class_camera2d.rst 43 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Camera2D.xml.
  6. .. _class_Camera2D:
  7. Camera2D
  8. ========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Camera node for 2D scenes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of :ref:`CanvasItem<class_CanvasItem>`-based nodes.
  15. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport.
  16. This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from :ref:`Node2D<class_Node2D>` and change the transform of the canvas by setting :ref:`Viewport.canvas_transform<class_Viewport_property_canvas_transform>` in :ref:`Viewport<class_Viewport>` (you can obtain the current :ref:`Viewport<class_Viewport>` by using :ref:`Node.get_viewport()<class_Node_method_get_viewport>`).
  17. Note that the **Camera2D** node's ``position`` doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use :ref:`get_screen_center_position()<class_Camera2D_method_get_screen_center_position>` to get the real position.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `2D Platformer Demo <https://godotengine.org/asset-library/asset/2727>`__
  22. - `2D Isometric Demo <https://godotengine.org/asset-library/asset/2718>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  29. | :ref:`AnchorMode<enum_Camera2D_AnchorMode>` | :ref:`anchor_mode<class_Camera2D_property_anchor_mode>` | ``1`` |
  30. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  31. | :ref:`Node<class_Node>` | :ref:`custom_viewport<class_Camera2D_property_custom_viewport>` | |
  32. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  33. | :ref:`float<class_float>` | :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>` | ``0.2`` |
  34. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  35. | :ref:`bool<class_bool>` | :ref:`drag_horizontal_enabled<class_Camera2D_property_drag_horizontal_enabled>` | ``false`` |
  36. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  37. | :ref:`float<class_float>` | :ref:`drag_horizontal_offset<class_Camera2D_property_drag_horizontal_offset>` | ``0.0`` |
  38. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  39. | :ref:`float<class_float>` | :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>` | ``0.2`` |
  40. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  41. | :ref:`float<class_float>` | :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>` | ``0.2`` |
  42. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  43. | :ref:`float<class_float>` | :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>` | ``0.2`` |
  44. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  45. | :ref:`bool<class_bool>` | :ref:`drag_vertical_enabled<class_Camera2D_property_drag_vertical_enabled>` | ``false`` |
  46. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  47. | :ref:`float<class_float>` | :ref:`drag_vertical_offset<class_Camera2D_property_drag_vertical_offset>` | ``0.0`` |
  48. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  49. | :ref:`bool<class_bool>` | :ref:`editor_draw_drag_margin<class_Camera2D_property_editor_draw_drag_margin>` | ``false`` |
  50. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  51. | :ref:`bool<class_bool>` | :ref:`editor_draw_limits<class_Camera2D_property_editor_draw_limits>` | ``false`` |
  52. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  53. | :ref:`bool<class_bool>` | :ref:`editor_draw_screen<class_Camera2D_property_editor_draw_screen>` | ``true`` |
  54. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  55. | :ref:`bool<class_bool>` | :ref:`enabled<class_Camera2D_property_enabled>` | ``true`` |
  56. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  57. | :ref:`bool<class_bool>` | :ref:`ignore_rotation<class_Camera2D_property_ignore_rotation>` | ``true`` |
  58. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  59. | :ref:`int<class_int>` | :ref:`limit_bottom<class_Camera2D_property_limit_bottom>` | ``10000000`` |
  60. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  61. | :ref:`bool<class_bool>` | :ref:`limit_enabled<class_Camera2D_property_limit_enabled>` | ``true`` |
  62. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  63. | :ref:`int<class_int>` | :ref:`limit_left<class_Camera2D_property_limit_left>` | ``-10000000`` |
  64. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  65. | :ref:`int<class_int>` | :ref:`limit_right<class_Camera2D_property_limit_right>` | ``10000000`` |
  66. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  67. | :ref:`bool<class_bool>` | :ref:`limit_smoothed<class_Camera2D_property_limit_smoothed>` | ``false`` |
  68. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  69. | :ref:`int<class_int>` | :ref:`limit_top<class_Camera2D_property_limit_top>` | ``-10000000`` |
  70. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  71. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Camera2D_property_offset>` | ``Vector2(0, 0)`` |
  72. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  73. | :ref:`bool<class_bool>` | :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` | ``false`` |
  74. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  75. | :ref:`float<class_float>` | :ref:`position_smoothing_speed<class_Camera2D_property_position_smoothing_speed>` | ``5.0`` |
  76. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  77. | :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` | :ref:`process_callback<class_Camera2D_property_process_callback>` | ``1`` |
  78. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  79. | :ref:`bool<class_bool>` | :ref:`rotation_smoothing_enabled<class_Camera2D_property_rotation_smoothing_enabled>` | ``false`` |
  80. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  81. | :ref:`float<class_float>` | :ref:`rotation_smoothing_speed<class_Camera2D_property_rotation_smoothing_speed>` | ``5.0`` |
  82. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  83. | :ref:`Vector2<class_Vector2>` | :ref:`zoom<class_Camera2D_property_zoom>` | ``Vector2(1, 1)`` |
  84. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------+-------------------+
  85. .. rst-class:: classref-reftable-group
  86. Methods
  87. -------
  88. .. table::
  89. :widths: auto
  90. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | |void| | :ref:`align<class_Camera2D_method_align>`\ (\ ) |
  92. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | |void| | :ref:`force_update_scroll<class_Camera2D_method_force_update_scroll>`\ (\ ) |
  94. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`float<class_float>` | :ref:`get_drag_margin<class_Camera2D_method_get_drag_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
  96. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`int<class_int>` | :ref:`get_limit<class_Camera2D_method_get_limit>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
  98. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Vector2<class_Vector2>` | :ref:`get_screen_center_position<class_Camera2D_method_get_screen_center_position>`\ (\ ) |const| |
  100. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Vector2<class_Vector2>` | :ref:`get_target_position<class_Camera2D_method_get_target_position>`\ (\ ) |const| |
  102. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`bool<class_bool>` | :ref:`is_current<class_Camera2D_method_is_current>`\ (\ ) |const| |
  104. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | |void| | :ref:`make_current<class_Camera2D_method_make_current>`\ (\ ) |
  106. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | |void| | :ref:`reset_smoothing<class_Camera2D_method_reset_smoothing>`\ (\ ) |
  108. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | |void| | :ref:`set_drag_margin<class_Camera2D_method_set_drag_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ ) |
  110. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | |void| | :ref:`set_limit<class_Camera2D_method_set_limit>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ ) |
  112. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. .. rst-class:: classref-section-separator
  114. ----
  115. .. rst-class:: classref-descriptions-group
  116. Enumerations
  117. ------------
  118. .. _enum_Camera2D_AnchorMode:
  119. .. rst-class:: classref-enumeration
  120. enum **AnchorMode**: :ref:`🔗<enum_Camera2D_AnchorMode>`
  121. .. _class_Camera2D_constant_ANCHOR_MODE_FIXED_TOP_LEFT:
  122. .. rst-class:: classref-enumeration-constant
  123. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **ANCHOR_MODE_FIXED_TOP_LEFT** = ``0``
  124. The camera's position is fixed so that the top-left corner is always at the origin.
  125. .. _class_Camera2D_constant_ANCHOR_MODE_DRAG_CENTER:
  126. .. rst-class:: classref-enumeration-constant
  127. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **ANCHOR_MODE_DRAG_CENTER** = ``1``
  128. The camera's position takes into account vertical/horizontal offsets and the screen size.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _enum_Camera2D_Camera2DProcessCallback:
  132. .. rst-class:: classref-enumeration
  133. enum **Camera2DProcessCallback**: :ref:`🔗<enum_Camera2D_Camera2DProcessCallback>`
  134. .. _class_Camera2D_constant_CAMERA2D_PROCESS_PHYSICS:
  135. .. rst-class:: classref-enumeration-constant
  136. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **CAMERA2D_PROCESS_PHYSICS** = ``0``
  137. The camera updates during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  138. .. _class_Camera2D_constant_CAMERA2D_PROCESS_IDLE:
  139. .. rst-class:: classref-enumeration-constant
  140. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **CAMERA2D_PROCESS_IDLE** = ``1``
  141. The camera updates during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  142. .. rst-class:: classref-section-separator
  143. ----
  144. .. rst-class:: classref-descriptions-group
  145. Property Descriptions
  146. ---------------------
  147. .. _class_Camera2D_property_anchor_mode:
  148. .. rst-class:: classref-property
  149. :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **anchor_mode** = ``1`` :ref:`🔗<class_Camera2D_property_anchor_mode>`
  150. .. rst-class:: classref-property-setget
  151. - |void| **set_anchor_mode**\ (\ value\: :ref:`AnchorMode<enum_Camera2D_AnchorMode>`\ )
  152. - :ref:`AnchorMode<enum_Camera2D_AnchorMode>` **get_anchor_mode**\ (\ )
  153. The Camera2D's anchor point. See :ref:`AnchorMode<enum_Camera2D_AnchorMode>` constants.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_Camera2D_property_custom_viewport:
  157. .. rst-class:: classref-property
  158. :ref:`Node<class_Node>` **custom_viewport** :ref:`🔗<class_Camera2D_property_custom_viewport>`
  159. .. rst-class:: classref-property-setget
  160. - |void| **set_custom_viewport**\ (\ value\: :ref:`Node<class_Node>`\ )
  161. - :ref:`Node<class_Node>` **get_custom_viewport**\ (\ )
  162. The custom :ref:`Viewport<class_Viewport>` node attached to the **Camera2D**. If ``null`` or not a :ref:`Viewport<class_Viewport>`, uses the default viewport instead.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_Camera2D_property_drag_bottom_margin:
  166. .. rst-class:: classref-property
  167. :ref:`float<class_float>` **drag_bottom_margin** = ``0.2`` :ref:`🔗<class_Camera2D_property_drag_bottom_margin>`
  168. .. rst-class:: classref-property-setget
  169. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  170. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  171. Bottom margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the bottom edge of the screen.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_Camera2D_property_drag_horizontal_enabled:
  175. .. rst-class:: classref-property
  176. :ref:`bool<class_bool>` **drag_horizontal_enabled** = ``false`` :ref:`🔗<class_Camera2D_property_drag_horizontal_enabled>`
  177. .. rst-class:: classref-property-setget
  178. - |void| **set_drag_horizontal_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  179. - :ref:`bool<class_bool>` **is_drag_horizontal_enabled**\ (\ )
  180. If ``true``, the camera only moves when reaching the horizontal (left and right) drag margins. If ``false``, the camera moves horizontally regardless of margins.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_Camera2D_property_drag_horizontal_offset:
  184. .. rst-class:: classref-property
  185. :ref:`float<class_float>` **drag_horizontal_offset** = ``0.0`` :ref:`🔗<class_Camera2D_property_drag_horizontal_offset>`
  186. .. rst-class:: classref-property-setget
  187. - |void| **set_drag_horizontal_offset**\ (\ value\: :ref:`float<class_float>`\ )
  188. - :ref:`float<class_float>` **get_drag_horizontal_offset**\ (\ )
  189. The relative horizontal drag offset of the camera between the right (``-1``) and left (``1``) drag margins.
  190. \ **Note:** Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when :ref:`drag_horizontal_enabled<class_Camera2D_property_drag_horizontal_enabled>` is ``true`` or the drag margins are changed.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_Camera2D_property_drag_left_margin:
  194. .. rst-class:: classref-property
  195. :ref:`float<class_float>` **drag_left_margin** = ``0.2`` :ref:`🔗<class_Camera2D_property_drag_left_margin>`
  196. .. rst-class:: classref-property-setget
  197. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  198. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  199. Left margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the left edge of the screen.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_Camera2D_property_drag_right_margin:
  203. .. rst-class:: classref-property
  204. :ref:`float<class_float>` **drag_right_margin** = ``0.2`` :ref:`🔗<class_Camera2D_property_drag_right_margin>`
  205. .. rst-class:: classref-property-setget
  206. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  207. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  208. Right margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the right edge of the screen.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_Camera2D_property_drag_top_margin:
  212. .. rst-class:: classref-property
  213. :ref:`float<class_float>` **drag_top_margin** = ``0.2`` :ref:`🔗<class_Camera2D_property_drag_top_margin>`
  214. .. rst-class:: classref-property-setget
  215. - |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ )
  216. - :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  217. Top margin needed to drag the camera. A value of ``1`` makes the camera move only when reaching the top edge of the screen.
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_Camera2D_property_drag_vertical_enabled:
  221. .. rst-class:: classref-property
  222. :ref:`bool<class_bool>` **drag_vertical_enabled** = ``false`` :ref:`🔗<class_Camera2D_property_drag_vertical_enabled>`
  223. .. rst-class:: classref-property-setget
  224. - |void| **set_drag_vertical_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  225. - :ref:`bool<class_bool>` **is_drag_vertical_enabled**\ (\ )
  226. If ``true``, the camera only moves when reaching the vertical (top and bottom) drag margins. If ``false``, the camera moves vertically regardless of the drag margins.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_Camera2D_property_drag_vertical_offset:
  230. .. rst-class:: classref-property
  231. :ref:`float<class_float>` **drag_vertical_offset** = ``0.0`` :ref:`🔗<class_Camera2D_property_drag_vertical_offset>`
  232. .. rst-class:: classref-property-setget
  233. - |void| **set_drag_vertical_offset**\ (\ value\: :ref:`float<class_float>`\ )
  234. - :ref:`float<class_float>` **get_drag_vertical_offset**\ (\ )
  235. The relative vertical drag offset of the camera between the bottom (``-1``) and top (``1``) drag margins.
  236. \ **Note:** Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when :ref:`drag_vertical_enabled<class_Camera2D_property_drag_vertical_enabled>` is ``true`` or the drag margins are changed.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_Camera2D_property_editor_draw_drag_margin:
  240. .. rst-class:: classref-property
  241. :ref:`bool<class_bool>` **editor_draw_drag_margin** = ``false`` :ref:`🔗<class_Camera2D_property_editor_draw_drag_margin>`
  242. .. rst-class:: classref-property-setget
  243. - |void| **set_margin_drawing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  244. - :ref:`bool<class_bool>` **is_margin_drawing_enabled**\ (\ )
  245. If ``true``, draws the camera's drag margin rectangle in the editor.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_Camera2D_property_editor_draw_limits:
  249. .. rst-class:: classref-property
  250. :ref:`bool<class_bool>` **editor_draw_limits** = ``false`` :ref:`🔗<class_Camera2D_property_editor_draw_limits>`
  251. .. rst-class:: classref-property-setget
  252. - |void| **set_limit_drawing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  253. - :ref:`bool<class_bool>` **is_limit_drawing_enabled**\ (\ )
  254. If ``true``, draws the camera's limits rectangle in the editor.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_Camera2D_property_editor_draw_screen:
  258. .. rst-class:: classref-property
  259. :ref:`bool<class_bool>` **editor_draw_screen** = ``true`` :ref:`🔗<class_Camera2D_property_editor_draw_screen>`
  260. .. rst-class:: classref-property-setget
  261. - |void| **set_screen_drawing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  262. - :ref:`bool<class_bool>` **is_screen_drawing_enabled**\ (\ )
  263. If ``true``, draws the camera's screen rectangle in the editor.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_Camera2D_property_enabled:
  267. .. rst-class:: classref-property
  268. :ref:`bool<class_bool>` **enabled** = ``true`` :ref:`🔗<class_Camera2D_property_enabled>`
  269. .. rst-class:: classref-property-setget
  270. - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  271. - :ref:`bool<class_bool>` **is_enabled**\ (\ )
  272. Controls whether the camera can be active or not. If ``true``, the **Camera2D** will become the main camera when it enters the scene tree and there is no active camera currently (see :ref:`Viewport.get_camera_2d()<class_Viewport_method_get_camera_2d>`).
  273. When the camera is currently active and :ref:`enabled<class_Camera2D_property_enabled>` is set to ``false``, the next enabled **Camera2D** in the scene tree will become active.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Camera2D_property_ignore_rotation:
  277. .. rst-class:: classref-property
  278. :ref:`bool<class_bool>` **ignore_rotation** = ``true`` :ref:`🔗<class_Camera2D_property_ignore_rotation>`
  279. .. rst-class:: classref-property-setget
  280. - |void| **set_ignore_rotation**\ (\ value\: :ref:`bool<class_bool>`\ )
  281. - :ref:`bool<class_bool>` **is_ignoring_rotation**\ (\ )
  282. If ``true``, the camera's rendered view is not affected by its :ref:`Node2D.rotation<class_Node2D_property_rotation>` and :ref:`Node2D.global_rotation<class_Node2D_property_global_rotation>`.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_Camera2D_property_limit_bottom:
  286. .. rst-class:: classref-property
  287. :ref:`int<class_int>` **limit_bottom** = ``10000000`` :ref:`🔗<class_Camera2D_property_limit_bottom>`
  288. .. rst-class:: classref-property-setget
  289. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  290. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  291. Bottom scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_Camera2D_property_limit_enabled:
  295. .. rst-class:: classref-property
  296. :ref:`bool<class_bool>` **limit_enabled** = ``true`` :ref:`🔗<class_Camera2D_property_limit_enabled>`
  297. .. rst-class:: classref-property-setget
  298. - |void| **set_limit_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  299. - :ref:`bool<class_bool>` **is_limit_enabled**\ (\ )
  300. If ``true``, the limits will be enabled. Disabling this will allow the camera to focus anywhere, when the four ``limit_*`` properties will not work.
  301. .. rst-class:: classref-item-separator
  302. ----
  303. .. _class_Camera2D_property_limit_left:
  304. .. rst-class:: classref-property
  305. :ref:`int<class_int>` **limit_left** = ``-10000000`` :ref:`🔗<class_Camera2D_property_limit_left>`
  306. .. rst-class:: classref-property-setget
  307. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  308. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  309. Left scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_Camera2D_property_limit_right:
  313. .. rst-class:: classref-property
  314. :ref:`int<class_int>` **limit_right** = ``10000000`` :ref:`🔗<class_Camera2D_property_limit_right>`
  315. .. rst-class:: classref-property-setget
  316. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  317. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  318. Right scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_Camera2D_property_limit_smoothed:
  322. .. rst-class:: classref-property
  323. :ref:`bool<class_bool>` **limit_smoothed** = ``false`` :ref:`🔗<class_Camera2D_property_limit_smoothed>`
  324. .. rst-class:: classref-property-setget
  325. - |void| **set_limit_smoothing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  326. - :ref:`bool<class_bool>` **is_limit_smoothing_enabled**\ (\ )
  327. If ``true``, the camera smoothly stops when reaches its limits.
  328. This property has no effect if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``false``.
  329. \ **Note:** To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke :ref:`reset_smoothing()<class_Camera2D_method_reset_smoothing>`.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_Camera2D_property_limit_top:
  333. .. rst-class:: classref-property
  334. :ref:`int<class_int>` **limit_top** = ``-10000000`` :ref:`🔗<class_Camera2D_property_limit_top>`
  335. .. rst-class:: classref-property-setget
  336. - |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ )
  337. - :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  338. Top scroll limit in pixels. The camera stops moving when reaching this value, but :ref:`offset<class_Camera2D_property_offset>` can push the view past the limit.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_Camera2D_property_offset:
  342. .. rst-class:: classref-property
  343. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Camera2D_property_offset>`
  344. .. rst-class:: classref-property-setget
  345. - |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  346. - :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
  347. The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_left<class_Camera2D_property_limit_left>` and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_Camera2D_property_position_smoothing_enabled:
  351. .. rst-class:: classref-property
  352. :ref:`bool<class_bool>` **position_smoothing_enabled** = ``false`` :ref:`🔗<class_Camera2D_property_position_smoothing_enabled>`
  353. .. rst-class:: classref-property-setget
  354. - |void| **set_position_smoothing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  355. - :ref:`bool<class_bool>` **is_position_smoothing_enabled**\ (\ )
  356. If ``true``, the camera's view smoothly moves towards its target position at :ref:`position_smoothing_speed<class_Camera2D_property_position_smoothing_speed>`.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_Camera2D_property_position_smoothing_speed:
  360. .. rst-class:: classref-property
  361. :ref:`float<class_float>` **position_smoothing_speed** = ``5.0`` :ref:`🔗<class_Camera2D_property_position_smoothing_speed>`
  362. .. rst-class:: classref-property-setget
  363. - |void| **set_position_smoothing_speed**\ (\ value\: :ref:`float<class_float>`\ )
  364. - :ref:`float<class_float>` **get_position_smoothing_speed**\ (\ )
  365. Speed in pixels per second of the camera's smoothing effect when :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``true``.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_Camera2D_property_process_callback:
  369. .. rst-class:: classref-property
  370. :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **process_callback** = ``1`` :ref:`🔗<class_Camera2D_property_process_callback>`
  371. .. rst-class:: classref-property-setget
  372. - |void| **set_process_callback**\ (\ value\: :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>`\ )
  373. - :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>` **get_process_callback**\ (\ )
  374. The camera's process callback. See :ref:`Camera2DProcessCallback<enum_Camera2D_Camera2DProcessCallback>`.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_Camera2D_property_rotation_smoothing_enabled:
  378. .. rst-class:: classref-property
  379. :ref:`bool<class_bool>` **rotation_smoothing_enabled** = ``false`` :ref:`🔗<class_Camera2D_property_rotation_smoothing_enabled>`
  380. .. rst-class:: classref-property-setget
  381. - |void| **set_rotation_smoothing_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  382. - :ref:`bool<class_bool>` **is_rotation_smoothing_enabled**\ (\ )
  383. If ``true``, the camera's view smoothly rotates, via asymptotic smoothing, to align with its target rotation at :ref:`rotation_smoothing_speed<class_Camera2D_property_rotation_smoothing_speed>`.
  384. \ **Note:** This property has no effect if :ref:`ignore_rotation<class_Camera2D_property_ignore_rotation>` is ``true``.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_Camera2D_property_rotation_smoothing_speed:
  388. .. rst-class:: classref-property
  389. :ref:`float<class_float>` **rotation_smoothing_speed** = ``5.0`` :ref:`🔗<class_Camera2D_property_rotation_smoothing_speed>`
  390. .. rst-class:: classref-property-setget
  391. - |void| **set_rotation_smoothing_speed**\ (\ value\: :ref:`float<class_float>`\ )
  392. - :ref:`float<class_float>` **get_rotation_smoothing_speed**\ (\ )
  393. The angular, asymptotic speed of the camera's rotation smoothing effect when :ref:`rotation_smoothing_enabled<class_Camera2D_property_rotation_smoothing_enabled>` is ``true``.
  394. .. rst-class:: classref-item-separator
  395. ----
  396. .. _class_Camera2D_property_zoom:
  397. .. rst-class:: classref-property
  398. :ref:`Vector2<class_Vector2>` **zoom** = ``Vector2(1, 1)`` :ref:`🔗<class_Camera2D_property_zoom>`
  399. .. rst-class:: classref-property-setget
  400. - |void| **set_zoom**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  401. - :ref:`Vector2<class_Vector2>` **get_zoom**\ (\ )
  402. The camera's zoom. A zoom of ``Vector(2, 2)`` doubles the size seen in the viewport. A zoom of ``Vector(0.5, 0.5)`` halves the size seen in the viewport.
  403. \ **Note:** :ref:`FontFile.oversampling<class_FontFile_property_oversampling>` does *not* take **Camera2D** zoom into account. This means that zooming in/out will cause bitmap fonts and rasterized (non-MSDF) dynamic fonts to appear blurry or pixelated unless the font is part of a :ref:`CanvasLayer<class_CanvasLayer>` that makes it ignore camera zoom. To ensure text remains crisp regardless of zoom, you can enable MSDF font rendering by enabling :ref:`ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` (applies to the default project font only), or enabling **Multichannel Signed Distance Field** in the import options of a DynamicFont for custom fonts. On system fonts, :ref:`SystemFont.multichannel_signed_distance_field<class_SystemFont_property_multichannel_signed_distance_field>` can be enabled in the inspector.
  404. .. rst-class:: classref-section-separator
  405. ----
  406. .. rst-class:: classref-descriptions-group
  407. Method Descriptions
  408. -------------------
  409. .. _class_Camera2D_method_align:
  410. .. rst-class:: classref-method
  411. |void| **align**\ (\ ) :ref:`🔗<class_Camera2D_method_align>`
  412. Aligns the camera to the tracked node.
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_Camera2D_method_force_update_scroll:
  416. .. rst-class:: classref-method
  417. |void| **force_update_scroll**\ (\ ) :ref:`🔗<class_Camera2D_method_force_update_scroll>`
  418. Forces the camera to update scroll immediately.
  419. .. rst-class:: classref-item-separator
  420. ----
  421. .. _class_Camera2D_method_get_drag_margin:
  422. .. rst-class:: classref-method
  423. :ref:`float<class_float>` **get_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_Camera2D_method_get_drag_margin>`
  424. Returns the specified :ref:`Side<enum_@GlobalScope_Side>`'s margin. See also :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>`, :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>`, :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>`, and :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>`.
  425. .. rst-class:: classref-item-separator
  426. ----
  427. .. _class_Camera2D_method_get_limit:
  428. .. rst-class:: classref-method
  429. :ref:`int<class_int>` **get_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_Camera2D_method_get_limit>`
  430. Returns the camera limit for the specified :ref:`Side<enum_@GlobalScope_Side>`. See also :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_left<class_Camera2D_property_limit_left>`, and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  431. .. rst-class:: classref-item-separator
  432. ----
  433. .. _class_Camera2D_method_get_screen_center_position:
  434. .. rst-class:: classref-method
  435. :ref:`Vector2<class_Vector2>` **get_screen_center_position**\ (\ ) |const| :ref:`🔗<class_Camera2D_method_get_screen_center_position>`
  436. Returns the center of the screen from this camera's point of view, in global coordinates.
  437. \ **Note:** The exact targeted position of the camera may be different. See :ref:`get_target_position()<class_Camera2D_method_get_target_position>`.
  438. .. rst-class:: classref-item-separator
  439. ----
  440. .. _class_Camera2D_method_get_target_position:
  441. .. rst-class:: classref-method
  442. :ref:`Vector2<class_Vector2>` **get_target_position**\ (\ ) |const| :ref:`🔗<class_Camera2D_method_get_target_position>`
  443. Returns this camera's target position, in global coordinates.
  444. \ **Note:** The returned value is not the same as :ref:`Node2D.global_position<class_Node2D_property_global_position>`, as it is affected by the drag properties. It is also not the same as the current position if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``true`` (see :ref:`get_screen_center_position()<class_Camera2D_method_get_screen_center_position>`).
  445. .. rst-class:: classref-item-separator
  446. ----
  447. .. _class_Camera2D_method_is_current:
  448. .. rst-class:: classref-method
  449. :ref:`bool<class_bool>` **is_current**\ (\ ) |const| :ref:`🔗<class_Camera2D_method_is_current>`
  450. Returns ``true`` if this **Camera2D** is the active camera (see :ref:`Viewport.get_camera_2d()<class_Viewport_method_get_camera_2d>`).
  451. .. rst-class:: classref-item-separator
  452. ----
  453. .. _class_Camera2D_method_make_current:
  454. .. rst-class:: classref-method
  455. |void| **make_current**\ (\ ) :ref:`🔗<class_Camera2D_method_make_current>`
  456. Forces this **Camera2D** to become the current active one. :ref:`enabled<class_Camera2D_property_enabled>` must be ``true``.
  457. .. rst-class:: classref-item-separator
  458. ----
  459. .. _class_Camera2D_method_reset_smoothing:
  460. .. rst-class:: classref-method
  461. |void| **reset_smoothing**\ (\ ) :ref:`🔗<class_Camera2D_method_reset_smoothing>`
  462. Sets the camera's position immediately to its current smoothing destination.
  463. This method has no effect if :ref:`position_smoothing_enabled<class_Camera2D_property_position_smoothing_enabled>` is ``false``.
  464. .. rst-class:: classref-item-separator
  465. ----
  466. .. _class_Camera2D_method_set_drag_margin:
  467. .. rst-class:: classref-method
  468. |void| **set_drag_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, drag_margin\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Camera2D_method_set_drag_margin>`
  469. Sets the specified :ref:`Side<enum_@GlobalScope_Side>`'s margin. See also :ref:`drag_bottom_margin<class_Camera2D_property_drag_bottom_margin>`, :ref:`drag_top_margin<class_Camera2D_property_drag_top_margin>`, :ref:`drag_left_margin<class_Camera2D_property_drag_left_margin>`, and :ref:`drag_right_margin<class_Camera2D_property_drag_right_margin>`.
  470. .. rst-class:: classref-item-separator
  471. ----
  472. .. _class_Camera2D_method_set_limit:
  473. .. rst-class:: classref-method
  474. |void| **set_limit**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, limit\: :ref:`int<class_int>`\ ) :ref:`🔗<class_Camera2D_method_set_limit>`
  475. Sets the camera limit for the specified :ref:`Side<enum_@GlobalScope_Side>`. See also :ref:`limit_bottom<class_Camera2D_property_limit_bottom>`, :ref:`limit_top<class_Camera2D_property_limit_top>`, :ref:`limit_left<class_Camera2D_property_limit_left>`, and :ref:`limit_right<class_Camera2D_property_limit_right>`.
  476. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  477. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  478. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  479. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  480. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  481. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  482. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  483. .. |void| replace:: :abbr:`void (No return value.)`