| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConvexPolygonShape3D.xml... _class_ConvexPolygonShape3D:ConvexPolygonShape3D====================**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A 3D convex polyhedron shape used for physics collision... rst-class:: classref-introduction-groupDescription-----------A 3D convex polyhedron shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.\ **ConvexPolygonShape3D** is *solid*, which means it detects collisions from objects that are fully inside it, unlike :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` which is hollow. This makes it more suitable for both detection and physics.\ **Convex decomposition:** A concave polyhedron can be split up into several convex polyhedra. This allows dynamic physics bodies to have complex concave collisions (at a performance cost) and can be achieved by using several **ConvexPolygonShape3D** nodes. To generate a convex decomposition from a mesh, select the :ref:`MeshInstance3D<class_MeshInstance3D>` node, go to the **Mesh** menu that appears above the viewport, and choose **Create Multiple Convex Collision Siblings**. Alternatively, :ref:`MeshInstance3D.create_multiple_convex_collisions()<class_MeshInstance3D_method_create_multiple_convex_collisions>` can be called in a script to perform this decomposition at run-time.\ **Performance:** **ConvexPolygonShape3D** is faster to check collisions against compared to :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is slower than primitive collision shapes such as :ref:`SphereShape3D<class_SphereShape3D>` and :ref:`BoxShape3D<class_BoxShape3D>`. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by primitive shapes... rst-class:: classref-introduction-groupTutorials---------- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+   | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`points<class_ConvexPolygonShape3D_property_points>` | ``PackedVector3Array()`` |   +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_ConvexPolygonShape3D_property_points:.. rst-class:: classref-property:ref:`PackedVector3Array<class_PackedVector3Array>` **points** = ``PackedVector3Array()`` :ref:`🔗<class_ConvexPolygonShape3D_property_points>`.. rst-class:: classref-property-setget- |void| **set_points**\ (\ value\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ )- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_points**\ (\ )The list of 3D points forming the convex polygon shape.**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector3Array<class_PackedVector3Array>` for more details... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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