class_physicsdirectbodystate2d.rst 41 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectBodyState2D.xml.
  6. .. _class_PhysicsDirectBodyState2D:
  7. PhysicsDirectBodyState2D
  8. ========================
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`PhysicsDirectBodyState2DExtension<class_PhysicsDirectBodyState2DExtension>`
  11. Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Provides direct access to a physics body in the :ref:`PhysicsServer2D<class_PhysicsServer2D>`, allowing safe changes to physics properties. This object is passed via the direct state callback of :ref:`RigidBody2D<class_RigidBody2D>`, and is intended for changing the direct state of that body. See :ref:`RigidBody2D._integrate_forces()<class_RigidBody2D_private_method__integrate_forces>`.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
  20. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +---------------------------------------+-------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` |
  28. +---------------------------------------+-------------------------------------------------------------------------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` |
  30. +---------------------------------------+-------------------------------------------------------------------------------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` |
  32. +---------------------------------------+-------------------------------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`collision_layer<class_PhysicsDirectBodyState2D_property_collision_layer>` |
  34. +---------------------------------------+-------------------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsDirectBodyState2D_property_collision_mask>` |
  36. +---------------------------------------+-------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` |
  38. +---------------------------------------+-------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` |
  40. +---------------------------------------+-------------------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` |
  42. +---------------------------------------+-------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` |
  44. +---------------------------------------+-------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`step<class_PhysicsDirectBodyState2D_property_step>` |
  46. +---------------------------------------+-------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` |
  48. +---------------------------------------+-------------------------------------------------------------------------------------------+
  49. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` |
  50. +---------------------------------------+-------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` |
  52. +---------------------------------------+-------------------------------------------------------------------------------------------+
  53. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_PhysicsDirectBodyState2D_property_transform>` |
  54. +---------------------------------------+-------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-reftable-group
  56. Methods
  57. -------
  58. .. table::
  59. :widths: auto
  60. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`add_constant_central_force<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
  62. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | |void| | :ref:`add_constant_force<class_PhysicsDirectBodyState2D_method_add_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
  64. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`add_constant_torque<class_PhysicsDirectBodyState2D_method_add_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |
  66. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`apply_central_force<class_PhysicsDirectBodyState2D_method_apply_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
  68. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | |void| | :ref:`apply_central_impulse<class_PhysicsDirectBodyState2D_method_apply_central_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) |
  70. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`apply_force<class_PhysicsDirectBodyState2D_method_apply_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
  72. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | |void| | :ref:`apply_impulse<class_PhysicsDirectBodyState2D_method_apply_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) |
  74. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | |void| | :ref:`apply_torque<class_PhysicsDirectBodyState2D_method_apply_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |
  76. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | |void| | :ref:`apply_torque_impulse<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>`\ (\ impulse\: :ref:`float<class_float>`\ ) |
  78. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector2<class_Vector2>` | :ref:`get_constant_force<class_PhysicsDirectBodyState2D_method_get_constant_force>`\ (\ ) |const| |
  80. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`float<class_float>` | :ref:`get_constant_torque<class_PhysicsDirectBodyState2D_method_get_constant_torque>`\ (\ ) |const| |
  82. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_PhysicsDirectBodyState2D_method_get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  84. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  86. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  88. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  90. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  92. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  94. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`int<class_int>` | :ref:`get_contact_count<class_PhysicsDirectBodyState2D_method_get_contact_count>`\ (\ ) |const| |
  96. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_impulse<class_PhysicsDirectBodyState2D_method_get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  98. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  100. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_PhysicsDirectBodyState2D_method_get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  102. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  104. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_velocity_at_position<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| |
  106. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`get_space_state<class_PhysicsDirectBodyState2D_method_get_space_state>`\ (\ ) |
  108. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | :ref:`Vector2<class_Vector2>` | :ref:`get_velocity_at_local_position<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| |
  110. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | |void| | :ref:`integrate_forces<class_PhysicsDirectBodyState2D_method_integrate_forces>`\ (\ ) |
  112. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | |void| | :ref:`set_constant_force<class_PhysicsDirectBodyState2D_method_set_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |
  114. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`set_constant_torque<class_PhysicsDirectBodyState2D_method_set_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |
  116. +-------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. .. rst-class:: classref-section-separator
  118. ----
  119. .. rst-class:: classref-descriptions-group
  120. Property Descriptions
  121. ---------------------
  122. .. _class_PhysicsDirectBodyState2D_property_angular_velocity:
  123. .. rst-class:: classref-property
  124. :ref:`float<class_float>` **angular_velocity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_angular_velocity>`
  125. .. rst-class:: classref-property-setget
  126. - |void| **set_angular_velocity**\ (\ value\: :ref:`float<class_float>`\ )
  127. - :ref:`float<class_float>` **get_angular_velocity**\ (\ )
  128. The body's rotational velocity in *radians* per second.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_PhysicsDirectBodyState2D_property_center_of_mass:
  132. .. rst-class:: classref-property
  133. :ref:`Vector2<class_Vector2>` **center_of_mass** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_center_of_mass>`
  134. .. rst-class:: classref-property-setget
  135. - :ref:`Vector2<class_Vector2>` **get_center_of_mass**\ (\ )
  136. The body's center of mass position relative to the body's center in the global coordinate system.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_PhysicsDirectBodyState2D_property_center_of_mass_local:
  140. .. rst-class:: classref-property
  141. :ref:`Vector2<class_Vector2>` **center_of_mass_local** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_center_of_mass_local>`
  142. .. rst-class:: classref-property-setget
  143. - :ref:`Vector2<class_Vector2>` **get_center_of_mass_local**\ (\ )
  144. The body's center of mass position in the body's local coordinate system.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_PhysicsDirectBodyState2D_property_collision_layer:
  148. .. rst-class:: classref-property
  149. :ref:`int<class_int>` **collision_layer** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_collision_layer>`
  150. .. rst-class:: classref-property-setget
  151. - |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
  152. - :ref:`int<class_int>` **get_collision_layer**\ (\ )
  153. The body's collision layer.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_PhysicsDirectBodyState2D_property_collision_mask:
  157. .. rst-class:: classref-property
  158. :ref:`int<class_int>` **collision_mask** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_collision_mask>`
  159. .. rst-class:: classref-property-setget
  160. - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
  161. - :ref:`int<class_int>` **get_collision_mask**\ (\ )
  162. The body's collision mask.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_PhysicsDirectBodyState2D_property_inverse_inertia:
  166. .. rst-class:: classref-property
  167. :ref:`float<class_float>` **inverse_inertia** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_inverse_inertia>`
  168. .. rst-class:: classref-property-setget
  169. - :ref:`float<class_float>` **get_inverse_inertia**\ (\ )
  170. The inverse of the inertia of the body.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_PhysicsDirectBodyState2D_property_inverse_mass:
  174. .. rst-class:: classref-property
  175. :ref:`float<class_float>` **inverse_mass** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_inverse_mass>`
  176. .. rst-class:: classref-property-setget
  177. - :ref:`float<class_float>` **get_inverse_mass**\ (\ )
  178. The inverse of the mass of the body.
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_PhysicsDirectBodyState2D_property_linear_velocity:
  182. .. rst-class:: classref-property
  183. :ref:`Vector2<class_Vector2>` **linear_velocity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_linear_velocity>`
  184. .. rst-class:: classref-property-setget
  185. - |void| **set_linear_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  186. - :ref:`Vector2<class_Vector2>` **get_linear_velocity**\ (\ )
  187. The body's linear velocity in pixels per second.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_PhysicsDirectBodyState2D_property_sleeping:
  191. .. rst-class:: classref-property
  192. :ref:`bool<class_bool>` **sleeping** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_sleeping>`
  193. .. rst-class:: classref-property-setget
  194. - |void| **set_sleep_state**\ (\ value\: :ref:`bool<class_bool>`\ )
  195. - :ref:`bool<class_bool>` **is_sleeping**\ (\ )
  196. If ``true``, this body is currently sleeping (not active).
  197. .. rst-class:: classref-item-separator
  198. ----
  199. .. _class_PhysicsDirectBodyState2D_property_step:
  200. .. rst-class:: classref-property
  201. :ref:`float<class_float>` **step** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_step>`
  202. .. rst-class:: classref-property-setget
  203. - :ref:`float<class_float>` **get_step**\ (\ )
  204. The timestep (delta) used for the simulation.
  205. .. rst-class:: classref-item-separator
  206. ----
  207. .. _class_PhysicsDirectBodyState2D_property_total_angular_damp:
  208. .. rst-class:: classref-property
  209. :ref:`float<class_float>` **total_angular_damp** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_total_angular_damp>`
  210. .. rst-class:: classref-property-setget
  211. - :ref:`float<class_float>` **get_total_angular_damp**\ (\ )
  212. The rate at which the body stops rotating, if there are not any other forces moving it.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_PhysicsDirectBodyState2D_property_total_gravity:
  216. .. rst-class:: classref-property
  217. :ref:`Vector2<class_Vector2>` **total_gravity** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_total_gravity>`
  218. .. rst-class:: classref-property-setget
  219. - :ref:`Vector2<class_Vector2>` **get_total_gravity**\ (\ )
  220. The total gravity vector being currently applied to this body.
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_PhysicsDirectBodyState2D_property_total_linear_damp:
  224. .. rst-class:: classref-property
  225. :ref:`float<class_float>` **total_linear_damp** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_total_linear_damp>`
  226. .. rst-class:: classref-property-setget
  227. - :ref:`float<class_float>` **get_total_linear_damp**\ (\ )
  228. The rate at which the body stops moving, if there are not any other forces moving it.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_PhysicsDirectBodyState2D_property_transform:
  232. .. rst-class:: classref-property
  233. :ref:`Transform2D<class_Transform2D>` **transform** :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_property_transform>`
  234. .. rst-class:: classref-property-setget
  235. - |void| **set_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
  236. - :ref:`Transform2D<class_Transform2D>` **get_transform**\ (\ )
  237. The body's transformation matrix.
  238. .. rst-class:: classref-section-separator
  239. ----
  240. .. rst-class:: classref-descriptions-group
  241. Method Descriptions
  242. -------------------
  243. .. _class_PhysicsDirectBodyState2D_method_add_constant_central_force:
  244. .. rst-class:: classref-method
  245. |void| **add_constant_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`
  246. Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
  247. This is equivalent to using :ref:`add_constant_force()<class_PhysicsDirectBodyState2D_method_add_constant_force>` at the body's center of mass.
  248. .. rst-class:: classref-item-separator
  249. ----
  250. .. _class_PhysicsDirectBodyState2D_method_add_constant_force:
  251. .. rst-class:: classref-method
  252. |void| **add_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_add_constant_force>`
  253. Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector2(0, 0)``.
  254. \ ``position`` is the offset from the body origin in global coordinates.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_PhysicsDirectBodyState2D_method_add_constant_torque:
  258. .. rst-class:: classref-method
  259. |void| **add_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_add_constant_torque>`
  260. Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = 0``.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_PhysicsDirectBodyState2D_method_apply_central_force:
  264. .. rst-class:: classref-method
  265. |void| **apply_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_apply_central_force>`
  266. Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
  267. This is equivalent to using :ref:`apply_force()<class_PhysicsDirectBodyState2D_method_apply_force>` at the body's center of mass.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_PhysicsDirectBodyState2D_method_apply_central_impulse:
  271. .. rst-class:: classref-method
  272. |void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_apply_central_impulse>`
  273. Applies a directional impulse without affecting rotation.
  274. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  275. This is equivalent to using :ref:`apply_impulse()<class_PhysicsDirectBodyState2D_method_apply_impulse>` at the body's center of mass.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_PhysicsDirectBodyState2D_method_apply_force:
  279. .. rst-class:: classref-method
  280. |void| **apply_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_apply_force>`
  281. Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
  282. \ ``position`` is the offset from the body origin in global coordinates.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_PhysicsDirectBodyState2D_method_apply_impulse:
  286. .. rst-class:: classref-method
  287. |void| **apply_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>` = Vector2(0, 0)\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_apply_impulse>`
  288. Applies a positioned impulse to the body.
  289. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  290. \ ``position`` is the offset from the body origin in global coordinates.
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_PhysicsDirectBodyState2D_method_apply_torque:
  294. .. rst-class:: classref-method
  295. |void| **apply_torque**\ (\ torque\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_apply_torque>`
  296. Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
  297. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_PhysicsDirectBodyState2D_method_apply_torque_impulse:
  301. .. rst-class:: classref-method
  302. |void| **apply_torque_impulse**\ (\ impulse\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>`
  303. Applies a rotational impulse to the body without affecting the position.
  304. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise).
  305. \ **Note:** :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` is required for this to work. To have :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`, an active :ref:`CollisionShape2D<class_CollisionShape2D>` must be a child of the node, or you can manually set :ref:`inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>`.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_PhysicsDirectBodyState2D_method_get_constant_force:
  309. .. rst-class:: classref-method
  310. :ref:`Vector2<class_Vector2>` **get_constant_force**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_constant_force>`
  311. Returns the body's total constant positional forces applied during each physics update.
  312. See :ref:`add_constant_force()<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force()<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
  313. .. rst-class:: classref-item-separator
  314. ----
  315. .. _class_PhysicsDirectBodyState2D_method_get_constant_torque:
  316. .. rst-class:: classref-method
  317. :ref:`float<class_float>` **get_constant_torque**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_constant_torque>`
  318. Returns the body's total constant rotational forces applied during each physics update.
  319. See :ref:`add_constant_torque()<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider:
  323. .. rst-class:: classref-method
  324. :ref:`RID<class_RID>` **get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_collider>`
  325. Returns the collider's :ref:`RID<class_RID>`.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_id:
  329. .. rst-class:: classref-method
  330. :ref:`int<class_int>` **get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>`
  331. Returns the collider's object id.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_object:
  335. .. rst-class:: classref-method
  336. :ref:`Object<class_Object>` **get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>`
  337. Returns the collider object. This depends on how it was created (will return a scene node if such was used to create it).
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_position:
  341. .. rst-class:: classref-method
  342. :ref:`Vector2<class_Vector2>` **get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>`
  343. Returns the position of the contact point on the collider in the global coordinate system.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_shape:
  347. .. rst-class:: classref-method
  348. :ref:`int<class_int>` **get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>`
  349. Returns the collider's shape index.
  350. .. rst-class:: classref-item-separator
  351. ----
  352. .. _class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position:
  353. .. rst-class:: classref-method
  354. :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>`
  355. Returns the velocity vector at the collider's contact point.
  356. .. rst-class:: classref-item-separator
  357. ----
  358. .. _class_PhysicsDirectBodyState2D_method_get_contact_count:
  359. .. rst-class:: classref-method
  360. :ref:`int<class_int>` **get_contact_count**\ (\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_count>`
  361. Returns the number of contacts this body has with other bodies.
  362. \ **Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See :ref:`RigidBody2D.contact_monitor<class_RigidBody2D_property_contact_monitor>`.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_PhysicsDirectBodyState2D_method_get_contact_impulse:
  366. .. rst-class:: classref-method
  367. :ref:`Vector2<class_Vector2>` **get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_impulse>`
  368. Returns the impulse created by the contact.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_normal:
  372. .. rst-class:: classref-method
  373. :ref:`Vector2<class_Vector2>` **get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>`
  374. Returns the local normal at the contact point.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_position:
  378. .. rst-class:: classref-method
  379. :ref:`Vector2<class_Vector2>` **get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_local_position>`
  380. Returns the position of the contact point on the body in the global coordinate system.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_shape:
  384. .. rst-class:: classref-method
  385. :ref:`int<class_int>` **get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>`
  386. Returns the local shape index of the collision.
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position:
  390. .. rst-class:: classref-method
  391. :ref:`Vector2<class_Vector2>` **get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>`
  392. Returns the velocity vector at the body's contact point.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_PhysicsDirectBodyState2D_method_get_space_state:
  396. .. rst-class:: classref-method
  397. :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **get_space_state**\ (\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_space_state>`
  398. Returns the current state of the space, useful for queries.
  399. .. rst-class:: classref-item-separator
  400. ----
  401. .. _class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position:
  402. .. rst-class:: classref-method
  403. :ref:`Vector2<class_Vector2>` **get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>`
  404. Returns the body's velocity at the given relative position, including both translation and rotation.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_PhysicsDirectBodyState2D_method_integrate_forces:
  408. .. rst-class:: classref-method
  409. |void| **integrate_forces**\ (\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_integrate_forces>`
  410. Updates the body's linear and angular velocity by applying gravity and damping for the equivalent of one physics tick.
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_PhysicsDirectBodyState2D_method_set_constant_force:
  414. .. rst-class:: classref-method
  415. |void| **set_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_set_constant_force>`
  416. Sets the body's total constant positional forces applied during each physics update.
  417. See :ref:`add_constant_force()<class_PhysicsDirectBodyState2D_method_add_constant_force>` and :ref:`add_constant_central_force()<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
  418. .. rst-class:: classref-item-separator
  419. ----
  420. .. _class_PhysicsDirectBodyState2D_method_set_constant_torque:
  421. .. rst-class:: classref-method
  422. |void| **set_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_PhysicsDirectBodyState2D_method_set_constant_torque>`
  423. Sets the body's total constant rotational forces applied during each physics update.
  424. See :ref:`add_constant_torque()<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
  425. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  426. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  427. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  428. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  429. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  430. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  431. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  432. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  433. .. |void| replace:: :abbr:`void (No return value.)`