| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape3D.xml... _class_CollisionShape3D:CollisionShape3D================**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`A node that provides a :ref:`Shape3D<class_Shape3D>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent... rst-class:: classref-introduction-groupDescription-----------A node that provides a :ref:`Shape3D<class_Shape3D>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows it to be edited. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn a :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.\ **Warning:** A non-uniformly scaled **CollisionShape3D** will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its :ref:`shape<class_CollisionShape3D_property_shape>` resource instead... rst-class:: classref-introduction-groupTutorials---------- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2739>`__- `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------+-----------------------------------------------------------------+-----------------------+   | :ref:`Color<class_Color>`     | :ref:`debug_color<class_CollisionShape3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |   +-------------------------------+-----------------------------------------------------------------+-----------------------+   | :ref:`bool<class_bool>`       | :ref:`debug_fill<class_CollisionShape3D_property_debug_fill>`   | ``true``              |   +-------------------------------+-----------------------------------------------------------------+-----------------------+   | :ref:`bool<class_bool>`       | :ref:`disabled<class_CollisionShape3D_property_disabled>`       | ``false``             |   +-------------------------------+-----------------------------------------------------------------+-----------------------+   | :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_CollisionShape3D_property_shape>`             |                       |   +-------------------------------+-----------------------------------------------------------------+-----------------------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +--------+---------------------------------------------------------------------------------------------------------------------------+   | |void| | :ref:`make_convex_from_siblings<class_CollisionShape3D_method_make_convex_from_siblings>`\ (\ )                           |   +--------+---------------------------------------------------------------------------------------------------------------------------+   | |void| | :ref:`resource_changed<class_CollisionShape3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |   +--------+---------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_CollisionShape3D_property_debug_color:.. rst-class:: classref-property:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape3D_property_debug_color>`.. rst-class:: classref-property-setget- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )- :ref:`Color<class_Color>` **get_debug_color**\ (\ )The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color... rst-class:: classref-item-separator----.. _class_CollisionShape3D_property_debug_fill:.. rst-class:: classref-property:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionShape3D_property_debug_fill>`.. rst-class:: classref-property-setget- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )If ``true``, when the shape is displayed, it will show a solid fill color in addition to its wireframe... rst-class:: classref-item-separator----.. _class_CollisionShape3D_property_disabled:.. rst-class:: classref-property:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape3D_property_disabled>`.. rst-class:: classref-property-setget- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_disabled**\ (\ )A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`... rst-class:: classref-item-separator----.. _class_CollisionShape3D_property_shape:.. rst-class:: classref-property:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_CollisionShape3D_property_shape>`.. rst-class:: classref-property-setget- |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )- :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )The actual shape owned by this collision shape... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_CollisionShape3D_method_make_convex_from_siblings:.. rst-class:: classref-method|void| **make_convex_from_siblings**\ (\ ) :ref:`🔗<class_CollisionShape3D_method_make_convex_from_siblings>`Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance3D<class_MeshInstance3D>` siblings geometry... rst-class:: classref-item-separator----.. _class_CollisionShape3D_method_resource_changed:.. rst-class:: classref-method|void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_CollisionShape3D_method_resource_changed>`**Deprecated:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.This method does nothing... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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