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- .. _doc_editor_inspector_dock:
- Inspector Dock
- ===============
- The Inspector dock lists all properties of an object, resource, or node.
- It will update the list of the properties as you select a different node from the
- Scene Tree dock, or if you use **Open** command from the FileSystem's context menu.
- .. image:: img/inspector_overview.webp
- This page explains how the Inspector dock works in-depth. You will learn how to edit
- properties, fold and unfold areas, use the search bar, and more.
- Usage
- -----
- If the inspector dock is visible, clicking on a node in the scene tree will automatically
- display its properties.
- If it is not visible, you can show it by navigating to
- **Editor > Editor Settings > Editor Docks > Inspector**.
- At the top of the dock are the file and navigation buttons.
- .. image:: img/inspector_top_buttons.webp
- From left to right:
- - Opens a new window to select and create a resource in the memory and edit it.
- - Opens a resource from the FileSystem to edit.
- - Saves the currently edited resource to disk.
- - Provides options to:
- - **Edit Resource from Clipboard** by pasting the copied resource.
- - **Copy Resource** to clipboard.
- - **Show in FileSystem** if the resource is already saved.
- - **Make Resource Built-In** to work in a built-in resource, not the one from the disk.
-
- - The "<" and ">" arrows let you navigate through your edited object history.
- - The button next to them opens the history list for a quicker navigation. If you created multiple
- resources in the memory, you will also see them here.
- Below, you can find the selected node's icon, its name, and the quick button to open
- its documentation on the right side.
- Clicking on the node's name itself will list the sub-resources of this node if there are any.
- Then comes the search bar. Type anything in it to filter displayed properties.
- Delete the text to clear the search.
- This search is case insensitive and also searches letter by letter as you type.
- For instance, if you type ``vsb``, one of the results you see will be
- Visibility property as this property contains all of these letters.
- Before discussing the tool button next to the filter bar, it is worth mentioning
- what you actually see below it and how it is structured.
- .. image:: img/inspector_dock_overlay.webp
- Properties are grouped inside their respective *classes* as *sections*.
- You can expand each section to view the related properties.
- You can also open the documentation of each class by right-clicking on a class
- and selecting **Open Documentation**.
- Similarly, you can right click on a property and copy or paste its value,
- copy the property path, favorite it to be shown on the top of the inspector, or open its
- documentation page.
- If you hover your mouse over a property, you will see the description of what
- it does as well as how it can be called inside the script.
- You can directly change the values by clicking, typing, or selecting from the menu.
- If the property is a number or a slider, you can keep your left mouse button
- pressed and drag to change the values.
- .. image:: img/inspector_dock_subresource.webp
- If a node's property is a sub-resource, you can click on the down arrow to pick a
- resource type, or load one using the **Quick Load** or **Load** options.
- Alternatively, a supported resource can be dragged from the FileSystem.
- Once you start dragging, the compatible property will be highlighted.
- Simply drop it on the appropriate property's value.
- After loading a sub-resource, you can click on it to see its properties or adjust them.
- .. |undo| image:: img/inspector_dock_revert.webp
- The values with different values than their original values will have a revert icon (|undo|).
- Clicking on this icon reverts the value to its original state.
- If the values are linked with each other, they will have a chain icon and changing one
- will change others as well. You can unchain them by clicking on this icon.
- If you are changing a property a lot, you may consider favoriting it by right-clicking and
- choosing **Favorite Property**. This will show it at the top of the inspector for all objects
- of this class.
- Now that we have a better understanding of the terms, we can proceed with the tool menu.
- If you click the tool menu icon next to the filter bar, a drop-down menu will offer
- various view and edit options.
- .. image:: img/inspector_tools_menu.webp
- - **Expand All**: Expands all sections showing all available properties.
- - **Collapse All**: Collapses all properties showing only classes and the sections.
- - **Expand Non-Default**: Only expands the sections where the original value is different
- than the current value (the properties with a revert icon (|undo|)).
- - **Property Name Style**: This section determines how the properties' text is displayed in
- the inspector. ``Raw`` uses the property's own naming, ``Capitalized`` uses title
- case by changing the initial letters of each word to uppercase and removing underscores,
- ``Localized`` displays the translation of the properties if you are using the Editor
- in a language other than English.
- - **Copy Properties**: Copies all properties of the current node with their current values.
- - **Paste Properties**: Pastes the copied properties from the clipboard. Useful to apply
- the common properties of one node to another.
- - **Make Sub-Resources Unique**: By default, a duplicated node shares the sub-resources of
- the original node. Changing one parameter of the sub-resource in one node, affects
- the other one.
- Clicking this option makes each sub-resource used in this node unique, separated from
- other nodes.
- .. tip:: If a node has exported variables in its attached script, you will also see these
- in the inspector. The first image in this section has one for the Player node:
- `Action Suffix`. See :ref:`doc_gdscript_exports` for more on this topic.
- .. seealso:: Refer to :ref:`doc_customizing_editor` for dock customization options.
- .. break down inspector content in class name, property categories that are foldable, and individual properties.
- .. Using the buttons at the top.
- .. Using the tool menu
- .. List each property type and how to edit it
- .. For numerical inputs, mention and link to a page about formulas
- .. Refer to :ref:`doc_filesystem_dock`
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