class_gltfphysicsbody.rst 9.4 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.1/modules/gltf/doc_classes/GLTFPhysicsBody.xml.
  6. .. _class_GLTFPhysicsBody:
  7. GLTFPhysicsBody
  8. ===============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Represents a GLTF physics body.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Represents a physics body as defined by the ``OMI_physics_body`` GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - `OMI_physics_body GLTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_body>`__
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +-------------------------------+--------------------------------------------------------------------------+--------------------------------------+
  25. | :ref:`Vector3<class_Vector3>` | :ref:`angular_velocity<class_GLTFPhysicsBody_property_angular_velocity>` | ``Vector3(0, 0, 0)`` |
  26. +-------------------------------+--------------------------------------------------------------------------+--------------------------------------+
  27. | :ref:`String<class_String>` | :ref:`body_type<class_GLTFPhysicsBody_property_body_type>` | ``"static"`` |
  28. +-------------------------------+--------------------------------------------------------------------------+--------------------------------------+
  29. | :ref:`Basis<class_Basis>` | :ref:`inertia_tensor<class_GLTFPhysicsBody_property_inertia_tensor>` | ``Basis(0, 0, 0, 0, 0, 0, 0, 0, 0)`` |
  30. +-------------------------------+--------------------------------------------------------------------------+--------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`linear_velocity<class_GLTFPhysicsBody_property_linear_velocity>` | ``Vector3(0, 0, 0)`` |
  32. +-------------------------------+--------------------------------------------------------------------------+--------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`mass<class_GLTFPhysicsBody_property_mass>` | ``1.0`` |
  34. +-------------------------------+--------------------------------------------------------------------------+--------------------------------------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`GLTFPhysicsBody<class_GLTFPhysicsBody>` | :ref:`from_dictionary<class_GLTFPhysicsBody_method_from_dictionary>` **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |static| |
  42. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`GLTFPhysicsBody<class_GLTFPhysicsBody>` | :ref:`from_node<class_GLTFPhysicsBody_method_from_node>` **(** :ref:`CollisionObject3D<class_CollisionObject3D>` body_node **)** |static| |
  44. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFPhysicsBody_method_to_dictionary>` **(** **)** |const| |
  46. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`CollisionObject3D<class_CollisionObject3D>` | :ref:`to_node<class_GLTFPhysicsBody_method_to_node>` **(** **)** |const| |
  48. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  49. .. rst-class:: classref-section-separator
  50. ----
  51. .. rst-class:: classref-descriptions-group
  52. Property Descriptions
  53. ---------------------
  54. .. _class_GLTFPhysicsBody_property_angular_velocity:
  55. .. rst-class:: classref-property
  56. :ref:`Vector3<class_Vector3>` **angular_velocity** = ``Vector3(0, 0, 0)``
  57. .. rst-class:: classref-property-setget
  58. - void **set_angular_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
  59. - :ref:`Vector3<class_Vector3>` **get_angular_velocity** **(** **)**
  60. The angular velocity of the physics body, in radians per second. This is only used when the body type is "rigid" or "vehicle".
  61. .. rst-class:: classref-item-separator
  62. ----
  63. .. _class_GLTFPhysicsBody_property_body_type:
  64. .. rst-class:: classref-property
  65. :ref:`String<class_String>` **body_type** = ``"static"``
  66. .. rst-class:: classref-property-setget
  67. - void **set_body_type** **(** :ref:`String<class_String>` value **)**
  68. - :ref:`String<class_String>` **get_body_type** **(** **)**
  69. The type of the body. Valid values are "static", "kinematic", "character", "rigid", "vehicle", and "trigger".
  70. .. rst-class:: classref-item-separator
  71. ----
  72. .. _class_GLTFPhysicsBody_property_inertia_tensor:
  73. .. rst-class:: classref-property
  74. :ref:`Basis<class_Basis>` **inertia_tensor** = ``Basis(0, 0, 0, 0, 0, 0, 0, 0, 0)``
  75. .. rst-class:: classref-property-setget
  76. - void **set_inertia_tensor** **(** :ref:`Basis<class_Basis>` value **)**
  77. - :ref:`Basis<class_Basis>` **get_inertia_tensor** **(** **)**
  78. The inertia tensor of the physics body, in kilogram meter squared (kg⋅m²). This is only used when the body type is "rigid" or "vehicle".
  79. When converted to a Godot :ref:`RigidBody3D<class_RigidBody3D>` node, if this value is zero, then the inertia will be calculated automatically.
  80. .. rst-class:: classref-item-separator
  81. ----
  82. .. _class_GLTFPhysicsBody_property_linear_velocity:
  83. .. rst-class:: classref-property
  84. :ref:`Vector3<class_Vector3>` **linear_velocity** = ``Vector3(0, 0, 0)``
  85. .. rst-class:: classref-property-setget
  86. - void **set_linear_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
  87. - :ref:`Vector3<class_Vector3>` **get_linear_velocity** **(** **)**
  88. The linear velocity of the physics body, in meters per second. This is only used when the body type is "rigid" or "vehicle".
  89. .. rst-class:: classref-item-separator
  90. ----
  91. .. _class_GLTFPhysicsBody_property_mass:
  92. .. rst-class:: classref-property
  93. :ref:`float<class_float>` **mass** = ``1.0``
  94. .. rst-class:: classref-property-setget
  95. - void **set_mass** **(** :ref:`float<class_float>` value **)**
  96. - :ref:`float<class_float>` **get_mass** **(** **)**
  97. The mass of the physics body, in kilograms. This is only used when the body type is "rigid" or "vehicle".
  98. .. rst-class:: classref-section-separator
  99. ----
  100. .. rst-class:: classref-descriptions-group
  101. Method Descriptions
  102. -------------------
  103. .. _class_GLTFPhysicsBody_method_from_dictionary:
  104. .. rst-class:: classref-method
  105. :ref:`GLTFPhysicsBody<class_GLTFPhysicsBody>` **from_dictionary** **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |static|
  106. Creates a new GLTFPhysicsBody instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_GLTFPhysicsBody_method_from_node:
  110. .. rst-class:: classref-method
  111. :ref:`GLTFPhysicsBody<class_GLTFPhysicsBody>` **from_node** **(** :ref:`CollisionObject3D<class_CollisionObject3D>` body_node **)** |static|
  112. Create a new GLTFPhysicsBody instance from the given Godot :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_GLTFPhysicsBody_method_to_dictionary:
  116. .. rst-class:: classref-method
  117. :ref:`Dictionary<class_Dictionary>` **to_dictionary** **(** **)** |const|
  118. Serializes this GLTFPhysicsBody instance into a :ref:`Dictionary<class_Dictionary>`.
  119. .. rst-class:: classref-item-separator
  120. ----
  121. .. _class_GLTFPhysicsBody_method_to_node:
  122. .. rst-class:: classref-method
  123. :ref:`CollisionObject3D<class_CollisionObject3D>` **to_node** **(** **)** |const|
  124. Converts this GLTFPhysicsBody instance into a Godot :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  125. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  126. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  127. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  128. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  129. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  130. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  131. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`