1212. - :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name **)** const
  1213. .. _class_ProjectSettings_method_globalize_path:
  1214. - :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** const
  1215. Convert a localized path (res://) to a full native OS path.
  1216. .. _class_ProjectSettings_method_has_setting:
  1217. - :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** const
  1218. Return true if a configuration value is present.
  1219. .. _class_ProjectSettings_method_load_resource_pack:
  1220. - :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack **)**
  1221. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (res://). Returns true on success.
  1222. Note: If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack``.
  1223. .. _class_ProjectSettings_method_localize_path:
  1224. - :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** const
  1225. Convert a path to a localized path (res:// path).
  1226. .. _class_ProjectSettings_method_property_can_revert:
  1227. - :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
  1228. Returns true if the specified property exists and its initial value differs from the current value.
  1229. .. _class_ProjectSettings_method_property_get_revert:
  1230. - :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
  1231. Returns the initial value of the specified property. Returns null if the property does not exist.
  1232. .. _class_ProjectSettings_method_save:
  1233. - :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  1234. Saves the configuration to the project.godot file.
  1235. .. _class_ProjectSettings_method_save_custom:
  1236. - :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  1237. Saves the configuration to a custom file.
  1238. .. _class_ProjectSettings_method_set_initial_value:
  1239. - void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  1240. .. _class_ProjectSettings_method_set_order:
  1241. - void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  1242. Set the order of a configuration value (influences when saved to the config file).
  1243. .. _class_ProjectSettings_method_set_setting:
  1244. - void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**