class_navigationagent3d.rst 52 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.1/doc/classes/NavigationAgent3D.xml.
  6. .. _class_NavigationAgent3D:
  7. NavigationAgent3D
  8. =================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D agent used to pathfind to a position while avoiding obstacles.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A 3D agent used to pathfind to a position while avoiding static and dynamic obstacles. The calculation can be used by the parent node to dynamically move it along the path. Requires navigation data to work correctly.
  15. Dynamic obstacles are avoided using RVO collision avoidance. Avoidance is computed before physics, so the pathfinding information can be used safely in the physics step.
  16. \ **Note:** After setting the :ref:`target_position<class_NavigationAgent3D_property_target_position>` property, the :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>` method must be used once every physics frame to update the internal path logic of the navigation agent. The vector position it returns should be used as the next movement position for the agent's parent node.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`Using NavigationAgents <../tutorials/navigation/navigation_using_navigationagents>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  27. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent3D_property_avoidance_enabled>` | ``false`` |
  28. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`int<class_int>` | :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>` | ``1`` |
  30. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`int<class_int>` | :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` | ``1`` |
  32. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`float<class_float>` | :ref:`avoidance_priority<class_NavigationAgent3D_property_avoidance_priority>` | ``1.0`` |
  34. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`debug_enabled<class_NavigationAgent3D_property_debug_enabled>` | ``false`` |
  36. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`Color<class_Color>` | :ref:`debug_path_custom_color<class_NavigationAgent3D_property_debug_path_custom_color>` | ``Color(1, 1, 1, 1)`` |
  38. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`float<class_float>` | :ref:`debug_path_custom_point_size<class_NavigationAgent3D_property_debug_path_custom_point_size>` | ``4.0`` |
  40. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`bool<class_bool>` | :ref:`debug_use_custom<class_NavigationAgent3D_property_debug_use_custom>` | ``false`` |
  42. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`float<class_float>` | :ref:`height<class_NavigationAgent3D_property_height>` | ``1.0`` |
  44. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  45. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent3D_property_max_neighbors>` | ``10`` |
  46. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  47. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent3D_property_max_speed>` | ``10.0`` |
  48. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  49. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` | ``1`` |
  50. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  51. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent3D_property_neighbor_distance>` | ``50.0`` |
  52. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  53. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` | ``1.0`` |
  54. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  55. | :ref:`float<class_float>` | :ref:`path_height_offset<class_NavigationAgent3D_property_path_height_offset>` | ``0.0`` |
  56. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  57. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent3D_property_path_max_distance>` | ``5.0`` |
  58. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  59. | |bitfield|\<:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\> | :ref:`path_metadata_flags<class_NavigationAgent3D_property_path_metadata_flags>` | ``7`` |
  60. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  61. | :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` | :ref:`path_postprocessing<class_NavigationAgent3D_property_path_postprocessing>` | ``0`` |
  62. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  63. | :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` | :ref:`pathfinding_algorithm<class_NavigationAgent3D_property_pathfinding_algorithm>` | ``0`` |
  64. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  65. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent3D_property_radius>` | ``0.5`` |
  66. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  67. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent3D_property_target_desired_distance>` | ``1.0`` |
  68. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  69. | :ref:`Vector3<class_Vector3>` | :ref:`target_position<class_NavigationAgent3D_property_target_position>` | ``Vector3(0, 0, 0)`` |
  70. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  71. | :ref:`float<class_float>` | :ref:`time_horizon_agents<class_NavigationAgent3D_property_time_horizon_agents>` | ``1.0`` |
  72. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  73. | :ref:`float<class_float>` | :ref:`time_horizon_obstacles<class_NavigationAgent3D_property_time_horizon_obstacles>` | ``0.0`` |
  74. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  75. | :ref:`bool<class_bool>` | :ref:`use_3d_avoidance<class_NavigationAgent3D_property_use_3d_avoidance>` | ``false`` |
  76. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`velocity<class_NavigationAgent3D_property_velocity>` | ``Vector3(0, 0, 0)`` |
  78. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  79. .. rst-class:: classref-reftable-group
  80. Methods
  81. -------
  82. .. table::
  83. :widths: auto
  84. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent3D_method_distance_to_target>` **(** **)** |const| |
  86. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`get_avoidance_layer_value<class_NavigationAgent3D_method_get_avoidance_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  88. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`bool<class_bool>` | :ref:`get_avoidance_mask_value<class_NavigationAgent3D_method_get_avoidance_mask_value>` **(** :ref:`int<class_int>` mask_number **)** |const| |
  90. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_current_navigation_path<class_NavigationAgent3D_method_get_current_navigation_path>` **(** **)** |const| |
  92. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent3D_method_get_current_navigation_path_index>` **(** **)** |const| |
  94. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` | :ref:`get_current_navigation_result<class_NavigationAgent3D_method_get_current_navigation_result>` **(** **)** |const| |
  96. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector3<class_Vector3>` | :ref:`get_final_position<class_NavigationAgent3D_method_get_final_position>` **(** **)** |
  98. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent3D_method_get_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  100. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent3D_method_get_navigation_map>` **(** **)** |const| |
  102. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`Vector3<class_Vector3>` | :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>` **(** **)** |
  104. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent3D_method_get_rid>` **(** **)** |const| |
  106. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent3D_method_is_navigation_finished>` **(** **)** |
  108. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent3D_method_is_target_reachable>` **(** **)** |
  110. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent3D_method_is_target_reached>` **(** **)** |const| |
  112. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`set_avoidance_layer_value<class_NavigationAgent3D_method_set_avoidance_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  114. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`set_avoidance_mask_value<class_NavigationAgent3D_method_set_avoidance_mask_value>` **(** :ref:`int<class_int>` mask_number, :ref:`bool<class_bool>` value **)** |
  116. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | void | :ref:`set_navigation_layer_value<class_NavigationAgent3D_method_set_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  118. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`set_navigation_map<class_NavigationAgent3D_method_set_navigation_map>` **(** :ref:`RID<class_RID>` navigation_map **)** |
  120. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | void | :ref:`set_velocity_forced<class_NavigationAgent3D_method_set_velocity_forced>` **(** :ref:`Vector3<class_Vector3>` velocity **)** |
  122. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. .. rst-class:: classref-section-separator
  124. ----
  125. .. rst-class:: classref-descriptions-group
  126. Signals
  127. -------
  128. .. _class_NavigationAgent3D_signal_link_reached:
  129. .. rst-class:: classref-signal
  130. **link_reached** **(** :ref:`Dictionary<class_Dictionary>` details **)**
  131. Notifies when a navigation link has been reached.
  132. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent3D_property_path_metadata_flags>`:
  133. - ``position``: The start position of the link that was reached.
  134. - ``type``: Always :ref:`NavigationPathQueryResult3D.PATH_SEGMENT_TYPE_LINK<class_NavigationPathQueryResult3D_constant_PATH_SEGMENT_TYPE_LINK>`.
  135. - ``rid``: The :ref:`RID<class_RID>` of the link.
  136. - ``owner``: The object which manages the link (usually :ref:`NavigationLink3D<class_NavigationLink3D>`).
  137. - ``link_entry_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point the agent is entering.
  138. - ``link_exit_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point which the agent is exiting.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_NavigationAgent3D_signal_navigation_finished:
  142. .. rst-class:: classref-signal
  143. **navigation_finished** **(** **)**
  144. Notifies when the final position is reached.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_NavigationAgent3D_signal_path_changed:
  148. .. rst-class:: classref-signal
  149. **path_changed** **(** **)**
  150. Notifies when the navigation path changes.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_NavigationAgent3D_signal_target_reached:
  154. .. rst-class:: classref-signal
  155. **target_reached** **(** **)**
  156. Notifies when the player-defined :ref:`target_position<class_NavigationAgent3D_property_target_position>` is reached.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_NavigationAgent3D_signal_velocity_computed:
  160. .. rst-class:: classref-signal
  161. **velocity_computed** **(** :ref:`Vector3<class_Vector3>` safe_velocity **)**
  162. Notifies when the collision avoidance velocity is calculated. Emitted when :ref:`velocity<class_NavigationAgent3D_property_velocity>` is set. Only emitted when :ref:`avoidance_enabled<class_NavigationAgent3D_property_avoidance_enabled>` is true.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_NavigationAgent3D_signal_waypoint_reached:
  166. .. rst-class:: classref-signal
  167. **waypoint_reached** **(** :ref:`Dictionary<class_Dictionary>` details **)**
  168. Notifies when a waypoint along the path has been reached.
  169. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent3D_property_path_metadata_flags>`:
  170. - ``position``: The position of the waypoint that was reached.
  171. - ``type``: The type of navigation primitive (region or link) that contains this waypoint.
  172. - ``rid``: The :ref:`RID<class_RID>` of the containing navigation primitive (region or link).
  173. - ``owner``: The object which manages the containing navigation primitive (region or link).
  174. .. rst-class:: classref-section-separator
  175. ----
  176. .. rst-class:: classref-descriptions-group
  177. Property Descriptions
  178. ---------------------
  179. .. _class_NavigationAgent3D_property_avoidance_enabled:
  180. .. rst-class:: classref-property
  181. :ref:`bool<class_bool>` **avoidance_enabled** = ``false``
  182. .. rst-class:: classref-property-setget
  183. - void **set_avoidance_enabled** **(** :ref:`bool<class_bool>` value **)**
  184. - :ref:`bool<class_bool>` **get_avoidance_enabled** **(** **)**
  185. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer3D<class_NavigationServer3D>`. When :ref:`velocity<class_NavigationAgent3D_property_velocity>` is set and the processing is completed a ``safe_velocity`` Vector3 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent3D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_NavigationAgent3D_property_avoidance_layers:
  189. .. rst-class:: classref-property
  190. :ref:`int<class_int>` **avoidance_layers** = ``1``
  191. .. rst-class:: classref-property-setget
  192. - void **set_avoidance_layers** **(** :ref:`int<class_int>` value **)**
  193. - :ref:`int<class_int>` **get_avoidance_layers** **(** **)**
  194. A bitfield determining the avoidance layers for this NavigationAgent. Other agent's with a matching bit on the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` will avoid this agent.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_NavigationAgent3D_property_avoidance_mask:
  198. .. rst-class:: classref-property
  199. :ref:`int<class_int>` **avoidance_mask** = ``1``
  200. .. rst-class:: classref-property-setget
  201. - void **set_avoidance_mask** **(** :ref:`int<class_int>` value **)**
  202. - :ref:`int<class_int>` **get_avoidance_mask** **(** **)**
  203. A bitfield determining what other avoidance agents and obstacles this NavigationAgent will avoid when a bit matches at least one of their :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>`.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_NavigationAgent3D_property_avoidance_priority:
  207. .. rst-class:: classref-property
  208. :ref:`float<class_float>` **avoidance_priority** = ``1.0``
  209. .. rst-class:: classref-property-setget
  210. - void **set_avoidance_priority** **(** :ref:`float<class_float>` value **)**
  211. - :ref:`float<class_float>` **get_avoidance_priority** **(** **)**
  212. The agent does not adjust the velocity for other agents that would match the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` but have a lower :ref:`avoidance_priority<class_NavigationAgent3D_property_avoidance_priority>`. This in turn makes the other agents with lower priority adjust their velocities even more to avoid collision with this agent.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_NavigationAgent3D_property_debug_enabled:
  216. .. rst-class:: classref-property
  217. :ref:`bool<class_bool>` **debug_enabled** = ``false``
  218. .. rst-class:: classref-property-setget
  219. - void **set_debug_enabled** **(** :ref:`bool<class_bool>` value **)**
  220. - :ref:`bool<class_bool>` **get_debug_enabled** **(** **)**
  221. If ``true`` shows debug visuals for this agent.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_NavigationAgent3D_property_debug_path_custom_color:
  225. .. rst-class:: classref-property
  226. :ref:`Color<class_Color>` **debug_path_custom_color** = ``Color(1, 1, 1, 1)``
  227. .. rst-class:: classref-property-setget
  228. - void **set_debug_path_custom_color** **(** :ref:`Color<class_Color>` value **)**
  229. - :ref:`Color<class_Color>` **get_debug_path_custom_color** **(** **)**
  230. If :ref:`debug_use_custom<class_NavigationAgent3D_property_debug_use_custom>` is ``true`` uses this color for this agent instead of global color.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_NavigationAgent3D_property_debug_path_custom_point_size:
  234. .. rst-class:: classref-property
  235. :ref:`float<class_float>` **debug_path_custom_point_size** = ``4.0``
  236. .. rst-class:: classref-property-setget
  237. - void **set_debug_path_custom_point_size** **(** :ref:`float<class_float>` value **)**
  238. - :ref:`float<class_float>` **get_debug_path_custom_point_size** **(** **)**
  239. If :ref:`debug_use_custom<class_NavigationAgent3D_property_debug_use_custom>` is ``true`` uses this rasterized point size for rendering path points for this agent instead of global point size.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_NavigationAgent3D_property_debug_use_custom:
  243. .. rst-class:: classref-property
  244. :ref:`bool<class_bool>` **debug_use_custom** = ``false``
  245. .. rst-class:: classref-property-setget
  246. - void **set_debug_use_custom** **(** :ref:`bool<class_bool>` value **)**
  247. - :ref:`bool<class_bool>` **get_debug_use_custom** **(** **)**
  248. If ``true`` uses the defined :ref:`debug_path_custom_color<class_NavigationAgent3D_property_debug_path_custom_color>` for this agent instead of global color.
  249. .. rst-class:: classref-item-separator
  250. ----
  251. .. _class_NavigationAgent3D_property_height:
  252. .. rst-class:: classref-property
  253. :ref:`float<class_float>` **height** = ``1.0``
  254. .. rst-class:: classref-property-setget
  255. - void **set_height** **(** :ref:`float<class_float>` value **)**
  256. - :ref:`float<class_float>` **get_height** **(** **)**
  257. The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone.
  258. .. rst-class:: classref-item-separator
  259. ----
  260. .. _class_NavigationAgent3D_property_max_neighbors:
  261. .. rst-class:: classref-property
  262. :ref:`int<class_int>` **max_neighbors** = ``10``
  263. .. rst-class:: classref-property-setget
  264. - void **set_max_neighbors** **(** :ref:`int<class_int>` value **)**
  265. - :ref:`int<class_int>` **get_max_neighbors** **(** **)**
  266. The maximum number of neighbors for the agent to consider.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_NavigationAgent3D_property_max_speed:
  270. .. rst-class:: classref-property
  271. :ref:`float<class_float>` **max_speed** = ``10.0``
  272. .. rst-class:: classref-property-setget
  273. - void **set_max_speed** **(** :ref:`float<class_float>` value **)**
  274. - :ref:`float<class_float>` **get_max_speed** **(** **)**
  275. The maximum speed that an agent can move.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_NavigationAgent3D_property_navigation_layers:
  279. .. rst-class:: classref-property
  280. :ref:`int<class_int>` **navigation_layers** = ``1``
  281. .. rst-class:: classref-property-setget
  282. - void **set_navigation_layers** **(** :ref:`int<class_int>` value **)**
  283. - :ref:`int<class_int>` **get_navigation_layers** **(** **)**
  284. A bitfield determining which navigation layers of navigation regions this agent will use to calculate a path. Changing it during runtime will clear the current navigation path and generate a new one, according to the new navigation layers.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_NavigationAgent3D_property_neighbor_distance:
  288. .. rst-class:: classref-property
  289. :ref:`float<class_float>` **neighbor_distance** = ``50.0``
  290. .. rst-class:: classref-property-setget
  291. - void **set_neighbor_distance** **(** :ref:`float<class_float>` value **)**
  292. - :ref:`float<class_float>` **get_neighbor_distance** **(** **)**
  293. The distance to search for other agents.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_NavigationAgent3D_property_path_desired_distance:
  297. .. rst-class:: classref-property
  298. :ref:`float<class_float>` **path_desired_distance** = ``1.0``
  299. .. rst-class:: classref-property-setget
  300. - void **set_path_desired_distance** **(** :ref:`float<class_float>` value **)**
  301. - :ref:`float<class_float>` **get_path_desired_distance** **(** **)**
  302. The distance threshold before a path point is considered to be reached. This allows agents to not have to hit a path point on the path exactly, but only to reach its general area. If this value is set too high, the NavigationAgent will skip points on the path, which can lead to leaving the navigation mesh. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_NavigationAgent3D_property_path_height_offset:
  306. .. rst-class:: classref-property
  307. :ref:`float<class_float>` **path_height_offset** = ``0.0``
  308. .. rst-class:: classref-property-setget
  309. - void **set_path_height_offset** **(** :ref:`float<class_float>` value **)**
  310. - :ref:`float<class_float>` **get_path_height_offset** **(** **)**
  311. The height offset is subtracted from the y-axis value of any vector path position for this NavigationAgent. The NavigationAgent height offset does not change or influence the navigation mesh or pathfinding query result. Additional navigation maps that use regions with navigation meshes that the developer baked with appropriate agent radius or height values are required to support different-sized agents.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_NavigationAgent3D_property_path_max_distance:
  315. .. rst-class:: classref-property
  316. :ref:`float<class_float>` **path_max_distance** = ``5.0``
  317. .. rst-class:: classref-property-setget
  318. - void **set_path_max_distance** **(** :ref:`float<class_float>` value **)**
  319. - :ref:`float<class_float>` **get_path_max_distance** **(** **)**
  320. The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_NavigationAgent3D_property_path_metadata_flags:
  324. .. rst-class:: classref-property
  325. |bitfield|\<:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\> **path_metadata_flags** = ``7``
  326. .. rst-class:: classref-property-setget
  327. - void **set_path_metadata_flags** **(** |bitfield|\<:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\> value **)**
  328. - |bitfield|\<:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\> **get_path_metadata_flags** **(** **)**
  329. Additional information to return with the navigation path.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_NavigationAgent3D_property_path_postprocessing:
  333. .. rst-class:: classref-property
  334. :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` **path_postprocessing** = ``0``
  335. .. rst-class:: classref-property-setget
  336. - void **set_path_postprocessing** **(** :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` value **)**
  337. - :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` **get_path_postprocessing** **(** **)**
  338. The path postprocessing applied to the raw path corridor found by the :ref:`pathfinding_algorithm<class_NavigationAgent3D_property_pathfinding_algorithm>`.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_NavigationAgent3D_property_pathfinding_algorithm:
  342. .. rst-class:: classref-property
  343. :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` **pathfinding_algorithm** = ``0``
  344. .. rst-class:: classref-property-setget
  345. - void **set_pathfinding_algorithm** **(** :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` value **)**
  346. - :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` **get_pathfinding_algorithm** **(** **)**
  347. The pathfinding algorithm used in the path query.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_NavigationAgent3D_property_radius:
  351. .. rst-class:: classref-property
  352. :ref:`float<class_float>` **radius** = ``0.5``
  353. .. rst-class:: classref-property-setget
  354. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  355. - :ref:`float<class_float>` **get_radius** **(** **)**
  356. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent3D_property_neighbor_distance>`).
  357. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  358. .. rst-class:: classref-item-separator
  359. ----
  360. .. _class_NavigationAgent3D_property_target_desired_distance:
  361. .. rst-class:: classref-property
  362. :ref:`float<class_float>` **target_desired_distance** = ``1.0``
  363. .. rst-class:: classref-property-setget
  364. - void **set_target_desired_distance** **(** :ref:`float<class_float>` value **)**
  365. - :ref:`float<class_float>` **get_target_desired_distance** **(** **)**
  366. The distance threshold before the final target point is considered to be reached. This allows agents to not have to hit the point of the final target exactly, but only to reach its general. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
  367. .. rst-class:: classref-item-separator
  368. ----
  369. .. _class_NavigationAgent3D_property_target_position:
  370. .. rst-class:: classref-property
  371. :ref:`Vector3<class_Vector3>` **target_position** = ``Vector3(0, 0, 0)``
  372. .. rst-class:: classref-property-setget
  373. - void **set_target_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  374. - :ref:`Vector3<class_Vector3>` **get_target_position** **(** **)**
  375. If set a new navigation path from the current agent position to the :ref:`target_position<class_NavigationAgent3D_property_target_position>` is requested from the NavigationServer.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_NavigationAgent3D_property_time_horizon_agents:
  379. .. rst-class:: classref-property
  380. :ref:`float<class_float>` **time_horizon_agents** = ``1.0``
  381. .. rst-class:: classref-property-setget
  382. - void **set_time_horizon_agents** **(** :ref:`float<class_float>` value **)**
  383. - :ref:`float<class_float>` **get_time_horizon_agents** **(** **)**
  384. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_NavigationAgent3D_property_time_horizon_obstacles:
  388. .. rst-class:: classref-property
  389. :ref:`float<class_float>` **time_horizon_obstacles** = ``0.0``
  390. .. rst-class:: classref-property-setget
  391. - void **set_time_horizon_obstacles** **(** :ref:`float<class_float>` value **)**
  392. - :ref:`float<class_float>` **get_time_horizon_obstacles** **(** **)**
  393. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to static avoidance obstacles. The larger the number, the sooner the agent will respond to static avoidance obstacles, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  394. .. rst-class:: classref-item-separator
  395. ----
  396. .. _class_NavigationAgent3D_property_use_3d_avoidance:
  397. .. rst-class:: classref-property
  398. :ref:`bool<class_bool>` **use_3d_avoidance** = ``false``
  399. .. rst-class:: classref-property-setget
  400. - void **set_use_3d_avoidance** **(** :ref:`bool<class_bool>` value **)**
  401. - :ref:`bool<class_bool>` **get_use_3d_avoidance** **(** **)**
  402. If ``true``, the agent calculates avoidance velocities in 3D omnidirectionally, e.g. for games that take place in air, underwater or space. Agents using 3D avoidance only avoid other agents using 3D avoidance, and react to radius-based avoidance obstacles. They ignore any vertex-based obstacles.
  403. If ``false``, the agent calculates avoidance velocities in 2D along the x and z-axes, ignoring the y-axis. Agents using 2D avoidance only avoid other agents using 2D avoidance, and react to radius-based avoidance obstacles or vertex-based avoidance obstacles. Other agents using 2D avoidance that are below or above their current position including :ref:`height<class_NavigationAgent3D_property_height>` are ignored.
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _class_NavigationAgent3D_property_velocity:
  407. .. rst-class:: classref-property
  408. :ref:`Vector3<class_Vector3>` **velocity** = ``Vector3(0, 0, 0)``
  409. .. rst-class:: classref-property-setget
  410. - void **set_velocity** **(** :ref:`Vector3<class_Vector3>` value **)**
  411. - :ref:`Vector3<class_Vector3>` **get_velocity** **(** **)**
  412. Sets the new wanted velocity for the agent. The avoidance simulation will try to fulfill this velocity if possible but will modify it to avoid collision with other agents and obstacles. When an agent is teleported to a new position, use :ref:`set_velocity_forced<class_NavigationAgent3D_method_set_velocity_forced>` as well to reset the internal simulation velocity.
  413. .. rst-class:: classref-section-separator
  414. ----
  415. .. rst-class:: classref-descriptions-group
  416. Method Descriptions
  417. -------------------
  418. .. _class_NavigationAgent3D_method_distance_to_target:
  419. .. rst-class:: classref-method
  420. :ref:`float<class_float>` **distance_to_target** **(** **)** |const|
  421. Returns the distance to the target position, using the agent's global position. The user must set :ref:`target_position<class_NavigationAgent3D_property_target_position>` in order for this to be accurate.
  422. .. rst-class:: classref-item-separator
  423. ----
  424. .. _class_NavigationAgent3D_method_get_avoidance_layer_value:
  425. .. rst-class:: classref-method
  426. :ref:`bool<class_bool>` **get_avoidance_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  427. Returns whether or not the specified layer of the :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  428. .. rst-class:: classref-item-separator
  429. ----
  430. .. _class_NavigationAgent3D_method_get_avoidance_mask_value:
  431. .. rst-class:: classref-method
  432. :ref:`bool<class_bool>` **get_avoidance_mask_value** **(** :ref:`int<class_int>` mask_number **)** |const|
  433. Returns whether or not the specified mask of the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` bitmask is enabled, given a ``mask_number`` between 1 and 32.
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_NavigationAgent3D_method_get_current_navigation_path:
  437. .. rst-class:: classref-method
  438. :ref:`PackedVector3Array<class_PackedVector3Array>` **get_current_navigation_path** **(** **)** |const|
  439. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _class_NavigationAgent3D_method_get_current_navigation_path_index:
  443. .. rst-class:: classref-method
  444. :ref:`int<class_int>` **get_current_navigation_path_index** **(** **)** |const|
  445. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector3Array<class_PackedVector3Array>`.
  446. .. rst-class:: classref-item-separator
  447. ----
  448. .. _class_NavigationAgent3D_method_get_current_navigation_result:
  449. .. rst-class:: classref-method
  450. :ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` **get_current_navigation_result** **(** **)** |const|
  451. Returns the path query result for the path the agent is currently following.
  452. .. rst-class:: classref-item-separator
  453. ----
  454. .. _class_NavigationAgent3D_method_get_final_position:
  455. .. rst-class:: classref-method
  456. :ref:`Vector3<class_Vector3>` **get_final_position** **(** **)**
  457. Returns the reachable final position of the current navigation path in global coordinates. This position can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
  458. .. rst-class:: classref-item-separator
  459. ----
  460. .. _class_NavigationAgent3D_method_get_navigation_layer_value:
  461. .. rst-class:: classref-method
  462. :ref:`bool<class_bool>` **get_navigation_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  463. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  464. .. rst-class:: classref-item-separator
  465. ----
  466. .. _class_NavigationAgent3D_method_get_navigation_map:
  467. .. rst-class:: classref-method
  468. :ref:`RID<class_RID>` **get_navigation_map** **(** **)** |const|
  469. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map<class_NavigationAgent3D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  470. .. rst-class:: classref-item-separator
  471. ----
  472. .. _class_NavigationAgent3D_method_get_next_path_position:
  473. .. rst-class:: classref-method
  474. :ref:`Vector3<class_Vector3>` **get_next_path_position** **(** **)**
  475. Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  476. .. rst-class:: classref-item-separator
  477. ----
  478. .. _class_NavigationAgent3D_method_get_rid:
  479. .. rst-class:: classref-method
  480. :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  481. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer3D<class_NavigationServer3D>`.
  482. .. rst-class:: classref-item-separator
  483. ----
  484. .. _class_NavigationAgent3D_method_is_navigation_finished:
  485. .. rst-class:: classref-method
  486. :ref:`bool<class_bool>` **is_navigation_finished** **(** **)**
  487. Returns true if the navigation path's final position has been reached.
  488. .. rst-class:: classref-item-separator
  489. ----
  490. .. _class_NavigationAgent3D_method_is_target_reachable:
  491. .. rst-class:: classref-method
  492. :ref:`bool<class_bool>` **is_target_reachable** **(** **)**
  493. Returns true if :ref:`target_position<class_NavigationAgent3D_property_target_position>` is reachable. The target position is set using :ref:`target_position<class_NavigationAgent3D_property_target_position>`.
  494. .. rst-class:: classref-item-separator
  495. ----
  496. .. _class_NavigationAgent3D_method_is_target_reached:
  497. .. rst-class:: classref-method
  498. :ref:`bool<class_bool>` **is_target_reached** **(** **)** |const|
  499. Returns true if :ref:`target_position<class_NavigationAgent3D_property_target_position>` is reached. It may not always be possible to reach the target position. It should always be possible to reach the final position though. See :ref:`get_final_position<class_NavigationAgent3D_method_get_final_position>`.
  500. .. rst-class:: classref-item-separator
  501. ----
  502. .. _class_NavigationAgent3D_method_set_avoidance_layer_value:
  503. .. rst-class:: classref-method
  504. void **set_avoidance_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  505. Based on ``value``, enables or disables the specified layer in the :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  506. .. rst-class:: classref-item-separator
  507. ----
  508. .. _class_NavigationAgent3D_method_set_avoidance_mask_value:
  509. .. rst-class:: classref-method
  510. void **set_avoidance_mask_value** **(** :ref:`int<class_int>` mask_number, :ref:`bool<class_bool>` value **)**
  511. Based on ``value``, enables or disables the specified mask in the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` bitmask, given a ``mask_number`` between 1 and 32.
  512. .. rst-class:: classref-item-separator
  513. ----
  514. .. _class_NavigationAgent3D_method_set_navigation_layer_value:
  515. .. rst-class:: classref-method
  516. void **set_navigation_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  517. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  518. .. rst-class:: classref-item-separator
  519. ----
  520. .. _class_NavigationAgent3D_method_set_navigation_map:
  521. .. rst-class:: classref-method
  522. void **set_navigation_map** **(** :ref:`RID<class_RID>` navigation_map **)**
  523. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  524. .. rst-class:: classref-item-separator
  525. ----
  526. .. _class_NavigationAgent3D_method_set_velocity_forced:
  527. .. rst-class:: classref-method
  528. void **set_velocity_forced** **(** :ref:`Vector3<class_Vector3>` velocity **)**
  529. Replaces the internal velocity in the collision avoidance simulation with ``velocity``. When an agent is teleported to a new position this function should be used in the same frame. If called frequently this function can get agents stuck.
  530. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  531. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  532. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  533. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  534. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  535. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  536. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`