class_viewport.rst 108 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.1/doc/classes/Viewport.xml.
  6. .. _class_Viewport:
  7. Viewport
  8. ========
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`SubViewport<class_SubViewport>`, :ref:`Window<class_Window>`
  11. Abstract base class for viewports. Encapsulates drawing and interaction with a game world.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
  16. Optionally, a viewport can have its own 2D or 3D world, so it doesn't share what it draws with other viewports.
  17. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
  18. Also, viewports can be assigned to different screens in case the devices have multiple screens.
  19. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Viewports <../tutorials/rendering/viewports>`
  24. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  25. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  26. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  27. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  28. - `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
  29. - `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
  30. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  37. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_2d<class_Viewport_property_audio_listener_enable_2d>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  39. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_3d<class_Viewport_property_audio_listener_enable_3d>` | ``false`` |
  40. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  41. | :ref:`int<class_int>` | :ref:`canvas_cull_mask<class_Viewport_property_canvas_cull_mask>` | ``4294967295`` |
  42. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  43. | :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` | :ref:`canvas_item_default_texture_filter<class_Viewport_property_canvas_item_default_texture_filter>` | ``1`` |
  44. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  45. | :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` | :ref:`canvas_item_default_texture_repeat<class_Viewport_property_canvas_item_default_texture_repeat>` | ``0`` |
  46. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  47. | :ref:`Transform2D<class_Transform2D>` | :ref:`canvas_transform<class_Viewport_property_canvas_transform>` | |
  48. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  49. | :ref:`DebugDraw<enum_Viewport_DebugDraw>` | :ref:`debug_draw<class_Viewport_property_debug_draw>` | ``0`` |
  50. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  51. | :ref:`bool<class_bool>` | :ref:`disable_3d<class_Viewport_property_disable_3d>` | ``false`` |
  52. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  53. | :ref:`float<class_float>` | :ref:`fsr_sharpness<class_Viewport_property_fsr_sharpness>` | ``0.2`` |
  54. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  55. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_canvas_transform<class_Viewport_property_global_canvas_transform>` | |
  56. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  57. | :ref:`bool<class_bool>` | :ref:`gui_disable_input<class_Viewport_property_gui_disable_input>` | ``false`` |
  58. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  59. | :ref:`bool<class_bool>` | :ref:`gui_embed_subwindows<class_Viewport_property_gui_embed_subwindows>` | ``false`` |
  60. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  61. | :ref:`bool<class_bool>` | :ref:`gui_snap_controls_to_pixels<class_Viewport_property_gui_snap_controls_to_pixels>` | ``true`` |
  62. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  63. | :ref:`bool<class_bool>` | :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` | ``true`` |
  64. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  65. | :ref:`float<class_float>` | :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` | ``1.0`` |
  66. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  67. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_2d<class_Viewport_property_msaa_2d>` | ``0`` |
  68. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  69. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_3d<class_Viewport_property_msaa_3d>` | ``0`` |
  70. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  71. | :ref:`bool<class_bool>` | :ref:`own_world_3d<class_Viewport_property_own_world_3d>` | ``false`` |
  72. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  73. | :ref:`bool<class_bool>` | :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` | ``false`` |
  74. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  75. | :ref:`bool<class_bool>` | :ref:`physics_object_picking_sort<class_Viewport_property_physics_object_picking_sort>` | ``false`` |
  76. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  77. | :ref:`bool<class_bool>` | :ref:`positional_shadow_atlas_16_bits<class_Viewport_property_positional_shadow_atlas_16_bits>` | ``true`` |
  78. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  79. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_0<class_Viewport_property_positional_shadow_atlas_quad_0>` | ``2`` |
  80. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  81. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_1<class_Viewport_property_positional_shadow_atlas_quad_1>` | ``2`` |
  82. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  83. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_2<class_Viewport_property_positional_shadow_atlas_quad_2>` | ``3`` |
  84. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  85. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_3<class_Viewport_property_positional_shadow_atlas_quad_3>` | ``4`` |
  86. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  87. | :ref:`int<class_int>` | :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` | ``2048`` |
  88. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  89. | :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` | :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` | ``0`` |
  90. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  91. | :ref:`float<class_float>` | :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` | ``1.0`` |
  92. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  93. | :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` | :ref:`screen_space_aa<class_Viewport_property_screen_space_aa>` | ``0`` |
  94. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  95. | :ref:`SDFOversize<enum_Viewport_SDFOversize>` | :ref:`sdf_oversize<class_Viewport_property_sdf_oversize>` | ``1`` |
  96. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  97. | :ref:`SDFScale<enum_Viewport_SDFScale>` | :ref:`sdf_scale<class_Viewport_property_sdf_scale>` | ``1`` |
  98. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  99. | :ref:`bool<class_bool>` | :ref:`snap_2d_transforms_to_pixel<class_Viewport_property_snap_2d_transforms_to_pixel>` | ``false`` |
  100. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  101. | :ref:`bool<class_bool>` | :ref:`snap_2d_vertices_to_pixel<class_Viewport_property_snap_2d_vertices_to_pixel>` | ``false`` |
  102. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  103. | :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` | ``0.0`` |
  104. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  105. | :ref:`bool<class_bool>` | :ref:`transparent_bg<class_Viewport_property_transparent_bg>` | ``false`` |
  106. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  107. | :ref:`bool<class_bool>` | :ref:`use_debanding<class_Viewport_property_use_debanding>` | ``false`` |
  108. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  109. | :ref:`bool<class_bool>` | :ref:`use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` | ``false`` |
  110. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  111. | :ref:`bool<class_bool>` | :ref:`use_taa<class_Viewport_property_use_taa>` | ``false`` |
  112. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  113. | :ref:`bool<class_bool>` | :ref:`use_xr<class_Viewport_property_use_xr>` | ``false`` |
  114. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  115. | :ref:`VRSMode<enum_Viewport_VRSMode>` | :ref:`vrs_mode<class_Viewport_property_vrs_mode>` | ``0`` |
  116. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  117. | :ref:`Texture2D<class_Texture2D>` | :ref:`vrs_texture<class_Viewport_property_vrs_texture>` | |
  118. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  119. | :ref:`World2D<class_World2D>` | :ref:`world_2d<class_Viewport_property_world_2d>` | |
  120. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  121. | :ref:`World3D<class_World3D>` | :ref:`world_3d<class_Viewport_property_world_3d>` | |
  122. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  123. .. rst-class:: classref-reftable-group
  124. Methods
  125. -------
  126. .. table::
  127. :widths: auto
  128. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | :ref:`World2D<class_World2D>` | :ref:`find_world_2d<class_Viewport_method_find_world_2d>` **(** **)** |const| |
  130. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`World3D<class_World3D>` | :ref:`find_world_3d<class_Viewport_method_find_world_3d>` **(** **)** |const| |
  132. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`Camera2D<class_Camera2D>` | :ref:`get_camera_2d<class_Viewport_method_get_camera_2d>` **(** **)** |const| |
  134. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`Camera3D<class_Camera3D>` | :ref:`get_camera_3d<class_Viewport_method_get_camera_3d>` **(** **)** |const| |
  136. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | :ref:`bool<class_bool>` | :ref:`get_canvas_cull_mask_bit<class_Viewport_method_get_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer **)** |const| |
  138. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_Viewport_method_get_final_transform>` **(** **)** |const| |
  140. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`Vector2<class_Vector2>` | :ref:`get_mouse_position<class_Viewport_method_get_mouse_position>` **(** **)** |const| |
  142. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`get_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant **)** |const| |
  144. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`int<class_int>` | :ref:`get_render_info<class_Viewport_method_get_render_info>` **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)** |
  146. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_screen_transform<class_Viewport_method_get_screen_transform>` **(** **)** |const| |
  148. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | :ref:`ViewportTexture<class_ViewportTexture>` | :ref:`get_texture<class_Viewport_method_get_texture>` **(** **)** |const| |
  150. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | :ref:`RID<class_RID>` | :ref:`get_viewport_rid<class_Viewport_method_get_viewport_rid>` **(** **)** |const| |
  152. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | :ref:`Rect2<class_Rect2>` | :ref:`get_visible_rect<class_Viewport_method_get_visible_rect>` **(** **)** |const| |
  154. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`Variant<class_Variant>` | :ref:`gui_get_drag_data<class_Viewport_method_gui_get_drag_data>` **(** **)** |const| |
  156. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | :ref:`Control<class_Control>` | :ref:`gui_get_focus_owner<class_Viewport_method_gui_get_focus_owner>` **(** **)** |const| |
  158. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | :ref:`bool<class_bool>` | :ref:`gui_is_drag_successful<class_Viewport_method_gui_is_drag_successful>` **(** **)** |const| |
  160. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | :ref:`bool<class_bool>` | :ref:`gui_is_dragging<class_Viewport_method_gui_is_dragging>` **(** **)** |const| |
  162. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | void | :ref:`gui_release_focus<class_Viewport_method_gui_release_focus>` **(** **)** |
  164. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_Viewport_method_is_input_handled>` **(** **)** |const| |
  166. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | void | :ref:`push_input<class_Viewport_method_push_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  168. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | void | :ref:`push_text_input<class_Viewport_method_push_text_input>` **(** :ref:`String<class_String>` text **)** |
  170. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | void | :ref:`push_unhandled_input<class_Viewport_method_push_unhandled_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  172. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | void | :ref:`set_canvas_cull_mask_bit<class_Viewport_method_set_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)** |
  174. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | void | :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` **(** **)** |
  176. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | void | :ref:`set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)** |
  178. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | void | :ref:`update_mouse_cursor_state<class_Viewport_method_update_mouse_cursor_state>` **(** **)** |
  180. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | void | :ref:`warp_mouse<class_Viewport_method_warp_mouse>` **(** :ref:`Vector2<class_Vector2>` position **)** |
  182. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. .. rst-class:: classref-section-separator
  184. ----
  185. .. rst-class:: classref-descriptions-group
  186. Signals
  187. -------
  188. .. _class_Viewport_signal_gui_focus_changed:
  189. .. rst-class:: classref-signal
  190. **gui_focus_changed** **(** :ref:`Control<class_Control>` node **)**
  191. Emitted when a Control node grabs keyboard focus.
  192. .. rst-class:: classref-item-separator
  193. ----
  194. .. _class_Viewport_signal_size_changed:
  195. .. rst-class:: classref-signal
  196. **size_changed** **(** **)**
  197. Emitted when the size of the viewport is changed, whether by resizing of window, or some other means.
  198. .. rst-class:: classref-section-separator
  199. ----
  200. .. rst-class:: classref-descriptions-group
  201. Enumerations
  202. ------------
  203. .. _enum_Viewport_PositionalShadowAtlasQuadrantSubdiv:
  204. .. rst-class:: classref-enumeration
  205. enum **PositionalShadowAtlasQuadrantSubdiv**:
  206. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED:
  207. .. rst-class:: classref-enumeration-constant
  208. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = ``0``
  209. This quadrant will not be used.
  210. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1:
  211. .. rst-class:: classref-enumeration-constant
  212. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = ``1``
  213. This quadrant will only be used by one shadow map.
  214. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_4:
  215. .. rst-class:: classref-enumeration-constant
  216. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = ``2``
  217. This quadrant will be split in 4 and used by up to 4 shadow maps.
  218. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_16:
  219. .. rst-class:: classref-enumeration-constant
  220. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = ``3``
  221. This quadrant will be split 16 ways and used by up to 16 shadow maps.
  222. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_64:
  223. .. rst-class:: classref-enumeration-constant
  224. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = ``4``
  225. This quadrant will be split 64 ways and used by up to 64 shadow maps.
  226. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_256:
  227. .. rst-class:: classref-enumeration-constant
  228. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = ``5``
  229. This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  230. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1024:
  231. .. rst-class:: classref-enumeration-constant
  232. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = ``6``
  233. This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  234. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_MAX:
  235. .. rst-class:: classref-enumeration-constant
  236. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = ``7``
  237. Represents the size of the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` enum.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _enum_Viewport_Scaling3DMode:
  241. .. rst-class:: classref-enumeration
  242. enum **Scaling3DMode**:
  243. .. _class_Viewport_constant_SCALING_3D_MODE_BILINEAR:
  244. .. rst-class:: classref-enumeration-constant
  245. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_BILINEAR** = ``0``
  246. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  247. .. _class_Viewport_constant_SCALING_3D_MODE_FSR:
  248. .. rst-class:: classref-enumeration-constant
  249. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR** = ``1``
  250. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  251. .. _class_Viewport_constant_SCALING_3D_MODE_MAX:
  252. .. rst-class:: classref-enumeration-constant
  253. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_MAX** = ``2``
  254. Represents the size of the :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` enum.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _enum_Viewport_MSAA:
  258. .. rst-class:: classref-enumeration
  259. enum **MSAA**:
  260. .. _class_Viewport_constant_MSAA_DISABLED:
  261. .. rst-class:: classref-enumeration-constant
  262. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_DISABLED** = ``0``
  263. Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting.
  264. .. _class_Viewport_constant_MSAA_2X:
  265. .. rst-class:: classref-enumeration-constant
  266. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_2X** = ``1``
  267. Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better.
  268. .. _class_Viewport_constant_MSAA_4X:
  269. .. rst-class:: classref-enumeration-constant
  270. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_4X** = ``2``
  271. Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality.
  272. .. _class_Viewport_constant_MSAA_8X:
  273. .. rst-class:: classref-enumeration-constant
  274. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_8X** = ``3``
  275. Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
  276. .. _class_Viewport_constant_MSAA_MAX:
  277. .. rst-class:: classref-enumeration-constant
  278. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_MAX** = ``4``
  279. Represents the size of the :ref:`MSAA<enum_Viewport_MSAA>` enum.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _enum_Viewport_ScreenSpaceAA:
  283. .. rst-class:: classref-enumeration
  284. enum **ScreenSpaceAA**:
  285. .. _class_Viewport_constant_SCREEN_SPACE_AA_DISABLED:
  286. .. rst-class:: classref-enumeration-constant
  287. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_DISABLED** = ``0``
  288. Do not perform any antialiasing in the full screen post-process.
  289. .. _class_Viewport_constant_SCREEN_SPACE_AA_FXAA:
  290. .. rst-class:: classref-enumeration-constant
  291. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_FXAA** = ``1``
  292. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  293. .. _class_Viewport_constant_SCREEN_SPACE_AA_MAX:
  294. .. rst-class:: classref-enumeration-constant
  295. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_MAX** = ``2``
  296. Represents the size of the :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` enum.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _enum_Viewport_RenderInfo:
  300. .. rst-class:: classref-enumeration
  301. enum **RenderInfo**:
  302. .. _class_Viewport_constant_RENDER_INFO_OBJECTS_IN_FRAME:
  303. .. rst-class:: classref-enumeration-constant
  304. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  305. Amount of objects in frame.
  306. .. _class_Viewport_constant_RENDER_INFO_PRIMITIVES_IN_FRAME:
  307. .. rst-class:: classref-enumeration-constant
  308. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  309. Amount of vertices in frame.
  310. .. _class_Viewport_constant_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  311. .. rst-class:: classref-enumeration-constant
  312. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  313. Amount of draw calls in frame.
  314. .. _class_Viewport_constant_RENDER_INFO_MAX:
  315. .. rst-class:: classref-enumeration-constant
  316. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_MAX** = ``3``
  317. Represents the size of the :ref:`RenderInfo<enum_Viewport_RenderInfo>` enum.
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _enum_Viewport_RenderInfoType:
  321. .. rst-class:: classref-enumeration
  322. enum **RenderInfoType**:
  323. .. _class_Viewport_constant_RENDER_INFO_TYPE_VISIBLE:
  324. .. rst-class:: classref-enumeration-constant
  325. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_VISIBLE** = ``0``
  326. .. _class_Viewport_constant_RENDER_INFO_TYPE_SHADOW:
  327. .. rst-class:: classref-enumeration-constant
  328. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_SHADOW** = ``1``
  329. .. _class_Viewport_constant_RENDER_INFO_TYPE_MAX:
  330. .. rst-class:: classref-enumeration-constant
  331. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_MAX** = ``2``
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _enum_Viewport_DebugDraw:
  335. .. rst-class:: classref-enumeration
  336. enum **DebugDraw**:
  337. .. _class_Viewport_constant_DEBUG_DRAW_DISABLED:
  338. .. rst-class:: classref-enumeration-constant
  339. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLED** = ``0``
  340. Objects are displayed normally.
  341. .. _class_Viewport_constant_DEBUG_DRAW_UNSHADED:
  342. .. rst-class:: classref-enumeration-constant
  343. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_UNSHADED** = ``1``
  344. Objects are displayed without light information.
  345. .. _class_Viewport_constant_DEBUG_DRAW_LIGHTING:
  346. .. rst-class:: classref-enumeration-constant
  347. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_LIGHTING** = ``2``
  348. .. _class_Viewport_constant_DEBUG_DRAW_OVERDRAW:
  349. .. rst-class:: classref-enumeration-constant
  350. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OVERDRAW** = ``3``
  351. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
  352. .. _class_Viewport_constant_DEBUG_DRAW_WIREFRAME:
  353. .. rst-class:: classref-enumeration-constant
  354. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_WIREFRAME** = ``4``
  355. Objects are displayed in wireframe style.
  356. .. _class_Viewport_constant_DEBUG_DRAW_NORMAL_BUFFER:
  357. .. rst-class:: classref-enumeration-constant
  358. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  359. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  360. .. rst-class:: classref-enumeration-constant
  361. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  362. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  363. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  364. .. rst-class:: classref-enumeration-constant
  365. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  366. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  367. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_EMISSION:
  368. .. rst-class:: classref-enumeration-constant
  369. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  370. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  371. .. _class_Viewport_constant_DEBUG_DRAW_SHADOW_ATLAS:
  372. .. rst-class:: classref-enumeration-constant
  373. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  374. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the **Viewport**.
  375. .. _class_Viewport_constant_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  376. .. rst-class:: classref-enumeration-constant
  377. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  378. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the **Viewport**.
  379. .. _class_Viewport_constant_DEBUG_DRAW_SCENE_LUMINANCE:
  380. .. rst-class:: classref-enumeration-constant
  381. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  382. .. _class_Viewport_constant_DEBUG_DRAW_SSAO:
  383. .. rst-class:: classref-enumeration-constant
  384. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSAO** = ``12``
  385. Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  386. .. _class_Viewport_constant_DEBUG_DRAW_SSIL:
  387. .. rst-class:: classref-enumeration-constant
  388. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSIL** = ``13``
  389. Draws the screen-space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  390. .. _class_Viewport_constant_DEBUG_DRAW_PSSM_SPLITS:
  391. .. rst-class:: classref-enumeration-constant
  392. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_PSSM_SPLITS** = ``14``
  393. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow.
  394. .. _class_Viewport_constant_DEBUG_DRAW_DECAL_ATLAS:
  395. .. rst-class:: classref-enumeration-constant
  396. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DECAL_ATLAS** = ``15``
  397. Draws the decal atlas used by :ref:`Decal<class_Decal>`\ s and light projector textures in the upper left quadrant of the **Viewport**.
  398. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI:
  399. .. rst-class:: classref-enumeration-constant
  400. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI** = ``16``
  401. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI_PROBES:
  402. .. rst-class:: classref-enumeration-constant
  403. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI_PROBES** = ``17``
  404. .. _class_Viewport_constant_DEBUG_DRAW_GI_BUFFER:
  405. .. rst-class:: classref-enumeration-constant
  406. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_GI_BUFFER** = ``18``
  407. .. _class_Viewport_constant_DEBUG_DRAW_DISABLE_LOD:
  408. .. rst-class:: classref-enumeration-constant
  409. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLE_LOD** = ``19``
  410. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  411. .. rst-class:: classref-enumeration-constant
  412. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  413. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  414. .. rst-class:: classref-enumeration-constant
  415. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  416. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_DECALS:
  417. .. rst-class:: classref-enumeration-constant
  418. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  419. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  420. .. rst-class:: classref-enumeration-constant
  421. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  422. .. _class_Viewport_constant_DEBUG_DRAW_OCCLUDERS:
  423. .. rst-class:: classref-enumeration-constant
  424. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OCCLUDERS** = ``24``
  425. .. _class_Viewport_constant_DEBUG_DRAW_MOTION_VECTORS:
  426. .. rst-class:: classref-enumeration-constant
  427. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_MOTION_VECTORS** = ``25``
  428. .. rst-class:: classref-item-separator
  429. ----
  430. .. _enum_Viewport_DefaultCanvasItemTextureFilter:
  431. .. rst-class:: classref-enumeration
  432. enum **DefaultCanvasItemTextureFilter**:
  433. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  434. .. rst-class:: classref-enumeration-constant
  435. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``0``
  436. The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
  437. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  438. .. rst-class:: classref-enumeration-constant
  439. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``1``
  440. The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
  441. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  442. .. rst-class:: classref-enumeration-constant
  443. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``2``
  444. The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
  445. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  446. .. rst-class:: classref-enumeration-constant
  447. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  448. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps.
  449. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  450. .. rst-class:: classref-enumeration-constant
  451. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``4``
  452. Max value for :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` enum.
  453. .. rst-class:: classref-item-separator
  454. ----
  455. .. _enum_Viewport_DefaultCanvasItemTextureRepeat:
  456. .. rst-class:: classref-enumeration
  457. enum **DefaultCanvasItemTextureRepeat**:
  458. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  459. .. rst-class:: classref-enumeration-constant
  460. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``0``
  461. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  462. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  463. .. rst-class:: classref-enumeration-constant
  464. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``1``
  465. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  466. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  467. .. rst-class:: classref-enumeration-constant
  468. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``2``
  469. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  470. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  471. .. rst-class:: classref-enumeration-constant
  472. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``3``
  473. Max value for :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` enum.
  474. .. rst-class:: classref-item-separator
  475. ----
  476. .. _enum_Viewport_SDFOversize:
  477. .. rst-class:: classref-enumeration
  478. enum **SDFOversize**:
  479. .. _class_Viewport_constant_SDF_OVERSIZE_100_PERCENT:
  480. .. rst-class:: classref-enumeration-constant
  481. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_100_PERCENT** = ``0``
  482. .. _class_Viewport_constant_SDF_OVERSIZE_120_PERCENT:
  483. .. rst-class:: classref-enumeration-constant
  484. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_120_PERCENT** = ``1``
  485. .. _class_Viewport_constant_SDF_OVERSIZE_150_PERCENT:
  486. .. rst-class:: classref-enumeration-constant
  487. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_150_PERCENT** = ``2``
  488. .. _class_Viewport_constant_SDF_OVERSIZE_200_PERCENT:
  489. .. rst-class:: classref-enumeration-constant
  490. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_200_PERCENT** = ``3``
  491. .. _class_Viewport_constant_SDF_OVERSIZE_MAX:
  492. .. rst-class:: classref-enumeration-constant
  493. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_MAX** = ``4``
  494. .. rst-class:: classref-item-separator
  495. ----
  496. .. _enum_Viewport_SDFScale:
  497. .. rst-class:: classref-enumeration
  498. enum **SDFScale**:
  499. .. _class_Viewport_constant_SDF_SCALE_100_PERCENT:
  500. .. rst-class:: classref-enumeration-constant
  501. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_100_PERCENT** = ``0``
  502. .. _class_Viewport_constant_SDF_SCALE_50_PERCENT:
  503. .. rst-class:: classref-enumeration-constant
  504. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_50_PERCENT** = ``1``
  505. .. _class_Viewport_constant_SDF_SCALE_25_PERCENT:
  506. .. rst-class:: classref-enumeration-constant
  507. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_25_PERCENT** = ``2``
  508. .. _class_Viewport_constant_SDF_SCALE_MAX:
  509. .. rst-class:: classref-enumeration-constant
  510. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_MAX** = ``3``
  511. .. rst-class:: classref-item-separator
  512. ----
  513. .. _enum_Viewport_VRSMode:
  514. .. rst-class:: classref-enumeration
  515. enum **VRSMode**:
  516. .. _class_Viewport_constant_VRS_DISABLED:
  517. .. rst-class:: classref-enumeration-constant
  518. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_DISABLED** = ``0``
  519. VRS is disabled.
  520. .. _class_Viewport_constant_VRS_TEXTURE:
  521. .. rst-class:: classref-enumeration-constant
  522. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_TEXTURE** = ``1``
  523. VRS uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  524. .. _class_Viewport_constant_VRS_XR:
  525. .. rst-class:: classref-enumeration-constant
  526. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_XR** = ``2``
  527. VRS texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`.
  528. .. _class_Viewport_constant_VRS_MAX:
  529. .. rst-class:: classref-enumeration-constant
  530. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_MAX** = ``3``
  531. Represents the size of the :ref:`VRSMode<enum_Viewport_VRSMode>` enum.
  532. .. rst-class:: classref-section-separator
  533. ----
  534. .. rst-class:: classref-descriptions-group
  535. Property Descriptions
  536. ---------------------
  537. .. _class_Viewport_property_audio_listener_enable_2d:
  538. .. rst-class:: classref-property
  539. :ref:`bool<class_bool>` **audio_listener_enable_2d** = ``false``
  540. .. rst-class:: classref-property-setget
  541. - void **set_as_audio_listener_2d** **(** :ref:`bool<class_bool>` value **)**
  542. - :ref:`bool<class_bool>` **is_audio_listener_2d** **(** **)**
  543. If ``true``, the viewport will process 2D audio streams.
  544. .. rst-class:: classref-item-separator
  545. ----
  546. .. _class_Viewport_property_audio_listener_enable_3d:
  547. .. rst-class:: classref-property
  548. :ref:`bool<class_bool>` **audio_listener_enable_3d** = ``false``
  549. .. rst-class:: classref-property-setget
  550. - void **set_as_audio_listener_3d** **(** :ref:`bool<class_bool>` value **)**
  551. - :ref:`bool<class_bool>` **is_audio_listener_3d** **(** **)**
  552. If ``true``, the viewport will process 3D audio streams.
  553. .. rst-class:: classref-item-separator
  554. ----
  555. .. _class_Viewport_property_canvas_cull_mask:
  556. .. rst-class:: classref-property
  557. :ref:`int<class_int>` **canvas_cull_mask** = ``4294967295``
  558. .. rst-class:: classref-property-setget
  559. - void **set_canvas_cull_mask** **(** :ref:`int<class_int>` value **)**
  560. - :ref:`int<class_int>` **get_canvas_cull_mask** **(** **)**
  561. The rendering layers in which this **Viewport** renders :ref:`CanvasItem<class_CanvasItem>` nodes.
  562. .. rst-class:: classref-item-separator
  563. ----
  564. .. _class_Viewport_property_canvas_item_default_texture_filter:
  565. .. rst-class:: classref-property
  566. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **canvas_item_default_texture_filter** = ``1``
  567. .. rst-class:: classref-property-setget
  568. - void **set_default_canvas_item_texture_filter** **(** :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` value **)**
  569. - :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **get_default_canvas_item_texture_filter** **(** **)**
  570. Sets the default filter mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` for options.
  571. .. rst-class:: classref-item-separator
  572. ----
  573. .. _class_Viewport_property_canvas_item_default_texture_repeat:
  574. .. rst-class:: classref-property
  575. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **canvas_item_default_texture_repeat** = ``0``
  576. .. rst-class:: classref-property-setget
  577. - void **set_default_canvas_item_texture_repeat** **(** :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` value **)**
  578. - :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **get_default_canvas_item_texture_repeat** **(** **)**
  579. Sets the default repeat mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` for options.
  580. .. rst-class:: classref-item-separator
  581. ----
  582. .. _class_Viewport_property_canvas_transform:
  583. .. rst-class:: classref-property
  584. :ref:`Transform2D<class_Transform2D>` **canvas_transform**
  585. .. rst-class:: classref-property-setget
  586. - void **set_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  587. - :ref:`Transform2D<class_Transform2D>` **get_canvas_transform** **(** **)**
  588. The canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_CanvasItem>`\ s. This is relative to the global canvas transform of the viewport.
  589. .. rst-class:: classref-item-separator
  590. ----
  591. .. _class_Viewport_property_debug_draw:
  592. .. rst-class:: classref-property
  593. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **debug_draw** = ``0``
  594. .. rst-class:: classref-property-setget
  595. - void **set_debug_draw** **(** :ref:`DebugDraw<enum_Viewport_DebugDraw>` value **)**
  596. - :ref:`DebugDraw<enum_Viewport_DebugDraw>` **get_debug_draw** **(** **)**
  597. The overlay mode for test rendered geometry in debug purposes.
  598. .. rst-class:: classref-item-separator
  599. ----
  600. .. _class_Viewport_property_disable_3d:
  601. .. rst-class:: classref-property
  602. :ref:`bool<class_bool>` **disable_3d** = ``false``
  603. .. rst-class:: classref-property-setget
  604. - void **set_disable_3d** **(** :ref:`bool<class_bool>` value **)**
  605. - :ref:`bool<class_bool>` **is_3d_disabled** **(** **)**
  606. Disable 3D rendering (but keep 2D rendering).
  607. .. rst-class:: classref-item-separator
  608. ----
  609. .. _class_Viewport_property_fsr_sharpness:
  610. .. rst-class:: classref-property
  611. :ref:`float<class_float>` **fsr_sharpness** = ``0.2``
  612. .. rst-class:: classref-property-setget
  613. - void **set_fsr_sharpness** **(** :ref:`float<class_float>` value **)**
  614. - :ref:`float<class_float>` **get_fsr_sharpness** **(** **)**
  615. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  616. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` project setting.
  617. .. rst-class:: classref-item-separator
  618. ----
  619. .. _class_Viewport_property_global_canvas_transform:
  620. .. rst-class:: classref-property
  621. :ref:`Transform2D<class_Transform2D>` **global_canvas_transform**
  622. .. rst-class:: classref-property-setget
  623. - void **set_global_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  624. - :ref:`Transform2D<class_Transform2D>` **get_global_canvas_transform** **(** **)**
  625. The global canvas transform of the viewport. The canvas transform is relative to this.
  626. .. rst-class:: classref-item-separator
  627. ----
  628. .. _class_Viewport_property_gui_disable_input:
  629. .. rst-class:: classref-property
  630. :ref:`bool<class_bool>` **gui_disable_input** = ``false``
  631. .. rst-class:: classref-property-setget
  632. - void **set_disable_input** **(** :ref:`bool<class_bool>` value **)**
  633. - :ref:`bool<class_bool>` **is_input_disabled** **(** **)**
  634. If ``true``, the viewport will not receive input events.
  635. .. rst-class:: classref-item-separator
  636. ----
  637. .. _class_Viewport_property_gui_embed_subwindows:
  638. .. rst-class:: classref-property
  639. :ref:`bool<class_bool>` **gui_embed_subwindows** = ``false``
  640. .. rst-class:: classref-property-setget
  641. - void **set_embedding_subwindows** **(** :ref:`bool<class_bool>` value **)**
  642. - :ref:`bool<class_bool>` **is_embedding_subwindows** **(** **)**
  643. If ``true``, sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If ``false``, they will appear as separate windows handled by the operating system.
  644. .. rst-class:: classref-item-separator
  645. ----
  646. .. _class_Viewport_property_gui_snap_controls_to_pixels:
  647. .. rst-class:: classref-property
  648. :ref:`bool<class_bool>` **gui_snap_controls_to_pixels** = ``true``
  649. .. rst-class:: classref-property-setget
  650. - void **set_snap_controls_to_pixels** **(** :ref:`bool<class_bool>` value **)**
  651. - :ref:`bool<class_bool>` **is_snap_controls_to_pixels_enabled** **(** **)**
  652. If ``true``, the GUI controls on the viewport will lay pixel perfectly.
  653. .. rst-class:: classref-item-separator
  654. ----
  655. .. _class_Viewport_property_handle_input_locally:
  656. .. rst-class:: classref-property
  657. :ref:`bool<class_bool>` **handle_input_locally** = ``true``
  658. .. rst-class:: classref-property-setget
  659. - void **set_handle_input_locally** **(** :ref:`bool<class_bool>` value **)**
  660. - :ref:`bool<class_bool>` **is_handling_input_locally** **(** **)**
  661. If ``true``, this viewport will mark incoming input events as handled by itself. If ``false``, this is instead done by the first parent viewport that is set to handle input locally.
  662. A :ref:`SubViewportContainer<class_SubViewportContainer>` will automatically set this property to ``false`` for the **Viewport** contained inside of it.
  663. See also :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` and :ref:`is_input_handled<class_Viewport_method_is_input_handled>`.
  664. .. rst-class:: classref-item-separator
  665. ----
  666. .. _class_Viewport_property_mesh_lod_threshold:
  667. .. rst-class:: classref-property
  668. :ref:`float<class_float>` **mesh_lod_threshold** = ``1.0``
  669. .. rst-class:: classref-property-setget
  670. - void **set_mesh_lod_threshold** **(** :ref:`float<class_float>` value **)**
  671. - :ref:`float<class_float>` **get_mesh_lod_threshold** **(** **)**
  672. The automatic LOD bias to use for meshes rendered within the **Viewport** (this is analogous to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` to improve performance at the cost of geometry detail.
  673. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` project setting.
  674. \ **Note:** :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  675. .. rst-class:: classref-item-separator
  676. ----
  677. .. _class_Viewport_property_msaa_2d:
  678. .. rst-class:: classref-property
  679. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_2d** = ``0``
  680. .. rst-class:: classref-property-setget
  681. - void **set_msaa_2d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  682. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_2d** **(** **)**
  683. The multisample anti-aliasing mode for 2D/Canvas rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. This has no effect on shader-induced aliasing or texture aliasing.
  684. .. rst-class:: classref-item-separator
  685. ----
  686. .. _class_Viewport_property_msaa_3d:
  687. .. rst-class:: classref-property
  688. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_3d** = ``0``
  689. .. rst-class:: classref-property-setget
  690. - void **set_msaa_3d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  691. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_3d** **(** **)**
  692. The multisample anti-aliasing mode for 3D rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  693. .. rst-class:: classref-item-separator
  694. ----
  695. .. _class_Viewport_property_own_world_3d:
  696. .. rst-class:: classref-property
  697. :ref:`bool<class_bool>` **own_world_3d** = ``false``
  698. .. rst-class:: classref-property-setget
  699. - void **set_use_own_world_3d** **(** :ref:`bool<class_bool>` value **)**
  700. - :ref:`bool<class_bool>` **is_using_own_world_3d** **(** **)**
  701. If ``true``, the viewport will use a unique copy of the :ref:`World3D<class_World3D>` defined in :ref:`world_3d<class_Viewport_property_world_3d>`.
  702. .. rst-class:: classref-item-separator
  703. ----
  704. .. _class_Viewport_property_physics_object_picking:
  705. .. rst-class:: classref-property
  706. :ref:`bool<class_bool>` **physics_object_picking** = ``false``
  707. .. rst-class:: classref-property-setget
  708. - void **set_physics_object_picking** **(** :ref:`bool<class_bool>` value **)**
  709. - :ref:`bool<class_bool>` **get_physics_object_picking** **(** **)**
  710. If ``true``, the objects rendered by viewport become subjects of mouse picking process.
  711. .. rst-class:: classref-item-separator
  712. ----
  713. .. _class_Viewport_property_physics_object_picking_sort:
  714. .. rst-class:: classref-property
  715. :ref:`bool<class_bool>` **physics_object_picking_sort** = ``false``
  716. .. rst-class:: classref-property-setget
  717. - void **set_physics_object_picking_sort** **(** :ref:`bool<class_bool>` value **)**
  718. - :ref:`bool<class_bool>` **get_physics_object_picking_sort** **(** **)**
  719. If ``true``, objects receive mouse picking events sorted primarily by their :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` and secondarily by their position in the scene tree. If ``false``, the order is undetermined.
  720. \ **Note:** This setting is disabled by default because of its potential expensive computational cost.
  721. .. rst-class:: classref-item-separator
  722. ----
  723. .. _class_Viewport_property_positional_shadow_atlas_16_bits:
  724. .. rst-class:: classref-property
  725. :ref:`bool<class_bool>` **positional_shadow_atlas_16_bits** = ``true``
  726. .. rst-class:: classref-property-setget
  727. - void **set_positional_shadow_atlas_16_bits** **(** :ref:`bool<class_bool>` value **)**
  728. - :ref:`bool<class_bool>` **get_positional_shadow_atlas_16_bits** **(** **)**
  729. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  730. .. rst-class:: classref-item-separator
  731. ----
  732. .. _class_Viewport_property_positional_shadow_atlas_quad_0:
  733. .. rst-class:: classref-property
  734. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_0** = ``2``
  735. .. rst-class:: classref-property-setget
  736. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  737. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  738. The subdivision amount of the first quadrant on the shadow atlas.
  739. .. rst-class:: classref-item-separator
  740. ----
  741. .. _class_Viewport_property_positional_shadow_atlas_quad_1:
  742. .. rst-class:: classref-property
  743. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_1** = ``2``
  744. .. rst-class:: classref-property-setget
  745. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  746. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  747. The subdivision amount of the second quadrant on the shadow atlas.
  748. .. rst-class:: classref-item-separator
  749. ----
  750. .. _class_Viewport_property_positional_shadow_atlas_quad_2:
  751. .. rst-class:: classref-property
  752. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_2** = ``3``
  753. .. rst-class:: classref-property-setget
  754. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  755. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  756. The subdivision amount of the third quadrant on the shadow atlas.
  757. .. rst-class:: classref-item-separator
  758. ----
  759. .. _class_Viewport_property_positional_shadow_atlas_quad_3:
  760. .. rst-class:: classref-property
  761. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_3** = ``4``
  762. .. rst-class:: classref-property-setget
  763. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  764. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  765. The subdivision amount of the fourth quadrant on the shadow atlas.
  766. .. rst-class:: classref-item-separator
  767. ----
  768. .. _class_Viewport_property_positional_shadow_atlas_size:
  769. .. rst-class:: classref-property
  770. :ref:`int<class_int>` **positional_shadow_atlas_size** = ``2048``
  771. .. rst-class:: classref-property-setget
  772. - void **set_positional_shadow_atlas_size** **(** :ref:`int<class_int>` value **)**
  773. - :ref:`int<class_int>` **get_positional_shadow_atlas_size** **(** **)**
  774. The shadow atlas' resolution (used for omni and spot lights). The value is rounded up to the nearest power of 2.
  775. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  776. .. rst-class:: classref-item-separator
  777. ----
  778. .. _class_Viewport_property_scaling_3d_mode:
  779. .. rst-class:: classref-property
  780. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **scaling_3d_mode** = ``0``
  781. .. rst-class:: classref-property-setget
  782. - void **set_scaling_3d_mode** **(** :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` value **)**
  783. - :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **get_scaling_3d_mode** **(** **)**
  784. Sets scaling 3d mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  785. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` project setting.
  786. .. rst-class:: classref-item-separator
  787. ----
  788. .. _class_Viewport_property_scaling_3d_scale:
  789. .. rst-class:: classref-property
  790. :ref:`float<class_float>` **scaling_3d_scale** = ``1.0``
  791. .. rst-class:: classref-property-setget
  792. - void **set_scaling_3d_scale** **(** :ref:`float<class_float>` value **)**
  793. - :ref:`float<class_float>` **get_scaling_3d_scale** **(** **)**
  794. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  795. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  796. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` project setting.
  797. .. rst-class:: classref-item-separator
  798. ----
  799. .. _class_Viewport_property_screen_space_aa:
  800. .. rst-class:: classref-property
  801. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **screen_space_aa** = ``0``
  802. .. rst-class:: classref-property-setget
  803. - void **set_screen_space_aa** **(** :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` value **)**
  804. - :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **get_screen_space_aa** **(** **)**
  805. Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
  806. .. rst-class:: classref-item-separator
  807. ----
  808. .. _class_Viewport_property_sdf_oversize:
  809. .. rst-class:: classref-property
  810. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **sdf_oversize** = ``1``
  811. .. rst-class:: classref-property-setget
  812. - void **set_sdf_oversize** **(** :ref:`SDFOversize<enum_Viewport_SDFOversize>` value **)**
  813. - :ref:`SDFOversize<enum_Viewport_SDFOversize>` **get_sdf_oversize** **(** **)**
  814. .. container:: contribute
  815. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  816. .. rst-class:: classref-item-separator
  817. ----
  818. .. _class_Viewport_property_sdf_scale:
  819. .. rst-class:: classref-property
  820. :ref:`SDFScale<enum_Viewport_SDFScale>` **sdf_scale** = ``1``
  821. .. rst-class:: classref-property-setget
  822. - void **set_sdf_scale** **(** :ref:`SDFScale<enum_Viewport_SDFScale>` value **)**
  823. - :ref:`SDFScale<enum_Viewport_SDFScale>` **get_sdf_scale** **(** **)**
  824. .. container:: contribute
  825. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  826. .. rst-class:: classref-item-separator
  827. ----
  828. .. _class_Viewport_property_snap_2d_transforms_to_pixel:
  829. .. rst-class:: classref-property
  830. :ref:`bool<class_bool>` **snap_2d_transforms_to_pixel** = ``false``
  831. .. rst-class:: classref-property-setget
  832. - void **set_snap_2d_transforms_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  833. - :ref:`bool<class_bool>` **is_snap_2d_transforms_to_pixel_enabled** **(** **)**
  834. .. container:: contribute
  835. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  836. .. rst-class:: classref-item-separator
  837. ----
  838. .. _class_Viewport_property_snap_2d_vertices_to_pixel:
  839. .. rst-class:: classref-property
  840. :ref:`bool<class_bool>` **snap_2d_vertices_to_pixel** = ``false``
  841. .. rst-class:: classref-property-setget
  842. - void **set_snap_2d_vertices_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  843. - :ref:`bool<class_bool>` **is_snap_2d_vertices_to_pixel_enabled** **(** **)**
  844. .. container:: contribute
  845. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  846. .. rst-class:: classref-item-separator
  847. ----
  848. .. _class_Viewport_property_texture_mipmap_bias:
  849. .. rst-class:: classref-property
  850. :ref:`float<class_float>` **texture_mipmap_bias** = ``0.0``
  851. .. rst-class:: classref-property-setget
  852. - void **set_texture_mipmap_bias** **(** :ref:`float<class_float>` value **)**
  853. - :ref:`float<class_float>` **get_texture_mipmap_bias** **(** **)**
  854. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  855. Enabling temporal antialiasing (:ref:`use_taa<class_Viewport_property_use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`screen_space_aa<class_Viewport_property_screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enbled at the same time, an offset of ``-0.75`` is applied to this value.
  856. \ **Note:** If :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` is lower than ``1.0`` (exclusive), :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  857. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` project setting.
  858. .. rst-class:: classref-item-separator
  859. ----
  860. .. _class_Viewport_property_transparent_bg:
  861. .. rst-class:: classref-property
  862. :ref:`bool<class_bool>` **transparent_bg** = ``false``
  863. .. rst-class:: classref-property-setget
  864. - void **set_transparent_background** **(** :ref:`bool<class_bool>` value **)**
  865. - :ref:`bool<class_bool>` **has_transparent_background** **(** **)**
  866. If ``true``, the viewport should render its background as transparent.
  867. .. rst-class:: classref-item-separator
  868. ----
  869. .. _class_Viewport_property_use_debanding:
  870. .. rst-class:: classref-property
  871. :ref:`bool<class_bool>` **use_debanding** = ``false``
  872. .. rst-class:: classref-property-setget
  873. - void **set_use_debanding** **(** :ref:`bool<class_bool>` value **)**
  874. - :ref:`bool<class_bool>` **is_using_debanding** **(** **)**
  875. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
  876. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  877. .. rst-class:: classref-item-separator
  878. ----
  879. .. _class_Viewport_property_use_occlusion_culling:
  880. .. rst-class:: classref-property
  881. :ref:`bool<class_bool>` **use_occlusion_culling** = ``false``
  882. .. rst-class:: classref-property-setget
  883. - void **set_use_occlusion_culling** **(** :ref:`bool<class_bool>` value **)**
  884. - :ref:`bool<class_bool>` **is_using_occlusion_culling** **(** **)**
  885. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` must be set to ``true`` instead.
  886. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  887. .. rst-class:: classref-item-separator
  888. ----
  889. .. _class_Viewport_property_use_taa:
  890. .. rst-class:: classref-property
  891. :ref:`bool<class_bool>` **use_taa** = ``false``
  892. .. rst-class:: classref-property-setget
  893. - void **set_use_taa** **(** :ref:`bool<class_bool>` value **)**
  894. - :ref:`bool<class_bool>` **is_using_taa** **(** **)**
  895. Enables Temporal Anti-Aliasing for this viewport. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion.
  896. \ **Note:** The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
  897. .. rst-class:: classref-item-separator
  898. ----
  899. .. _class_Viewport_property_use_xr:
  900. .. rst-class:: classref-property
  901. :ref:`bool<class_bool>` **use_xr** = ``false``
  902. .. rst-class:: classref-property-setget
  903. - void **set_use_xr** **(** :ref:`bool<class_bool>` value **)**
  904. - :ref:`bool<class_bool>` **is_using_xr** **(** **)**
  905. If ``true``, the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
  906. .. rst-class:: classref-item-separator
  907. ----
  908. .. _class_Viewport_property_vrs_mode:
  909. .. rst-class:: classref-property
  910. :ref:`VRSMode<enum_Viewport_VRSMode>` **vrs_mode** = ``0``
  911. .. rst-class:: classref-property-setget
  912. - void **set_vrs_mode** **(** :ref:`VRSMode<enum_Viewport_VRSMode>` value **)**
  913. - :ref:`VRSMode<enum_Viewport_VRSMode>` **get_vrs_mode** **(** **)**
  914. The Variable Rate Shading (VRS) mode that is used for this viewport. Note, if hardware does not support VRS this property is ignored.
  915. .. rst-class:: classref-item-separator
  916. ----
  917. .. _class_Viewport_property_vrs_texture:
  918. .. rst-class:: classref-property
  919. :ref:`Texture2D<class_Texture2D>` **vrs_texture**
  920. .. rst-class:: classref-property-setget
  921. - void **set_vrs_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
  922. - :ref:`Texture2D<class_Texture2D>` **get_vrs_texture** **(** **)**
  923. Texture to use when :ref:`vrs_mode<class_Viewport_property_vrs_mode>` is set to :ref:`VRS_TEXTURE<class_Viewport_constant_VRS_TEXTURE>`.
  924. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  925. ::
  926. - 1x1 = rgb(0, 0, 0) - #000000
  927. - 1x2 = rgb(0, 85, 0) - #005500
  928. - 2x1 = rgb(85, 0, 0) - #550000
  929. - 2x2 = rgb(85, 85, 0) - #555500
  930. - 2x4 = rgb(85, 170, 0) - #55aa00
  931. - 4x2 = rgb(170, 85, 0) - #aa5500
  932. - 4x4 = rgb(170, 170, 0) - #aaaa00
  933. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  934. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  935. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  936. .. rst-class:: classref-item-separator
  937. ----
  938. .. _class_Viewport_property_world_2d:
  939. .. rst-class:: classref-property
  940. :ref:`World2D<class_World2D>` **world_2d**
  941. .. rst-class:: classref-property-setget
  942. - void **set_world_2d** **(** :ref:`World2D<class_World2D>` value **)**
  943. - :ref:`World2D<class_World2D>` **get_world_2d** **(** **)**
  944. The custom :ref:`World2D<class_World2D>` which can be used as 2D environment source.
  945. .. rst-class:: classref-item-separator
  946. ----
  947. .. _class_Viewport_property_world_3d:
  948. .. rst-class:: classref-property
  949. :ref:`World3D<class_World3D>` **world_3d**
  950. .. rst-class:: classref-property-setget
  951. - void **set_world_3d** **(** :ref:`World3D<class_World3D>` value **)**
  952. - :ref:`World3D<class_World3D>` **get_world_3d** **(** **)**
  953. The custom :ref:`World3D<class_World3D>` which can be used as 3D environment source.
  954. .. rst-class:: classref-section-separator
  955. ----
  956. .. rst-class:: classref-descriptions-group
  957. Method Descriptions
  958. -------------------
  959. .. _class_Viewport_method_find_world_2d:
  960. .. rst-class:: classref-method
  961. :ref:`World2D<class_World2D>` **find_world_2d** **(** **)** |const|
  962. Returns the first valid :ref:`World2D<class_World2D>` for this viewport, searching the :ref:`world_2d<class_Viewport_property_world_2d>` property of itself and any Viewport ancestor.
  963. .. rst-class:: classref-item-separator
  964. ----
  965. .. _class_Viewport_method_find_world_3d:
  966. .. rst-class:: classref-method
  967. :ref:`World3D<class_World3D>` **find_world_3d** **(** **)** |const|
  968. Returns the first valid :ref:`World3D<class_World3D>` for this viewport, searching the :ref:`world_3d<class_Viewport_property_world_3d>` property of itself and any Viewport ancestor.
  969. .. rst-class:: classref-item-separator
  970. ----
  971. .. _class_Viewport_method_get_camera_2d:
  972. .. rst-class:: classref-method
  973. :ref:`Camera2D<class_Camera2D>` **get_camera_2d** **(** **)** |const|
  974. Returns the currently active 2D camera. Returns null if there are no active cameras.
  975. .. rst-class:: classref-item-separator
  976. ----
  977. .. _class_Viewport_method_get_camera_3d:
  978. .. rst-class:: classref-method
  979. :ref:`Camera3D<class_Camera3D>` **get_camera_3d** **(** **)** |const|
  980. Returns the currently active 3D camera.
  981. .. rst-class:: classref-item-separator
  982. ----
  983. .. _class_Viewport_method_get_canvas_cull_mask_bit:
  984. .. rst-class:: classref-method
  985. :ref:`bool<class_bool>` **get_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer **)** |const|
  986. Returns an individual bit on the rendering layer mask.
  987. .. rst-class:: classref-item-separator
  988. ----
  989. .. _class_Viewport_method_get_final_transform:
  990. .. rst-class:: classref-method
  991. :ref:`Transform2D<class_Transform2D>` **get_final_transform** **(** **)** |const|
  992. Returns the transform from the viewport's coordinate system to the embedder's coordinate system.
  993. .. rst-class:: classref-item-separator
  994. ----
  995. .. _class_Viewport_method_get_mouse_position:
  996. .. rst-class:: classref-method
  997. :ref:`Vector2<class_Vector2>` **get_mouse_position** **(** **)** |const|
  998. Returns the mouse's position in this **Viewport** using the coordinate system of this **Viewport**.
  999. .. rst-class:: classref-item-separator
  1000. ----
  1001. .. _class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv:
  1002. .. rst-class:: classref-method
  1003. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  1004. Returns the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` of the specified quadrant.
  1005. .. rst-class:: classref-item-separator
  1006. ----
  1007. .. _class_Viewport_method_get_render_info:
  1008. .. rst-class:: classref-method
  1009. :ref:`int<class_int>` **get_render_info** **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)**
  1010. Returns rendering statistics of the given type. See :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` and :ref:`RenderInfo<enum_Viewport_RenderInfo>` for options.
  1011. .. rst-class:: classref-item-separator
  1012. ----
  1013. .. _class_Viewport_method_get_screen_transform:
  1014. .. rst-class:: classref-method
  1015. :ref:`Transform2D<class_Transform2D>` **get_screen_transform** **(** **)** |const|
  1016. Returns the transform from the Viewport's coordinates to the screen coordinates of the containing window manager window.
  1017. .. rst-class:: classref-item-separator
  1018. ----
  1019. .. _class_Viewport_method_get_texture:
  1020. .. rst-class:: classref-method
  1021. :ref:`ViewportTexture<class_ViewportTexture>` **get_texture** **(** **)** |const|
  1022. Returns the viewport's texture.
  1023. \ **Note:** When trying to store the current texture (e.g. in a file), it might be completely black or outdated if used too early, especially when used in e.g. :ref:`Node._ready<class_Node_method__ready>`. To make sure the texture you get is correct, you can await :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` signal.
  1024. ::
  1025. func _ready():
  1026. await RenderingServer.frame_post_draw
  1027. $Viewport.get_texture().get_image().save_png("user://Screenshot.png")
  1028. .. rst-class:: classref-item-separator
  1029. ----
  1030. .. _class_Viewport_method_get_viewport_rid:
  1031. .. rst-class:: classref-method
  1032. :ref:`RID<class_RID>` **get_viewport_rid** **(** **)** |const|
  1033. Returns the viewport's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  1034. .. rst-class:: classref-item-separator
  1035. ----
  1036. .. _class_Viewport_method_get_visible_rect:
  1037. .. rst-class:: classref-method
  1038. :ref:`Rect2<class_Rect2>` **get_visible_rect** **(** **)** |const|
  1039. Returns the visible rectangle in global screen coordinates.
  1040. .. rst-class:: classref-item-separator
  1041. ----
  1042. .. _class_Viewport_method_gui_get_drag_data:
  1043. .. rst-class:: classref-method
  1044. :ref:`Variant<class_Variant>` **gui_get_drag_data** **(** **)** |const|
  1045. Returns the drag data from the GUI, that was previously returned by :ref:`Control._get_drag_data<class_Control_method__get_drag_data>`.
  1046. .. rst-class:: classref-item-separator
  1047. ----
  1048. .. _class_Viewport_method_gui_get_focus_owner:
  1049. .. rst-class:: classref-method
  1050. :ref:`Control<class_Control>` **gui_get_focus_owner** **(** **)** |const|
  1051. Returns the :ref:`Control<class_Control>` having the focus within this viewport. If no :ref:`Control<class_Control>` has the focus, returns null.
  1052. .. rst-class:: classref-item-separator
  1053. ----
  1054. .. _class_Viewport_method_gui_is_drag_successful:
  1055. .. rst-class:: classref-method
  1056. :ref:`bool<class_bool>` **gui_is_drag_successful** **(** **)** |const|
  1057. Returns ``true`` if the drag operation is successful.
  1058. .. rst-class:: classref-item-separator
  1059. ----
  1060. .. _class_Viewport_method_gui_is_dragging:
  1061. .. rst-class:: classref-method
  1062. :ref:`bool<class_bool>` **gui_is_dragging** **(** **)** |const|
  1063. Returns ``true`` if the viewport is currently performing a drag operation.
  1064. Alternative to :ref:`Node.NOTIFICATION_DRAG_BEGIN<class_Node_constant_NOTIFICATION_DRAG_BEGIN>` and :ref:`Node.NOTIFICATION_DRAG_END<class_Node_constant_NOTIFICATION_DRAG_END>` when you prefer polling the value.
  1065. .. rst-class:: classref-item-separator
  1066. ----
  1067. .. _class_Viewport_method_gui_release_focus:
  1068. .. rst-class:: classref-method
  1069. void **gui_release_focus** **(** **)**
  1070. Removes the focus from the currently focused :ref:`Control<class_Control>` within this viewport. If no :ref:`Control<class_Control>` has the focus, does nothing.
  1071. .. rst-class:: classref-item-separator
  1072. ----
  1073. .. _class_Viewport_method_is_input_handled:
  1074. .. rst-class:: classref-method
  1075. :ref:`bool<class_bool>` **is_input_handled** **(** **)** |const|
  1076. Returns whether the current :ref:`InputEvent<class_InputEvent>` has been handled. Input events are not handled until :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` has been called during the lifetime of an :ref:`InputEvent<class_InputEvent>`.
  1077. This is usually done as part of input handling methods like :ref:`Node._input<class_Node_method__input>`, :ref:`Control._gui_input<class_Control_method__gui_input>` or others, as well as in corresponding signal handlers.
  1078. If :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` is set to ``false``, this method will try finding the first parent viewport that is set to handle input locally, and return its value for :ref:`is_input_handled<class_Viewport_method_is_input_handled>` instead.
  1079. .. rst-class:: classref-item-separator
  1080. ----
  1081. .. _class_Viewport_method_push_input:
  1082. .. rst-class:: classref-method
  1083. void **push_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1084. Triggers the given ``event`` in this **Viewport**. This can be used to pass an :ref:`InputEvent<class_InputEvent>` between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1085. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1086. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1087. Calling this method will propagate calls to child nodes for following methods in the given order:
  1088. - :ref:`Node._input<class_Node_method__input>`\
  1089. - :ref:`Control._gui_input<class_Control_method__gui_input>` for :ref:`Control<class_Control>` nodes
  1090. - :ref:`Node._shortcut_input<class_Node_method__shortcut_input>`\
  1091. - :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`\
  1092. - :ref:`Node._unhandled_key_input<class_Node_method__unhandled_key_input>`\
  1093. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1094. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1095. .. rst-class:: classref-item-separator
  1096. ----
  1097. .. _class_Viewport_method_push_text_input:
  1098. .. rst-class:: classref-method
  1099. void **push_text_input** **(** :ref:`String<class_String>` text **)**
  1100. Helper method which calls the ``set_text()`` method on the currently focused :ref:`Control<class_Control>`, provided that it is defined (e.g. if the focused Control is :ref:`Button<class_Button>` or :ref:`LineEdit<class_LineEdit>`).
  1101. .. rst-class:: classref-item-separator
  1102. ----
  1103. .. _class_Viewport_method_push_unhandled_input:
  1104. .. rst-class:: classref-method
  1105. void **push_unhandled_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1106. Triggers the given :ref:`InputEvent<class_InputEvent>` in this **Viewport**. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1107. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1108. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1109. Calling this method will propagate calls to child nodes for following methods in the given order:
  1110. - :ref:`Node._shortcut_input<class_Node_method__shortcut_input>`\
  1111. - :ref:`Node._unhandled_input<class_Node_method__unhandled_input>`\
  1112. - :ref:`Node._unhandled_key_input<class_Node_method__unhandled_key_input>`\
  1113. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1114. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1115. \ **Note:** This method doesn't propagate input events to embedded :ref:`Window<class_Window>`\ s or :ref:`SubViewport<class_SubViewport>`\ s.
  1116. \ *Deprecated.* Use :ref:`push_input<class_Viewport_method_push_input>` instead.
  1117. .. rst-class:: classref-item-separator
  1118. ----
  1119. .. _class_Viewport_method_set_canvas_cull_mask_bit:
  1120. .. rst-class:: classref-method
  1121. void **set_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)**
  1122. Set/clear individual bits on the rendering layer mask. This simplifies editing this **Viewport**'s layers.
  1123. .. rst-class:: classref-item-separator
  1124. ----
  1125. .. _class_Viewport_method_set_input_as_handled:
  1126. .. rst-class:: classref-method
  1127. void **set_input_as_handled** **(** **)**
  1128. Stops the input from propagating further down the :ref:`SceneTree<class_SceneTree>`.
  1129. \ **Note:** This does not affect the methods in :ref:`Input<class_Input>`, only the way events are propagated.
  1130. .. rst-class:: classref-item-separator
  1131. ----
  1132. .. _class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv:
  1133. .. rst-class:: classref-method
  1134. void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  1135. Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
  1136. .. rst-class:: classref-item-separator
  1137. ----
  1138. .. _class_Viewport_method_update_mouse_cursor_state:
  1139. .. rst-class:: classref-method
  1140. void **update_mouse_cursor_state** **(** **)**
  1141. Force instantly updating the display based on the current mouse cursor position. This includes updating the mouse cursor shape and sending necessary :ref:`Control.mouse_entered<class_Control_signal_mouse_entered>`, :ref:`CollisionObject2D.mouse_entered<class_CollisionObject2D_signal_mouse_entered>`, :ref:`CollisionObject3D.mouse_entered<class_CollisionObject3D_signal_mouse_entered>` and :ref:`Window.mouse_entered<class_Window_signal_mouse_entered>` signals and their respective ``mouse_exited`` counterparts.
  1142. .. rst-class:: classref-item-separator
  1143. ----
  1144. .. _class_Viewport_method_warp_mouse:
  1145. .. rst-class:: classref-method
  1146. void **warp_mouse** **(** :ref:`Vector2<class_Vector2>` position **)**
  1147. Moves the mouse pointer to the specified position in this **Viewport** using the coordinate system of this **Viewport**.
  1148. \ **Note:** :ref:`warp_mouse<class_Viewport_method_warp_mouse>` is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
  1149. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1150. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1151. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1152. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1153. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1154. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1155. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`