| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAnimation.xml... _class_AnimationNodeAnimation:AnimationNodeAnimation======================**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`An input animation for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`... rst-class:: classref-introduction-groupDescription-----------A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only has one output port using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Used as an input for :ref:`AnimationNode<class_AnimationNode>`\ s that blend animations together... rst-class:: classref-introduction-groupTutorials---------- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`- `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`                               | :ref:`advance_on_start<class_AnimationNodeAnimation_property_advance_on_start>`       | ``false`` |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`StringName<class_StringName>`                   | :ref:`animation<class_AnimationNodeAnimation_property_animation>`                     | ``&""``   |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`LoopMode<enum_Animation_LoopMode>`              | :ref:`loop_mode<class_AnimationNodeAnimation_property_loop_mode>`                     |           |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>`                     | ``0``     |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`float<class_float>`                             | :ref:`start_offset<class_AnimationNodeAnimation_property_start_offset>`               |           |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`                               | :ref:`stretch_time_scale<class_AnimationNodeAnimation_property_stretch_time_scale>`   |           |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`float<class_float>`                             | :ref:`timeline_length<class_AnimationNodeAnimation_property_timeline_length>`         |           |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`                               | :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` | ``false`` |   +-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_AnimationNodeAnimation_PlayMode:.. rst-class:: classref-enumerationenum **PlayMode**: :ref:`🔗<enum_AnimationNodeAnimation_PlayMode>`.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:.. rst-class:: classref-enumeration-constant:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_FORWARD** = ``0``Plays animation in forward direction... _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:.. rst-class:: classref-enumeration-constant:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_BACKWARD** = ``1``Plays animation in backward direction... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_AnimationNodeAnimation_property_advance_on_start:.. rst-class:: classref-property:ref:`bool<class_bool>` **advance_on_start** = ``false`` :ref:`🔗<class_AnimationNodeAnimation_property_advance_on_start>`.. rst-class:: classref-property-setget- |void| **set_advance_on_start**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_advance_on_start**\ (\ )If ``true``, on receiving a request to play an animation from the start, the first frame is not drawn, but only processed, and playback starts from the next frame.See also the notes of :ref:`AnimationPlayer.play()<class_AnimationPlayer_method_play>`... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_animation:.. rst-class:: classref-property:ref:`StringName<class_StringName>` **animation** = ``&""`` :ref:`🔗<class_AnimationNodeAnimation_property_animation>`.. rst-class:: classref-property-setget- |void| **set_animation**\ (\ value\: :ref:`StringName<class_StringName>`\ )- :ref:`StringName<class_StringName>` **get_animation**\ (\ )Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_loop_mode:.. rst-class:: classref-property:ref:`LoopMode<enum_Animation_LoopMode>` **loop_mode** :ref:`🔗<class_AnimationNodeAnimation_property_loop_mode>`.. rst-class:: classref-property-setget- |void| **set_loop_mode**\ (\ value\: :ref:`LoopMode<enum_Animation_LoopMode>`\ )- :ref:`LoopMode<enum_Animation_LoopMode>` **get_loop_mode**\ (\ )If :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` is ``true``, override the loop settings of the original :ref:`Animation<class_Animation>` resource with the value.\ **Note:** If the :ref:`Animation.loop_mode<class_Animation_property_loop_mode>` isn't set to looping, the :ref:`Animation.track_set_interpolation_loop_wrap()<class_Animation_method_track_set_interpolation_loop_wrap>` option will not be respected. If you cannot get the expected behavior, consider duplicating the :ref:`Animation<class_Animation>` resource and changing the loop settings... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_play_mode:.. rst-class:: classref-property:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode** = ``0`` :ref:`🔗<class_AnimationNodeAnimation_property_play_mode>`.. rst-class:: classref-property-setget- |void| **set_play_mode**\ (\ value\: :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>`\ )- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **get_play_mode**\ (\ )Determines the playback direction of the animation... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_start_offset:.. rst-class:: classref-property:ref:`float<class_float>` **start_offset** :ref:`🔗<class_AnimationNodeAnimation_property_start_offset>`.. rst-class:: classref-property-setget- |void| **set_start_offset**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_start_offset**\ (\ )If :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` is ``true``, offset the start position of the animation.This is useful for adjusting which foot steps first in 3D walking animations... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_stretch_time_scale:.. rst-class:: classref-property:ref:`bool<class_bool>` **stretch_time_scale** :ref:`🔗<class_AnimationNodeAnimation_property_stretch_time_scale>`.. rst-class:: classref-property-setget- |void| **set_stretch_time_scale**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_stretching_time_scale**\ (\ )If ``true``, scales the time so that the length specified in :ref:`timeline_length<class_AnimationNodeAnimation_property_timeline_length>` is one cycle.This is useful for matching the periods of walking and running animations.If ``false``, the original animation length is respected. If you set the loop to :ref:`loop_mode<class_AnimationNodeAnimation_property_loop_mode>`, the animation will loop in :ref:`timeline_length<class_AnimationNodeAnimation_property_timeline_length>`... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_timeline_length:.. rst-class:: classref-property:ref:`float<class_float>` **timeline_length** :ref:`🔗<class_AnimationNodeAnimation_property_timeline_length>`.. rst-class:: classref-property-setget- |void| **set_timeline_length**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_timeline_length**\ (\ )If :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` is ``true``, offset the start position of the animation... rst-class:: classref-item-separator----.. _class_AnimationNodeAnimation_property_use_custom_timeline:.. rst-class:: classref-property:ref:`bool<class_bool>` **use_custom_timeline** = ``false`` :ref:`🔗<class_AnimationNodeAnimation_property_use_custom_timeline>`.. rst-class:: classref-property-setget- |void| **set_use_custom_timeline**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_using_custom_timeline**\ (\ )If ``true``, :ref:`AnimationNode<class_AnimationNode>` provides an animation based on the :ref:`Animation<class_Animation>` resource with some parameters adjusted... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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