class_object.rst 106 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Object.xml.
  6. .. _class_Object:
  7. Object
  8. ======
  9. **Inherited By:** :ref:`AudioServer<class_AudioServer>`, :ref:`CameraServer<class_CameraServer>`, :ref:`ClassDB<class_ClassDB>`, :ref:`DisplayServer<class_DisplayServer>`, :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>`, :ref:`EditorInterface<class_EditorInterface>`, :ref:`EditorPaths<class_EditorPaths>`, :ref:`EditorSelection<class_EditorSelection>`, :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>`, :ref:`EditorVCSInterface<class_EditorVCSInterface>`, :ref:`Engine<class_Engine>`, :ref:`EngineDebugger<class_EngineDebugger>`, :ref:`FramebufferCacheRD<class_FramebufferCacheRD>`, :ref:`GDExtensionManager<class_GDExtensionManager>`, :ref:`Geometry2D<class_Geometry2D>`, :ref:`Geometry3D<class_Geometry3D>`, :ref:`Input<class_Input>`, :ref:`InputMap<class_InputMap>`, :ref:`IP<class_IP>`, :ref:`JavaClassWrapper<class_JavaClassWrapper>`, :ref:`JavaScriptBridge<class_JavaScriptBridge>`, :ref:`JNISingleton<class_JNISingleton>`, :ref:`JSONRPC<class_JSONRPC>`, :ref:`MainLoop<class_MainLoop>`, :ref:`Marshalls<class_Marshalls>`, :ref:`MovieWriter<class_MovieWriter>`, :ref:`NativeMenu<class_NativeMenu>`, :ref:`NavigationMeshGenerator<class_NavigationMeshGenerator>`, :ref:`NavigationServer2D<class_NavigationServer2D>`, :ref:`NavigationServer3D<class_NavigationServer3D>`, :ref:`Node<class_Node>`, :ref:`OpenXRExtensionWrapper<class_OpenXRExtensionWrapper>`, :ref:`OpenXRInteractionProfileMetadata<class_OpenXRInteractionProfileMetadata>`, :ref:`OS<class_OS>`, :ref:`Performance<class_Performance>`, :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>`, :ref:`PhysicsDirectBodyState3D<class_PhysicsDirectBodyState3D>`, :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>`, :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>`, :ref:`PhysicsServer2D<class_PhysicsServer2D>`, :ref:`PhysicsServer2DManager<class_PhysicsServer2DManager>`, :ref:`PhysicsServer3D<class_PhysicsServer3D>`, :ref:`PhysicsServer3DManager<class_PhysicsServer3DManager>`, :ref:`PhysicsServer3DRenderingServerHandler<class_PhysicsServer3DRenderingServerHandler>`, :ref:`ProjectSettings<class_ProjectSettings>`, :ref:`RefCounted<class_RefCounted>`, :ref:`RenderData<class_RenderData>`, :ref:`RenderingDevice<class_RenderingDevice>`, :ref:`RenderingServer<class_RenderingServer>`, :ref:`RenderSceneData<class_RenderSceneData>`, :ref:`ResourceLoader<class_ResourceLoader>`, :ref:`ResourceSaver<class_ResourceSaver>`, :ref:`ResourceUID<class_ResourceUID>`, :ref:`ScriptLanguage<class_ScriptLanguage>`, :ref:`ShaderIncludeDB<class_ShaderIncludeDB>`, :ref:`TextServerManager<class_TextServerManager>`, :ref:`ThemeDB<class_ThemeDB>`, :ref:`TileData<class_TileData>`, :ref:`Time<class_Time>`, :ref:`TranslationServer<class_TranslationServer>`, :ref:`TreeItem<class_TreeItem>`, :ref:`UndoRedo<class_UndoRedo>`, :ref:`UniformSetCacheRD<class_UniformSetCacheRD>`, :ref:`WorkerThreadPool<class_WorkerThreadPool>`, :ref:`XRServer<class_XRServer>`, :ref:`XRVRS<class_XRVRS>`
  10. Base class for all other classes in the engine.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. An advanced :ref:`Variant<class_Variant>` type. All classes in the engine inherit from Object. Each class may define new properties, methods or signals, which are available to all inheriting classes. For example, a :ref:`Sprite2D<class_Sprite2D>` instance is able to call :ref:`Node.add_child()<class_Node_method_add_child>` because it inherits from :ref:`Node<class_Node>`.
  15. You can create new instances, using ``Object.new()`` in GDScript, or ``new GodotObject`` in C#.
  16. To delete an Object instance, call :ref:`free()<class_Object_method_free>`. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, :ref:`RefCounted<class_RefCounted>` (and by extension :ref:`Resource<class_Resource>`) deletes itself when no longer referenced, and :ref:`Node<class_Node>` deletes its children when freed.
  17. Objects can have a :ref:`Script<class_Script>` attached to them. Once the :ref:`Script<class_Script>` is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.
  18. Inside a :ref:`Script<class_Script>`, :ref:`_get_property_list()<class_Object_private_method__get_property_list>` may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the :ref:`@GDScript.@export<class_@GDScript_annotation_@export>` annotation.
  19. Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as :ref:`set()<class_Object_method_set>`, :ref:`get()<class_Object_method_get>`, :ref:`call()<class_Object_method_call>`, :ref:`has_method()<class_Object_method_has_method>`, :ref:`has_signal()<class_Object_method_has_signal>`, etc. Note that these methods are **much** slower than direct references.
  20. In GDScript, you can also check if a given property, method, or signal name exists in an object with the ``in`` operator:
  21. ::
  22. var node = Node.new()
  23. print("name" in node) # Prints true
  24. print("get_parent" in node) # Prints true
  25. print("tree_entered" in node) # Prints true
  26. print("unknown" in node) # Prints false
  27. Notifications are :ref:`int<class_int>` constants commonly sent and received by objects. For example, on every rendered frame, the :ref:`SceneTree<class_SceneTree>` notifies nodes inside the tree with a :ref:`Node.NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>`. The nodes receive it and may call :ref:`Node._process()<class_Node_private_method__process>` to update. To make use of notifications, see :ref:`notification()<class_Object_method_notification>` and :ref:`_notification()<class_Object_private_method__notification>`.
  28. Lastly, every object can also contain metadata (data about data). :ref:`set_meta()<class_Object_method_set_meta>` can be useful to store information that the object itself does not depend on. To keep your code clean, making excessive use of metadata is discouraged.
  29. \ **Note:** Unlike references to a :ref:`RefCounted<class_RefCounted>`, references to an object stored in a variable can become invalid without being set to ``null``. To check if an object has been deleted, do *not* compare it against ``null``. Instead, use :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>`. It's also recommended to inherit from :ref:`RefCounted<class_RefCounted>` for classes storing data instead of **Object**.
  30. \ **Note:** The ``script`` is not exposed like most properties. To set or get an object's :ref:`Script<class_Script>` in code, use :ref:`set_script()<class_Object_method_set_script>` and :ref:`get_script()<class_Object_method_get_script>`, respectively.
  31. \ **Note:** In a boolean context, an **Object** will evaluate to ``false`` if it is equal to ``null`` or it has been freed. Otherwise, an **Object** will always evaluate to ``true``. See also :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>`.
  32. .. rst-class:: classref-introduction-group
  33. Tutorials
  34. ---------
  35. - :doc:`Object class introduction <../contributing/development/core_and_modules/object_class>`
  36. - :doc:`When and how to avoid using nodes for everything <../tutorials/best_practices/node_alternatives>`
  37. - :doc:`Object notifications <../tutorials/best_practices/godot_notifications>`
  38. .. rst-class:: classref-reftable-group
  39. Methods
  40. -------
  41. .. table::
  42. :widths: auto
  43. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Variant<class_Variant>` | :ref:`_get<class_Object_private_method__get>`\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| |
  45. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`_get_property_list<class_Object_private_method__get_property_list>`\ (\ ) |virtual| |
  47. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | |void| | :ref:`_init<class_Object_private_method__init>`\ (\ ) |virtual| |
  49. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Variant<class_Variant>` | :ref:`_iter_get<class_Object_private_method__iter_get>`\ (\ iter\: :ref:`Variant<class_Variant>`\ ) |virtual| |
  51. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`_iter_init<class_Object_private_method__iter_init>`\ (\ iter\: :ref:`Array<class_Array>`\ ) |virtual| |
  53. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`_iter_next<class_Object_private_method__iter_next>`\ (\ iter\: :ref:`Array<class_Array>`\ ) |virtual| |
  55. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | |void| | :ref:`_notification<class_Object_private_method__notification>`\ (\ what\: :ref:`int<class_int>`\ ) |virtual| |
  57. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`_property_can_revert<class_Object_private_method__property_can_revert>`\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| |
  59. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Variant<class_Variant>` | :ref:`_property_get_revert<class_Object_private_method__property_get_revert>`\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| |
  61. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`_set<class_Object_private_method__set>`\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |virtual| |
  63. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`_to_string<class_Object_private_method__to_string>`\ (\ ) |virtual| |
  65. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | |void| | :ref:`_validate_property<class_Object_private_method__validate_property>`\ (\ property\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| |
  67. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | |void| | :ref:`add_user_signal<class_Object_method_add_user_signal>`\ (\ signal\: :ref:`String<class_String>`, arguments\: :ref:`Array<class_Array>` = []\ ) |
  69. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Variant<class_Variant>` | :ref:`call<class_Object_method_call>`\ (\ method\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| |
  71. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Variant<class_Variant>` | :ref:`call_deferred<class_Object_method_call_deferred>`\ (\ method\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| |
  73. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Variant<class_Variant>` | :ref:`callv<class_Object_method_callv>`\ (\ method\: :ref:`StringName<class_StringName>`, arg_array\: :ref:`Array<class_Array>`\ ) |
  75. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`can_translate_messages<class_Object_method_can_translate_messages>`\ (\ ) |const| |
  77. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | |void| | :ref:`cancel_free<class_Object_method_cancel_free>`\ (\ ) |
  79. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect<class_Object_method_connect>`\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`, flags\: :ref:`int<class_int>` = 0\ ) |
  81. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | |void| | :ref:`disconnect<class_Object_method_disconnect>`\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`\ ) |
  83. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`emit_signal<class_Object_method_emit_signal>`\ (\ signal\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| |
  85. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | |void| | :ref:`free<class_Object_method_free>`\ (\ ) |
  87. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`Variant<class_Variant>` | :ref:`get<class_Object_method_get>`\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| |
  89. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`String<class_String>` | :ref:`get_class<class_Object_method_get_class>`\ (\ ) |const| |
  91. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_incoming_connections<class_Object_method_get_incoming_connections>`\ (\ ) |const| |
  93. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`Variant<class_Variant>` | :ref:`get_indexed<class_Object_method_get_indexed>`\ (\ property_path\: :ref:`NodePath<class_NodePath>`\ ) |const| |
  95. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`int<class_int>` | :ref:`get_instance_id<class_Object_method_get_instance_id>`\ (\ ) |const| |
  97. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`Variant<class_Variant>` | :ref:`get_meta<class_Object_method_get_meta>`\ (\ name\: :ref:`StringName<class_StringName>`, default\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  99. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_meta_list<class_Object_method_get_meta_list>`\ (\ ) |const| |
  101. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`get_method_argument_count<class_Object_method_get_method_argument_count>`\ (\ method\: :ref:`StringName<class_StringName>`\ ) |const| |
  103. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_method_list<class_Object_method_get_method_list>`\ (\ ) |const| |
  105. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_property_list<class_Object_method_get_property_list>`\ (\ ) |const| |
  107. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | :ref:`Variant<class_Variant>` | :ref:`get_script<class_Object_method_get_script>`\ (\ ) |const| |
  109. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_signal_connection_list<class_Object_method_get_signal_connection_list>`\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| |
  111. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_signal_list<class_Object_method_get_signal_list>`\ (\ ) |const| |
  113. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`StringName<class_StringName>` | :ref:`get_translation_domain<class_Object_method_get_translation_domain>`\ (\ ) |const| |
  115. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`has_connections<class_Object_method_has_connections>`\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| |
  117. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | :ref:`bool<class_bool>` | :ref:`has_meta<class_Object_method_has_meta>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  119. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`has_method<class_Object_method_has_method>`\ (\ method\: :ref:`StringName<class_StringName>`\ ) |const| |
  121. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | :ref:`bool<class_bool>` | :ref:`has_signal<class_Object_method_has_signal>`\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| |
  123. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | :ref:`bool<class_bool>` | :ref:`has_user_signal<class_Object_method_has_user_signal>`\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| |
  125. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | :ref:`bool<class_bool>` | :ref:`is_blocking_signals<class_Object_method_is_blocking_signals>`\ (\ ) |const| |
  127. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`is_class<class_Object_method_is_class>`\ (\ class\: :ref:`String<class_String>`\ ) |const| |
  129. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | :ref:`bool<class_bool>` | :ref:`is_connected<class_Object_method_is_connected>`\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`\ ) |const| |
  131. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | :ref:`bool<class_bool>` | :ref:`is_queued_for_deletion<class_Object_method_is_queued_for_deletion>`\ (\ ) |const| |
  133. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | |void| | :ref:`notification<class_Object_method_notification>`\ (\ what\: :ref:`int<class_int>`, reversed\: :ref:`bool<class_bool>` = false\ ) |
  135. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | |void| | :ref:`notify_property_list_changed<class_Object_method_notify_property_list_changed>`\ (\ ) |
  137. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | :ref:`bool<class_bool>` | :ref:`property_can_revert<class_Object_method_property_can_revert>`\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| |
  139. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. | :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_Object_method_property_get_revert>`\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| |
  141. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  142. | |void| | :ref:`remove_meta<class_Object_method_remove_meta>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
  143. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  144. | |void| | :ref:`remove_user_signal<class_Object_method_remove_user_signal>`\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |
  145. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  146. | |void| | :ref:`set<class_Object_method_set>`\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  147. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  148. | |void| | :ref:`set_block_signals<class_Object_method_set_block_signals>`\ (\ enable\: :ref:`bool<class_bool>`\ ) |
  149. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  150. | |void| | :ref:`set_deferred<class_Object_method_set_deferred>`\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  151. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  152. | |void| | :ref:`set_indexed<class_Object_method_set_indexed>`\ (\ property_path\: :ref:`NodePath<class_NodePath>`, value\: :ref:`Variant<class_Variant>`\ ) |
  153. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  154. | |void| | :ref:`set_message_translation<class_Object_method_set_message_translation>`\ (\ enable\: :ref:`bool<class_bool>`\ ) |
  155. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  156. | |void| | :ref:`set_meta<class_Object_method_set_meta>`\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  157. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  158. | |void| | :ref:`set_script<class_Object_method_set_script>`\ (\ script\: :ref:`Variant<class_Variant>`\ ) |
  159. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  160. | |void| | :ref:`set_translation_domain<class_Object_method_set_translation_domain>`\ (\ domain\: :ref:`StringName<class_StringName>`\ ) |
  161. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  162. | :ref:`String<class_String>` | :ref:`to_string<class_Object_method_to_string>`\ (\ ) |
  163. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  164. | :ref:`String<class_String>` | :ref:`tr<class_Object_method_tr>`\ (\ message\: :ref:`StringName<class_StringName>`, context\: :ref:`StringName<class_StringName>` = &""\ ) |const| |
  165. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  166. | :ref:`String<class_String>` | :ref:`tr_n<class_Object_method_tr_n>`\ (\ message\: :ref:`StringName<class_StringName>`, plural_message\: :ref:`StringName<class_StringName>`, n\: :ref:`int<class_int>`, context\: :ref:`StringName<class_StringName>` = &""\ ) |const| |
  167. +------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  168. .. rst-class:: classref-section-separator
  169. ----
  170. .. rst-class:: classref-descriptions-group
  171. Signals
  172. -------
  173. .. _class_Object_signal_property_list_changed:
  174. .. rst-class:: classref-signal
  175. **property_list_changed**\ (\ ) :ref:`🔗<class_Object_signal_property_list_changed>`
  176. Emitted when :ref:`notify_property_list_changed()<class_Object_method_notify_property_list_changed>` is called.
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_Object_signal_script_changed:
  180. .. rst-class:: classref-signal
  181. **script_changed**\ (\ ) :ref:`🔗<class_Object_signal_script_changed>`
  182. Emitted when the object's script is changed.
  183. \ **Note:** When this signal is emitted, the new script is not initialized yet. If you need to access the new script, defer connections to this signal with :ref:`CONNECT_DEFERRED<class_Object_constant_CONNECT_DEFERRED>`.
  184. .. rst-class:: classref-section-separator
  185. ----
  186. .. rst-class:: classref-descriptions-group
  187. Enumerations
  188. ------------
  189. .. _enum_Object_ConnectFlags:
  190. .. rst-class:: classref-enumeration
  191. enum **ConnectFlags**: :ref:`🔗<enum_Object_ConnectFlags>`
  192. .. _class_Object_constant_CONNECT_DEFERRED:
  193. .. rst-class:: classref-enumeration-constant
  194. :ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_DEFERRED** = ``1``
  195. Deferred connections trigger their :ref:`Callable<class_Callable>`\ s on idle time (at the end of the frame), rather than instantly.
  196. .. _class_Object_constant_CONNECT_PERSIST:
  197. .. rst-class:: classref-enumeration-constant
  198. :ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_PERSIST** = ``2``
  199. Persisting connections are stored when the object is serialized (such as when using :ref:`PackedScene.pack()<class_PackedScene_method_pack>`). In the editor, connections created through the Node dock are always persisting.
  200. .. _class_Object_constant_CONNECT_ONE_SHOT:
  201. .. rst-class:: classref-enumeration-constant
  202. :ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_ONE_SHOT** = ``4``
  203. One-shot connections disconnect themselves after emission.
  204. .. _class_Object_constant_CONNECT_REFERENCE_COUNTED:
  205. .. rst-class:: classref-enumeration-constant
  206. :ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_REFERENCE_COUNTED** = ``8``
  207. Reference-counted connections can be assigned to the same :ref:`Callable<class_Callable>` multiple times. Each disconnection decreases the internal counter. The signal fully disconnects only when the counter reaches 0.
  208. .. _class_Object_constant_CONNECT_APPEND_SOURCE_OBJECT:
  209. .. rst-class:: classref-enumeration-constant
  210. :ref:`ConnectFlags<enum_Object_ConnectFlags>` **CONNECT_APPEND_SOURCE_OBJECT** = ``16``
  211. The source object is automatically bound when a :ref:`PackedScene<class_PackedScene>` is instantiated. If this flag bit is enabled, the source object will be appended right after the original arguments of the signal.
  212. .. rst-class:: classref-section-separator
  213. ----
  214. .. rst-class:: classref-descriptions-group
  215. Constants
  216. ---------
  217. .. _class_Object_constant_NOTIFICATION_POSTINITIALIZE:
  218. .. rst-class:: classref-constant
  219. **NOTIFICATION_POSTINITIALIZE** = ``0`` :ref:`🔗<class_Object_constant_NOTIFICATION_POSTINITIALIZE>`
  220. Notification received when the object is initialized, before its script is attached. Used internally.
  221. .. _class_Object_constant_NOTIFICATION_PREDELETE:
  222. .. rst-class:: classref-constant
  223. **NOTIFICATION_PREDELETE** = ``1`` :ref:`🔗<class_Object_constant_NOTIFICATION_PREDELETE>`
  224. Notification received when the object is about to be deleted. Can be used like destructors in object-oriented programming languages.
  225. .. _class_Object_constant_NOTIFICATION_EXTENSION_RELOADED:
  226. .. rst-class:: classref-constant
  227. **NOTIFICATION_EXTENSION_RELOADED** = ``2`` :ref:`🔗<class_Object_constant_NOTIFICATION_EXTENSION_RELOADED>`
  228. Notification received when the object finishes hot reloading. This notification is only sent for extensions classes and derived.
  229. .. rst-class:: classref-section-separator
  230. ----
  231. .. rst-class:: classref-descriptions-group
  232. Method Descriptions
  233. -------------------
  234. .. _class_Object_private_method__get:
  235. .. rst-class:: classref-method
  236. :ref:`Variant<class_Variant>` **_get**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| :ref:`🔗<class_Object_private_method__get>`
  237. Override this method to customize the behavior of :ref:`get()<class_Object_method_get>`. Should return the given ``property``'s value, or ``null`` if the ``property`` should be handled normally.
  238. Combined with :ref:`_set()<class_Object_private_method__set>` and :ref:`_get_property_list()<class_Object_private_method__get_property_list>`, this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property must be present in :ref:`get_property_list()<class_Object_method_get_property_list>`, otherwise this method will not be called.
  239. .. tabs::
  240. .. code-tab:: gdscript
  241. func _get(property):
  242. if property == "fake_property":
  243. print("Getting my property!")
  244. return 4
  245. func _get_property_list():
  246. return [
  247. { "name": "fake_property", "type": TYPE_INT }
  248. ]
  249. .. code-tab:: csharp
  250. public override Variant _Get(StringName property)
  251. {
  252. if (property == "FakeProperty")
  253. {
  254. GD.Print("Getting my property!");
  255. return 4;
  256. }
  257. return default;
  258. }
  259. public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetPropertyList()
  260. {
  261. return
  262. [
  263. new Godot.Collections.Dictionary()
  264. {
  265. { "name", "FakeProperty" },
  266. { "type", (int)Variant.Type.Int },
  267. },
  268. ];
  269. }
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_Object_private_method__get_property_list:
  273. .. rst-class:: classref-method
  274. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **_get_property_list**\ (\ ) |virtual| :ref:`🔗<class_Object_private_method__get_property_list>`
  275. Override this method to provide a custom list of additional properties to handle by the engine.
  276. Should return a property list, as an :ref:`Array<class_Array>` of dictionaries. The result is added to the array of :ref:`get_property_list()<class_Object_method_get_property_list>`, and should be formatted in the same way. Each :ref:`Dictionary<class_Dictionary>` must at least contain the ``name`` and ``type`` entries.
  277. You can use :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` and :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` to customize the default values of the properties added by this method.
  278. The example below displays a list of numbers shown as words going from ``ZERO`` to ``FIVE``, with ``number_count`` controlling the size of the list:
  279. .. tabs::
  280. .. code-tab:: gdscript
  281. @tool
  282. extends Node
  283. @export var number_count = 3:
  284. set(nc):
  285. number_count = nc
  286. numbers.resize(number_count)
  287. notify_property_list_changed()
  288. var numbers = PackedInt32Array([0, 0, 0])
  289. func _get_property_list():
  290. var properties = []
  291. for i in range(number_count):
  292. properties.append({
  293. "name": "number_%d" % i,
  294. "type": TYPE_INT,
  295. "hint": PROPERTY_HINT_ENUM,
  296. "hint_string": "ZERO,ONE,TWO,THREE,FOUR,FIVE",
  297. })
  298. return properties
  299. func _get(property):
  300. if property.begins_with("number_"):
  301. var index = property.get_slice("_", 1).to_int()
  302. return numbers[index]
  303. func _set(property, value):
  304. if property.begins_with("number_"):
  305. var index = property.get_slice("_", 1).to_int()
  306. numbers[index] = value
  307. return true
  308. return false
  309. .. code-tab:: csharp
  310. [Tool]
  311. public partial class MyNode : Node
  312. {
  313. private int _numberCount;
  314. [Export]
  315. public int NumberCount
  316. {
  317. get => _numberCount;
  318. set
  319. {
  320. _numberCount = value;
  321. _numbers.Resize(_numberCount);
  322. NotifyPropertyListChanged();
  323. }
  324. }
  325. private Godot.Collections.Array<int> _numbers = [];
  326. public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetPropertyList()
  327. {
  328. Godot.Collections.Array<Godot.Collections.Dictionary> properties = [];
  329. for (int i = 0; i < _numberCount; i++)
  330. {
  331. properties.Add(new Godot.Collections.Dictionary()
  332. {
  333. { "name", $"number_{i}" },
  334. { "type", (int)Variant.Type.Int },
  335. { "hint", (int)PropertyHint.Enum },
  336. { "hint_string", "Zero,One,Two,Three,Four,Five" },
  337. });
  338. }
  339. return properties;
  340. }
  341. public override Variant _Get(StringName property)
  342. {
  343. string propertyName = property.ToString();
  344. if (propertyName.StartsWith("number_"))
  345. {
  346. int index = int.Parse(propertyName.Substring("number_".Length));
  347. return _numbers[index];
  348. }
  349. return default;
  350. }
  351. public override bool _Set(StringName property, Variant value)
  352. {
  353. string propertyName = property.ToString();
  354. if (propertyName.StartsWith("number_"))
  355. {
  356. int index = int.Parse(propertyName.Substring("number_".Length));
  357. _numbers[index] = value.As<int>();
  358. return true;
  359. }
  360. return false;
  361. }
  362. }
  363. \ **Note:** This method is intended for advanced purposes. For most common use cases, the scripting languages offer easier ways to handle properties. See :ref:`@GDScript.@export<class_@GDScript_annotation_@export>`, :ref:`@GDScript.@export_enum<class_@GDScript_annotation_@export_enum>`, :ref:`@GDScript.@export_group<class_@GDScript_annotation_@export_group>`, etc. If you want to customize exported properties, use :ref:`_validate_property()<class_Object_private_method__validate_property>`.
  364. \ **Note:** If the object's script is not :ref:`@GDScript.@tool<class_@GDScript_annotation_@tool>`, this method will not be called in the editor.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_Object_private_method__init:
  368. .. rst-class:: classref-method
  369. |void| **_init**\ (\ ) |virtual| :ref:`🔗<class_Object_private_method__init>`
  370. Called when the object's script is instantiated, oftentimes after the object is initialized in memory (through ``Object.new()`` in GDScript, or ``new GodotObject`` in C#). It can be also defined to take in parameters. This method is similar to a constructor in most programming languages.
  371. \ **Note:** If :ref:`_init()<class_Object_private_method__init>` is defined with *required* parameters, the Object with script may only be created directly. If any other means (such as :ref:`PackedScene.instantiate()<class_PackedScene_method_instantiate>` or :ref:`Node.duplicate()<class_Node_method_duplicate>`) are used, the script's initialization will fail.
  372. .. rst-class:: classref-item-separator
  373. ----
  374. .. _class_Object_private_method__iter_get:
  375. .. rst-class:: classref-method
  376. :ref:`Variant<class_Variant>` **_iter_get**\ (\ iter\: :ref:`Variant<class_Variant>`\ ) |virtual| :ref:`🔗<class_Object_private_method__iter_get>`
  377. Returns the current iterable value. ``iter`` stores the iteration state, but unlike :ref:`_iter_init()<class_Object_private_method__iter_init>` and :ref:`_iter_next()<class_Object_private_method__iter_next>` the state is supposed to be read-only, so there is no :ref:`Array<class_Array>` wrapper.
  378. \ **Tip:** In GDScript, you can use a subtype of :ref:`Variant<class_Variant>` as the return type for :ref:`_iter_get()<class_Object_private_method__iter_get>`. The specified type will be used to set the type of the iterator variable in ``for`` loops, enhancing type safety.
  379. .. rst-class:: classref-item-separator
  380. ----
  381. .. _class_Object_private_method__iter_init:
  382. .. rst-class:: classref-method
  383. :ref:`bool<class_bool>` **_iter_init**\ (\ iter\: :ref:`Array<class_Array>`\ ) |virtual| :ref:`🔗<class_Object_private_method__iter_init>`
  384. Initializes the iterator. ``iter`` stores the iteration state. Since GDScript does not support passing arguments by reference, a single-element array is used as a wrapper. Returns ``true`` so long as the iterator has not reached the end.
  385. ::
  386. class MyRange:
  387. var _from
  388. var _to
  389. func _init(from, to):
  390. assert(from <= to)
  391. _from = from
  392. _to = to
  393. func _iter_init(iter):
  394. iter[0] = _from
  395. return iter[0] < _to
  396. func _iter_next(iter):
  397. iter[0] += 1
  398. return iter[0] < _to
  399. func _iter_get(iter):
  400. return iter
  401. func _ready():
  402. var my_range = MyRange.new(2, 5)
  403. for x in my_range:
  404. print(x) # Prints 2, 3, 4.
  405. \ **Note:** Alternatively, you can ignore ``iter`` and use the object's state instead, see `online docs <../tutorials/scripting/gdscript/gdscript_advanced.html#custom-iterators>`__ for an example. Note that in this case you will not be able to reuse the same iterator instance in nested loops. Also, make sure you reset the iterator state in this method if you want to reuse the same instance multiple times.
  406. .. rst-class:: classref-item-separator
  407. ----
  408. .. _class_Object_private_method__iter_next:
  409. .. rst-class:: classref-method
  410. :ref:`bool<class_bool>` **_iter_next**\ (\ iter\: :ref:`Array<class_Array>`\ ) |virtual| :ref:`🔗<class_Object_private_method__iter_next>`
  411. Moves the iterator to the next iteration. ``iter`` stores the iteration state. Since GDScript does not support passing arguments by reference, a single-element array is used as a wrapper. Returns ``true`` so long as the iterator has not reached the end.
  412. .. rst-class:: classref-item-separator
  413. ----
  414. .. _class_Object_private_method__notification:
  415. .. rst-class:: classref-method
  416. |void| **_notification**\ (\ what\: :ref:`int<class_int>`\ ) |virtual| :ref:`🔗<class_Object_private_method__notification>`
  417. Called when the object receives a notification, which can be identified in ``what`` by comparing it with a constant. See also :ref:`notification()<class_Object_method_notification>`.
  418. .. tabs::
  419. .. code-tab:: gdscript
  420. func _notification(what):
  421. if what == NOTIFICATION_PREDELETE:
  422. print("Goodbye!")
  423. .. code-tab:: csharp
  424. public override void _Notification(int what)
  425. {
  426. if (what == NotificationPredelete)
  427. {
  428. GD.Print("Goodbye!");
  429. }
  430. }
  431. \ **Note:** The base **Object** defines a few notifications (:ref:`NOTIFICATION_POSTINITIALIZE<class_Object_constant_NOTIFICATION_POSTINITIALIZE>` and :ref:`NOTIFICATION_PREDELETE<class_Object_constant_NOTIFICATION_PREDELETE>`). Inheriting classes such as :ref:`Node<class_Node>` define a lot more notifications, which are also received by this method.
  432. .. rst-class:: classref-item-separator
  433. ----
  434. .. _class_Object_private_method__property_can_revert:
  435. .. rst-class:: classref-method
  436. :ref:`bool<class_bool>` **_property_can_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| :ref:`🔗<class_Object_private_method__property_can_revert>`
  437. Override this method to customize the given ``property``'s revert behavior. Should return ``true`` if the ``property`` has a custom default value and is revertible in the Inspector dock. Use :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` to specify the ``property``'s default value.
  438. \ **Note:** This method must return consistently, regardless of the current value of the ``property``.
  439. .. rst-class:: classref-item-separator
  440. ----
  441. .. _class_Object_private_method__property_get_revert:
  442. .. rst-class:: classref-method
  443. :ref:`Variant<class_Variant>` **_property_get_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |virtual| :ref:`🔗<class_Object_private_method__property_get_revert>`
  444. Override this method to customize the given ``property``'s revert behavior. Should return the default value for the ``property``. If the default value differs from the ``property``'s current value, a revert icon is displayed in the Inspector dock.
  445. \ **Note:** :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` must also be overridden for this method to be called.
  446. .. rst-class:: classref-item-separator
  447. ----
  448. .. _class_Object_private_method__set:
  449. .. rst-class:: classref-method
  450. :ref:`bool<class_bool>` **_set**\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |virtual| :ref:`🔗<class_Object_private_method__set>`
  451. Override this method to customize the behavior of :ref:`set()<class_Object_method_set>`. Should set the ``property`` to ``value`` and return ``true``, or ``false`` if the ``property`` should be handled normally. The *exact* way to set the ``property`` is up to this method's implementation.
  452. Combined with :ref:`_get()<class_Object_private_method__get>` and :ref:`_get_property_list()<class_Object_private_method__get_property_list>`, this method allows defining custom properties, which is particularly useful for editor plugins. Note that a property *must* be present in :ref:`get_property_list()<class_Object_method_get_property_list>`, otherwise this method will not be called.
  453. .. tabs::
  454. .. code-tab:: gdscript
  455. var internal_data = {}
  456. func _set(property, value):
  457. if property == "fake_property":
  458. # Storing the value in the fake property.
  459. internal_data["fake_property"] = value
  460. return true
  461. return false
  462. func _get_property_list():
  463. return [
  464. { "name": "fake_property", "type": TYPE_INT }
  465. ]
  466. .. code-tab:: csharp
  467. private Godot.Collections.Dictionary _internalData = new Godot.Collections.Dictionary();
  468. public override bool _Set(StringName property, Variant value)
  469. {
  470. if (property == "FakeProperty")
  471. {
  472. // Storing the value in the fake property.
  473. _internalData["FakeProperty"] = value;
  474. return true;
  475. }
  476. return false;
  477. }
  478. public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetPropertyList()
  479. {
  480. return
  481. [
  482. new Godot.Collections.Dictionary()
  483. {
  484. { "name", "FakeProperty" },
  485. { "type", (int)Variant.Type.Int },
  486. },
  487. ];
  488. }
  489. .. rst-class:: classref-item-separator
  490. ----
  491. .. _class_Object_private_method__to_string:
  492. .. rst-class:: classref-method
  493. :ref:`String<class_String>` **_to_string**\ (\ ) |virtual| :ref:`🔗<class_Object_private_method__to_string>`
  494. Override this method to customize the return value of :ref:`to_string()<class_Object_method_to_string>`, and therefore the object's representation as a :ref:`String<class_String>`.
  495. ::
  496. func _to_string():
  497. return "Welcome to Godot 4!"
  498. func _init():
  499. print(self) # Prints "Welcome to Godot 4!"
  500. var a = str(self) # a is "Welcome to Godot 4!"
  501. .. rst-class:: classref-item-separator
  502. ----
  503. .. _class_Object_private_method__validate_property:
  504. .. rst-class:: classref-method
  505. |void| **_validate_property**\ (\ property\: :ref:`Dictionary<class_Dictionary>`\ ) |virtual| :ref:`🔗<class_Object_private_method__validate_property>`
  506. Override this method to customize existing properties. Every property info goes through this method, except properties added with :ref:`_get_property_list()<class_Object_private_method__get_property_list>`. The dictionary contents is the same as in :ref:`_get_property_list()<class_Object_private_method__get_property_list>`.
  507. .. tabs::
  508. .. code-tab:: gdscript
  509. @tool
  510. extends Node
  511. @export var is_number_editable: bool:
  512. set(value):
  513. is_number_editable = value
  514. notify_property_list_changed()
  515. @export var number: int
  516. func _validate_property(property: Dictionary):
  517. if property.name == "number" and not is_number_editable:
  518. property.usage |= PROPERTY_USAGE_READ_ONLY
  519. .. code-tab:: csharp
  520. [Tool]
  521. public partial class MyNode : Node
  522. {
  523. private bool _isNumberEditable;
  524. [Export]
  525. public bool IsNumberEditable
  526. {
  527. get => _isNumberEditable;
  528. set
  529. {
  530. _isNumberEditable = value;
  531. NotifyPropertyListChanged();
  532. }
  533. }
  534. [Export]
  535. public int Number { get; set; }
  536. public override void _ValidateProperty(Godot.Collections.Dictionary property)
  537. {
  538. if (property["name"].AsStringName() == PropertyName.Number && !IsNumberEditable)
  539. {
  540. var usage = property["usage"].As<PropertyUsageFlags>() | PropertyUsageFlags.ReadOnly;
  541. property["usage"] = (int)usage;
  542. }
  543. }
  544. }
  545. .. rst-class:: classref-item-separator
  546. ----
  547. .. _class_Object_method_add_user_signal:
  548. .. rst-class:: classref-method
  549. |void| **add_user_signal**\ (\ signal\: :ref:`String<class_String>`, arguments\: :ref:`Array<class_Array>` = []\ ) :ref:`🔗<class_Object_method_add_user_signal>`
  550. Adds a user-defined signal named ``signal``. Optional arguments for the signal can be added as an :ref:`Array<class_Array>` of dictionaries, each defining a ``name`` :ref:`String<class_String>` and a ``type`` :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`). See also :ref:`has_user_signal()<class_Object_method_has_user_signal>` and :ref:`remove_user_signal()<class_Object_method_remove_user_signal>`.
  551. .. tabs::
  552. .. code-tab:: gdscript
  553. add_user_signal("hurt", [
  554. { "name": "damage", "type": TYPE_INT },
  555. { "name": "source", "type": TYPE_OBJECT }
  556. ])
  557. .. code-tab:: csharp
  558. AddUserSignal("Hurt",
  559. [
  560. new Godot.Collections.Dictionary()
  561. {
  562. { "name", "damage" },
  563. { "type", (int)Variant.Type.Int },
  564. },
  565. new Godot.Collections.Dictionary()
  566. {
  567. { "name", "source" },
  568. { "type", (int)Variant.Type.Object },
  569. },
  570. ]);
  571. .. rst-class:: classref-item-separator
  572. ----
  573. .. _class_Object_method_call:
  574. .. rst-class:: classref-method
  575. :ref:`Variant<class_Variant>` **call**\ (\ method\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| :ref:`🔗<class_Object_method_call>`
  576. Calls the ``method`` on the object and returns the result. This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
  577. .. tabs::
  578. .. code-tab:: gdscript
  579. var node = Node3D.new()
  580. node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
  581. .. code-tab:: csharp
  582. var node = new Node3D();
  583. node.Call(Node3D.MethodName.Rotate, new Vector3(1f, 0f, 0f), 1.571f);
  584. \ **Note:** In C#, ``method`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``MethodName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  585. .. rst-class:: classref-item-separator
  586. ----
  587. .. _class_Object_method_call_deferred:
  588. .. rst-class:: classref-method
  589. :ref:`Variant<class_Variant>` **call_deferred**\ (\ method\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| :ref:`🔗<class_Object_method_call_deferred>`
  590. Calls the ``method`` on the object during idle time. Always returns ``null``, **not** the method's result.
  591. Idle time happens mainly at the end of process and physics frames. In it, deferred calls will be run until there are none left, which means you can defer calls from other deferred calls and they'll still be run in the current idle time cycle. This means you should not call a method deferred from itself (or from a method called by it), as this causes infinite recursion the same way as if you had called the method directly.
  592. This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
  593. .. tabs::
  594. .. code-tab:: gdscript
  595. var node = Node3D.new()
  596. node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
  597. .. code-tab:: csharp
  598. var node = new Node3D();
  599. node.CallDeferred(Node3D.MethodName.Rotate, new Vector3(1f, 0f, 0f), 1.571f);
  600. See also :ref:`Callable.call_deferred()<class_Callable_method_call_deferred>`.
  601. \ **Note:** In C#, ``method`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``MethodName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  602. \ **Note:** If you're looking to delay the function call by a frame, refer to the :ref:`SceneTree.process_frame<class_SceneTree_signal_process_frame>` and :ref:`SceneTree.physics_frame<class_SceneTree_signal_physics_frame>` signals.
  603. ::
  604. var node = Node3D.new()
  605. # Make a Callable and bind the arguments to the node's rotate() call.
  606. var callable = node.rotate.bind(Vector3(1.0, 0.0, 0.0), 1.571)
  607. # Connect the callable to the process_frame signal, so it gets called in the next process frame.
  608. # CONNECT_ONE_SHOT makes sure it only gets called once instead of every frame.
  609. get_tree().process_frame.connect(callable, CONNECT_ONE_SHOT)
  610. .. rst-class:: classref-item-separator
  611. ----
  612. .. _class_Object_method_callv:
  613. .. rst-class:: classref-method
  614. :ref:`Variant<class_Variant>` **callv**\ (\ method\: :ref:`StringName<class_StringName>`, arg_array\: :ref:`Array<class_Array>`\ ) :ref:`🔗<class_Object_method_callv>`
  615. Calls the ``method`` on the object and returns the result. Unlike :ref:`call()<class_Object_method_call>`, this method expects all parameters to be contained inside ``arg_array``.
  616. .. tabs::
  617. .. code-tab:: gdscript
  618. var node = Node3D.new()
  619. node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571])
  620. .. code-tab:: csharp
  621. var node = new Node3D();
  622. node.Callv(Node3D.MethodName.Rotate, [new Vector3(1f, 0f, 0f), 1.571f]);
  623. \ **Note:** In C#, ``method`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``MethodName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  624. .. rst-class:: classref-item-separator
  625. ----
  626. .. _class_Object_method_can_translate_messages:
  627. .. rst-class:: classref-method
  628. :ref:`bool<class_bool>` **can_translate_messages**\ (\ ) |const| :ref:`🔗<class_Object_method_can_translate_messages>`
  629. Returns ``true`` if the object is allowed to translate messages with :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. See also :ref:`set_message_translation()<class_Object_method_set_message_translation>`.
  630. .. rst-class:: classref-item-separator
  631. ----
  632. .. _class_Object_method_cancel_free:
  633. .. rst-class:: classref-method
  634. |void| **cancel_free**\ (\ ) :ref:`🔗<class_Object_method_cancel_free>`
  635. If this method is called during :ref:`NOTIFICATION_PREDELETE<class_Object_constant_NOTIFICATION_PREDELETE>`, this object will reject being freed and will remain allocated. This is mostly an internal function used for error handling to avoid the user from freeing objects when they are not intended to.
  636. .. rst-class:: classref-item-separator
  637. ----
  638. .. _class_Object_method_connect:
  639. .. rst-class:: classref-method
  640. :ref:`Error<enum_@GlobalScope_Error>` **connect**\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`, flags\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_Object_method_connect>`
  641. Connects a ``signal`` by name to a ``callable``. Optional ``flags`` can be also added to configure the connection's behavior (see :ref:`ConnectFlags<enum_Object_ConnectFlags>` constants).
  642. A signal can only be connected once to the same :ref:`Callable<class_Callable>`. If the signal is already connected, this method returns :ref:`@GlobalScope.ERR_INVALID_PARAMETER<class_@GlobalScope_constant_ERR_INVALID_PARAMETER>` and generates an error, unless the signal is connected with :ref:`CONNECT_REFERENCE_COUNTED<class_Object_constant_CONNECT_REFERENCE_COUNTED>`. To prevent this, use :ref:`is_connected()<class_Object_method_is_connected>` first to check for existing connections.
  643. \ **Note:** If the ``callable``'s object is freed, the connection will be lost.
  644. \ **Note:** In GDScript, it is generally recommended to connect signals with :ref:`Signal.connect()<class_Signal_method_connect>` instead.
  645. \ **Note:** This operation (and all other signal related operations) is thread-safe.
  646. .. rst-class:: classref-item-separator
  647. ----
  648. .. _class_Object_method_disconnect:
  649. .. rst-class:: classref-method
  650. |void| **disconnect**\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_Object_method_disconnect>`
  651. Disconnects a ``signal`` by name from a given ``callable``. If the connection does not exist, generates an error. Use :ref:`is_connected()<class_Object_method_is_connected>` to make sure that the connection exists.
  652. .. rst-class:: classref-item-separator
  653. ----
  654. .. _class_Object_method_emit_signal:
  655. .. rst-class:: classref-method
  656. :ref:`Error<enum_@GlobalScope_Error>` **emit_signal**\ (\ signal\: :ref:`StringName<class_StringName>`, ...\ ) |vararg| :ref:`🔗<class_Object_method_emit_signal>`
  657. Emits the given ``signal`` by name. The signal must exist, so it should be a built-in signal of this class or one of its inherited classes, or a user-defined signal (see :ref:`add_user_signal()<class_Object_method_add_user_signal>`). This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
  658. Returns :ref:`@GlobalScope.ERR_UNAVAILABLE<class_@GlobalScope_constant_ERR_UNAVAILABLE>` if ``signal`` does not exist or the parameters are invalid.
  659. .. tabs::
  660. .. code-tab:: gdscript
  661. emit_signal("hit", "sword", 100)
  662. emit_signal("game_over")
  663. .. code-tab:: csharp
  664. EmitSignal(SignalName.Hit, "sword", 100);
  665. EmitSignal(SignalName.GameOver);
  666. \ **Note:** In C#, ``signal`` must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the ``SignalName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  667. .. rst-class:: classref-item-separator
  668. ----
  669. .. _class_Object_method_free:
  670. .. rst-class:: classref-method
  671. |void| **free**\ (\ ) :ref:`🔗<class_Object_method_free>`
  672. Deletes the object from memory. Pre-existing references to the object become invalid, and any attempt to access them will result in a runtime error. Checking the references with :ref:`@GlobalScope.is_instance_valid()<class_@GlobalScope_method_is_instance_valid>` will return ``false``. This is equivalent to the ``memdelete`` function in GDExtension C++.
  673. .. rst-class:: classref-item-separator
  674. ----
  675. .. _class_Object_method_get:
  676. .. rst-class:: classref-method
  677. :ref:`Variant<class_Variant>` **get**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_get>`
  678. Returns the :ref:`Variant<class_Variant>` value of the given ``property``. If the ``property`` does not exist, this method returns ``null``.
  679. .. tabs::
  680. .. code-tab:: gdscript
  681. var node = Node2D.new()
  682. node.rotation = 1.5
  683. var a = node.get("rotation") # a is 1.5
  684. .. code-tab:: csharp
  685. var node = new Node2D();
  686. node.Rotation = 1.5f;
  687. var a = node.Get(Node2D.PropertyName.Rotation); // a is 1.5
  688. \ **Note:** In C#, ``property`` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the ``PropertyName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  689. .. rst-class:: classref-item-separator
  690. ----
  691. .. _class_Object_method_get_class:
  692. .. rst-class:: classref-method
  693. :ref:`String<class_String>` **get_class**\ (\ ) |const| :ref:`🔗<class_Object_method_get_class>`
  694. Returns the object's built-in class name, as a :ref:`String<class_String>`. See also :ref:`is_class()<class_Object_method_is_class>`.
  695. \ **Note:** This method ignores ``class_name`` declarations. If this object's script has defined a ``class_name``, the base, built-in class name is returned instead.
  696. .. rst-class:: classref-item-separator
  697. ----
  698. .. _class_Object_method_get_incoming_connections:
  699. .. rst-class:: classref-method
  700. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_incoming_connections**\ (\ ) |const| :ref:`🔗<class_Object_method_get_incoming_connections>`
  701. Returns an :ref:`Array<class_Array>` of signal connections received by this object. Each connection is represented as a :ref:`Dictionary<class_Dictionary>` that contains three entries:
  702. - ``signal`` is a reference to the :ref:`Signal<class_Signal>`;
  703. - ``callable`` is a reference to the :ref:`Callable<class_Callable>`;
  704. - ``flags`` is a combination of :ref:`ConnectFlags<enum_Object_ConnectFlags>`.
  705. .. rst-class:: classref-item-separator
  706. ----
  707. .. _class_Object_method_get_indexed:
  708. .. rst-class:: classref-method
  709. :ref:`Variant<class_Variant>` **get_indexed**\ (\ property_path\: :ref:`NodePath<class_NodePath>`\ ) |const| :ref:`🔗<class_Object_method_get_indexed>`
  710. Gets the object's property indexed by the given ``property_path``. The path should be a :ref:`NodePath<class_NodePath>` relative to the current object and can use the colon character (``:``) to access nested properties.
  711. \ **Examples:** ``"position:x"`` or ``"material:next_pass:blend_mode"``.
  712. .. tabs::
  713. .. code-tab:: gdscript
  714. var node = Node2D.new()
  715. node.position = Vector2(5, -10)
  716. var a = node.get_indexed("position") # a is Vector2(5, -10)
  717. var b = node.get_indexed("position:y") # b is -10
  718. .. code-tab:: csharp
  719. var node = new Node2D();
  720. node.Position = new Vector2(5, -10);
  721. var a = node.GetIndexed("position"); // a is Vector2(5, -10)
  722. var b = node.GetIndexed("position:y"); // b is -10
  723. \ **Note:** In C#, ``property_path`` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the ``PropertyName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  724. \ **Note:** This method does not support actual paths to nodes in the :ref:`SceneTree<class_SceneTree>`, only sub-property paths. In the context of nodes, use :ref:`Node.get_node_and_resource()<class_Node_method_get_node_and_resource>` instead.
  725. .. rst-class:: classref-item-separator
  726. ----
  727. .. _class_Object_method_get_instance_id:
  728. .. rst-class:: classref-method
  729. :ref:`int<class_int>` **get_instance_id**\ (\ ) |const| :ref:`🔗<class_Object_method_get_instance_id>`
  730. Returns the object's unique instance ID. This ID can be saved in :ref:`EncodedObjectAsID<class_EncodedObjectAsID>`, and can be used to retrieve this object instance with :ref:`@GlobalScope.instance_from_id()<class_@GlobalScope_method_instance_from_id>`.
  731. \ **Note:** This ID is only useful during the current session. It won't correspond to a similar object if the ID is sent over a network, or loaded from a file at a later time.
  732. .. rst-class:: classref-item-separator
  733. ----
  734. .. _class_Object_method_get_meta:
  735. .. rst-class:: classref-method
  736. :ref:`Variant<class_Variant>` **get_meta**\ (\ name\: :ref:`StringName<class_StringName>`, default\: :ref:`Variant<class_Variant>` = null\ ) |const| :ref:`🔗<class_Object_method_get_meta>`
  737. Returns the object's metadata value for the given entry ``name``. If the entry does not exist, returns ``default``. If ``default`` is ``null``, an error is also generated.
  738. \ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
  739. \ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
  740. .. rst-class:: classref-item-separator
  741. ----
  742. .. _class_Object_method_get_meta_list:
  743. .. rst-class:: classref-method
  744. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_meta_list**\ (\ ) |const| :ref:`🔗<class_Object_method_get_meta_list>`
  745. Returns the object's metadata entry names as an :ref:`Array<class_Array>` of :ref:`StringName<class_StringName>`\ s.
  746. .. rst-class:: classref-item-separator
  747. ----
  748. .. _class_Object_method_get_method_argument_count:
  749. .. rst-class:: classref-method
  750. :ref:`int<class_int>` **get_method_argument_count**\ (\ method\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_get_method_argument_count>`
  751. Returns the number of arguments of the given ``method`` by name.
  752. \ **Note:** In C#, ``method`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``MethodName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  753. .. rst-class:: classref-item-separator
  754. ----
  755. .. _class_Object_method_get_method_list:
  756. .. rst-class:: classref-method
  757. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_method_list**\ (\ ) |const| :ref:`🔗<class_Object_method_get_method_list>`
  758. Returns this object's methods and their signatures as an :ref:`Array<class_Array>` of dictionaries. Each :ref:`Dictionary<class_Dictionary>` contains the following entries:
  759. - ``name`` is the name of the method, as a :ref:`String<class_String>`;
  760. - ``args`` is an :ref:`Array<class_Array>` of dictionaries representing the arguments;
  761. - ``default_args`` is the default arguments as an :ref:`Array<class_Array>` of variants;
  762. - ``flags`` is a combination of :ref:`MethodFlags<enum_@GlobalScope_MethodFlags>`;
  763. - ``id`` is the method's internal identifier :ref:`int<class_int>`;
  764. - ``return`` is the returned value, as a :ref:`Dictionary<class_Dictionary>`;
  765. \ **Note:** The dictionaries of ``args`` and ``return`` are formatted identically to the results of :ref:`get_property_list()<class_Object_method_get_property_list>`, although not all entries are used.
  766. .. rst-class:: classref-item-separator
  767. ----
  768. .. _class_Object_method_get_property_list:
  769. .. rst-class:: classref-method
  770. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_property_list**\ (\ ) |const| :ref:`🔗<class_Object_method_get_property_list>`
  771. Returns the object's property list as an :ref:`Array<class_Array>` of dictionaries. Each :ref:`Dictionary<class_Dictionary>` contains the following entries:
  772. - ``name`` is the property's name, as a :ref:`String<class_String>`;
  773. - ``class_name`` is an empty :ref:`StringName<class_StringName>`, unless the property is :ref:`@GlobalScope.TYPE_OBJECT<class_@GlobalScope_constant_TYPE_OBJECT>` and it inherits from a class;
  774. - ``type`` is the property's type, as an :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`);
  775. - ``hint`` is *how* the property is meant to be edited (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`);
  776. - ``hint_string`` depends on the hint (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`);
  777. - ``usage`` is a combination of :ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>`.
  778. \ **Note:** In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.
  779. .. rst-class:: classref-item-separator
  780. ----
  781. .. _class_Object_method_get_script:
  782. .. rst-class:: classref-method
  783. :ref:`Variant<class_Variant>` **get_script**\ (\ ) |const| :ref:`🔗<class_Object_method_get_script>`
  784. Returns the object's :ref:`Script<class_Script>` instance, or ``null`` if no script is attached.
  785. .. rst-class:: classref-item-separator
  786. ----
  787. .. _class_Object_method_get_signal_connection_list:
  788. .. rst-class:: classref-method
  789. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_signal_connection_list**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_get_signal_connection_list>`
  790. Returns an :ref:`Array<class_Array>` of connections for the given ``signal`` name. Each connection is represented as a :ref:`Dictionary<class_Dictionary>` that contains three entries:
  791. - ``signal`` is a reference to the :ref:`Signal<class_Signal>`;
  792. - ``callable`` is a reference to the connected :ref:`Callable<class_Callable>`;
  793. - ``flags`` is a combination of :ref:`ConnectFlags<enum_Object_ConnectFlags>`.
  794. .. rst-class:: classref-item-separator
  795. ----
  796. .. _class_Object_method_get_signal_list:
  797. .. rst-class:: classref-method
  798. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_signal_list**\ (\ ) |const| :ref:`🔗<class_Object_method_get_signal_list>`
  799. Returns the list of existing signals as an :ref:`Array<class_Array>` of dictionaries.
  800. \ **Note:** Due of the implementation, each :ref:`Dictionary<class_Dictionary>` is formatted very similarly to the returned values of :ref:`get_method_list()<class_Object_method_get_method_list>`.
  801. .. rst-class:: classref-item-separator
  802. ----
  803. .. _class_Object_method_get_translation_domain:
  804. .. rst-class:: classref-method
  805. :ref:`StringName<class_StringName>` **get_translation_domain**\ (\ ) |const| :ref:`🔗<class_Object_method_get_translation_domain>`
  806. Returns the name of the translation domain used by :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. See also :ref:`TranslationServer<class_TranslationServer>`.
  807. .. rst-class:: classref-item-separator
  808. ----
  809. .. _class_Object_method_has_connections:
  810. .. rst-class:: classref-method
  811. :ref:`bool<class_bool>` **has_connections**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_connections>`
  812. Returns ``true`` if any connection exists on the given ``signal`` name.
  813. \ **Note:** In C#, ``signal`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``SignalName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  814. .. rst-class:: classref-item-separator
  815. ----
  816. .. _class_Object_method_has_meta:
  817. .. rst-class:: classref-method
  818. :ref:`bool<class_bool>` **has_meta**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_meta>`
  819. Returns ``true`` if a metadata entry is found with the given ``name``. See also :ref:`get_meta()<class_Object_method_get_meta>`, :ref:`set_meta()<class_Object_method_set_meta>` and :ref:`remove_meta()<class_Object_method_remove_meta>`.
  820. \ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
  821. \ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
  822. .. rst-class:: classref-item-separator
  823. ----
  824. .. _class_Object_method_has_method:
  825. .. rst-class:: classref-method
  826. :ref:`bool<class_bool>` **has_method**\ (\ method\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_method>`
  827. Returns ``true`` if the given ``method`` name exists in the object.
  828. \ **Note:** In C#, ``method`` must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the ``MethodName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  829. .. rst-class:: classref-item-separator
  830. ----
  831. .. _class_Object_method_has_signal:
  832. .. rst-class:: classref-method
  833. :ref:`bool<class_bool>` **has_signal**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_signal>`
  834. Returns ``true`` if the given ``signal`` name exists in the object.
  835. \ **Note:** In C#, ``signal`` must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the ``SignalName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  836. .. rst-class:: classref-item-separator
  837. ----
  838. .. _class_Object_method_has_user_signal:
  839. .. rst-class:: classref-method
  840. :ref:`bool<class_bool>` **has_user_signal**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_has_user_signal>`
  841. Returns ``true`` if the given user-defined ``signal`` name exists. Only signals added with :ref:`add_user_signal()<class_Object_method_add_user_signal>` are included. See also :ref:`remove_user_signal()<class_Object_method_remove_user_signal>`.
  842. .. rst-class:: classref-item-separator
  843. ----
  844. .. _class_Object_method_is_blocking_signals:
  845. .. rst-class:: classref-method
  846. :ref:`bool<class_bool>` **is_blocking_signals**\ (\ ) |const| :ref:`🔗<class_Object_method_is_blocking_signals>`
  847. Returns ``true`` if the object is blocking its signals from being emitted. See :ref:`set_block_signals()<class_Object_method_set_block_signals>`.
  848. .. rst-class:: classref-item-separator
  849. ----
  850. .. _class_Object_method_is_class:
  851. .. rst-class:: classref-method
  852. :ref:`bool<class_bool>` **is_class**\ (\ class\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_Object_method_is_class>`
  853. Returns ``true`` if the object inherits from the given ``class``. See also :ref:`get_class()<class_Object_method_get_class>`.
  854. .. tabs::
  855. .. code-tab:: gdscript
  856. var sprite2d = Sprite2D.new()
  857. sprite2d.is_class("Sprite2D") # Returns true
  858. sprite2d.is_class("Node") # Returns true
  859. sprite2d.is_class("Node3D") # Returns false
  860. .. code-tab:: csharp
  861. var sprite2D = new Sprite2D();
  862. sprite2D.IsClass("Sprite2D"); // Returns true
  863. sprite2D.IsClass("Node"); // Returns true
  864. sprite2D.IsClass("Node3D"); // Returns false
  865. \ **Note:** This method ignores ``class_name`` declarations in the object's script.
  866. .. rst-class:: classref-item-separator
  867. ----
  868. .. _class_Object_method_is_connected:
  869. .. rst-class:: classref-method
  870. :ref:`bool<class_bool>` **is_connected**\ (\ signal\: :ref:`StringName<class_StringName>`, callable\: :ref:`Callable<class_Callable>`\ ) |const| :ref:`🔗<class_Object_method_is_connected>`
  871. Returns ``true`` if a connection exists between the given ``signal`` name and ``callable``.
  872. \ **Note:** In C#, ``signal`` must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the ``SignalName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  873. .. rst-class:: classref-item-separator
  874. ----
  875. .. _class_Object_method_is_queued_for_deletion:
  876. .. rst-class:: classref-method
  877. :ref:`bool<class_bool>` **is_queued_for_deletion**\ (\ ) |const| :ref:`🔗<class_Object_method_is_queued_for_deletion>`
  878. Returns ``true`` if the :ref:`Node.queue_free()<class_Node_method_queue_free>` method was called for the object.
  879. .. rst-class:: classref-item-separator
  880. ----
  881. .. _class_Object_method_notification:
  882. .. rst-class:: classref-method
  883. |void| **notification**\ (\ what\: :ref:`int<class_int>`, reversed\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_Object_method_notification>`
  884. Sends the given ``what`` notification to all classes inherited by the object, triggering calls to :ref:`_notification()<class_Object_private_method__notification>`, starting from the highest ancestor (the **Object** class) and going down to the object's script.
  885. If ``reversed`` is ``true``, the call order is reversed.
  886. .. tabs::
  887. .. code-tab:: gdscript
  888. var player = Node2D.new()
  889. player.set_script(load("res://player.gd"))
  890. player.notification(NOTIFICATION_ENTER_TREE)
  891. # The call order is Object -> Node -> Node2D -> player.gd.
  892. player.notification(NOTIFICATION_ENTER_TREE, true)
  893. # The call order is player.gd -> Node2D -> Node -> Object.
  894. .. code-tab:: csharp
  895. var player = new Node2D();
  896. player.SetScript(GD.Load("res://player.gd"));
  897. player.Notification(NotificationEnterTree);
  898. // The call order is GodotObject -> Node -> Node2D -> player.gd.
  899. player.Notification(NotificationEnterTree, true);
  900. // The call order is player.gd -> Node2D -> Node -> GodotObject.
  901. .. rst-class:: classref-item-separator
  902. ----
  903. .. _class_Object_method_notify_property_list_changed:
  904. .. rst-class:: classref-method
  905. |void| **notify_property_list_changed**\ (\ ) :ref:`🔗<class_Object_method_notify_property_list_changed>`
  906. Emits the :ref:`property_list_changed<class_Object_signal_property_list_changed>` signal. This is mainly used to refresh the editor, so that the Inspector and editor plugins are properly updated.
  907. .. rst-class:: classref-item-separator
  908. ----
  909. .. _class_Object_method_property_can_revert:
  910. .. rst-class:: classref-method
  911. :ref:`bool<class_bool>` **property_can_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_property_can_revert>`
  912. Returns ``true`` if the given ``property`` has a custom default value. Use :ref:`property_get_revert()<class_Object_method_property_get_revert>` to get the ``property``'s default value.
  913. \ **Note:** This method is used by the Inspector dock to display a revert icon. The object must implement :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` to customize the default value. If :ref:`_property_can_revert()<class_Object_private_method__property_can_revert>` is not implemented, this method returns ``false``.
  914. .. rst-class:: classref-item-separator
  915. ----
  916. .. _class_Object_method_property_get_revert:
  917. .. rst-class:: classref-method
  918. :ref:`Variant<class_Variant>` **property_get_revert**\ (\ property\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_Object_method_property_get_revert>`
  919. Returns the custom default value of the given ``property``. Use :ref:`property_can_revert()<class_Object_method_property_can_revert>` to check if the ``property`` has a custom default value.
  920. \ **Note:** This method is used by the Inspector dock to display a revert icon. The object must implement :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` to customize the default value. If :ref:`_property_get_revert()<class_Object_private_method__property_get_revert>` is not implemented, this method returns ``null``.
  921. .. rst-class:: classref-item-separator
  922. ----
  923. .. _class_Object_method_remove_meta:
  924. .. rst-class:: classref-method
  925. |void| **remove_meta**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_Object_method_remove_meta>`
  926. Removes the given entry ``name`` from the object's metadata. See also :ref:`has_meta()<class_Object_method_has_meta>`, :ref:`get_meta()<class_Object_method_get_meta>` and :ref:`set_meta()<class_Object_method_set_meta>`.
  927. \ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
  928. \ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
  929. .. rst-class:: classref-item-separator
  930. ----
  931. .. _class_Object_method_remove_user_signal:
  932. .. rst-class:: classref-method
  933. |void| **remove_user_signal**\ (\ signal\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_Object_method_remove_user_signal>`
  934. Removes the given user signal ``signal`` from the object. See also :ref:`add_user_signal()<class_Object_method_add_user_signal>` and :ref:`has_user_signal()<class_Object_method_has_user_signal>`.
  935. .. rst-class:: classref-item-separator
  936. ----
  937. .. _class_Object_method_set:
  938. .. rst-class:: classref-method
  939. |void| **set**\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set>`
  940. Assigns ``value`` to the given ``property``. If the property does not exist or the given ``value``'s type doesn't match, nothing happens.
  941. .. tabs::
  942. .. code-tab:: gdscript
  943. var node = Node2D.new()
  944. node.set("global_scale", Vector2(8, 2.5))
  945. print(node.global_scale) # Prints (8.0, 2.5)
  946. .. code-tab:: csharp
  947. var node = new Node2D();
  948. node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5f));
  949. GD.Print(node.GlobalScale); // Prints (8, 2.5)
  950. \ **Note:** In C#, ``property`` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the ``PropertyName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  951. .. rst-class:: classref-item-separator
  952. ----
  953. .. _class_Object_method_set_block_signals:
  954. .. rst-class:: classref-method
  955. |void| **set_block_signals**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Object_method_set_block_signals>`
  956. If set to ``true``, the object becomes unable to emit signals. As such, :ref:`emit_signal()<class_Object_method_emit_signal>` and signal connections will not work, until it is set to ``false``.
  957. .. rst-class:: classref-item-separator
  958. ----
  959. .. _class_Object_method_set_deferred:
  960. .. rst-class:: classref-method
  961. |void| **set_deferred**\ (\ property\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set_deferred>`
  962. Assigns ``value`` to the given ``property``, at the end of the current frame. This is equivalent to calling :ref:`set()<class_Object_method_set>` through :ref:`call_deferred()<class_Object_method_call_deferred>`.
  963. .. tabs::
  964. .. code-tab:: gdscript
  965. var node = Node2D.new()
  966. add_child(node)
  967. node.rotation = 1.5
  968. node.set_deferred("rotation", 3.0)
  969. print(node.rotation) # Prints 1.5
  970. await get_tree().process_frame
  971. print(node.rotation) # Prints 3.0
  972. .. code-tab:: csharp
  973. var node = new Node2D();
  974. node.Rotation = 1.5f;
  975. node.SetDeferred(Node2D.PropertyName.Rotation, 3f);
  976. GD.Print(node.Rotation); // Prints 1.5
  977. await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
  978. GD.Print(node.Rotation); // Prints 3.0
  979. \ **Note:** In C#, ``property`` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the ``PropertyName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  980. .. rst-class:: classref-item-separator
  981. ----
  982. .. _class_Object_method_set_indexed:
  983. .. rst-class:: classref-method
  984. |void| **set_indexed**\ (\ property_path\: :ref:`NodePath<class_NodePath>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set_indexed>`
  985. Assigns a new ``value`` to the property identified by the ``property_path``. The path should be a :ref:`NodePath<class_NodePath>` relative to this object, and can use the colon character (``:``) to access nested properties.
  986. .. tabs::
  987. .. code-tab:: gdscript
  988. var node = Node2D.new()
  989. node.set_indexed("position", Vector2(42, 0))
  990. node.set_indexed("position:y", -10)
  991. print(node.position) # Prints (42.0, -10.0)
  992. .. code-tab:: csharp
  993. var node = new Node2D();
  994. node.SetIndexed("position", new Vector2(42, 0));
  995. node.SetIndexed("position:y", -10);
  996. GD.Print(node.Position); // Prints (42, -10)
  997. \ **Note:** In C#, ``property_path`` must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the ``PropertyName`` class to avoid allocating a new :ref:`StringName<class_StringName>` on each call.
  998. .. rst-class:: classref-item-separator
  999. ----
  1000. .. _class_Object_method_set_message_translation:
  1001. .. rst-class:: classref-method
  1002. |void| **set_message_translation**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_Object_method_set_message_translation>`
  1003. If set to ``true``, allows the object to translate messages with :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. Enabled by default. See also :ref:`can_translate_messages()<class_Object_method_can_translate_messages>`.
  1004. .. rst-class:: classref-item-separator
  1005. ----
  1006. .. _class_Object_method_set_meta:
  1007. .. rst-class:: classref-method
  1008. |void| **set_meta**\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set_meta>`
  1009. Adds or changes the entry ``name`` inside the object's metadata. The metadata ``value`` can be any :ref:`Variant<class_Variant>`, although some types cannot be serialized correctly.
  1010. If ``value`` is ``null``, the entry is removed. This is the equivalent of using :ref:`remove_meta()<class_Object_method_remove_meta>`. See also :ref:`has_meta()<class_Object_method_has_meta>` and :ref:`get_meta()<class_Object_method_get_meta>`.
  1011. \ **Note:** A metadata's name must be a valid identifier as per :ref:`StringName.is_valid_identifier()<class_StringName_method_is_valid_identifier>` method.
  1012. \ **Note:** Metadata that has a name starting with an underscore (``_``) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.
  1013. .. rst-class:: classref-item-separator
  1014. ----
  1015. .. _class_Object_method_set_script:
  1016. .. rst-class:: classref-method
  1017. |void| **set_script**\ (\ script\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_Object_method_set_script>`
  1018. Attaches ``script`` to the object, and instantiates it. As a result, the script's :ref:`_init()<class_Object_private_method__init>` is called. A :ref:`Script<class_Script>` is used to extend the object's functionality.
  1019. If a script already exists, its instance is detached, and its property values and state are lost. Built-in property values are still kept.
  1020. .. rst-class:: classref-item-separator
  1021. ----
  1022. .. _class_Object_method_set_translation_domain:
  1023. .. rst-class:: classref-method
  1024. |void| **set_translation_domain**\ (\ domain\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_Object_method_set_translation_domain>`
  1025. Sets the name of the translation domain used by :ref:`tr()<class_Object_method_tr>` and :ref:`tr_n()<class_Object_method_tr_n>`. See also :ref:`TranslationServer<class_TranslationServer>`.
  1026. .. rst-class:: classref-item-separator
  1027. ----
  1028. .. _class_Object_method_to_string:
  1029. .. rst-class:: classref-method
  1030. :ref:`String<class_String>` **to_string**\ (\ ) :ref:`🔗<class_Object_method_to_string>`
  1031. Returns a :ref:`String<class_String>` representing the object. Defaults to ``"<ClassName#RID>"``. Override :ref:`_to_string()<class_Object_private_method__to_string>` to customize the string representation of the object.
  1032. .. rst-class:: classref-item-separator
  1033. ----
  1034. .. _class_Object_method_tr:
  1035. .. rst-class:: classref-method
  1036. :ref:`String<class_String>` **tr**\ (\ message\: :ref:`StringName<class_StringName>`, context\: :ref:`StringName<class_StringName>` = &""\ ) |const| :ref:`🔗<class_Object_method_tr>`
  1037. Translates a ``message``, using the translation catalogs configured in the Project Settings. Further ``context`` can be specified to help with the translation. Note that most :ref:`Control<class_Control>` nodes automatically translate their strings, so this method is mostly useful for formatted strings or custom drawn text.
  1038. If :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` is ``false``, or no translation is available, this method returns the ``message`` without changes. See :ref:`set_message_translation()<class_Object_method_set_message_translation>`.
  1039. For detailed examples, see :doc:`Internationalizing games <../tutorials/i18n/internationalizing_games>`.
  1040. \ **Note:** This method can't be used without an **Object** instance, as it requires the :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` method. To translate strings in a static context, use :ref:`TranslationServer.translate()<class_TranslationServer_method_translate>`.
  1041. .. rst-class:: classref-item-separator
  1042. ----
  1043. .. _class_Object_method_tr_n:
  1044. .. rst-class:: classref-method
  1045. :ref:`String<class_String>` **tr_n**\ (\ message\: :ref:`StringName<class_StringName>`, plural_message\: :ref:`StringName<class_StringName>`, n\: :ref:`int<class_int>`, context\: :ref:`StringName<class_StringName>` = &""\ ) |const| :ref:`🔗<class_Object_method_tr_n>`
  1046. Translates a ``message`` or ``plural_message``, using the translation catalogs configured in the Project Settings. Further ``context`` can be specified to help with the translation.
  1047. If :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` is ``false``, or no translation is available, this method returns ``message`` or ``plural_message``, without changes. See :ref:`set_message_translation()<class_Object_method_set_message_translation>`.
  1048. The ``n`` is the number, or amount, of the message's subject. It is used by the translation system to fetch the correct plural form for the current language.
  1049. For detailed examples, see :doc:`Localization using gettext <../tutorials/i18n/localization_using_gettext>`.
  1050. \ **Note:** Negative and :ref:`float<class_float>` numbers may not properly apply to some countable subjects. It's recommended to handle these cases with :ref:`tr()<class_Object_method_tr>`.
  1051. \ **Note:** This method can't be used without an **Object** instance, as it requires the :ref:`can_translate_messages()<class_Object_method_can_translate_messages>` method. To translate strings in a static context, use :ref:`TranslationServer.translate_plural()<class_TranslationServer_method_translate_plural>`.
  1052. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1053. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  1054. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1055. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1056. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1057. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1058. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1059. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  1060. .. |void| replace:: :abbr:`void (No return value.)`