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DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Rect2.xml... _class_Rect2:Rect2=====A 2D axis-aligned bounding box using floating-point coordinates... rst-class:: classref-introduction-groupDescription-----------The **Rect2** built-in :ref:`Variant<class_Variant>` type represents an axis-aligned rectangle in a 2D space. It is defined by its :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>`, which are :ref:`Vector2<class_Vector2>`. It is frequently used for fast overlap tests (see :ref:`intersects()<class_Rect2_method_intersects>`). Although **Rect2** itself is axis-aligned, it can be combined with :ref:`Transform2D<class_Transform2D>` to represent a rotated or skewed rectangle.For integer coordinates, use :ref:`Rect2i<class_Rect2i>`. The 3D equivalent to **Rect2** is :ref:`AABB<class_AABB>`.\ **Note:** Negative values for :ref:`size<class_Rect2_property_size>` are not supported. With negative size, most **Rect2** methods do not work correctly. Use :ref:`abs()<class_Rect2_method_abs>` to get an equivalent **Rect2** with a non-negative size.\ **Note:** In a boolean context, a **Rect2** evaluates to ``false`` if both :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>` are zero (equal to :ref:`Vector2.ZERO<class_Vector2_constant_ZERO>`). Otherwise, it always evaluates to ``true``... note::	There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information... rst-class:: classref-introduction-groupTutorials---------- :doc:`Math documentation index <../tutorials/math/index>`- :doc:`Vector math <../tutorials/math/vector_math>`- :doc:`Advanced vector math <../tutorials/math/vectors_advanced>`.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------+------------------------------------------------+-------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`end<class_Rect2_property_end>`           | ``Vector2(0, 0)`` |   +-------------------------------+------------------------------------------------+-------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`position<class_Rect2_property_position>` | ``Vector2(0, 0)`` |   +-------------------------------+------------------------------------------------+-------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`size<class_Rect2_property_size>`         | ``Vector2(0, 0)`` |   +-------------------------------+------------------------------------------------+-------------------+.. rst-class:: classref-reftable-groupConstructors------------.. table::   :widths: auto   +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ )                                                                                                                                      |   +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ from\: :ref:`Rect2<class_Rect2>`\ )                                                                                                    |   +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ from\: :ref:`Rect2i<class_Rect2i>`\ )                                                                                                  |   +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ position\: :ref:`Vector2<class_Vector2>`, size\: :ref:`Vector2<class_Vector2>`\ )                                                      |   +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>` | :ref:`Rect2<class_Rect2_constructor_Rect2>`\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, width\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`\ ) |   +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`abs<class_Rect2_method_abs>`\ (\ ) |const|                                                                                                                                                                   |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`encloses<class_Rect2_method_encloses>`\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const|                                                                                                                          |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`expand<class_Rect2_method_expand>`\ (\ to\: :ref:`Vector2<class_Vector2>`\ ) |const|                                                                                                                         |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`float<class_float>`     | :ref:`get_area<class_Rect2_method_get_area>`\ (\ ) |const|                                                                                                                                                         |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`get_center<class_Rect2_method_get_center>`\ (\ ) |const|                                                                                                                                                     |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`get_support<class_Rect2_method_get_support>`\ (\ direction\: :ref:`Vector2<class_Vector2>`\ ) |const|                                                                                                        |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`grow<class_Rect2_method_grow>`\ (\ amount\: :ref:`float<class_float>`\ ) |const|                                                                                                                             |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`grow_individual<class_Rect2_method_grow_individual>`\ (\ left\: :ref:`float<class_float>`, top\: :ref:`float<class_float>`, right\: :ref:`float<class_float>`, bottom\: :ref:`float<class_float>`\ ) |const| |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`grow_side<class_Rect2_method_grow_side>`\ (\ side\: :ref:`int<class_int>`, amount\: :ref:`float<class_float>`\ ) |const|                                                                                     |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`has_area<class_Rect2_method_has_area>`\ (\ ) |const|                                                                                                                                                         |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`has_point<class_Rect2_method_has_point>`\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const|                                                                                                                |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`intersection<class_Rect2_method_intersection>`\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const|                                                                                                                  |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`intersects<class_Rect2_method_intersects>`\ (\ b\: :ref:`Rect2<class_Rect2>`, include_borders\: :ref:`bool<class_bool>` = false\ ) |const|                                                                   |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`is_equal_approx<class_Rect2_method_is_equal_approx>`\ (\ rect\: :ref:`Rect2<class_Rect2>`\ ) |const|                                                                                                         |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`       | :ref:`is_finite<class_Rect2_method_is_finite>`\ (\ ) |const|                                                                                                                                                       |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`     | :ref:`merge<class_Rect2_method_merge>`\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const|                                                                                                                                |   +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-reftable-groupOperators---------.. table::   :widths: auto   +---------------------------+--------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`   | :ref:`operator !=<class_Rect2_operator_neq_Rect2>`\ (\ right\: :ref:`Rect2<class_Rect2>`\ )                  |   +---------------------------+--------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>` | :ref:`operator *<class_Rect2_operator_mul_Transform2D>`\ (\ right\: :ref:`Transform2D<class_Transform2D>`\ ) |   +---------------------------+--------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`   | :ref:`operator ==<class_Rect2_operator_eq_Rect2>`\ (\ right\: :ref:`Rect2<class_Rect2>`\ )                   |   +---------------------------+--------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_Rect2_property_end:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **end** = ``Vector2(0, 0)`` :ref:`🔗<class_Rect2_property_end>`The ending point. This is usually the bottom-right corner of the rectangle, and is equivalent to ``position + size``. Setting this point affects the :ref:`size<class_Rect2_property_size>`... rst-class:: classref-item-separator----.. _class_Rect2_property_position:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_Rect2_property_position>`The origin point. This is usually the top-left corner of the rectangle... rst-class:: classref-item-separator----.. _class_Rect2_property_size:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **size** = ``Vector2(0, 0)`` :ref:`🔗<class_Rect2_property_size>`The rectangle's width and height, starting from :ref:`position<class_Rect2_property_position>`. Setting this value also affects the :ref:`end<class_Rect2_property_end>` point.\ **Note:** It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the :ref:`position<class_Rect2_property_position>` is the top-left corner, and the :ref:`end<class_Rect2_property_end>` is the bottom-right corner. To get an equivalent rectangle with non-negative size, use :ref:`abs()<class_Rect2_method_abs>`... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupConstructor Descriptions------------------------.. _class_Rect2_constructor_Rect2:.. rst-class:: classref-constructor:ref:`Rect2<class_Rect2>` **Rect2**\ (\ ) :ref:`🔗<class_Rect2_constructor_Rect2>`Constructs a **Rect2** with its :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>` set to :ref:`Vector2.ZERO<class_Vector2_constant_ZERO>`... rst-class:: classref-item-separator----.. rst-class:: classref-constructor:ref:`Rect2<class_Rect2>` **Rect2**\ (\ from\: :ref:`Rect2<class_Rect2>`\ )Constructs a **Rect2** as a copy of the given **Rect2**... rst-class:: classref-item-separator----.. rst-class:: classref-constructor:ref:`Rect2<class_Rect2>` **Rect2**\ (\ from\: :ref:`Rect2i<class_Rect2i>`\ )Constructs a **Rect2** from a :ref:`Rect2i<class_Rect2i>`... rst-class:: classref-item-separator----.. rst-class:: classref-constructor:ref:`Rect2<class_Rect2>` **Rect2**\ (\ position\: :ref:`Vector2<class_Vector2>`, size\: :ref:`Vector2<class_Vector2>`\ )Constructs a **Rect2** by ``position`` and ``size``... rst-class:: classref-item-separator----.. rst-class:: classref-constructor:ref:`Rect2<class_Rect2>` **Rect2**\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, width\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`\ )Constructs a **Rect2** by setting its :ref:`position<class_Rect2_property_position>` to (``x``, ``y``), and its :ref:`size<class_Rect2_property_size>` to (``width``, ``height``)... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_Rect2_method_abs:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **abs**\ (\ ) |const| :ref:`🔗<class_Rect2_method_abs>`Returns a **Rect2** equivalent to this rectangle, with its width and height modified to be non-negative values, and with its :ref:`position<class_Rect2_property_position>` being the top-left corner of the rectangle... tabs:: .. code-tab:: gdscript    var rect = Rect2(25, 25, -100, -50)    var absolute = rect.abs() # absolute is Rect2(-75, -25, 100, 50) .. code-tab:: csharp    var rect = new Rect2(25, 25, -100, -50);    var absolute = rect.Abs(); // absolute is Rect2(-75, -25, 100, 50)\ **Note:** It's recommended to use this method when :ref:`size<class_Rect2_property_size>` is negative, as most other methods in Godot assume that the :ref:`position<class_Rect2_property_position>` is the top-left corner, and the :ref:`end<class_Rect2_property_end>` is the bottom-right corner... rst-class:: classref-item-separator----.. _class_Rect2_method_encloses:.. rst-class:: classref-method:ref:`bool<class_bool>` **encloses**\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_encloses>`Returns ``true`` if this rectangle *completely* encloses the ``b`` rectangle... rst-class:: classref-item-separator----.. _class_Rect2_method_expand:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **expand**\ (\ to\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Rect2_method_expand>`Returns a copy of this rectangle expanded to align the edges with the given ``to`` point, if necessary... tabs:: .. code-tab:: gdscript    var rect = Rect2(0, 0, 5, 2)    rect = rect.expand(Vector2(10, 0)) # rect is Rect2(0, 0, 10, 2)    rect = rect.expand(Vector2(-5, 5)) # rect is Rect2(-5, 0, 15, 5) .. code-tab:: csharp    var rect = new Rect2(0, 0, 5, 2);    rect = rect.Expand(new Vector2(10, 0)); // rect is Rect2(0, 0, 10, 2)    rect = rect.Expand(new Vector2(-5, 5)); // rect is Rect2(-5, 0, 15, 5).. rst-class:: classref-item-separator----.. _class_Rect2_method_get_area:.. rst-class:: classref-method:ref:`float<class_float>` **get_area**\ (\ ) |const| :ref:`🔗<class_Rect2_method_get_area>`Returns the rectangle's area. This is equivalent to ``size.x * size.y``. See also :ref:`has_area()<class_Rect2_method_has_area>`... rst-class:: classref-item-separator----.. _class_Rect2_method_get_center:.. rst-class:: classref-method:ref:`Vector2<class_Vector2>` **get_center**\ (\ ) |const| :ref:`🔗<class_Rect2_method_get_center>`Returns the center point of the rectangle. This is the same as ``position + (size / 2.0)``... rst-class:: classref-item-separator----.. _class_Rect2_method_get_support:.. rst-class:: classref-method:ref:`Vector2<class_Vector2>` **get_support**\ (\ direction\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Rect2_method_get_support>`Returns the vertex's position of this rect that's the farthest in the given direction. This point is commonly known as the support point in collision detection algorithms... rst-class:: classref-item-separator----.. _class_Rect2_method_grow:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **grow**\ (\ amount\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Rect2_method_grow>`Returns a copy of this rectangle extended on all sides by the given ``amount``. A negative ``amount`` shrinks the rectangle instead. See also :ref:`grow_individual()<class_Rect2_method_grow_individual>` and :ref:`grow_side()<class_Rect2_method_grow_side>`... tabs:: .. code-tab:: gdscript    var a = Rect2(4, 4, 8, 8).grow(4) # a is Rect2(0, 0, 16, 16)    var b = Rect2(0, 0, 8, 4).grow(2) # b is Rect2(-2, -2, 12, 8) .. code-tab:: csharp    var a = new Rect2(4, 4, 8, 8).Grow(4); // a is Rect2(0, 0, 16, 16)    var b = new Rect2(0, 0, 8, 4).Grow(2); // b is Rect2(-2, -2, 12, 8).. rst-class:: classref-item-separator----.. _class_Rect2_method_grow_individual:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **grow_individual**\ (\ left\: :ref:`float<class_float>`, top\: :ref:`float<class_float>`, right\: :ref:`float<class_float>`, bottom\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Rect2_method_grow_individual>`Returns a copy of this rectangle with its ``left``, ``top``, ``right``, and ``bottom`` sides extended by the given amounts. Negative values shrink the sides, instead. See also :ref:`grow()<class_Rect2_method_grow>` and :ref:`grow_side()<class_Rect2_method_grow_side>`... rst-class:: classref-item-separator----.. _class_Rect2_method_grow_side:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **grow_side**\ (\ side\: :ref:`int<class_int>`, amount\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Rect2_method_grow_side>`Returns a copy of this rectangle with its ``side`` extended by the given ``amount`` (see :ref:`Side<enum_@GlobalScope_Side>` constants). A negative ``amount`` shrinks the rectangle, instead. See also :ref:`grow()<class_Rect2_method_grow>` and :ref:`grow_individual()<class_Rect2_method_grow_individual>`... rst-class:: classref-item-separator----.. _class_Rect2_method_has_area:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_area**\ (\ ) |const| :ref:`🔗<class_Rect2_method_has_area>`Returns ``true`` if this rectangle has positive width and height. See also :ref:`get_area()<class_Rect2_method_get_area>`... rst-class:: classref-item-separator----.. _class_Rect2_method_has_point:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_point**\ (\ point\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Rect2_method_has_point>`Returns ``true`` if the rectangle contains the given ``point``. By convention, points on the right and bottom edges are **not** included.\ **Note:** This method is not reliable for **Rect2** with a *negative* :ref:`size<class_Rect2_property_size>`. Use :ref:`abs()<class_Rect2_method_abs>` first to get a valid rectangle... rst-class:: classref-item-separator----.. _class_Rect2_method_intersection:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **intersection**\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_intersection>`Returns the intersection between this rectangle and ``b``. If the rectangles do not intersect, returns an empty **Rect2**... tabs:: .. code-tab:: gdscript    var rect1 = Rect2(0, 0, 5, 10)    var rect2 = Rect2(2, 0, 8, 4)    var a = rect1.intersection(rect2) # a is Rect2(2, 0, 3, 4) .. code-tab:: csharp    var rect1 = new Rect2(0, 0, 5, 10);    var rect2 = new Rect2(2, 0, 8, 4);    var a = rect1.Intersection(rect2); // a is Rect2(2, 0, 3, 4)\ **Note:** If you only need to know whether two rectangles are overlapping, use :ref:`intersects()<class_Rect2_method_intersects>`, instead... rst-class:: classref-item-separator----.. _class_Rect2_method_intersects:.. rst-class:: classref-method:ref:`bool<class_bool>` **intersects**\ (\ b\: :ref:`Rect2<class_Rect2>`, include_borders\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Rect2_method_intersects>`Returns ``true`` if this rectangle overlaps with the ``b`` rectangle. The edges of both rectangles are excluded, unless ``include_borders`` is ``true``... rst-class:: classref-item-separator----.. _class_Rect2_method_is_equal_approx:.. rst-class:: classref-method:ref:`bool<class_bool>` **is_equal_approx**\ (\ rect\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_is_equal_approx>`Returns ``true`` if this rectangle and ``rect`` are approximately equal, by calling :ref:`Vector2.is_equal_approx()<class_Vector2_method_is_equal_approx>` on the :ref:`position<class_Rect2_property_position>` and the :ref:`size<class_Rect2_property_size>`... rst-class:: classref-item-separator----.. _class_Rect2_method_is_finite:.. rst-class:: classref-method:ref:`bool<class_bool>` **is_finite**\ (\ ) |const| :ref:`🔗<class_Rect2_method_is_finite>`Returns ``true`` if this rectangle's values are finite, by calling :ref:`Vector2.is_finite()<class_Vector2_method_is_finite>` on the :ref:`position<class_Rect2_property_position>` and the :ref:`size<class_Rect2_property_size>`... rst-class:: classref-item-separator----.. _class_Rect2_method_merge:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **merge**\ (\ b\: :ref:`Rect2<class_Rect2>`\ ) |const| :ref:`🔗<class_Rect2_method_merge>`Returns a **Rect2** that encloses both this rectangle and ``b`` around the edges. See also :ref:`encloses()<class_Rect2_method_encloses>`... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupOperator Descriptions---------------------.. _class_Rect2_operator_neq_Rect2:.. rst-class:: classref-operator:ref:`bool<class_bool>` **operator !=**\ (\ right\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_Rect2_operator_neq_Rect2>`Returns ``true`` if the :ref:`position<class_Rect2_property_position>` or :ref:`size<class_Rect2_property_size>` of both rectangles are not equal.\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx()<class_Rect2_method_is_equal_approx>` instead, which is more reliable... rst-class:: classref-item-separator----.. _class_Rect2_operator_mul_Transform2D:.. rst-class:: classref-operator:ref:`Rect2<class_Rect2>` **operator ***\ (\ right\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_Rect2_operator_mul_Transform2D>`Inversely transforms (multiplies) the **Rect2** by the given :ref:`Transform2D<class_Transform2D>` transformation matrix, under the assumption that the transformation basis is orthonormal (i.e. rotation/reflection is fine, scaling/skew is not).\ ``rect * transform`` is equivalent to ``transform.inverse() * rect``. See :ref:`Transform2D.inverse()<class_Transform2D_method_inverse>`.For transforming by inverse of an affine transformation (e.g. with scaling) ``transform.affine_inverse() * rect`` can be used instead. See :ref:`Transform2D.affine_inverse()<class_Transform2D_method_affine_inverse>`... rst-class:: classref-item-separator----.. _class_Rect2_operator_eq_Rect2:.. rst-class:: classref-operator:ref:`bool<class_bool>` **operator ==**\ (\ right\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_Rect2_operator_eq_Rect2>`Returns ``true`` if both :ref:`position<class_Rect2_property_position>` and :ref:`size<class_Rect2_property_size>` of the rectangles are exactly equal, respectively.\ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx()<class_Rect2_method_is_equal_approx>` instead, which is more reliable... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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