| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon2D.xml... _class_CollisionPolygon2D:CollisionPolygon2D==================**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent... rst-class:: classref-introduction-groupDescription-----------A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area2D<class_Area2D>`, turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object, or give a hollow shape to a :ref:`StaticBody2D<class_StaticBody2D>`.\ **Warning:** A non-uniformly scaled **CollisionPolygon2D** will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+   | :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>`                             | ``0``                    |   +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+   | :ref:`bool<class_bool>`                             | :ref:`disabled<class_CollisionPolygon2D_property_disabled>`                                 | ``false``                |   +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+   | :ref:`bool<class_bool>`                             | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>`               | ``false``                |   +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+   | :ref:`float<class_float>`                           | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | ``1.0``                  |   +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+   | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon2D_property_polygon>`                                   | ``PackedVector2Array()`` |   +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_CollisionPolygon2D_BuildMode:.. rst-class:: classref-enumerationenum **BuildMode**: :ref:`🔗<enum_CollisionPolygon2D_BuildMode>`.. _class_CollisionPolygon2D_constant_BUILD_SOLIDS:.. rst-class:: classref-enumeration-constant:ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SOLIDS** = ``0``Collisions will include the polygon and its contained area. In this mode the node has the same effect as several :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` nodes, one for each convex shape in the convex decomposition of the polygon (but without the overhead of multiple nodes)... _class_CollisionPolygon2D_constant_BUILD_SEGMENTS:.. rst-class:: classref-enumeration-constant:ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SEGMENTS** = ``1``Collisions will only include the polygon edges. In this mode the node has the same effect as a single :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>` made of segments, with the restriction that each segment (after the first one) starts where the previous one ends, and the last one ends where the first one starts (forming a closed but hollow polygon)... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_CollisionPolygon2D_property_build_mode:.. rst-class:: classref-property:ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode** = ``0`` :ref:`🔗<class_CollisionPolygon2D_property_build_mode>`.. rst-class:: classref-property-setget- |void| **set_build_mode**\ (\ value\: :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>`\ )- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **get_build_mode**\ (\ )Collision build mode... rst-class:: classref-item-separator----.. _class_CollisionPolygon2D_property_disabled:.. rst-class:: classref-property:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_disabled>`.. rst-class:: classref-property-setget- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_disabled**\ (\ )If ``true``, no collisions will be detected. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`... rst-class:: classref-item-separator----.. _class_CollisionPolygon2D_property_one_way_collision:.. rst-class:: classref-property:ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision>`.. rst-class:: classref-property-setget- |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )If ``true``, only edges that face up, relative to **CollisionPolygon2D**'s rotation, will collide with other objects.\ **Note:** This property has no effect if this **CollisionPolygon2D** is a child of an :ref:`Area2D<class_Area2D>` node... rst-class:: classref-item-separator----.. _class_CollisionPolygon2D_property_one_way_collision_margin:.. rst-class:: classref-property:ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision_margin>`.. rst-class:: classref-property-setget- |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity... rst-class:: classref-item-separator----.. _class_CollisionPolygon2D_property_polygon:.. rst-class:: classref-property:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon2D_property_polygon>`.. rst-class:: classref-property-setget- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )The polygon's list of vertices. Each point will be connected to the next, and the final point will be connected to the first.\ **Note:** The returned vertices are in the local coordinate space of the given **CollisionPolygon2D**.**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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