| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ParallaxBackground.xml... _class_ParallaxBackground:ParallaxBackground==================**Deprecated:** Use the :ref:`Parallax2D<class_Parallax2D>` node instead.**Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`A node used to create a parallax scrolling background... rst-class:: classref-introduction-groupDescription-----------A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.\ **Note:** Each **ParallaxBackground** is drawn on one specific :ref:`Viewport<class_Viewport>` and cannot be shared between multiple :ref:`Viewport<class_Viewport>`\ s, see :ref:`CanvasLayer.custom_viewport<class_CanvasLayer_property_custom_viewport>`. When using multiple :ref:`Viewport<class_Viewport>`\ s, for example in a split-screen game, you need create an individual **ParallaxBackground** for each :ref:`Viewport<class_Viewport>` you want it to be drawn on... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`int<class_int>`         | layer                                                                                         | ``-100`` (overrides :ref:`CanvasLayer<class_CanvasLayer_property_layer>`) |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>`               | ``Vector2(0, 0)``                                                         |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>`                 | ``Vector2(1, 1)``                                                         |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` | ``false``                                                                 |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>`               | ``Vector2(0, 0)``                                                         |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>`                   | ``Vector2(0, 0)``                                                         |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`                         | ``Vector2(0, 0)``                                                         |   +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_ParallaxBackground_property_scroll_base_offset:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **scroll_base_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_base_offset>`.. rst-class:: classref-property-setget- |void| **set_scroll_base_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_scroll_base_offset**\ (\ )The base position offset for all :ref:`ParallaxLayer<class_ParallaxLayer>` children... rst-class:: classref-item-separator----.. _class_ParallaxBackground_property_scroll_base_scale:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **scroll_base_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_ParallaxBackground_property_scroll_base_scale>`.. rst-class:: classref-property-setget- |void| **set_scroll_base_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_scroll_base_scale**\ (\ )The base motion scale for all :ref:`ParallaxLayer<class_ParallaxLayer>` children... rst-class:: classref-item-separator----.. _class_ParallaxBackground_property_scroll_ignore_camera_zoom:.. rst-class:: classref-property:ref:`bool<class_bool>` **scroll_ignore_camera_zoom** = ``false`` :ref:`🔗<class_ParallaxBackground_property_scroll_ignore_camera_zoom>`.. rst-class:: classref-property-setget- |void| **set_ignore_camera_zoom**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_ignore_camera_zoom**\ (\ )If ``true``, elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't affected by the zoom level of the camera... rst-class:: classref-item-separator----.. _class_ParallaxBackground_property_scroll_limit_begin:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **scroll_limit_begin** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_limit_begin>`.. rst-class:: classref-property-setget- |void| **set_limit_begin**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_limit_begin**\ (\ )Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` to work... rst-class:: classref-item-separator----.. _class_ParallaxBackground_property_scroll_limit_end:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **scroll_limit_end** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_limit_end>`.. rst-class:: classref-property-setget- |void| **set_limit_end**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_limit_end**\ (\ )Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` to work... rst-class:: classref-item-separator----.. _class_ParallaxBackground_property_scroll_offset:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **scroll_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxBackground_property_scroll_offset>`.. rst-class:: classref-property-setget- |void| **set_scroll_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_scroll_offset**\ (\ )The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_Camera2D>`, but can be used to manually manage scrolling when no camera is present... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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