| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InstancePlaceholder.xml... _class_InstancePlaceholder:InstancePlaceholder===================**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`Placeholder for the root :ref:`Node<class_Node>` of a :ref:`PackedScene<class_PackedScene>`... rst-class:: classref-introduction-groupDescription-----------Turning on the option **Load As Placeholder** for an instantiated scene in the editor causes it to be replaced by an **InstancePlaceholder** when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling :ref:`create_instance()<class_InstancePlaceholder_method_create_instance>`. This is useful to avoid loading large scenes all at once by loading parts of it selectively.\ **Note:** Like :ref:`Node<class_Node>`, **InstancePlaceholder** does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport<class_Viewport>` origin, rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again... rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Node<class_Node>`             | :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`\ (\ replace\: :ref:`bool<class_bool>` = false, custom_scene\: :ref:`PackedScene<class_PackedScene>` = null\ ) |   +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`         | :ref:`get_instance_path<class_InstancePlaceholder_method_get_instance_path>`\ (\ ) |const|                                                                                             |   +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Dictionary<class_Dictionary>` | :ref:`get_stored_values<class_InstancePlaceholder_method_get_stored_values>`\ (\ with_order\: :ref:`bool<class_bool>` = false\ )                                                       |   +-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_InstancePlaceholder_method_create_instance:.. rst-class:: classref-method:ref:`Node<class_Node>` **create_instance**\ (\ replace\: :ref:`bool<class_bool>` = false, custom_scene\: :ref:`PackedScene<class_PackedScene>` = null\ ) :ref:`🔗<class_InstancePlaceholder_method_create_instance>`Call this method to actually load in the node. The created node will be placed as a sibling *above* the **InstancePlaceholder** in the scene tree. The :ref:`Node<class_Node>`'s reference is also returned for convenience.\ **Note:** :ref:`create_instance()<class_InstancePlaceholder_method_create_instance>` is not thread-safe. Use :ref:`Object.call_deferred()<class_Object_method_call_deferred>` if calling from a thread... rst-class:: classref-item-separator----.. _class_InstancePlaceholder_method_get_instance_path:.. rst-class:: classref-method:ref:`String<class_String>` **get_instance_path**\ (\ ) |const| :ref:`🔗<class_InstancePlaceholder_method_get_instance_path>`Gets the path to the :ref:`PackedScene<class_PackedScene>` resource file that is loaded by default when calling :ref:`create_instance()<class_InstancePlaceholder_method_create_instance>`. Not thread-safe. Use :ref:`Object.call_deferred()<class_Object_method_call_deferred>` if calling from a thread... rst-class:: classref-item-separator----.. _class_InstancePlaceholder_method_get_stored_values:.. rst-class:: classref-method:ref:`Dictionary<class_Dictionary>` **get_stored_values**\ (\ with_order\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_InstancePlaceholder_method_get_stored_values>`Returns the list of properties that will be applied to the node when :ref:`create_instance()<class_InstancePlaceholder_method_create_instance>` is called.If ``with_order`` is ``true``, a key named ``.order`` (note the leading period) is added to the dictionary. This ``.order`` key is an :ref:`Array<class_Array>` of :ref:`String<class_String>` property names specifying the order in which properties will be applied (with index 0 being the first)... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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