| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorScriptPicker.xml... _class_EditorScriptPicker:EditorScriptPicker==================**Inherits:** :ref:`EditorResourcePicker<class_EditorResourcePicker>` **<** :ref:`HBoxContainer<class_HBoxContainer>` **<** :ref:`BoxContainer<class_BoxContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`Godot editor's control for selecting the ``script`` property of a :ref:`Node<class_Node>`... rst-class:: classref-introduction-groupDescription-----------Similar to :ref:`EditorResourcePicker<class_EditorResourcePicker>` this :ref:`Control<class_Control>` node is used in the editor's Inspector dock, but only to edit the ``script`` property of a :ref:`Node<class_Node>`. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` to recreate the same behavior.\ **Note:** You must set the :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` for the custom context menu items to work... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------+---------------------------------------------------------------------+   | :ref:`Node<class_Node>` | :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` |   +-------------------------+---------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_EditorScriptPicker_property_script_owner:.. rst-class:: classref-property:ref:`Node<class_Node>` **script_owner** :ref:`🔗<class_EditorScriptPicker_property_script_owner>`.. rst-class:: classref-property-setget- |void| **set_script_owner**\ (\ value\: :ref:`Node<class_Node>`\ )- :ref:`Node<class_Node>` **get_script_owner**\ (\ )The owner :ref:`Node<class_Node>` of the script property that holds the edited resource... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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