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| :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RenderingServer.xml... _class_RenderingServer:RenderingServer===============**Inherits:** :ref:`Object<class_Object>`Server for anything visible... rst-class:: classref-introduction-groupDescription-----------The rendering server is the API backend for everything visible. The whole scene system mounts on it to display. The rendering server is completely opaque: the internals are entirely implementation-specific and cannot be accessed.The rendering server can be used to bypass the scene/:ref:`Node<class_Node>` system entirely. This can improve performance in cases where the scene system is the bottleneck, but won't improve performance otherwise (for instance, if the GPU is already fully utilized).Resources are created using the ``*_create`` functions. These functions return :ref:`RID<class_RID>`\ s which are not references to the objects themselves, but opaque *pointers* towards these objects.All objects are drawn to a viewport. You can use the :ref:`Viewport<class_Viewport>` attached to the :ref:`SceneTree<class_SceneTree>` or you can create one yourself with :ref:`viewport_create()<class_RenderingServer_method_viewport_create>`. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using :ref:`viewport_set_scenario()<class_RenderingServer_method_viewport_set_scenario>` or :ref:`viewport_attach_canvas()<class_RenderingServer_method_viewport_attach_canvas>`.\ **Scenarios:** In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any :ref:`Node3D<class_Node3D>` node with :ref:`Node3D.get_world_3d()<class_Node3D_method_get_world_3d>`. Otherwise, a scenario can be created with :ref:`scenario_create()<class_RenderingServer_method_scenario_create>`.Similarly, in 2D, a canvas is needed to draw all canvas items.\ **3D:** In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>`. The instance must also be attached to the scenario using :ref:`instance_set_scenario()<class_RenderingServer_method_instance_set_scenario>` in order to be visible. RenderingServer methods that don't have a prefix are usually 3D-specific (but not always).\ **2D:** In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. 2D-specific RenderingServer methods generally start with ``canvas_*``.\ **Headless mode:** Starting the engine with the ``--headless`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` disables all rendering and window management functions. Most functions from **RenderingServer** will return dummy values in this case... rst-class:: classref-introduction-groupTutorials---------- :doc:`Optimization using Servers <../tutorials/performance/using_servers>`.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------+--------------------------------------------------------------------------------+   | :ref:`bool<class_bool>` | :ref:`render_loop_enabled<class_RenderingServer_property_render_loop_enabled>` |   +-------------------------+--------------------------------------------------------------------------------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]                           | :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`\ (\ base\: :ref:`RID<class_RID>`, material_overrides\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], image_size\: :ref:`Vector2i<class_Vector2i>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`call_on_render_thread<class_RenderingServer_method_call_on_render_thread>`\ (\ callable\: :ref:`Callable<class_Callable>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`camera_attributes_create<class_RenderingServer_method_camera_attributes_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_attributes_set_auto_exposure<class_RenderingServer_method_camera_attributes_set_auto_exposure>`\ (\ camera_attributes\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, min_sensitivity\: :ref:`float<class_float>`, max_sensitivity\: :ref:`float<class_float>`, speed\: :ref:`float<class_float>`, scale\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_attributes_set_dof_blur<class_RenderingServer_method_camera_attributes_set_dof_blur>`\ (\ camera_attributes\: :ref:`RID<class_RID>`, far_enable\: :ref:`bool<class_bool>`, far_distance\: :ref:`float<class_float>`, far_transition\: :ref:`float<class_float>`, near_enable\: :ref:`bool<class_bool>`, near_distance\: :ref:`float<class_float>`, near_transition\: :ref:`float<class_float>`, amount\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_attributes_set_dof_blur_bokeh_shape<class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape>`\ (\ shape\: :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_attributes_set_dof_blur_quality<class_RenderingServer_method_camera_attributes_set_dof_blur_quality>`\ (\ quality\: :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>`, use_jitter\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>`\ (\ camera_attributes\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, normalization\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`camera_create<class_RenderingServer_method_camera_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_camera_attributes<class_RenderingServer_method_camera_set_camera_attributes>`\ (\ camera\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_compositor<class_RenderingServer_method_camera_set_compositor>`\ (\ camera\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_cull_mask<class_RenderingServer_method_camera_set_cull_mask>`\ (\ camera\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_environment<class_RenderingServer_method_camera_set_environment>`\ (\ camera\: :ref:`RID<class_RID>`, env\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_frustum<class_RenderingServer_method_camera_set_frustum>`\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, offset\: :ref:`Vector2<class_Vector2>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_orthogonal<class_RenderingServer_method_camera_set_orthogonal>`\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_perspective<class_RenderingServer_method_camera_set_perspective>`\ (\ camera\: :ref:`RID<class_RID>`, fovy_degrees\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_transform<class_RenderingServer_method_camera_set_transform>`\ (\ camera\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`camera_set_use_vertical_aspect<class_RenderingServer_method_camera_set_use_vertical_aspect>`\ (\ camera\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`canvas_create<class_RenderingServer_method_canvas_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_animation_slice<class_RenderingServer_method_canvas_item_add_animation_slice>`\ (\ item\: :ref:`RID<class_RID>`, animation_length\: :ref:`float<class_float>`, slice_begin\: :ref:`float<class_float>`, slice_end\: :ref:`float<class_float>`, offset\: :ref:`float<class_float>` = 0.0\ )                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_circle<class_RenderingServer_method_canvas_item_add_circle>`\ (\ item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, radius\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_clip_ignore<class_RenderingServer_method_canvas_item_add_clip_ignore>`\ (\ item\: :ref:`RID<class_RID>`, ignore\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_ellipse<class_RenderingServer_method_canvas_item_add_ellipse>`\ (\ item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, major\: :ref:`float<class_float>`, minor\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_lcd_texture_rect_region<class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_line<class_RenderingServer_method_canvas_item_add_line>`\ (\ item\: :ref:`RID<class_RID>`, from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_mesh<class_RenderingServer_method_canvas_item_add_mesh>`\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>` = Transform2D(1, 0, 0, 1, 0, 0), modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), texture\: :ref:`RID<class_RID>` = RID()\ )                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_msdf_texture_rect_region<class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), outline_size\: :ref:`int<class_int>` = 0, px_range\: :ref:`float<class_float>` = 1.0, scale\: :ref:`float<class_float>` = 1.0\ )                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_multiline<class_RenderingServer_method_canvas_item_add_multiline>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_multimesh<class_RenderingServer_method_canvas_item_add_multimesh>`\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>` = RID()\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_nine_patch<class_RenderingServer_method_canvas_item_add_nine_patch>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, source\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, topleft\: :ref:`Vector2<class_Vector2>`, bottomright\: :ref:`Vector2<class_Vector2>`, x_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, y_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, draw_center\: :ref:`bool<class_bool>` = true, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ )                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_particles<class_RenderingServer_method_canvas_item_add_particles>`\ (\ item\: :ref:`RID<class_RID>`, particles\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_polygon<class_RenderingServer_method_canvas_item_add_polygon>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), texture\: :ref:`RID<class_RID>` = RID()\ )                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_polyline<class_RenderingServer_method_canvas_item_add_polyline>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_primitive<class_RenderingServer_method_canvas_item_add_primitive>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_rect<class_RenderingServer_method_canvas_item_add_rect>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_set_transform<class_RenderingServer_method_canvas_item_add_set_transform>`\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_texture_rect<class_RenderingServer_method_canvas_item_add_texture_rect>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, tile\: :ref:`bool<class_bool>` = false, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_texture_rect_region<class_RenderingServer_method_canvas_item_add_texture_rect_region>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ )                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>`\ (\ item\: :ref:`RID<class_RID>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), bones\: :ref:`PackedInt32Array<class_PackedInt32Array>` = PackedInt32Array(), weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>` = PackedFloat32Array(), texture\: :ref:`RID<class_RID>` = RID(), count\: :ref:`int<class_int>` = -1\ )                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_attach_skeleton<class_RenderingServer_method_canvas_item_attach_skeleton>`\ (\ item\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_clear<class_RenderingServer_method_canvas_item_clear>`\ (\ item\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`canvas_item_create<class_RenderingServer_method_canvas_item_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`canvas_item_get_instance_shader_parameter<class_RenderingServer_method_canvas_item_get_instance_shader_parameter>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`canvas_item_get_instance_shader_parameter_default_value<class_RenderingServer_method_canvas_item_get_instance_shader_parameter_default_value>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\]                 | :ref:`canvas_item_get_instance_shader_parameter_list<class_RenderingServer_method_canvas_item_get_instance_shader_parameter_list>`\ (\ instance\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_reset_physics_interpolation<class_RenderingServer_method_canvas_item_reset_physics_interpolation>`\ (\ item\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_canvas_group_mode<class_RenderingServer_method_canvas_item_set_canvas_group_mode>`\ (\ item\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>`, clear_margin\: :ref:`float<class_float>` = 5.0, fit_empty\: :ref:`bool<class_bool>` = false, fit_margin\: :ref:`float<class_float>` = 0.0, blur_mipmaps\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_clip<class_RenderingServer_method_canvas_item_set_clip>`\ (\ item\: :ref:`RID<class_RID>`, clip\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_copy_to_backbuffer<class_RenderingServer_method_canvas_item_set_copy_to_backbuffer>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_custom_rect<class_RenderingServer_method_canvas_item_set_custom_rect>`\ (\ item\: :ref:`RID<class_RID>`, use_custom_rect\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0)\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_default_texture_filter<class_RenderingServer_method_canvas_item_set_default_texture_filter>`\ (\ item\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_default_texture_repeat<class_RenderingServer_method_canvas_item_set_default_texture_repeat>`\ (\ item\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_distance_field_mode<class_RenderingServer_method_canvas_item_set_distance_field_mode>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_draw_behind_parent<class_RenderingServer_method_canvas_item_set_draw_behind_parent>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_draw_index<class_RenderingServer_method_canvas_item_set_draw_index>`\ (\ item\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_instance_shader_parameter<class_RenderingServer_method_canvas_item_set_instance_shader_parameter>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_interpolated<class_RenderingServer_method_canvas_item_set_interpolated>`\ (\ item\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_light_mask<class_RenderingServer_method_canvas_item_set_light_mask>`\ (\ item\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_material<class_RenderingServer_method_canvas_item_set_material>`\ (\ item\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_modulate<class_RenderingServer_method_canvas_item_set_modulate>`\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_parent<class_RenderingServer_method_canvas_item_set_parent>`\ (\ item\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_self_modulate<class_RenderingServer_method_canvas_item_set_self_modulate>`\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_sort_children_by_y<class_RenderingServer_method_canvas_item_set_sort_children_by_y>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_transform<class_RenderingServer_method_canvas_item_set_transform>`\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_use_parent_material<class_RenderingServer_method_canvas_item_set_use_parent_material>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_visibility_layer<class_RenderingServer_method_canvas_item_set_visibility_layer>`\ (\ item\: :ref:`RID<class_RID>`, visibility_layer\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_visibility_notifier<class_RenderingServer_method_canvas_item_set_visibility_notifier>`\ (\ item\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, area\: :ref:`Rect2<class_Rect2>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ )                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_visible<class_RenderingServer_method_canvas_item_set_visible>`\ (\ item\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_z_as_relative_to_parent<class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_set_z_index<class_RenderingServer_method_canvas_item_set_z_index>`\ (\ item\: :ref:`RID<class_RID>`, z_index\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_item_transform_physics_interpolation<class_RenderingServer_method_canvas_item_transform_physics_interpolation>`\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_attach_to_canvas<class_RenderingServer_method_canvas_light_attach_to_canvas>`\ (\ light\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`canvas_light_create<class_RenderingServer_method_canvas_light_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_attach_to_canvas<class_RenderingServer_method_canvas_light_occluder_attach_to_canvas>`\ (\ occluder\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`canvas_light_occluder_create<class_RenderingServer_method_canvas_light_occluder_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_reset_physics_interpolation<class_RenderingServer_method_canvas_light_occluder_reset_physics_interpolation>`\ (\ occluder\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_set_as_sdf_collision<class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision>`\ (\ occluder\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_set_enabled<class_RenderingServer_method_canvas_light_occluder_set_enabled>`\ (\ occluder\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_set_interpolated<class_RenderingServer_method_canvas_light_occluder_set_interpolated>`\ (\ occluder\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_set_light_mask<class_RenderingServer_method_canvas_light_occluder_set_light_mask>`\ (\ occluder\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_set_polygon<class_RenderingServer_method_canvas_light_occluder_set_polygon>`\ (\ occluder\: :ref:`RID<class_RID>`, polygon\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_set_transform<class_RenderingServer_method_canvas_light_occluder_set_transform>`\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_occluder_transform_physics_interpolation<class_RenderingServer_method_canvas_light_occluder_transform_physics_interpolation>`\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_reset_physics_interpolation<class_RenderingServer_method_canvas_light_reset_physics_interpolation>`\ (\ light\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_blend_mode<class_RenderingServer_method_canvas_light_set_blend_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_color<class_RenderingServer_method_canvas_light_set_color>`\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_enabled<class_RenderingServer_method_canvas_light_set_enabled>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_energy<class_RenderingServer_method_canvas_light_set_energy>`\ (\ light\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_height<class_RenderingServer_method_canvas_light_set_height>`\ (\ light\: :ref:`RID<class_RID>`, height\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_interpolated<class_RenderingServer_method_canvas_light_set_interpolated>`\ (\ light\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_item_cull_mask<class_RenderingServer_method_canvas_light_set_item_cull_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_item_shadow_cull_mask<class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_layer_range<class_RenderingServer_method_canvas_light_set_layer_range>`\ (\ light\: :ref:`RID<class_RID>`, min_layer\: :ref:`int<class_int>`, max_layer\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_mode<class_RenderingServer_method_canvas_light_set_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_shadow_color<class_RenderingServer_method_canvas_light_set_shadow_color>`\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_shadow_enabled<class_RenderingServer_method_canvas_light_set_shadow_enabled>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_shadow_filter<class_RenderingServer_method_canvas_light_set_shadow_filter>`\ (\ light\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_shadow_smooth<class_RenderingServer_method_canvas_light_set_shadow_smooth>`\ (\ light\: :ref:`RID<class_RID>`, smooth\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_texture<class_RenderingServer_method_canvas_light_set_texture>`\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_texture_offset<class_RenderingServer_method_canvas_light_set_texture_offset>`\ (\ light\: :ref:`RID<class_RID>`, offset\: :ref:`Vector2<class_Vector2>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_texture_scale<class_RenderingServer_method_canvas_light_set_texture_scale>`\ (\ light\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_transform<class_RenderingServer_method_canvas_light_set_transform>`\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_set_z_range<class_RenderingServer_method_canvas_light_set_z_range>`\ (\ light\: :ref:`RID<class_RID>`, min_z\: :ref:`int<class_int>`, max_z\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_light_transform_physics_interpolation<class_RenderingServer_method_canvas_light_transform_physics_interpolation>`\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`canvas_occluder_polygon_create<class_RenderingServer_method_canvas_occluder_polygon_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_occluder_polygon_set_cull_mode<class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode>`\ (\ occluder_polygon\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_occluder_polygon_set_shape<class_RenderingServer_method_canvas_occluder_polygon_set_shape>`\ (\ occluder_polygon\: :ref:`RID<class_RID>`, shape\: :ref:`PackedVector2Array<class_PackedVector2Array>`, closed\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_set_disable_scale<class_RenderingServer_method_canvas_set_disable_scale>`\ (\ disable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_set_item_mirroring<class_RenderingServer_method_canvas_set_item_mirroring>`\ (\ canvas\: :ref:`RID<class_RID>`, item\: :ref:`RID<class_RID>`, mirroring\: :ref:`Vector2<class_Vector2>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_set_item_repeat<class_RenderingServer_method_canvas_set_item_repeat>`\ (\ item\: :ref:`RID<class_RID>`, repeat_size\: :ref:`Vector2<class_Vector2>`, repeat_times\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_set_modulate<class_RenderingServer_method_canvas_set_modulate>`\ (\ canvas\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>`\ (\ size\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`canvas_texture_create<class_RenderingServer_method_canvas_texture_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_texture_set_channel<class_RenderingServer_method_canvas_texture_set_channel>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, channel\: :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_texture_set_shading_parameters<class_RenderingServer_method_canvas_texture_set_shading_parameters>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, base_color\: :ref:`Color<class_Color>`, shininess\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_texture_set_texture_filter<class_RenderingServer_method_canvas_texture_set_texture_filter>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`canvas_texture_set_texture_repeat<class_RenderingServer_method_canvas_texture_set_texture_repeat>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`compositor_create<class_RenderingServer_method_compositor_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`compositor_effect_create<class_RenderingServer_method_compositor_effect_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`compositor_effect_set_callback<class_RenderingServer_method_compositor_effect_set_callback>`\ (\ effect\: :ref:`RID<class_RID>`, callback_type\: :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>`, callback\: :ref:`Callable<class_Callable>`\ )                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`compositor_effect_set_enabled<class_RenderingServer_method_compositor_effect_set_enabled>`\ (\ effect\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`compositor_effect_set_flag<class_RenderingServer_method_compositor_effect_set_flag>`\ (\ effect\: :ref:`RID<class_RID>`, flag\: :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>`, set\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`compositor_set_compositor_effects<class_RenderingServer_method_compositor_set_compositor_effects>`\ (\ compositor\: :ref:`RID<class_RID>`, effects\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RenderingDevice<class_RenderingDevice>`                                    | :ref:`create_local_rendering_device<class_RenderingServer_method_create_local_rendering_device>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Rect2<class_Rect2>`                                                        | :ref:`debug_canvas_item_get_rect<class_RenderingServer_method_debug_canvas_item_get_rect>`\ (\ item\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`decal_create<class_RenderingServer_method_decal_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_albedo_mix<class_RenderingServer_method_decal_set_albedo_mix>`\ (\ decal\: :ref:`RID<class_RID>`, albedo_mix\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_cull_mask<class_RenderingServer_method_decal_set_cull_mask>`\ (\ decal\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_distance_fade<class_RenderingServer_method_decal_set_distance_fade>`\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_emission_energy<class_RenderingServer_method_decal_set_emission_energy>`\ (\ decal\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_fade<class_RenderingServer_method_decal_set_fade>`\ (\ decal\: :ref:`RID<class_RID>`, above\: :ref:`float<class_float>`, below\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_modulate<class_RenderingServer_method_decal_set_modulate>`\ (\ decal\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_normal_fade<class_RenderingServer_method_decal_set_normal_fade>`\ (\ decal\: :ref:`RID<class_RID>`, fade\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_size<class_RenderingServer_method_decal_set_size>`\ (\ decal\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decal_set_texture<class_RenderingServer_method_decal_set_texture>`\ (\ decal\: :ref:`RID<class_RID>`, type\: :ref:`DecalTexture<enum_RenderingServer_DecalTexture>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`decals_set_filter<class_RenderingServer_method_decals_set_filter>`\ (\ filter\: :ref:`DecalFilter<enum_RenderingServer_DecalFilter>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`directional_light_create<class_RenderingServer_method_directional_light_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`directional_shadow_atlas_set_size<class_RenderingServer_method_directional_shadow_atlas_set_size>`\ (\ size\: :ref:`int<class_int>`, is_16bits\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`directional_soft_shadow_filter_set_quality<class_RenderingServer_method_directional_soft_shadow_filter_set_quality>`\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Image<class_Image>`                                                        | :ref:`environment_bake_panorama<class_RenderingServer_method_environment_bake_panorama>`\ (\ environment\: :ref:`RID<class_RID>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`environment_create<class_RenderingServer_method_environment_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_glow_set_use_bicubic_upscale<class_RenderingServer_method_environment_glow_set_use_bicubic_upscale>`\ (\ enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_adjustment<class_RenderingServer_method_environment_set_adjustment>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, brightness\: :ref:`float<class_float>`, contrast\: :ref:`float<class_float>`, saturation\: :ref:`float<class_float>`, use_1d_color_correction\: :ref:`bool<class_bool>`, color_correction\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ambient_light<class_RenderingServer_method_environment_set_ambient_light>`\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`, ambient\: :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` = 0, energy\: :ref:`float<class_float>` = 1.0, sky_contribution\: :ref:`float<class_float>` = 0.0, reflection_source\: :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` = 0\ )                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_background<class_RenderingServer_method_environment_set_background>`\ (\ env\: :ref:`RID<class_RID>`, bg\: :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_bg_color<class_RenderingServer_method_environment_set_bg_color>`\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_bg_energy<class_RenderingServer_method_environment_set_bg_energy>`\ (\ env\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, exposure_value\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_camera_id<class_RenderingServer_method_environment_set_camera_id>`\ (\ env\: :ref:`RID<class_RID>`, id\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_canvas_max_layer<class_RenderingServer_method_environment_set_canvas_max_layer>`\ (\ env\: :ref:`RID<class_RID>`, max_layer\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_fog<class_RenderingServer_method_environment_set_fog>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, light_color\: :ref:`Color<class_Color>`, light_energy\: :ref:`float<class_float>`, sun_scatter\: :ref:`float<class_float>`, density\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`, height_density\: :ref:`float<class_float>`, aerial_perspective\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`, fog_mode\: :ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` = 0\ )                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_fog_depth<class_RenderingServer_method_environment_set_fog_depth>`\ (\ env\: :ref:`RID<class_RID>`, curve\: :ref:`float<class_float>`, begin\: :ref:`float<class_float>`, end\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_glow<class_RenderingServer_method_environment_set_glow>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, levels\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, intensity\: :ref:`float<class_float>`, strength\: :ref:`float<class_float>`, mix\: :ref:`float<class_float>`, bloom_threshold\: :ref:`float<class_float>`, blend_mode\: :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>`, hdr_bleed_threshold\: :ref:`float<class_float>`, hdr_bleed_scale\: :ref:`float<class_float>`, hdr_luminance_cap\: :ref:`float<class_float>`, glow_map_strength\: :ref:`float<class_float>`, glow_map\: :ref:`RID<class_RID>`\ ) |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sdfgi<class_RenderingServer_method_environment_set_sdfgi>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, cascades\: :ref:`int<class_int>`, min_cell_size\: :ref:`float<class_float>`, y_scale\: :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>`, use_occlusion\: :ref:`bool<class_bool>`, bounce_feedback\: :ref:`float<class_float>`, read_sky\: :ref:`bool<class_bool>`, energy\: :ref:`float<class_float>`, normal_bias\: :ref:`float<class_float>`, probe_bias\: :ref:`float<class_float>`\ )                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>`\ (\ frames\: :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>`\ (\ frames\: :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>`\ (\ ray_count\: :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sky<class_RenderingServer_method_environment_set_sky>`\ (\ env\: :ref:`RID<class_RID>`, sky\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sky_custom_fov<class_RenderingServer_method_environment_set_sky_custom_fov>`\ (\ env\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_sky_orientation<class_RenderingServer_method_environment_set_sky_orientation>`\ (\ env\: :ref:`RID<class_RID>`, orientation\: :ref:`Basis<class_Basis>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ssao<class_RenderingServer_method_environment_set_ssao>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, radius\: :ref:`float<class_float>`, intensity\: :ref:`float<class_float>`, power\: :ref:`float<class_float>`, detail\: :ref:`float<class_float>`, horizon\: :ref:`float<class_float>`, sharpness\: :ref:`float<class_float>`, light_affect\: :ref:`float<class_float>`, ao_channel_affect\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ssao_quality<class_RenderingServer_method_environment_set_ssao_quality>`\ (\ quality\: :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ssil_quality<class_RenderingServer_method_environment_set_ssil_quality>`\ (\ quality\: :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ssr<class_RenderingServer_method_environment_set_ssr>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, max_steps\: :ref:`int<class_int>`, fade_in\: :ref:`float<class_float>`, fade_out\: :ref:`float<class_float>`, depth_tolerance\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ssr_half_size<class_RenderingServer_method_environment_set_ssr_half_size>`\ (\ half_size\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_ssr_roughness_quality<class_RenderingServer_method_environment_set_ssr_roughness_quality>`\ (\ quality\: :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_tonemap<class_RenderingServer_method_environment_set_tonemap>`\ (\ env\: :ref:`RID<class_RID>`, tone_mapper\: :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>`, exposure\: :ref:`float<class_float>`, white\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_volumetric_fog<class_RenderingServer_method_environment_set_volumetric_fog>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, density\: :ref:`float<class_float>`, albedo\: :ref:`Color<class_Color>`, emission\: :ref:`Color<class_Color>`, emission_energy\: :ref:`float<class_float>`, anisotropy\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`, p_detail_spread\: :ref:`float<class_float>`, gi_inject\: :ref:`float<class_float>`, temporal_reprojection\: :ref:`bool<class_bool>`, temporal_reprojection_amount\: :ref:`float<class_float>`, ambient_inject\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`\ )      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_volumetric_fog_filter_active<class_RenderingServer_method_environment_set_volumetric_fog_filter_active>`\ (\ active\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`environment_set_volumetric_fog_volume_size<class_RenderingServer_method_environment_set_volumetric_fog_volume_size>`\ (\ size\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`fog_volume_create<class_RenderingServer_method_fog_volume_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`fog_volume_set_material<class_RenderingServer_method_fog_volume_set_material>`\ (\ fog_volume\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`fog_volume_set_shape<class_RenderingServer_method_fog_volume_set_shape>`\ (\ fog_volume\: :ref:`RID<class_RID>`, shape\: :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`fog_volume_set_size<class_RenderingServer_method_fog_volume_set_size>`\ (\ fog_volume\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`force_draw<class_RenderingServer_method_force_draw>`\ (\ swap_buffers\: :ref:`bool<class_bool>` = true, frame_step\: :ref:`float<class_float>` = 0.0\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`force_sync<class_RenderingServer_method_force_sync>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`free_rid<class_RenderingServer_method_free_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`get_current_rendering_driver_name<class_RenderingServer_method_get_current_rendering_driver_name>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`get_current_rendering_method<class_RenderingServer_method_get_current_rendering_method>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Color<class_Color>`                                                        | :ref:`get_default_clear_color<class_RenderingServer_method_get_default_clear_color>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`float<class_float>`                                                        | :ref:`get_frame_setup_time_cpu<class_RenderingServer_method_get_frame_setup_time_cpu>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RenderingDevice<class_RenderingDevice>`                                    | :ref:`get_rendering_device<class_RenderingServer_method_get_rendering_device>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>`\ (\ info\: :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\]                 | :ref:`get_shader_parameter_list<class_RenderingServer_method_get_shader_parameter_list>`\ (\ shader\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`get_video_adapter_api_version<class_RenderingServer_method_get_video_adapter_api_version>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`get_video_adapter_name<class_RenderingServer_method_get_video_adapter_name>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`DeviceType<enum_RenderingDevice_DeviceType>`                               | :ref:`get_video_adapter_type<class_RenderingServer_method_get_video_adapter_type>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`get_video_adapter_vendor<class_RenderingServer_method_get_video_adapter_vendor>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>`\ (\ half_resolution\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`global_shader_parameter_add<class_RenderingServer_method_global_shader_parameter_add>`\ (\ name\: :ref:`StringName<class_StringName>`, type\: :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>`, default_value\: :ref:`Variant<class_Variant>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\]                 | :ref:`global_shader_parameter_get_list<class_RenderingServer_method_global_shader_parameter_get_list>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` | :ref:`global_shader_parameter_get_type<class_RenderingServer_method_global_shader_parameter_get_type>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`global_shader_parameter_remove<class_RenderingServer_method_global_shader_parameter_remove>`\ (\ name\: :ref:`StringName<class_StringName>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`global_shader_parameter_set<class_RenderingServer_method_global_shader_parameter_set>`\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`global_shader_parameter_set_override<class_RenderingServer_method_global_shader_parameter_set_override>`\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                                          | :ref:`has_changed<class_RenderingServer_method_has_changed>`\ (\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                                          | :ref:`has_feature<class_RenderingServer_method_has_feature>`\ (\ feature\: :ref:`Features<enum_RenderingServer_Features>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                                          | :ref:`has_os_feature<class_RenderingServer_method_has_os_feature>`\ (\ feature\: :ref:`String<class_String>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_attach_object_instance_id<class_RenderingServer_method_instance_attach_object_instance_id>`\ (\ instance\: :ref:`RID<class_RID>`, id\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_attach_skeleton<class_RenderingServer_method_instance_attach_skeleton>`\ (\ instance\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`instance_create<class_RenderingServer_method_instance_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`instance_create2<class_RenderingServer_method_instance_create2>`\ (\ base\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`instance_geometry_get_shader_parameter<class_RenderingServer_method_instance_geometry_get_shader_parameter>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`instance_geometry_get_shader_parameter_default_value<class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\]                 | :ref:`instance_geometry_get_shader_parameter_list<class_RenderingServer_method_instance_geometry_get_shader_parameter_list>`\ (\ instance\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`\ (\ instance\: :ref:`RID<class_RID>`, shadow_casting_setting\: :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_flag<class_RenderingServer_method_instance_geometry_set_flag>`\ (\ instance\: :ref:`RID<class_RID>`, flag\: :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_lightmap<class_RenderingServer_method_instance_geometry_set_lightmap>`\ (\ instance\: :ref:`RID<class_RID>`, lightmap\: :ref:`RID<class_RID>`, lightmap_uv_scale\: :ref:`Rect2<class_Rect2>`, lightmap_slice\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_lod_bias<class_RenderingServer_method_instance_geometry_set_lod_bias>`\ (\ instance\: :ref:`RID<class_RID>`, lod_bias\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_material_overlay<class_RenderingServer_method_instance_geometry_set_material_overlay>`\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_material_override<class_RenderingServer_method_instance_geometry_set_material_override>`\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_shader_parameter<class_RenderingServer_method_instance_geometry_set_shader_parameter>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_transparency<class_RenderingServer_method_instance_geometry_set_transparency>`\ (\ instance\: :ref:`RID<class_RID>`, transparency\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_geometry_set_visibility_range<class_RenderingServer_method_instance_geometry_set_visibility_range>`\ (\ instance\: :ref:`RID<class_RID>`, min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`, min_margin\: :ref:`float<class_float>`, max_margin\: :ref:`float<class_float>`, fade_mode\: :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>`\ )                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`\ (\ instance\: :ref:`RID<class_RID>`, base\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_blend_shape_weight<class_RenderingServer_method_instance_set_blend_shape_weight>`\ (\ instance\: :ref:`RID<class_RID>`, shape\: :ref:`int<class_int>`, weight\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_custom_aabb<class_RenderingServer_method_instance_set_custom_aabb>`\ (\ instance\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_extra_visibility_margin<class_RenderingServer_method_instance_set_extra_visibility_margin>`\ (\ instance\: :ref:`RID<class_RID>`, margin\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_ignore_culling<class_RenderingServer_method_instance_set_ignore_culling>`\ (\ instance\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_layer_mask<class_RenderingServer_method_instance_set_layer_mask>`\ (\ instance\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_pivot_data<class_RenderingServer_method_instance_set_pivot_data>`\ (\ instance\: :ref:`RID<class_RID>`, sorting_offset\: :ref:`float<class_float>`, use_aabb_center\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>`\ (\ instance\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_surface_override_material<class_RenderingServer_method_instance_set_surface_override_material>`\ (\ instance\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_transform<class_RenderingServer_method_instance_set_transform>`\ (\ instance\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_visibility_parent<class_RenderingServer_method_instance_set_visibility_parent>`\ (\ instance\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_set_visible<class_RenderingServer_method_instance_set_visible>`\ (\ instance\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`instance_teleport<class_RenderingServer_method_instance_teleport>`\ (\ instance\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedInt64Array<class_PackedInt64Array>`                                  | :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`\ (\ aabb\: :ref:`AABB<class_AABB>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedInt64Array<class_PackedInt64Array>`                                  | :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`\ (\ convex\: :ref:`Array<class_Array>`\[:ref:`Plane<class_Plane>`\], scenario\: :ref:`RID<class_RID>` = RID()\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedInt64Array<class_PackedInt64Array>`                                  | :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                                          | :ref:`is_on_render_thread<class_RenderingServer_method_is_on_render_thread>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_directional_set_blend_splits<class_RenderingServer_method_light_directional_set_blend_splits>`\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_directional_set_shadow_mode<class_RenderingServer_method_light_directional_set_shadow_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_directional_set_sky_mode<class_RenderingServer_method_light_directional_set_sky_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_omni_set_shadow_mode<class_RenderingServer_method_light_omni_set_shadow_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_projectors_set_filter<class_RenderingServer_method_light_projectors_set_filter>`\ (\ filter\: :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_bake_mode<class_RenderingServer_method_light_set_bake_mode>`\ (\ light\: :ref:`RID<class_RID>`, bake_mode\: :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_color<class_RenderingServer_method_light_set_color>`\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_cull_mask<class_RenderingServer_method_light_set_cull_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_distance_fade<class_RenderingServer_method_light_set_distance_fade>`\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, shadow\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_max_sdfgi_cascade<class_RenderingServer_method_light_set_max_sdfgi_cascade>`\ (\ light\: :ref:`RID<class_RID>`, cascade\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_negative<class_RenderingServer_method_light_set_negative>`\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_param<class_RenderingServer_method_light_set_param>`\ (\ light\: :ref:`RID<class_RID>`, param\: :ref:`LightParam<enum_RenderingServer_LightParam>`, value\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_projector<class_RenderingServer_method_light_set_projector>`\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_reverse_cull_face_mode<class_RenderingServer_method_light_set_reverse_cull_face_mode>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_shadow<class_RenderingServer_method_light_set_shadow>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`light_set_shadow_caster_mask<class_RenderingServer_method_light_set_shadow_caster_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`lightmap_create<class_RenderingServer_method_lightmap_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedInt32Array<class_PackedInt32Array>`                                  | :ref:`lightmap_get_probe_capture_bsp_tree<class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedVector3Array<class_PackedVector3Array>`                              | :ref:`lightmap_get_probe_capture_points<class_RenderingServer_method_lightmap_get_probe_capture_points>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedColorArray<class_PackedColorArray>`                                  | :ref:`lightmap_get_probe_capture_sh<class_RenderingServer_method_lightmap_get_probe_capture_sh>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedInt32Array<class_PackedInt32Array>`                                  | :ref:`lightmap_get_probe_capture_tetrahedra<class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmap_set_baked_exposure_normalization<class_RenderingServer_method_lightmap_set_baked_exposure_normalization>`\ (\ lightmap\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmap_set_probe_bounds<class_RenderingServer_method_lightmap_set_probe_bounds>`\ (\ lightmap\: :ref:`RID<class_RID>`, bounds\: :ref:`AABB<class_AABB>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmap_set_probe_capture_data<class_RenderingServer_method_lightmap_set_probe_capture_data>`\ (\ lightmap\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector3Array<class_PackedVector3Array>`, point_sh\: :ref:`PackedColorArray<class_PackedColorArray>`, tetrahedra\: :ref:`PackedInt32Array<class_PackedInt32Array>`, bsp_tree\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmap_set_probe_capture_update_speed<class_RenderingServer_method_lightmap_set_probe_capture_update_speed>`\ (\ speed\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmap_set_probe_interior<class_RenderingServer_method_lightmap_set_probe_interior>`\ (\ lightmap\: :ref:`RID<class_RID>`, interior\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmap_set_textures<class_RenderingServer_method_lightmap_set_textures>`\ (\ lightmap\: :ref:`RID<class_RID>`, light\: :ref:`RID<class_RID>`, uses_sh\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`lightmaps_set_bicubic_filter<class_RenderingServer_method_lightmaps_set_bicubic_filter>`\ (\ enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`make_sphere_mesh<class_RenderingServer_method_make_sphere_mesh>`\ (\ latitudes\: :ref:`int<class_int>`, longitudes\: :ref:`int<class_int>`, radius\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`material_create<class_RenderingServer_method_material_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`material_get_param<class_RenderingServer_method_material_get_param>`\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`material_set_next_pass<class_RenderingServer_method_material_set_next_pass>`\ (\ material\: :ref:`RID<class_RID>`, next_material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`material_set_param<class_RenderingServer_method_material_set_param>`\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`material_set_render_priority<class_RenderingServer_method_material_set_render_priority>`\ (\ material\: :ref:`RID<class_RID>`, priority\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`material_set_shader<class_RenderingServer_method_material_set_shader>`\ (\ shader_material\: :ref:`RID<class_RID>`, shader\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`material_set_use_debanding<class_RenderingServer_method_material_set_use_debanding>`\ (\ enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_add_surface<class_RenderingServer_method_mesh_add_surface>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`Dictionary<class_Dictionary>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_add_surface_from_arrays<class_RenderingServer_method_mesh_add_surface_from_arrays>`\ (\ mesh\: :ref:`RID<class_RID>`, primitive\: :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>`, arrays\: :ref:`Array<class_Array>`, blend_shapes\: :ref:`Array<class_Array>` = [], lods\: :ref:`Dictionary<class_Dictionary>` = {}, compress_format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\] = 0\ )                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_clear<class_RenderingServer_method_mesh_clear>`\ (\ mesh\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`mesh_create<class_RenderingServer_method_mesh_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`mesh_create_from_surfaces<class_RenderingServer_method_mesh_create_from_surfaces>`\ (\ surfaces\: :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\], blend_shape_count\: :ref:`int<class_int>` = 0\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_get_blend_shape_count<class_RenderingServer_method_mesh_get_blend_shape_count>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>`                       | :ref:`mesh_get_blend_shape_mode<class_RenderingServer_method_mesh_get_blend_shape_mode>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`AABB<class_AABB>`                                                          | :ref:`mesh_get_custom_aabb<class_RenderingServer_method_mesh_get_custom_aabb>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Dictionary<class_Dictionary>`                                              | :ref:`mesh_get_surface<class_RenderingServer_method_mesh_get_surface>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_get_surface_count<class_RenderingServer_method_mesh_get_surface_count>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_set_blend_shape_mode<class_RenderingServer_method_mesh_set_blend_shape_mode>`\ (\ mesh\: :ref:`RID<class_RID>`, mode\: :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_set_custom_aabb<class_RenderingServer_method_mesh_set_custom_aabb>`\ (\ mesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_set_shadow_mesh<class_RenderingServer_method_mesh_set_shadow_mesh>`\ (\ mesh\: :ref:`RID<class_RID>`, shadow_mesh\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`                                                        | :ref:`mesh_surface_get_arrays<class_RenderingServer_method_mesh_surface_get_arrays>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`Array<class_Array>`\]                           | :ref:`mesh_surface_get_blend_shape_arrays<class_RenderingServer_method_mesh_surface_get_blend_shape_arrays>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_surface_get_format_attribute_stride<class_RenderingServer_method_mesh_surface_get_format_attribute_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_surface_get_format_index_stride<class_RenderingServer_method_mesh_surface_get_format_index_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_surface_get_format_normal_tangent_stride<class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_surface_get_format_offset<class_RenderingServer_method_mesh_surface_get_format_offset>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`, array_index\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_surface_get_format_skin_stride<class_RenderingServer_method_mesh_surface_get_format_skin_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`mesh_surface_get_format_vertex_stride<class_RenderingServer_method_mesh_surface_get_format_vertex_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`mesh_surface_get_material<class_RenderingServer_method_mesh_surface_get_material>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_surface_remove<class_RenderingServer_method_mesh_surface_remove>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_surface_set_material<class_RenderingServer_method_mesh_surface_set_material>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_surface_update_attribute_region<class_RenderingServer_method_mesh_surface_update_attribute_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_surface_update_index_region<class_RenderingServer_method_mesh_surface_update_index_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_surface_update_skin_region<class_RenderingServer_method_mesh_surface_update_skin_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`mesh_surface_update_vertex_region<class_RenderingServer_method_mesh_surface_update_vertex_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_allocate_data<class_RenderingServer_method_multimesh_allocate_data>`\ (\ multimesh\: :ref:`RID<class_RID>`, instances\: :ref:`int<class_int>`, transform_format\: :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>`, color_format\: :ref:`bool<class_bool>` = false, custom_data_format\: :ref:`bool<class_bool>` = false, use_indirect\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`multimesh_create<class_RenderingServer_method_multimesh_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`AABB<class_AABB>`                                                          | :ref:`multimesh_get_aabb<class_RenderingServer_method_multimesh_get_aabb>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedFloat32Array<class_PackedFloat32Array>`                              | :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`multimesh_get_buffer_rd_rid<class_RenderingServer_method_multimesh_get_buffer_rd_rid>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`multimesh_get_command_buffer_rd_rid<class_RenderingServer_method_multimesh_get_command_buffer_rd_rid>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`AABB<class_AABB>`                                                          | :ref:`multimesh_get_custom_aabb<class_RenderingServer_method_multimesh_get_custom_aabb>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`multimesh_get_instance_count<class_RenderingServer_method_multimesh_get_instance_count>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`multimesh_get_mesh<class_RenderingServer_method_multimesh_get_mesh>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`multimesh_get_visible_instances<class_RenderingServer_method_multimesh_get_visible_instances>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Color<class_Color>`                                                        | :ref:`multimesh_instance_get_color<class_RenderingServer_method_multimesh_instance_get_color>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Color<class_Color>`                                                        | :ref:`multimesh_instance_get_custom_data<class_RenderingServer_method_multimesh_instance_get_custom_data>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Transform3D<class_Transform3D>`                                            | :ref:`multimesh_instance_get_transform<class_RenderingServer_method_multimesh_instance_get_transform>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Transform2D<class_Transform2D>`                                            | :ref:`multimesh_instance_get_transform_2d<class_RenderingServer_method_multimesh_instance_get_transform_2d>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_instance_reset_physics_interpolation<class_RenderingServer_method_multimesh_instance_reset_physics_interpolation>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_instance_set_color<class_RenderingServer_method_multimesh_instance_set_color>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_instance_set_custom_data<class_RenderingServer_method_multimesh_instance_set_custom_data>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, custom_data\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_instance_set_transform<class_RenderingServer_method_multimesh_instance_set_transform>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_instance_set_transform_2d<class_RenderingServer_method_multimesh_instance_set_transform_2d>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_instances_reset_physics_interpolation<class_RenderingServer_method_multimesh_instances_reset_physics_interpolation>`\ (\ multimesh\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>`\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_buffer_interpolated<class_RenderingServer_method_multimesh_set_buffer_interpolated>`\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, buffer_previous\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_custom_aabb<class_RenderingServer_method_multimesh_set_custom_aabb>`\ (\ multimesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_mesh<class_RenderingServer_method_multimesh_set_mesh>`\ (\ multimesh\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_physics_interpolated<class_RenderingServer_method_multimesh_set_physics_interpolated>`\ (\ multimesh\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_physics_interpolation_quality<class_RenderingServer_method_multimesh_set_physics_interpolation_quality>`\ (\ multimesh\: :ref:`RID<class_RID>`, quality\: :ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`multimesh_set_visible_instances<class_RenderingServer_method_multimesh_set_visible_instances>`\ (\ multimesh\: :ref:`RID<class_RID>`, visible\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`occluder_create<class_RenderingServer_method_occluder_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`occluder_set_mesh<class_RenderingServer_method_occluder_set_mesh>`\ (\ occluder\: :ref:`RID<class_RID>`, vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`omni_light_create<class_RenderingServer_method_omni_light_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`particles_collision_create<class_RenderingServer_method_particles_collision_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_height_field_update<class_RenderingServer_method_particles_collision_height_field_update>`\ (\ particles_collision\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_attractor_attenuation<class_RenderingServer_method_particles_collision_set_attractor_attenuation>`\ (\ particles_collision\: :ref:`RID<class_RID>`, curve\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_attractor_directionality<class_RenderingServer_method_particles_collision_set_attractor_directionality>`\ (\ particles_collision\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_attractor_strength<class_RenderingServer_method_particles_collision_set_attractor_strength>`\ (\ particles_collision\: :ref:`RID<class_RID>`, strength\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_box_extents<class_RenderingServer_method_particles_collision_set_box_extents>`\ (\ particles_collision\: :ref:`RID<class_RID>`, extents\: :ref:`Vector3<class_Vector3>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_collision_type<class_RenderingServer_method_particles_collision_set_collision_type>`\ (\ particles_collision\: :ref:`RID<class_RID>`, type\: :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_cull_mask<class_RenderingServer_method_particles_collision_set_cull_mask>`\ (\ particles_collision\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_field_texture<class_RenderingServer_method_particles_collision_set_field_texture>`\ (\ particles_collision\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_height_field_mask<class_RenderingServer_method_particles_collision_set_height_field_mask>`\ (\ particles_collision\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_height_field_resolution<class_RenderingServer_method_particles_collision_set_height_field_resolution>`\ (\ particles_collision\: :ref:`RID<class_RID>`, resolution\: :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>`\ )                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_collision_set_sphere_radius<class_RenderingServer_method_particles_collision_set_sphere_radius>`\ (\ particles_collision\: :ref:`RID<class_RID>`, radius\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`particles_create<class_RenderingServer_method_particles_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_emit<class_RenderingServer_method_particles_emit>`\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, velocity\: :ref:`Vector3<class_Vector3>`, color\: :ref:`Color<class_Color>`, custom\: :ref:`Color<class_Color>`, emit_flags\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`AABB<class_AABB>`                                                          | :ref:`particles_get_current_aabb<class_RenderingServer_method_particles_get_current_aabb>`\ (\ particles\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                                          | :ref:`particles_get_emitting<class_RenderingServer_method_particles_get_emitting>`\ (\ particles\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                                          | :ref:`particles_is_inactive<class_RenderingServer_method_particles_is_inactive>`\ (\ particles\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_request_process<class_RenderingServer_method_particles_request_process>`\ (\ particles\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_request_process_time<class_RenderingServer_method_particles_request_process_time>`\ (\ particles\: :ref:`RID<class_RID>`, time\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_restart<class_RenderingServer_method_particles_restart>`\ (\ particles\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_amount<class_RenderingServer_method_particles_set_amount>`\ (\ particles\: :ref:`RID<class_RID>`, amount\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_amount_ratio<class_RenderingServer_method_particles_set_amount_ratio>`\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_collision_base_size<class_RenderingServer_method_particles_set_collision_base_size>`\ (\ particles\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_custom_aabb<class_RenderingServer_method_particles_set_custom_aabb>`\ (\ particles\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_draw_order<class_RenderingServer_method_particles_set_draw_order>`\ (\ particles\: :ref:`RID<class_RID>`, order\: :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_draw_pass_mesh<class_RenderingServer_method_particles_set_draw_pass_mesh>`\ (\ particles\: :ref:`RID<class_RID>`, pass\: :ref:`int<class_int>`, mesh\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_draw_passes<class_RenderingServer_method_particles_set_draw_passes>`\ (\ particles\: :ref:`RID<class_RID>`, count\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_emission_transform<class_RenderingServer_method_particles_set_emission_transform>`\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_emitter_velocity<class_RenderingServer_method_particles_set_emitter_velocity>`\ (\ particles\: :ref:`RID<class_RID>`, velocity\: :ref:`Vector3<class_Vector3>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_emitting<class_RenderingServer_method_particles_set_emitting>`\ (\ particles\: :ref:`RID<class_RID>`, emitting\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_explosiveness_ratio<class_RenderingServer_method_particles_set_explosiveness_ratio>`\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_fixed_fps<class_RenderingServer_method_particles_set_fixed_fps>`\ (\ particles\: :ref:`RID<class_RID>`, fps\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_fractional_delta<class_RenderingServer_method_particles_set_fractional_delta>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_interp_to_end<class_RenderingServer_method_particles_set_interp_to_end>`\ (\ particles\: :ref:`RID<class_RID>`, factor\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_interpolate<class_RenderingServer_method_particles_set_interpolate>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_lifetime<class_RenderingServer_method_particles_set_lifetime>`\ (\ particles\: :ref:`RID<class_RID>`, lifetime\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_mode<class_RenderingServer_method_particles_set_mode>`\ (\ particles\: :ref:`RID<class_RID>`, mode\: :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_one_shot<class_RenderingServer_method_particles_set_one_shot>`\ (\ particles\: :ref:`RID<class_RID>`, one_shot\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_pre_process_time<class_RenderingServer_method_particles_set_pre_process_time>`\ (\ particles\: :ref:`RID<class_RID>`, time\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_process_material<class_RenderingServer_method_particles_set_process_material>`\ (\ particles\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_randomness_ratio<class_RenderingServer_method_particles_set_randomness_ratio>`\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_speed_scale<class_RenderingServer_method_particles_set_speed_scale>`\ (\ particles\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_subemitter<class_RenderingServer_method_particles_set_subemitter>`\ (\ particles\: :ref:`RID<class_RID>`, subemitter_particles\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_trail_bind_poses<class_RenderingServer_method_particles_set_trail_bind_poses>`\ (\ particles\: :ref:`RID<class_RID>`, bind_poses\: :ref:`Array<class_Array>`\[:ref:`Transform3D<class_Transform3D>`\]\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_trails<class_RenderingServer_method_particles_set_trails>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, length_sec\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_transform_align<class_RenderingServer_method_particles_set_transform_align>`\ (\ particles\: :ref:`RID<class_RID>`, align\: :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`particles_set_use_local_coordinates<class_RenderingServer_method_particles_set_use_local_coordinates>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`positional_soft_shadow_filter_set_quality<class_RenderingServer_method_positional_soft_shadow_filter_set_quality>`\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`reflection_probe_create<class_RenderingServer_method_reflection_probe_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_ambient_color<class_RenderingServer_method_reflection_probe_set_ambient_color>`\ (\ probe\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_ambient_energy<class_RenderingServer_method_reflection_probe_set_ambient_energy>`\ (\ probe\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_ambient_mode<class_RenderingServer_method_reflection_probe_set_ambient_mode>`\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_as_interior<class_RenderingServer_method_reflection_probe_set_as_interior>`\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_blend_distance<class_RenderingServer_method_reflection_probe_set_blend_distance>`\ (\ probe\: :ref:`RID<class_RID>`, blend_distance\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_cull_mask<class_RenderingServer_method_reflection_probe_set_cull_mask>`\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_enable_box_projection<class_RenderingServer_method_reflection_probe_set_enable_box_projection>`\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_enable_shadows<class_RenderingServer_method_reflection_probe_set_enable_shadows>`\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_intensity<class_RenderingServer_method_reflection_probe_set_intensity>`\ (\ probe\: :ref:`RID<class_RID>`, intensity\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_max_distance<class_RenderingServer_method_reflection_probe_set_max_distance>`\ (\ probe\: :ref:`RID<class_RID>`, distance\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_mesh_lod_threshold<class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold>`\ (\ probe\: :ref:`RID<class_RID>`, pixels\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_origin_offset<class_RenderingServer_method_reflection_probe_set_origin_offset>`\ (\ probe\: :ref:`RID<class_RID>`, offset\: :ref:`Vector3<class_Vector3>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_reflection_mask<class_RenderingServer_method_reflection_probe_set_reflection_mask>`\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_resolution<class_RenderingServer_method_reflection_probe_set_resolution>`\ (\ probe\: :ref:`RID<class_RID>`, resolution\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_size<class_RenderingServer_method_reflection_probe_set_size>`\ (\ probe\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`reflection_probe_set_update_mode<class_RenderingServer_method_reflection_probe_set_update_mode>`\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`request_frame_drawn_callback<class_RenderingServer_method_request_frame_drawn_callback>`\ (\ callable\: :ref:`Callable<class_Callable>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`scenario_create<class_RenderingServer_method_scenario_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`scenario_set_camera_attributes<class_RenderingServer_method_scenario_set_camera_attributes>`\ (\ scenario\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`scenario_set_compositor<class_RenderingServer_method_scenario_set_compositor>`\ (\ scenario\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`scenario_set_environment<class_RenderingServer_method_scenario_set_environment>`\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`scenario_set_fallback_environment<class_RenderingServer_method_scenario_set_fallback_environment>`\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>`\ (\ enable\: :ref:`bool<class_bool>`, amount\: :ref:`float<class_float>`, limit\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`set_boot_image<class_RenderingServer_method_set_boot_image>`\ (\ image\: :ref:`Image<class_Image>`, color\: :ref:`Color<class_Color>`, scale\: :ref:`bool<class_bool>`, use_filter\: :ref:`bool<class_bool>` = true\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`set_boot_image_with_stretch<class_RenderingServer_method_set_boot_image_with_stretch>`\ (\ image\: :ref:`Image<class_Image>`, color\: :ref:`Color<class_Color>`, stretch_mode\: :ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>`, use_filter\: :ref:`bool<class_bool>` = true\ )                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`set_debug_generate_wireframes<class_RenderingServer_method_set_debug_generate_wireframes>`\ (\ generate\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`\ (\ color\: :ref:`Color<class_Color>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`shader_create<class_RenderingServer_method_shader_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`shader_get_code<class_RenderingServer_method_shader_get_code>`\ (\ shader\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`shader_get_default_texture_parameter<class_RenderingServer_method_shader_get_default_texture_parameter>`\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Variant<class_Variant>`                                                    | :ref:`shader_get_parameter_default<class_RenderingServer_method_shader_get_parameter_default>`\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`shader_set_code<class_RenderingServer_method_shader_set_code>`\ (\ shader\: :ref:`RID<class_RID>`, code\: :ref:`String<class_String>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`shader_set_default_texture_parameter<class_RenderingServer_method_shader_set_default_texture_parameter>`\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, texture\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>` = 0\ )                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`shader_set_path_hint<class_RenderingServer_method_shader_set_path_hint>`\ (\ shader\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`skeleton_allocate_data<class_RenderingServer_method_skeleton_allocate_data>`\ (\ skeleton\: :ref:`RID<class_RID>`, bones\: :ref:`int<class_int>`, is_2d_skeleton\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Transform3D<class_Transform3D>`                                            | :ref:`skeleton_bone_get_transform<class_RenderingServer_method_skeleton_bone_get_transform>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Transform2D<class_Transform2D>`                                            | :ref:`skeleton_bone_get_transform_2d<class_RenderingServer_method_skeleton_bone_get_transform_2d>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`skeleton_bone_set_transform<class_RenderingServer_method_skeleton_bone_set_transform>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`skeleton_bone_set_transform_2d<class_RenderingServer_method_skeleton_bone_set_transform_2d>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`skeleton_create<class_RenderingServer_method_skeleton_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`skeleton_get_bone_count<class_RenderingServer_method_skeleton_get_bone_count>`\ (\ skeleton\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`skeleton_set_base_transform_2d<class_RenderingServer_method_skeleton_set_base_transform_2d>`\ (\ skeleton\: :ref:`RID<class_RID>`, base_transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Image<class_Image>`                                                        | :ref:`sky_bake_panorama<class_RenderingServer_method_sky_bake_panorama>`\ (\ sky\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`sky_create<class_RenderingServer_method_sky_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`sky_set_material<class_RenderingServer_method_sky_set_material>`\ (\ sky\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`sky_set_mode<class_RenderingServer_method_sky_set_mode>`\ (\ sky\: :ref:`RID<class_RID>`, mode\: :ref:`SkyMode<enum_RenderingServer_SkyMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`sky_set_radiance_size<class_RenderingServer_method_sky_set_radiance_size>`\ (\ sky\: :ref:`RID<class_RID>`, radiance_size\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`spot_light_create<class_RenderingServer_method_spot_light_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>`\ (\ quality\: :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>`\ (\ scale\: :ref:`float<class_float>`, depth_scale\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_2d_create<class_RenderingServer_method_texture_2d_create>`\ (\ image\: :ref:`Image<class_Image>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Image<class_Image>`                                                        | :ref:`texture_2d_get<class_RenderingServer_method_texture_2d_get>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Image<class_Image>`                                                        | :ref:`texture_2d_layer_get<class_RenderingServer_method_texture_2d_layer_get>`\ (\ texture\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_2d_layered_create<class_RenderingServer_method_texture_2d_layered_create>`\ (\ layers\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\], layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_2d_layered_placeholder_create<class_RenderingServer_method_texture_2d_layered_placeholder_create>`\ (\ layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_2d_placeholder_create<class_RenderingServer_method_texture_2d_placeholder_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_2d_update<class_RenderingServer_method_texture_2d_update>`\ (\ texture\: :ref:`RID<class_RID>`, image\: :ref:`Image<class_Image>`, layer\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_3d_create<class_RenderingServer_method_texture_3d_create>`\ (\ format\: :ref:`Format<enum_Image_Format>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, mipmaps\: :ref:`bool<class_bool>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ )                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]                           | :ref:`texture_3d_get<class_RenderingServer_method_texture_3d_get>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_3d_placeholder_create<class_RenderingServer_method_texture_3d_placeholder_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_3d_update<class_RenderingServer_method_texture_3d_update>`\ (\ texture\: :ref:`RID<class_RID>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_create_from_native_handle<class_RenderingServer_method_texture_create_from_native_handle>`\ (\ type\: :ref:`TextureType<enum_RenderingServer_TextureType>`, format\: :ref:`Format<enum_Image_Format>`, native_handle\: :ref:`int<class_int>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>` = 1, layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ )                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Format<enum_Image_Format>`                                                 | :ref:`texture_get_format<class_RenderingServer_method_texture_get_format>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`texture_get_native_handle<class_RenderingServer_method_texture_get_native_handle>`\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>`                                                      | :ref:`texture_get_path<class_RenderingServer_method_texture_get_path>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_get_rd_texture<class_RenderingServer_method_texture_get_rd_texture>`\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_proxy_create<class_RenderingServer_method_texture_proxy_create>`\ (\ base\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_proxy_update<class_RenderingServer_method_texture_proxy_update>`\ (\ texture\: :ref:`RID<class_RID>`, proxy_to\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`texture_rd_create<class_RenderingServer_method_texture_rd_create>`\ (\ rd_texture\: :ref:`RID<class_RID>`, layer_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_replace<class_RenderingServer_method_texture_replace>`\ (\ texture\: :ref:`RID<class_RID>`, by_texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_set_force_redraw_if_visible<class_RenderingServer_method_texture_set_force_redraw_if_visible>`\ (\ texture\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_set_path<class_RenderingServer_method_texture_set_path>`\ (\ texture\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`texture_set_size_override<class_RenderingServer_method_texture_set_size_override>`\ (\ texture\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_attach_camera<class_RenderingServer_method_viewport_attach_camera>`\ (\ viewport\: :ref:`RID<class_RID>`, camera\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_attach_to_screen<class_RenderingServer_method_viewport_attach_to_screen>`\ (\ viewport\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0), screen\: :ref:`int<class_int>` = 0\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`viewport_create<class_RenderingServer_method_viewport_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`float<class_float>`                                                        | :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`float<class_float>`                                                        | :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                                            | :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>`\ (\ viewport\: :ref:`RID<class_RID>`, type\: :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>`, info\: :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>`\ )                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`viewport_get_render_target<class_RenderingServer_method_viewport_get_render_target>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`viewport_get_texture<class_RenderingServer_method_viewport_get_texture>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>`               | :ref:`viewport_get_update_mode<class_RenderingServer_method_viewport_get_update_mode>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_remove_canvas<class_RenderingServer_method_viewport_remove_canvas>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_active<class_RenderingServer_method_viewport_set_active>`\ (\ viewport\: :ref:`RID<class_RID>`, active\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_anisotropic_filtering_level<class_RenderingServer_method_viewport_set_anisotropic_filtering_level>`\ (\ viewport\: :ref:`RID<class_RID>`, anisotropic_filtering_level\: :ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_canvas_cull_mask<class_RenderingServer_method_viewport_set_canvas_cull_mask>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas_cull_mask\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_canvas_stacking<class_RenderingServer_method_viewport_set_canvas_stacking>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`, sublayer\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_canvas_transform<class_RenderingServer_method_viewport_set_canvas_transform>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, offset\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_clear_mode<class_RenderingServer_method_viewport_set_clear_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, clear_mode\: :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_debug_draw<class_RenderingServer_method_viewport_set_debug_draw>`\ (\ viewport\: :ref:`RID<class_RID>`, draw\: :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_default_canvas_item_texture_filter<class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter>`\ (\ viewport\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_default_canvas_item_texture_repeat<class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat>`\ (\ viewport\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_disable_2d<class_RenderingServer_method_viewport_set_disable_2d>`\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_disable_3d<class_RenderingServer_method_viewport_set_disable_3d>`\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_environment_mode<class_RenderingServer_method_viewport_set_environment_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_fsr_sharpness<class_RenderingServer_method_viewport_set_fsr_sharpness>`\ (\ viewport\: :ref:`RID<class_RID>`, sharpness\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_global_canvas_transform<class_RenderingServer_method_viewport_set_global_canvas_transform>`\ (\ viewport\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_msaa_2d<class_RenderingServer_method_viewport_set_msaa_2d>`\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_msaa_3d<class_RenderingServer_method_viewport_set_msaa_3d>`\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`\ (\ quality\: :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`\ (\ rays_per_thread\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_parent_viewport<class_RenderingServer_method_viewport_set_parent_viewport>`\ (\ viewport\: :ref:`RID<class_RID>`, parent_viewport\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_positional_shadow_atlas_quadrant_subdivision<class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision>`\ (\ viewport\: :ref:`RID<class_RID>`, quadrant\: :ref:`int<class_int>`, subdivision\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_positional_shadow_atlas_size<class_RenderingServer_method_viewport_set_positional_shadow_atlas_size>`\ (\ viewport\: :ref:`RID<class_RID>`, size\: :ref:`int<class_int>`, use_16_bits\: :ref:`bool<class_bool>` = false\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_scaling_3d_mode<class_RenderingServer_method_viewport_set_scaling_3d_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, scaling_3d_mode\: :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_scaling_3d_scale<class_RenderingServer_method_viewport_set_scaling_3d_scale>`\ (\ viewport\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>`\ (\ viewport\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_screen_space_aa<class_RenderingServer_method_viewport_set_screen_space_aa>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>`\ (\ viewport\: :ref:`RID<class_RID>`, oversize\: :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>`, scale\: :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>`\ )                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_size<class_RenderingServer_method_viewport_set_size>`\ (\ viewport\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_texture_mipmap_bias<class_RenderingServer_method_viewport_set_texture_mipmap_bias>`\ (\ viewport\: :ref:`RID<class_RID>`, mipmap_bias\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_transparent_background<class_RenderingServer_method_viewport_set_transparent_background>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_update_mode<class_RenderingServer_method_viewport_set_update_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, update_mode\: :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_use_debanding<class_RenderingServer_method_viewport_set_use_debanding>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_use_hdr_2d<class_RenderingServer_method_viewport_set_use_hdr_2d>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_use_occlusion_culling<class_RenderingServer_method_viewport_set_use_occlusion_culling>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_use_taa<class_RenderingServer_method_viewport_set_use_taa>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_use_xr<class_RenderingServer_method_viewport_set_use_xr>`\ (\ viewport\: :ref:`RID<class_RID>`, use_xr\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_vrs_mode<class_RenderingServer_method_viewport_set_vrs_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_vrs_texture<class_RenderingServer_method_viewport_set_vrs_texture>`\ (\ viewport\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`viewport_set_vrs_update_mode<class_RenderingServer_method_viewport_set_vrs_update_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`visibility_notifier_create<class_RenderingServer_method_visibility_notifier_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`visibility_notifier_set_aabb<class_RenderingServer_method_visibility_notifier_set_aabb>`\ (\ notifier\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`visibility_notifier_set_callbacks<class_RenderingServer_method_visibility_notifier_set_callbacks>`\ (\ notifier\: :ref:`RID<class_RID>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                     |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_allocate_data<class_RenderingServer_method_voxel_gi_allocate_data>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, to_cell_xform\: :ref:`Transform3D<class_Transform3D>`, aabb\: :ref:`AABB<class_AABB>`, octree_size\: :ref:`Vector3i<class_Vector3i>`, octree_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, data_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, distance_field\: :ref:`PackedByteArray<class_PackedByteArray>`, level_counts\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ )                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`RID<class_RID>`                                                            | :ref:`voxel_gi_create<class_RenderingServer_method_voxel_gi_create>`\ (\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedByteArray<class_PackedByteArray>`                                    | :ref:`voxel_gi_get_data_cells<class_RenderingServer_method_voxel_gi_get_data_cells>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedByteArray<class_PackedByteArray>`                                    | :ref:`voxel_gi_get_distance_field<class_RenderingServer_method_voxel_gi_get_distance_field>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedInt32Array<class_PackedInt32Array>`                                  | :ref:`voxel_gi_get_level_counts<class_RenderingServer_method_voxel_gi_get_level_counts>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedByteArray<class_PackedByteArray>`                                    | :ref:`voxel_gi_get_octree_cells<class_RenderingServer_method_voxel_gi_get_octree_cells>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Vector3i<class_Vector3i>`                                                  | :ref:`voxel_gi_get_octree_size<class_RenderingServer_method_voxel_gi_get_octree_size>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Transform3D<class_Transform3D>`                                            | :ref:`voxel_gi_get_to_cell_xform<class_RenderingServer_method_voxel_gi_get_to_cell_xform>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_baked_exposure_normalization<class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_bias<class_RenderingServer_method_voxel_gi_set_bias>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_dynamic_range<class_RenderingServer_method_voxel_gi_set_dynamic_range>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, range\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_energy<class_RenderingServer_method_voxel_gi_set_energy>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_interior<class_RenderingServer_method_voxel_gi_set_interior>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_normal_bias<class_RenderingServer_method_voxel_gi_set_normal_bias>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_propagation<class_RenderingServer_method_voxel_gi_set_propagation>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>`\ (\ quality\: :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                                                           | :ref:`voxel_gi_set_use_two_bounces<class_RenderingServer_method_voxel_gi_set_use_two_bounces>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |   +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupSignals-------.. _class_RenderingServer_signal_frame_post_draw:.. rst-class:: classref-signal**frame_post_draw**\ (\ ) :ref:`🔗<class_RenderingServer_signal_frame_post_draw>`Emitted at the end of the frame, after the RenderingServer has finished updating all the Viewports... rst-class:: classref-item-separator----.. _class_RenderingServer_signal_frame_pre_draw:.. rst-class:: classref-signal**frame_pre_draw**\ (\ ) :ref:`🔗<class_RenderingServer_signal_frame_pre_draw>`Emitted at the beginning of the frame, before the RenderingServer updates all the Viewports... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_RenderingServer_TextureType:.. rst-class:: classref-enumerationenum **TextureType**: :ref:`🔗<enum_RenderingServer_TextureType>`.. _class_RenderingServer_constant_TEXTURE_TYPE_2D:.. rst-class:: classref-enumeration-constant:ref:`TextureType<enum_RenderingServer_TextureType>` **TEXTURE_TYPE_2D** = ``0``2D texture... _class_RenderingServer_constant_TEXTURE_TYPE_LAYERED:.. rst-class:: classref-enumeration-constant:ref:`TextureType<enum_RenderingServer_TextureType>` **TEXTURE_TYPE_LAYERED** = ``1``Layered texture... _class_RenderingServer_constant_TEXTURE_TYPE_3D:.. rst-class:: classref-enumeration-constant:ref:`TextureType<enum_RenderingServer_TextureType>` **TEXTURE_TYPE_3D** = ``2``3D texture... rst-class:: classref-item-separator----.. _enum_RenderingServer_TextureLayeredType:.. rst-class:: classref-enumerationenum **TextureLayeredType**: :ref:`🔗<enum_RenderingServer_TextureLayeredType>`.. _class_RenderingServer_constant_TEXTURE_LAYERED_2D_ARRAY:.. rst-class:: classref-enumeration-constant:ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_2D_ARRAY** = ``0``Array of 2-dimensional textures (see :ref:`Texture2DArray<class_Texture2DArray>`)... _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP:.. rst-class:: classref-enumeration-constant:ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_CUBEMAP** = ``1``Cubemap texture (see :ref:`Cubemap<class_Cubemap>`)... _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP_ARRAY:.. rst-class:: classref-enumeration-constant:ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_CUBEMAP_ARRAY** = ``2``Array of cubemap textures (see :ref:`CubemapArray<class_CubemapArray>`)... rst-class:: classref-item-separator----.. _enum_RenderingServer_CubeMapLayer:.. rst-class:: classref-enumerationenum **CubeMapLayer**: :ref:`🔗<enum_RenderingServer_CubeMapLayer>`.. _class_RenderingServer_constant_CUBEMAP_LAYER_LEFT:.. rst-class:: classref-enumeration-constant:ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_LEFT** = ``0``Left face of a :ref:`Cubemap<class_Cubemap>`... _class_RenderingServer_constant_CUBEMAP_LAYER_RIGHT:.. rst-class:: classref-enumeration-constant:ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_RIGHT** = ``1``Right face of a :ref:`Cubemap<class_Cubemap>`... _class_RenderingServer_constant_CUBEMAP_LAYER_BOTTOM:.. rst-class:: classref-enumeration-constant:ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_BOTTOM** = ``2``Bottom face of a :ref:`Cubemap<class_Cubemap>`... _class_RenderingServer_constant_CUBEMAP_LAYER_TOP:.. rst-class:: classref-enumeration-constant:ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_TOP** = ``3``Top face of a :ref:`Cubemap<class_Cubemap>`... _class_RenderingServer_constant_CUBEMAP_LAYER_FRONT:.. rst-class:: classref-enumeration-constant:ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_FRONT** = ``4``Front face of a :ref:`Cubemap<class_Cubemap>`... _class_RenderingServer_constant_CUBEMAP_LAYER_BACK:.. rst-class:: classref-enumeration-constant:ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_BACK** = ``5``Back face of a :ref:`Cubemap<class_Cubemap>`... rst-class:: classref-item-separator----.. _enum_RenderingServer_ShaderMode:.. rst-class:: classref-enumerationenum **ShaderMode**: :ref:`🔗<enum_RenderingServer_ShaderMode>`.. _class_RenderingServer_constant_SHADER_SPATIAL:.. rst-class:: classref-enumeration-constant:ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_SPATIAL** = ``0``Shader is a 3D shader... _class_RenderingServer_constant_SHADER_CANVAS_ITEM:.. rst-class:: classref-enumeration-constant:ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_CANVAS_ITEM** = ``1``Shader is a 2D shader... _class_RenderingServer_constant_SHADER_PARTICLES:.. rst-class:: classref-enumeration-constant:ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_PARTICLES** = ``2``Shader is a particle shader (can be used in both 2D and 3D)... _class_RenderingServer_constant_SHADER_SKY:.. rst-class:: classref-enumeration-constant:ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_SKY** = ``3``Shader is a 3D sky shader... _class_RenderingServer_constant_SHADER_FOG:.. rst-class:: classref-enumeration-constant:ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_FOG** = ``4``Shader is a 3D fog shader... _class_RenderingServer_constant_SHADER_MAX:.. rst-class:: classref-enumeration-constant:ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_MAX** = ``5``Represents the size of the :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ArrayType:.. rst-class:: classref-enumerationenum **ArrayType**: :ref:`🔗<enum_RenderingServer_ArrayType>`.. _class_RenderingServer_constant_ARRAY_VERTEX:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_VERTEX** = ``0``Array is a vertex position array... _class_RenderingServer_constant_ARRAY_NORMAL:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_NORMAL** = ``1``Array is a normal array... _class_RenderingServer_constant_ARRAY_TANGENT:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TANGENT** = ``2``Array is a tangent array... _class_RenderingServer_constant_ARRAY_COLOR:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_COLOR** = ``3``Array is a vertex color array... _class_RenderingServer_constant_ARRAY_TEX_UV:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TEX_UV** = ``4``Array is a UV coordinates array... _class_RenderingServer_constant_ARRAY_TEX_UV2:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TEX_UV2** = ``5``Array is a UV coordinates array for the second set of UV coordinates... _class_RenderingServer_constant_ARRAY_CUSTOM0:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM0** = ``6``Array is a custom data array for the first set of custom data... _class_RenderingServer_constant_ARRAY_CUSTOM1:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM1** = ``7``Array is a custom data array for the second set of custom data... _class_RenderingServer_constant_ARRAY_CUSTOM2:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM2** = ``8``Array is a custom data array for the third set of custom data... _class_RenderingServer_constant_ARRAY_CUSTOM3:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM3** = ``9``Array is a custom data array for the fourth set of custom data... _class_RenderingServer_constant_ARRAY_BONES:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_BONES** = ``10``Array contains bone information... _class_RenderingServer_constant_ARRAY_WEIGHTS:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_WEIGHTS** = ``11``Array is weight information... _class_RenderingServer_constant_ARRAY_INDEX:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_INDEX** = ``12``Array is an index array... _class_RenderingServer_constant_ARRAY_MAX:.. rst-class:: classref-enumeration-constant:ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_MAX** = ``13``Represents the size of the :ref:`ArrayType<enum_RenderingServer_ArrayType>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ArrayCustomFormat:.. rst-class:: classref-enumerationenum **ArrayCustomFormat**: :ref:`🔗<enum_RenderingServer_ArrayCustomFormat>`.. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_UNORM:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA8_UNORM** = ``0``Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, unsigned floating-point in the ``[0.0, 1.0]`` range... _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_SNORM:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA8_SNORM** = ``1``Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, signed floating-point in the ``[-1.0, 1.0]`` range... _class_RenderingServer_constant_ARRAY_CUSTOM_RG_HALF:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RG_HALF** = ``2``Custom data array contains 16-bit-per-channel red/green color data. Values are floating-point in half precision... _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_HALF:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA_HALF** = ``3``Custom data array contains 16-bit-per-channel red/green/blue/alpha color data. Values are floating-point in half precision... _class_RenderingServer_constant_ARRAY_CUSTOM_R_FLOAT:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_R_FLOAT** = ``4``Custom data array contains 32-bit-per-channel red color data. Values are floating-point in single precision... _class_RenderingServer_constant_ARRAY_CUSTOM_RG_FLOAT:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RG_FLOAT** = ``5``Custom data array contains 32-bit-per-channel red/green color data. Values are floating-point in single precision... _class_RenderingServer_constant_ARRAY_CUSTOM_RGB_FLOAT:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGB_FLOAT** = ``6``Custom data array contains 32-bit-per-channel red/green/blue color data. Values are floating-point in single precision... _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_FLOAT:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA_FLOAT** = ``7``Custom data array contains 32-bit-per-channel red/green/blue/alpha color data. Values are floating-point in single precision... _class_RenderingServer_constant_ARRAY_CUSTOM_MAX:.. rst-class:: classref-enumeration-constant:ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_MAX** = ``8``Represents the size of the :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ArrayFormat:.. rst-class:: classref-enumerationflags **ArrayFormat**: :ref:`🔗<enum_RenderingServer_ArrayFormat>`.. _class_RenderingServer_constant_ARRAY_FORMAT_VERTEX:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_VERTEX** = ``1``Flag used to mark a vertex position array... _class_RenderingServer_constant_ARRAY_FORMAT_NORMAL:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_NORMAL** = ``2``Flag used to mark a normal array... _class_RenderingServer_constant_ARRAY_FORMAT_TANGENT:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TANGENT** = ``4``Flag used to mark a tangent array... _class_RenderingServer_constant_ARRAY_FORMAT_COLOR:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_COLOR** = ``8``Flag used to mark a vertex color array... _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TEX_UV** = ``16``Flag used to mark a UV coordinates array... _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV2:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TEX_UV2** = ``32``Flag used to mark a UV coordinates array for the second UV coordinates... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM0** = ``64``Flag used to mark an array of custom per-vertex data for the first set of custom data... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM1** = ``128``Flag used to mark an array of custom per-vertex data for the second set of custom data... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM2** = ``256``Flag used to mark an array of custom per-vertex data for the third set of custom data... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM3** = ``512``Flag used to mark an array of custom per-vertex data for the fourth set of custom data... _class_RenderingServer_constant_ARRAY_FORMAT_BONES:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_BONES** = ``1024``Flag used to mark a bone information array... _class_RenderingServer_constant_ARRAY_FORMAT_WEIGHTS:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_WEIGHTS** = ``2048``Flag used to mark a weights array... _class_RenderingServer_constant_ARRAY_FORMAT_INDEX:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_INDEX** = ``4096``Flag used to mark an index array... _class_RenderingServer_constant_ARRAY_FORMAT_BLEND_SHAPE_MASK:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_BLEND_SHAPE_MASK** = ``7``Mask of mesh channels permitted in blend shapes... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BASE:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_BASE** = ``13``Shift of first custom channel... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BITS:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_BITS** = ``3``Number of format bits per custom channel. See :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>`... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0_SHIFT:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM0_SHIFT** = ``13``Amount to shift :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` for custom channel index 0... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1_SHIFT:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM1_SHIFT** = ``16``Amount to shift :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` for custom channel index 1... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2_SHIFT:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM2_SHIFT** = ``19``Amount to shift :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` for custom channel index 2... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3_SHIFT:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM3_SHIFT** = ``22``Amount to shift :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` for custom channel index 3... _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_MASK:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_MASK** = ``7``Mask of custom format bits per custom channel. Must be shifted by one of the SHIFT constants. See :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>`... _class_RenderingServer_constant_ARRAY_COMPRESS_FLAGS_BASE:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_COMPRESS_FLAGS_BASE** = ``25``Shift of first compress flag. Compress flags should be passed to :ref:`ArrayMesh.add_surface_from_arrays()<class_ArrayMesh_method_add_surface_from_arrays>` and :ref:`SurfaceTool.commit()<class_SurfaceTool_method_commit>`... _class_RenderingServer_constant_ARRAY_FLAG_USE_2D_VERTICES:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_2D_VERTICES** = ``33554432``Flag used to mark that the array contains 2D vertices... _class_RenderingServer_constant_ARRAY_FLAG_USE_DYNAMIC_UPDATE:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_DYNAMIC_UPDATE** = ``67108864``Flag used to mark that the mesh data will use ``GL_DYNAMIC_DRAW`` on GLES. Unused on Vulkan... _class_RenderingServer_constant_ARRAY_FLAG_USE_8_BONE_WEIGHTS:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_8_BONE_WEIGHTS** = ``134217728``Flag used to mark that the array uses 8 bone weights instead of 4... _class_RenderingServer_constant_ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY** = ``268435456``Flag used to mark that the mesh does not have a vertex array and instead will infer vertex positions in the shader using indices and other information... _class_RenderingServer_constant_ARRAY_FLAG_COMPRESS_ATTRIBUTES:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_COMPRESS_ATTRIBUTES** = ``536870912``Flag used to mark that a mesh is using compressed attributes (vertices, normals, tangents, UVs). When this form of compression is enabled, vertex positions will be packed into an RGBA16UNORM attribute and scaled in the vertex shader. The normal and tangent will be packed into an RG16UNORM representing an axis, and a 16-bit float stored in the A-channel of the vertex. UVs will use 16-bit normalized floats instead of full 32-bit signed floats. When using this compression mode you must use either vertices, normals, and tangents or only vertices. You cannot use normals without tangents. Importers will automatically enable this compression if they can... _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_BASE:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_BASE** = ``35``Flag used to mark the start of the bits used to store the mesh version... _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_SHIFT:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_SHIFT** = ``35``Flag used to shift a mesh format int to bring the version into the lowest digits... _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_1:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_1** = ``0``Flag used to record the format used by prior mesh versions before the introduction of a version... _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_2:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_2** = ``34359738368``Flag used to record the second iteration of the mesh version flag. The primary difference between this and :ref:`ARRAY_FLAG_FORMAT_VERSION_1<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_1>` is that this version supports :ref:`ARRAY_FLAG_COMPRESS_ATTRIBUTES<class_RenderingServer_constant_ARRAY_FLAG_COMPRESS_ATTRIBUTES>` and in this version vertex positions are de-interleaved from normals and tangents... _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_CURRENT_VERSION:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_CURRENT_VERSION** = ``34359738368``Flag used to record the current version that the engine expects. Currently this is the same as :ref:`ARRAY_FLAG_FORMAT_VERSION_2<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_2>`... _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_MASK:.. rst-class:: classref-enumeration-constant:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_MASK** = ``255``Flag used to isolate the bits used for mesh version after using :ref:`ARRAY_FLAG_FORMAT_VERSION_SHIFT<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_SHIFT>` to shift them into place... rst-class:: classref-item-separator----.. _enum_RenderingServer_PrimitiveType:.. rst-class:: classref-enumerationenum **PrimitiveType**: :ref:`🔗<enum_RenderingServer_PrimitiveType>`.. _class_RenderingServer_constant_PRIMITIVE_POINTS:.. rst-class:: classref-enumeration-constant:ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_POINTS** = ``0``Primitive to draw consists of points... _class_RenderingServer_constant_PRIMITIVE_LINES:.. rst-class:: classref-enumeration-constant:ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_LINES** = ``1``Primitive to draw consists of lines... _class_RenderingServer_constant_PRIMITIVE_LINE_STRIP:.. rst-class:: classref-enumeration-constant:ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_LINE_STRIP** = ``2``Primitive to draw consists of a line strip from start to end... _class_RenderingServer_constant_PRIMITIVE_TRIANGLES:.. rst-class:: classref-enumeration-constant:ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_TRIANGLES** = ``3``Primitive to draw consists of triangles... _class_RenderingServer_constant_PRIMITIVE_TRIANGLE_STRIP:.. rst-class:: classref-enumeration-constant:ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_TRIANGLE_STRIP** = ``4``Primitive to draw consists of a triangle strip (the last 3 vertices are always combined to make a triangle)... _class_RenderingServer_constant_PRIMITIVE_MAX:.. rst-class:: classref-enumeration-constant:ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_MAX** = ``5``Represents the size of the :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_BlendShapeMode:.. rst-class:: classref-enumerationenum **BlendShapeMode**: :ref:`🔗<enum_RenderingServer_BlendShapeMode>`.. _class_RenderingServer_constant_BLEND_SHAPE_MODE_NORMALIZED:.. rst-class:: classref-enumeration-constant:ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **BLEND_SHAPE_MODE_NORMALIZED** = ``0``Blend shapes are normalized... _class_RenderingServer_constant_BLEND_SHAPE_MODE_RELATIVE:.. rst-class:: classref-enumeration-constant:ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **BLEND_SHAPE_MODE_RELATIVE** = ``1``Blend shapes are relative to base weight... rst-class:: classref-item-separator----.. _enum_RenderingServer_MultimeshTransformFormat:.. rst-class:: classref-enumerationenum **MultimeshTransformFormat**: :ref:`🔗<enum_RenderingServer_MultimeshTransformFormat>`.. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_2D:.. rst-class:: classref-enumeration-constant:ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` **MULTIMESH_TRANSFORM_2D** = ``0``Use :ref:`Transform2D<class_Transform2D>` to store MultiMesh transform... _class_RenderingServer_constant_MULTIMESH_TRANSFORM_3D:.. rst-class:: classref-enumeration-constant:ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` **MULTIMESH_TRANSFORM_3D** = ``1``Use :ref:`Transform3D<class_Transform3D>` to store MultiMesh transform... rst-class:: classref-item-separator----.. _enum_RenderingServer_MultimeshPhysicsInterpolationQuality:.. rst-class:: classref-enumerationenum **MultimeshPhysicsInterpolationQuality**: :ref:`🔗<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>`.. _class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_FAST:.. rst-class:: classref-enumeration-constant:ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>` **MULTIMESH_INTERP_QUALITY_FAST** = ``0``MultiMesh physics interpolation favors speed over quality... _class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>` **MULTIMESH_INTERP_QUALITY_HIGH** = ``1``MultiMesh physics interpolation favors quality over speed... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightProjectorFilter:.. rst-class:: classref-enumerationenum **LightProjectorFilter**: :ref:`🔗<enum_RenderingServer_LightProjectorFilter>`.. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST:.. rst-class:: classref-enumeration-constant:ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST** = ``0``Nearest-neighbor filter for light projectors (use for pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps... _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR:.. rst-class:: classref-enumeration-constant:ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR** = ``1``Linear filter for light projectors (use for non-pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps... _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS:.. rst-class:: classref-enumeration-constant:ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS** = ``2``Nearest-neighbor filter for light projectors (use for pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps... _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS:.. rst-class:: classref-enumeration-constant:ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS** = ``3``Linear filter for light projectors (use for non-pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps... _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC:.. rst-class:: classref-enumeration-constant:ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC** = ``4``Nearest-neighbor filter for light projectors (use for pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`... _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:.. rst-class:: classref-enumeration-constant:ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = ``5``Linear filter for light projectors (use for non-pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightType:.. rst-class:: classref-enumerationenum **LightType**: :ref:`🔗<enum_RenderingServer_LightType>`.. _class_RenderingServer_constant_LIGHT_DIRECTIONAL:.. rst-class:: classref-enumeration-constant:ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_DIRECTIONAL** = ``0``Directional (sun/moon) light (see :ref:`DirectionalLight3D<class_DirectionalLight3D>`)... _class_RenderingServer_constant_LIGHT_OMNI:.. rst-class:: classref-enumeration-constant:ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_OMNI** = ``1``Omni light (see :ref:`OmniLight3D<class_OmniLight3D>`)... _class_RenderingServer_constant_LIGHT_SPOT:.. rst-class:: classref-enumeration-constant:ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_SPOT** = ``2``Spot light (see :ref:`SpotLight3D<class_SpotLight3D>`)... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightParam:.. rst-class:: classref-enumerationenum **LightParam**: :ref:`🔗<enum_RenderingServer_LightParam>`.. _class_RenderingServer_constant_LIGHT_PARAM_ENERGY:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_ENERGY** = ``0``The light's energy multiplier... _class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_INDIRECT_ENERGY** = ``1``The light's indirect energy multiplier (final indirect energy is :ref:`LIGHT_PARAM_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_ENERGY>` \* :ref:`LIGHT_PARAM_INDIRECT_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY>`)... _class_RenderingServer_constant_LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY** = ``2``The light's volumetric fog energy multiplier (final volumetric fog energy is :ref:`LIGHT_PARAM_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_ENERGY>` \* :ref:`LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY>`)... _class_RenderingServer_constant_LIGHT_PARAM_SPECULAR:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPECULAR** = ``3``The light's influence on specularity... _class_RenderingServer_constant_LIGHT_PARAM_RANGE:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_RANGE** = ``4``The light's range... _class_RenderingServer_constant_LIGHT_PARAM_SIZE:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SIZE** = ``5``The size of the light when using spot light or omni light. The angular size of the light when using directional light... _class_RenderingServer_constant_LIGHT_PARAM_ATTENUATION:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_ATTENUATION** = ``6``The light's attenuation... _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ANGLE:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPOT_ANGLE** = ``7``The spotlight's angle... _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ATTENUATION:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPOT_ATTENUATION** = ``8``The spotlight's attenuation... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_MAX_DISTANCE:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_MAX_DISTANCE** = ``9``The maximum distance for shadow splits. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (since more objects need to be included in the directional shadow rendering)... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET** = ``10``Proportion of shadow atlas occupied by the first split... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET** = ``11``Proportion of shadow atlas occupied by the second split... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET** = ``12``Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_FADE_START:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_FADE_START** = ``13``Proportion of shadow max distance where the shadow will start to fade out... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_NORMAL_BIAS:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_NORMAL_BIAS** = ``14``Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BIAS:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_BIAS** = ``15``Bias for the shadow lookup to fix self-shadowing artifacts... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_PANCAKE_SIZE:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_PANCAKE_SIZE** = ``16``Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to ``0`` turns off the pancaking effect... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_OPACITY:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_OPACITY** = ``17``The light's shadow opacity. Values lower than ``1.0`` make the light appear through shadows. This can be used to fake global illumination at a low performance cost... _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BLUR:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_BLUR** = ``18``Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible... _class_RenderingServer_constant_LIGHT_PARAM_TRANSMITTANCE_BIAS:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_TRANSMITTANCE_BIAS** = ``19``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_LIGHT_PARAM_INTENSITY:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_INTENSITY** = ``20``Constant representing the intensity of the light, measured in Lumens when dealing with a :ref:`SpotLight3D<class_SpotLight3D>` or :ref:`OmniLight3D<class_OmniLight3D>`, or measured in Lux with a :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Only used when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is ``true``... _class_RenderingServer_constant_LIGHT_PARAM_MAX:.. rst-class:: classref-enumeration-constant:ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_MAX** = ``21``Represents the size of the :ref:`LightParam<enum_RenderingServer_LightParam>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightBakeMode:.. rst-class:: classref-enumerationenum **LightBakeMode**: :ref:`🔗<enum_RenderingServer_LightBakeMode>`.. _class_RenderingServer_constant_LIGHT_BAKE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_DISABLED** = ``0``Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights... _class_RenderingServer_constant_LIGHT_BAKE_STATIC:.. rst-class:: classref-enumeration-constant:ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_STATIC** = ``1``Light is taken into account in static baking (:ref:`VoxelGI<class_VoxelGI>`, :ref:`LightmapGI<class_LightmapGI>`, SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`)). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off... _class_RenderingServer_constant_LIGHT_BAKE_DYNAMIC:.. rst-class:: classref-enumeration-constant:ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_DYNAMIC** = ``2``Light is taken into account in dynamic baking (:ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to :ref:`LIGHT_BAKE_STATIC<class_RenderingServer_constant_LIGHT_BAKE_STATIC>`. This has a greater performance cost compared to :ref:`LIGHT_BAKE_STATIC<class_RenderingServer_constant_LIGHT_BAKE_STATIC>`. When using SDFGI, the update speed of dynamic lights is affected by :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightOmniShadowMode:.. rst-class:: classref-enumerationenum **LightOmniShadowMode**: :ref:`🔗<enum_RenderingServer_LightOmniShadowMode>`.. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_DUAL_PARABOLOID:.. rst-class:: classref-enumeration-constant:ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` **LIGHT_OMNI_SHADOW_DUAL_PARABOLOID** = ``0``Use a dual paraboloid shadow map for omni lights... _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_CUBE:.. rst-class:: classref-enumeration-constant:ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` **LIGHT_OMNI_SHADOW_CUBE** = ``1``Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightDirectionalShadowMode:.. rst-class:: classref-enumerationenum **LightDirectionalShadowMode**: :ref:`🔗<enum_RenderingServer_LightDirectionalShadowMode>`.. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:.. rst-class:: classref-enumeration-constant:ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL** = ``0``Use orthogonal shadow projection for directional light... _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:.. rst-class:: classref-enumeration-constant:ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS** = ``1``Use 2 splits for shadow projection when using directional light... _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:.. rst-class:: classref-enumeration-constant:ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS** = ``2``Use 4 splits for shadow projection when using directional light... rst-class:: classref-item-separator----.. _enum_RenderingServer_LightDirectionalSkyMode:.. rst-class:: classref-enumerationenum **LightDirectionalSkyMode**: :ref:`🔗<enum_RenderingServer_LightDirectionalSkyMode>`.. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY:.. rst-class:: classref-enumeration-constant:ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY** = ``0``Use DirectionalLight3D in both sky rendering and scene lighting... _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY:.. rst-class:: classref-enumeration-constant:ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY** = ``1``Only use DirectionalLight3D in scene lighting... _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY:.. rst-class:: classref-enumeration-constant:ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY** = ``2``Only use DirectionalLight3D in sky rendering... rst-class:: classref-item-separator----.. _enum_RenderingServer_ShadowQuality:.. rst-class:: classref-enumerationenum **ShadowQuality**: :ref:`🔗<enum_RenderingServer_ShadowQuality>`.. _class_RenderingServer_constant_SHADOW_QUALITY_HARD:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_HARD** = ``0``Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` property is ignored if :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``.\ **Note:** The variable shadow blur performed by :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is still effective when using hard shadow filtering. In this case, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` *is* taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra... _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_VERY_LOW:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_VERY_LOW** = ``1``Very low shadow filtering quality (faster). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 0.75× to avoid introducing too much noise. This division only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``)... _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_LOW:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_LOW** = ``2``Low shadow filtering quality (fast)... _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_MEDIUM** = ``3``Medium low shadow filtering quality (average)... _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_HIGH:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_HIGH** = ``4``High low shadow filtering quality (slow). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 1.5× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``)... _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_ULTRA:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_ULTRA** = ``5``Highest low shadow filtering quality (slowest). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 2× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``)... _class_RenderingServer_constant_SHADOW_QUALITY_MAX:.. rst-class:: classref-enumeration-constant:ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_MAX** = ``6``Represents the size of the :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ReflectionProbeUpdateMode:.. rst-class:: classref-enumerationenum **ReflectionProbeUpdateMode**: :ref:`🔗<enum_RenderingServer_ReflectionProbeUpdateMode>`.. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ONCE:.. rst-class:: classref-enumeration-constant:ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` **REFLECTION_PROBE_UPDATE_ONCE** = ``0``Reflection probe will update reflections once and then stop... _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ALWAYS:.. rst-class:: classref-enumeration-constant:ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` **REFLECTION_PROBE_UPDATE_ALWAYS** = ``1``Reflection probe will update each frame. This mode is necessary to capture moving objects... rst-class:: classref-item-separator----.. _enum_RenderingServer_ReflectionProbeAmbientMode:.. rst-class:: classref-enumerationenum **ReflectionProbeAmbientMode**: :ref:`🔗<enum_RenderingServer_ReflectionProbeAmbientMode>`.. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_DISABLED** = ``0``Do not apply any ambient lighting inside the reflection probe's box defined by its size... _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_ENVIRONMENT:.. rst-class:: classref-enumeration-constant:ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_ENVIRONMENT** = ``1``Apply automatically-sourced environment lighting inside the reflection probe's box defined by its size... _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_COLOR:.. rst-class:: classref-enumeration-constant:ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_COLOR** = ``2``Apply custom ambient lighting inside the reflection probe's box defined by its size. See :ref:`reflection_probe_set_ambient_color()<class_RenderingServer_method_reflection_probe_set_ambient_color>` and :ref:`reflection_probe_set_ambient_energy()<class_RenderingServer_method_reflection_probe_set_ambient_energy>`... rst-class:: classref-item-separator----.. _enum_RenderingServer_DecalTexture:.. rst-class:: classref-enumerationenum **DecalTexture**: :ref:`🔗<enum_RenderingServer_DecalTexture>`.. _class_RenderingServer_constant_DECAL_TEXTURE_ALBEDO:.. rst-class:: classref-enumeration-constant:ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_ALBEDO** = ``0``Albedo texture slot in a decal (:ref:`Decal.texture_albedo<class_Decal_property_texture_albedo>`)... _class_RenderingServer_constant_DECAL_TEXTURE_NORMAL:.. rst-class:: classref-enumeration-constant:ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_NORMAL** = ``1``Normal map texture slot in a decal (:ref:`Decal.texture_normal<class_Decal_property_texture_normal>`)... _class_RenderingServer_constant_DECAL_TEXTURE_ORM:.. rst-class:: classref-enumeration-constant:ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_ORM** = ``2``Occlusion/Roughness/Metallic texture slot in a decal (:ref:`Decal.texture_orm<class_Decal_property_texture_orm>`)... _class_RenderingServer_constant_DECAL_TEXTURE_EMISSION:.. rst-class:: classref-enumeration-constant:ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_EMISSION** = ``3``Emission texture slot in a decal (:ref:`Decal.texture_emission<class_Decal_property_texture_emission>`)... _class_RenderingServer_constant_DECAL_TEXTURE_MAX:.. rst-class:: classref-enumeration-constant:ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_MAX** = ``4``Represents the size of the :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_DecalFilter:.. rst-class:: classref-enumerationenum **DecalFilter**: :ref:`🔗<enum_RenderingServer_DecalFilter>`.. _class_RenderingServer_constant_DECAL_FILTER_NEAREST:.. rst-class:: classref-enumeration-constant:ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST** = ``0``Nearest-neighbor filter for decals (use for pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps... _class_RenderingServer_constant_DECAL_FILTER_LINEAR:.. rst-class:: classref-enumeration-constant:ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR** = ``1``Linear filter for decals (use for non-pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps... _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS:.. rst-class:: classref-enumeration-constant:ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST_MIPMAPS** = ``2``Nearest-neighbor filter for decals (use for pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps... _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS:.. rst-class:: classref-enumeration-constant:ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR_MIPMAPS** = ``3``Linear filter for decals (use for non-pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps... _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC:.. rst-class:: classref-enumeration-constant:ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC** = ``4``Nearest-neighbor filter for decals (use for pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`... _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:.. rst-class:: classref-enumeration-constant:ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = ``5``Linear filter for decals (use for non-pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`... rst-class:: classref-item-separator----.. _enum_RenderingServer_VoxelGIQuality:.. rst-class:: classref-enumerationenum **VoxelGIQuality**: :ref:`🔗<enum_RenderingServer_VoxelGIQuality>`.. _class_RenderingServer_constant_VOXEL_GI_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` **VOXEL_GI_QUALITY_LOW** = ``0``Low :ref:`VoxelGI<class_VoxelGI>` rendering quality using 4 cones... _class_RenderingServer_constant_VOXEL_GI_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` **VOXEL_GI_QUALITY_HIGH** = ``1``High :ref:`VoxelGI<class_VoxelGI>` rendering quality using 6 cones... rst-class:: classref-item-separator----.. _enum_RenderingServer_ParticlesMode:.. rst-class:: classref-enumerationenum **ParticlesMode**: :ref:`🔗<enum_RenderingServer_ParticlesMode>`.. _class_RenderingServer_constant_PARTICLES_MODE_2D:.. rst-class:: classref-enumeration-constant:ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` **PARTICLES_MODE_2D** = ``0``2D particles... _class_RenderingServer_constant_PARTICLES_MODE_3D:.. rst-class:: classref-enumeration-constant:ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` **PARTICLES_MODE_3D** = ``1``3D particles... rst-class:: classref-item-separator----.. _enum_RenderingServer_ParticlesTransformAlign:.. rst-class:: classref-enumerationenum **ParticlesTransformAlign**: :ref:`🔗<enum_RenderingServer_ParticlesTransformAlign>`.. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_DISABLED** = ``0``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD:.. rst-class:: classref-enumeration-constant:ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY:.. rst-class:: classref-enumeration-constant:ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:.. rst-class:: classref-enumeration-constant:ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _enum_RenderingServer_ParticlesDrawOrder:.. rst-class:: classref-enumerationenum **ParticlesDrawOrder**: :ref:`🔗<enum_RenderingServer_ParticlesDrawOrder>`.. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_INDEX:.. rst-class:: classref-enumeration-constant:ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_INDEX** = ``0``Draw particles in the order that they appear in the particles array... _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_LIFETIME:.. rst-class:: classref-enumeration-constant:ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_LIFETIME** = ``1``Sort particles based on their lifetime. In other words, the particle with the highest lifetime is drawn at the front... _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_REVERSE_LIFETIME:.. rst-class:: classref-enumeration-constant:ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_REVERSE_LIFETIME** = ``2``Sort particles based on the inverse of their lifetime. In other words, the particle with the lowest lifetime is drawn at the front... _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_VIEW_DEPTH:.. rst-class:: classref-enumeration-constant:ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_VIEW_DEPTH** = ``3``Sort particles based on their distance to the camera... rst-class:: classref-item-separator----.. _enum_RenderingServer_ParticlesCollisionType:.. rst-class:: classref-enumerationenum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollisionType>`.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT** = ``0``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_ATTRACT:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_BOX_ATTRACT** = ``1``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT** = ``2``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE** = ``3``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_COLLIDE:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_BOX_COLLIDE** = ``4``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SDF_COLLIDE:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SDF_COLLIDE** = ``5``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE** = ``6``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _enum_RenderingServer_ParticlesCollisionHeightfieldResolution:.. rst-class:: classref-enumerationenum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>`.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256** = ``0``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512** = ``1``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024** = ``2``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048** = ``3``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096** = ``4``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192** = ``5``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX:.. rst-class:: classref-enumeration-constant:ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX** = ``6``Represents the size of the :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_FogVolumeShape:.. rst-class:: classref-enumerationenum **FogVolumeShape**: :ref:`🔗<enum_RenderingServer_FogVolumeShape>`.. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID:.. rst-class:: classref-enumeration-constant:ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_ELLIPSOID** = ``0``:ref:`FogVolume<class_FogVolume>` will be shaped like an ellipsoid (stretched sphere)... _class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE:.. rst-class:: classref-enumeration-constant:ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_CONE** = ``1``:ref:`FogVolume<class_FogVolume>` will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the size. The cone will be adjusted to fit within the size. Rotate the :ref:`FogVolume<class_FogVolume>` node to reorient the cone. Non-uniform scaling via size is not supported (scale the :ref:`FogVolume<class_FogVolume>` node instead)... _class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER:.. rst-class:: classref-enumeration-constant:ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_CYLINDER** = ``2``:ref:`FogVolume<class_FogVolume>` will be shaped like an upright cylinder (in local coordinates). Rotate the :ref:`FogVolume<class_FogVolume>` node to reorient the cylinder. The cylinder will be adjusted to fit within the size. Non-uniform scaling via size is not supported (scale the :ref:`FogVolume<class_FogVolume>` node instead)... _class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX:.. rst-class:: classref-enumeration-constant:ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_BOX** = ``3``:ref:`FogVolume<class_FogVolume>` will be shaped like a box... _class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD:.. rst-class:: classref-enumeration-constant:ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_WORLD** = ``4``:ref:`FogVolume<class_FogVolume>` will have no shape, will cover the whole world and will not be culled... _class_RenderingServer_constant_FOG_VOLUME_SHAPE_MAX:.. rst-class:: classref-enumeration-constant:ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_MAX** = ``5``Represents the size of the :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportScaling3DMode:.. rst-class:: classref-enumerationenum **ViewportScaling3DMode**: :ref:`🔗<enum_RenderingServer_ViewportScaling3DMode>`.. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_BILINEAR:.. rst-class:: classref-enumeration-constant:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_BILINEAR** = ``0``Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling... _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR:.. rst-class:: classref-enumeration-constant:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_FSR** = ``1``Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling... _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR2:.. rst-class:: classref-enumeration-constant:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_FSR2** = ``2``Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in the viewport being upscaled using FSR2. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use FSR2 at native resolution as a TAA solution... _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_METALFX_SPATIAL:.. rst-class:: classref-enumeration-constant:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_METALFX_SPATIAL** = ``3``Use MetalFX spatial upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in the viewport being upscaled using MetalFX. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.\ **Note:** Only supported when the Metal rendering driver is in use, which limits this scaling mode to macOS and iOS... _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL:.. rst-class:: classref-enumeration-constant:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL** = ``4``Use MetalFX temporal upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in the viewport being upscaled using MetalFX. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use MetalFX at native resolution as a TAA solution.\ **Note:** Only supported when the Metal rendering driver is in use, which limits this scaling mode to macOS and iOS... _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_MAX** = ``5``Represents the size of the :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportUpdateMode:.. rst-class:: classref-enumerationenum **ViewportUpdateMode**: :ref:`🔗<enum_RenderingServer_ViewportUpdateMode>`.. _class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_DISABLED** = ``0``Do not update the viewport's render target... _class_RenderingServer_constant_VIEWPORT_UPDATE_ONCE:.. rst-class:: classref-enumeration-constant:ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_ONCE** = ``1``Update the viewport's render target once, then switch to :ref:`VIEWPORT_UPDATE_DISABLED<class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED>`... _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_VISIBLE:.. rst-class:: classref-enumeration-constant:ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_WHEN_VISIBLE** = ``2``Update the viewport's render target only when it is visible. This is the default value... _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE:.. rst-class:: classref-enumeration-constant:ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE** = ``3``Update the viewport's render target only when its parent is visible... _class_RenderingServer_constant_VIEWPORT_UPDATE_ALWAYS:.. rst-class:: classref-enumeration-constant:ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_ALWAYS** = ``4``Always update the viewport's render target... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportClearMode:.. rst-class:: classref-enumerationenum **ViewportClearMode**: :ref:`🔗<enum_RenderingServer_ViewportClearMode>`.. _class_RenderingServer_constant_VIEWPORT_CLEAR_ALWAYS:.. rst-class:: classref-enumeration-constant:ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_ALWAYS** = ``0``Always clear the viewport's render target before drawing... _class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER:.. rst-class:: classref-enumeration-constant:ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_NEVER** = ``1``Never clear the viewport's render target... _class_RenderingServer_constant_VIEWPORT_CLEAR_ONLY_NEXT_FRAME:.. rst-class:: classref-enumeration-constant:ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_ONLY_NEXT_FRAME** = ``2``Clear the viewport's render target on the next frame, then switch to :ref:`VIEWPORT_CLEAR_NEVER<class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER>`... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportEnvironmentMode:.. rst-class:: classref-enumerationenum **ViewportEnvironmentMode**: :ref:`🔗<enum_RenderingServer_ViewportEnvironmentMode>`.. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_DISABLED** = ``0``Disable rendering of 3D environment over 2D canvas... _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_ENABLED** = ``1``Enable rendering of 3D environment over 2D canvas... _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT:.. rst-class:: classref-enumeration-constant:ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_INHERIT** = ``2``Inherit enable/disable value from parent. If the topmost parent is also set to :ref:`VIEWPORT_ENVIRONMENT_INHERIT<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT>`, then this has the same behavior as :ref:`VIEWPORT_ENVIRONMENT_ENABLED<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED>`... _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_MAX** = ``3``Represents the size of the :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportSDFOversize:.. rst-class:: classref-enumerationenum **ViewportSDFOversize**: :ref:`🔗<enum_RenderingServer_ViewportSDFOversize>`.. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_100_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_100_PERCENT** = ``0``Do not oversize the 2D signed distance field. Occluders may disappear when touching the viewport's edges, and :ref:`GPUParticles3D<class_GPUParticles3D>` collision may stop working earlier than intended. This has the lowest GPU requirements... _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_120_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_120_PERCENT** = ``1``2D signed distance field covers 20% of the viewport's size outside the viewport on each side (top, right, bottom, left)... _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_150_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_150_PERCENT** = ``2``2D signed distance field covers 50% of the viewport's size outside the viewport on each side (top, right, bottom, left)... _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_200_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_200_PERCENT** = ``3``2D signed distance field covers 100% of the viewport's size outside the viewport on each side (top, right, bottom, left). This has the highest GPU requirements... _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_MAX** = ``4``Represents the size of the :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportSDFScale:.. rst-class:: classref-enumerationenum **ViewportSDFScale**: :ref:`🔗<enum_RenderingServer_ViewportSDFScale>`.. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_100_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_100_PERCENT** = ``0``Full resolution 2D signed distance field scale. This has the highest GPU requirements... _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_50_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_50_PERCENT** = ``1``Half resolution 2D signed distance field scale on each axis (25% of the viewport pixel count)... _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_25_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_25_PERCENT** = ``2``Quarter resolution 2D signed distance field scale on each axis (6.25% of the viewport pixel count). This has the lowest GPU requirements... _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_MAX** = ``3``Represents the size of the :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportMSAA:.. rst-class:: classref-enumerationenum **ViewportMSAA**: :ref:`🔗<enum_RenderingServer_ViewportMSAA>`.. _class_RenderingServer_constant_VIEWPORT_MSAA_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_DISABLED** = ``0``Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting... _class_RenderingServer_constant_VIEWPORT_MSAA_2X:.. rst-class:: classref-enumeration-constant:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_2X** = ``1``Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance... _class_RenderingServer_constant_VIEWPORT_MSAA_4X:.. rst-class:: classref-enumeration-constant:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_4X** = ``2``Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance... _class_RenderingServer_constant_VIEWPORT_MSAA_8X:.. rst-class:: classref-enumeration-constant:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_8X** = ``3``Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware... _class_RenderingServer_constant_VIEWPORT_MSAA_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_MAX** = ``4``Represents the size of the :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportAnisotropicFiltering:.. rst-class:: classref-enumerationenum **ViewportAnisotropicFiltering**: :ref:`🔗<enum_RenderingServer_ViewportAnisotropicFiltering>`.. _class_RenderingServer_constant_VIEWPORT_ANISOTROPY_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **VIEWPORT_ANISOTROPY_DISABLED** = ``0``Anisotropic filtering is disabled... _class_RenderingServer_constant_VIEWPORT_ANISOTROPY_2X:.. rst-class:: classref-enumeration-constant:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **VIEWPORT_ANISOTROPY_2X** = ``1``Use 2× anisotropic filtering... _class_RenderingServer_constant_VIEWPORT_ANISOTROPY_4X:.. rst-class:: classref-enumeration-constant:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **VIEWPORT_ANISOTROPY_4X** = ``2``Use 4× anisotropic filtering. This is the default value... _class_RenderingServer_constant_VIEWPORT_ANISOTROPY_8X:.. rst-class:: classref-enumeration-constant:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **VIEWPORT_ANISOTROPY_8X** = ``3``Use 8× anisotropic filtering... _class_RenderingServer_constant_VIEWPORT_ANISOTROPY_16X:.. rst-class:: classref-enumeration-constant:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **VIEWPORT_ANISOTROPY_16X** = ``4``Use 16× anisotropic filtering... _class_RenderingServer_constant_VIEWPORT_ANISOTROPY_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **VIEWPORT_ANISOTROPY_MAX** = ``5``Represents the size of the :ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportScreenSpaceAA:.. rst-class:: classref-enumerationenum **ViewportScreenSpaceAA**: :ref:`🔗<enum_RenderingServer_ViewportScreenSpaceAA>`.. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_DISABLED** = ``0``Do not perform any antialiasing in the full screen post-process... _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_FXAA:.. rst-class:: classref-enumeration-constant:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_FXAA** = ``1``Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K... _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_SMAA:.. rst-class:: classref-enumeration-constant:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_SMAA** = ``2``Use subpixel morphological antialiasing. SMAA may produce clearer results than FXAA, but at a slightly higher performance cost... _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_MAX** = ``3``Represents the size of the :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportOcclusionCullingBuildQuality:.. rst-class:: classref-enumerationenum **ViewportOcclusionCullingBuildQuality**: :ref:`🔗<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>`.. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW** = ``0``Low occlusion culling BVH build quality (as defined by Embree). Results in the lowest CPU usage, but least effective culling... _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM** = ``1``Medium occlusion culling BVH build quality (as defined by Embree)... _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH** = ``2``High occlusion culling BVH build quality (as defined by Embree). Results in the highest CPU usage, but most effective culling... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportRenderInfo:.. rst-class:: classref-enumerationenum **ViewportRenderInfo**: :ref:`🔗<enum_RenderingServer_ViewportRenderInfo>`.. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME** = ``0``Number of objects drawn in a single frame... _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``Number of points, lines, or triangles drawn in a single frame... _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``Number of draw calls during this frame... _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_MAX** = ``3``Represents the size of the :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportRenderInfoType:.. rst-class:: classref-enumerationenum **ViewportRenderInfoType**: :ref:`🔗<enum_RenderingServer_ViewportRenderInfoType>`.. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_VISIBLE:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_VISIBLE** = ``0``Visible render pass (excluding shadows)... _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_SHADOW:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_SHADOW** = ``1``Shadow render pass. Objects will be rendered several times depending on the number of amounts of lights with shadows and the number of directional shadow splits... _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_CANVAS:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_CANVAS** = ``2``Canvas item rendering. This includes all 2D rendering... _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_MAX** = ``3``Represents the size of the :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportDebugDraw:.. rst-class:: classref-enumerationenum **ViewportDebugDraw**: :ref:`🔗<enum_RenderingServer_ViewportDebugDraw>`.. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DISABLED** = ``0``Debug draw is disabled. Default setting... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_UNSHADED:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_UNSHADED** = ``1``Objects are displayed without light information... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_LIGHTING:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_LIGHTING** = ``2``Objects are displayed with only light information.\ **Note:** When using this debug draw mode, custom shaders are ignored since all materials in the scene temporarily use a debug material. This means the result from custom shader functions (such as vertex displacement) won't be visible anymore when using this debug draw mode... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OVERDRAW:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_OVERDRAW** = ``3``Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw (represented by brighter colors) means you are wasting performance on drawing pixels that are being hidden behind others.\ **Note:** When using this debug draw mode, custom shaders are ignored since all materials in the scene temporarily use a debug material. This means the result from custom shader functions (such as vertex displacement) won't be visible anymore when using this debug draw mode... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_WIREFRAME:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_WIREFRAME** = ``4``Debug draw draws objects in wireframe.\ **Note:** :ref:`set_debug_generate_wireframes()<class_RenderingServer_method_set_debug_generate_wireframes>` must be called before loading any meshes for wireframes to be visible when using the Compatibility renderer... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER** = ``5``Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s. Requires at least one visible :ref:`VoxelGI<class_VoxelGI>` node that has been baked to have a visible effect.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s. Requires at least one visible :ref:`VoxelGI<class_VoxelGI>` node that has been baked to have a visible effect.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s. Requires at least one visible :ref:`VoxelGI<class_VoxelGI>` node that has been baked to have a visible effect.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS** = ``9``Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.The slice of the camera frustum related to the shadow map cascade is superimposed to visualize coverage. The color of each slice matches the colors used for :ref:`VIEWPORT_DEBUG_DRAW_PSSM_SPLITS<class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS>`. When shadow cascades are blended the overlap is taken into account when drawing the frustum slices.The last cascade shows all frustum slices to illustrate the coverage of all slices... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE** = ``11``Draws the estimated scene luminance. This is a 1×1 texture that is generated when autoexposure is enabled to control the scene's exposure.\ **Note:** Only supported when using the Forward+ or Mobile rendering methods... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSAO:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SSAO** = ``12``Draws the screen space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSIL:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SSIL** = ``13``Draws the screen space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_PSSM_SPLITS** = ``14``Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order (from closest to furthest from the camera), they are colored red, green, blue, and yellow.\ **Note:** When using this debug draw mode, custom shaders are ignored since all materials in the scene temporarily use a debug material. This means the result from custom shader functions (such as vertex displacement) won't be visible anymore when using this debug draw mode.\ **Note:** Only supported when using the Forward+ or Mobile rendering methods... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DECAL_ATLAS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DECAL_ATLAS** = ``15``Draws the decal atlas that stores decal textures from :ref:`Decal<class_Decal>`\ s.\ **Note:** Only supported when using the Forward+ or Mobile rendering methods... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SDFGI** = ``16``Draws SDFGI cascade data. This is the data structure that is used to bounce lighting against and create reflections.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI_PROBES:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SDFGI_PROBES** = ``17``Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_GI_BUFFER:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_GI_BUFFER** = ``18``Draws the global illumination buffer from :ref:`VoxelGI<class_VoxelGI>` or SDFGI. Requires :ref:`VoxelGI<class_VoxelGI>` (at least one visible baked VoxelGI node) or SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) to be enabled to have a visible effect.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLE_LOD:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DISABLE_LOD** = ``19``Disable mesh LOD. All meshes are drawn with full detail, which can be used to compare performance... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``Draws the :ref:`OmniLight3D<class_OmniLight3D>` cluster. Clustering determines where lights are positioned in screen-space, which allows the engine to only process these portions of the screen for lighting.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``Draws the :ref:`SpotLight3D<class_SpotLight3D>` cluster. Clustering determines where lights are positioned in screen-space, which allows the engine to only process these portions of the screen for lighting.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS** = ``22``Draws the :ref:`Decal<class_Decal>` cluster. Clustering determines where decals are positioned in screen-space, which allows the engine to only process these portions of the screen for decals.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``Draws the :ref:`ReflectionProbe<class_ReflectionProbe>` cluster. Clustering determines where reflection probes are positioned in screen-space, which allows the engine to only process these portions of the screen for reflection probes.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OCCLUDERS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_OCCLUDERS** = ``24``Draws the occlusion culling buffer. This low-resolution occlusion culling buffer is rasterized on the CPU and is used to check whether instances are occluded by other objects.\ **Note:** Only supported when using the Forward+ or Mobile rendering methods... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_MOTION_VECTORS:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_MOTION_VECTORS** = ``25``Draws the motion vectors buffer. This is used by temporal antialiasing to correct for motion that occurs during gameplay.\ **Note:** Only supported when using the Forward+ rendering method... _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER:.. rst-class:: classref-enumeration-constant:ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER** = ``26``Internal buffer is drawn instead of regular scene so you can see the per-pixel output that will be used by post-processing effects.\ **Note:** Only supported when using the Forward+ or Mobile rendering methods... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportVRSMode:.. rst-class:: classref-enumerationenum **ViewportVRSMode**: :ref:`🔗<enum_RenderingServer_ViewportVRSMode>`.. _class_RenderingServer_constant_VIEWPORT_VRS_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_DISABLED** = ``0``Variable rate shading is disabled... _class_RenderingServer_constant_VIEWPORT_VRS_TEXTURE:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_TEXTURE** = ``1``Variable rate shading uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view... _class_RenderingServer_constant_VIEWPORT_VRS_XR:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_XR** = ``2``Variable rate shading texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`. Note that this may override the update mode... _class_RenderingServer_constant_VIEWPORT_VRS_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_MAX** = ``3``Represents the size of the :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ViewportVRSUpdateMode:.. rst-class:: classref-enumerationenum **ViewportVRSUpdateMode**: :ref:`🔗<enum_RenderingServer_ViewportVRSUpdateMode>`.. _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_DISABLED** = ``0``The input texture for variable rate shading will not be processed... _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_ONCE:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_ONCE** = ``1``The input texture for variable rate shading will be processed once... _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_ALWAYS:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_ALWAYS** = ``2``The input texture for variable rate shading will be processed each frame... _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_MAX:.. rst-class:: classref-enumeration-constant:ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_MAX** = ``3``Represents the size of the :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_SkyMode:.. rst-class:: classref-enumerationenum **SkyMode**: :ref:`🔗<enum_RenderingServer_SkyMode>`.. _class_RenderingServer_constant_SKY_MODE_AUTOMATIC:.. rst-class:: classref-enumeration-constant:ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_AUTOMATIC** = ``0``Automatically selects the appropriate process mode based on your sky shader. If your shader uses ``TIME`` or ``POSITION``, this will use :ref:`SKY_MODE_REALTIME<class_RenderingServer_constant_SKY_MODE_REALTIME>`. If your shader uses any of the ``LIGHT_*`` variables or any custom uniforms, this uses :ref:`SKY_MODE_INCREMENTAL<class_RenderingServer_constant_SKY_MODE_INCREMENTAL>`. Otherwise, this defaults to :ref:`SKY_MODE_QUALITY<class_RenderingServer_constant_SKY_MODE_QUALITY>`... _class_RenderingServer_constant_SKY_MODE_QUALITY:.. rst-class:: classref-enumeration-constant:ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_QUALITY** = ``1``Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than :ref:`SKY_MODE_REALTIME<class_RenderingServer_constant_SKY_MODE_REALTIME>` but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing :ref:`ProjectSettings.rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`... _class_RenderingServer_constant_SKY_MODE_INCREMENTAL:.. rst-class:: classref-enumeration-constant:ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_INCREMENTAL** = ``2``Uses the same high quality importance sampling to process the radiance map as :ref:`SKY_MODE_QUALITY<class_RenderingServer_constant_SKY_MODE_QUALITY>`, but updates over several frames. The number of frames is determined by :ref:`ProjectSettings.rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`. Use this when you need highest quality radiance maps, but have a sky that updates slowly... _class_RenderingServer_constant_SKY_MODE_REALTIME:.. rst-class:: classref-enumeration-constant:ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_REALTIME** = ``3``Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. If you need better quality, but still need to update the sky every frame, consider turning on :ref:`ProjectSettings.rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`.\ **Note:** The fast filtering algorithm is limited to 256×256 cubemaps, so :ref:`sky_set_radiance_size()<class_RenderingServer_method_sky_set_radiance_size>` must be set to ``256``. Otherwise, a warning is printed and the overridden radiance size is ignored... rst-class:: classref-item-separator----.. _enum_RenderingServer_CompositorEffectFlags:.. rst-class:: classref-enumerationenum **CompositorEffectFlags**: :ref:`🔗<enum_RenderingServer_CompositorEffectFlags>`.. _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR** = ``1``The rendering effect requires the color buffer to be resolved if MSAA is enabled... _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH** = ``2``The rendering effect requires the depth buffer to be resolved if MSAA is enabled... _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS** = ``4``The rendering effect requires motion vectors to be produced... _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS** = ``8``The rendering effect requires normals and roughness g-buffer to be produced (Forward+ only)... _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR** = ``16``The rendering effect requires specular data to be separated out (Forward+ only)... rst-class:: classref-item-separator----.. _enum_RenderingServer_CompositorEffectCallbackType:.. rst-class:: classref-enumerationenum **CompositorEffectCallbackType**: :ref:`🔗<enum_RenderingServer_CompositorEffectCallbackType>`.. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_OPAQUE:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_OPAQUE** = ``0``The callback is called before our opaque rendering pass, but after depth prepass (if applicable)... _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_OPAQUE:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_OPAQUE** = ``1``The callback is called after our opaque rendering pass, but before our sky is rendered... _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_SKY:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_SKY** = ``2``The callback is called after our sky is rendered, but before our back buffers are created (and if enabled, before subsurface scattering and/or screen space reflections)... _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT** = ``3``The callback is called before our transparent rendering pass, but after our sky is rendered and we've created our back buffers... _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT** = ``4``The callback is called after our transparent rendering pass, but before any built-in post-processing effects and output to our render target... _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY:.. rst-class:: classref-enumeration-constant:ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY** = ``-1``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentBG:.. rst-class:: classref-enumerationenum **EnvironmentBG**: :ref:`🔗<enum_RenderingServer_EnvironmentBG>`.. _class_RenderingServer_constant_ENV_BG_CLEAR_COLOR:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CLEAR_COLOR** = ``0``Use the clear color as background... _class_RenderingServer_constant_ENV_BG_COLOR:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_COLOR** = ``1``Use a specified color as the background... _class_RenderingServer_constant_ENV_BG_SKY:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_SKY** = ``2``Use a sky resource for the background... _class_RenderingServer_constant_ENV_BG_CANVAS:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CANVAS** = ``3``Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world... _class_RenderingServer_constant_ENV_BG_KEEP:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_KEEP** = ``4``Do not clear the background, use whatever was rendered last frame as the background... _class_RenderingServer_constant_ENV_BG_CAMERA_FEED:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CAMERA_FEED** = ``5``Displays a camera feed in the background... _class_RenderingServer_constant_ENV_BG_MAX:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_MAX** = ``6``Represents the size of the :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentAmbientSource:.. rst-class:: classref-enumerationenum **EnvironmentAmbientSource**: :ref:`🔗<enum_RenderingServer_EnvironmentAmbientSource>`.. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_BG:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_BG** = ``0``Gather ambient light from whichever source is specified as the background... _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_DISABLED** = ``1``Disable ambient light... _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_COLOR:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_COLOR** = ``2``Specify a specific :ref:`Color<class_Color>` for ambient light... _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_SKY:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_SKY** = ``3``Gather ambient light from the :ref:`Sky<class_Sky>` regardless of what the background is... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentReflectionSource:.. rst-class:: classref-enumerationenum **EnvironmentReflectionSource**: :ref:`🔗<enum_RenderingServer_EnvironmentReflectionSource>`.. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_BG:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_BG** = ``0``Use the background for reflections... _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_DISABLED** = ``1``Disable reflections... _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_SKY:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_SKY** = ``2``Use the :ref:`Sky<class_Sky>` for reflections regardless of what the background is... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentGlowBlendMode:.. rst-class:: classref-enumerationenum **EnvironmentGlowBlendMode**: :ref:`🔗<enum_RenderingServer_EnvironmentGlowBlendMode>`.. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_ADDITIVE:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_ADDITIVE** = ``0``Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources... _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SCREEN:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_SCREEN** = ``1``Screen glow blending mode. Increases brightness, used frequently with bloom... _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SOFTLIGHT:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_SOFTLIGHT** = ``2``Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom)... _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_REPLACE:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_REPLACE** = ``3``Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness... _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_MIX:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_MIX** = ``4``Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentFogMode:.. rst-class:: classref-enumerationenum **EnvironmentFogMode**: :ref:`🔗<enum_RenderingServer_EnvironmentFogMode>`.. _class_RenderingServer_constant_ENV_FOG_MODE_EXPONENTIAL:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` **ENV_FOG_MODE_EXPONENTIAL** = ``0``Use a physically-based fog model defined primarily by fog density... _class_RenderingServer_constant_ENV_FOG_MODE_DEPTH:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` **ENV_FOG_MODE_DEPTH** = ``1``Use a simple fog model defined by start and end positions and a custom curve. While not physically accurate, this model can be useful when you need more artistic control... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentToneMapper:.. rst-class:: classref-enumerationenum **EnvironmentToneMapper**: :ref:`🔗<enum_RenderingServer_EnvironmentToneMapper>`.. _class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_LINEAR** = ``0``Does not modify color data, resulting in a linear tonemapping curve which unnaturally clips bright values, causing bright lighting to look blown out. The simplest and fastest tonemapper... _class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_REINHARD** = ``1``A simple tonemapping curve that rolls off bright values to prevent clipping. This results in an image that can appear dull and low contrast. Slower than :ref:`ENV_TONE_MAPPER_LINEAR<class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR>`.\ **Note:** When :ref:`Environment.tonemap_white<class_Environment_property_tonemap_white>` is left at the default value of ``1.0``, :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>` produces an identical image to :ref:`ENV_TONE_MAPPER_LINEAR<class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR>`... _class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_FILMIC** = ``2``Uses a film-like tonemapping curve to prevent clipping of bright values and provide better contrast than :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>`. Slightly slower than :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>`... _class_RenderingServer_constant_ENV_TONE_MAPPER_ACES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_ACES** = ``3``Uses a high-contrast film-like tonemapping curve and desaturates bright values for a more realistic appearance. Slightly slower than :ref:`ENV_TONE_MAPPER_FILMIC<class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC>`.\ **Note:** This tonemapping operator is called "ACES Fitted" in Godot 3.x... _class_RenderingServer_constant_ENV_TONE_MAPPER_AGX:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_AGX** = ``4``Uses a film-like tonemapping curve and desaturates bright values for a more realistic appearance. Better than other tonemappers at maintaining the hue of colors as they become brighter. The slowest tonemapping option.\ **Note:** :ref:`Environment.tonemap_white<class_Environment_property_tonemap_white>` is fixed at a value of ``16.29``, which makes :ref:`ENV_TONE_MAPPER_AGX<class_RenderingServer_constant_ENV_TONE_MAPPER_AGX>` unsuitable for use with the Mobile rendering method... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSSRRoughnessQuality:.. rst-class:: classref-enumerationenum **EnvironmentSSRRoughnessQuality**: :ref:`🔗<enum_RenderingServer_EnvironmentSSRRoughnessQuality>`.. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_DISABLED** = ``0``Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option... _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_LOW** = ``1``Low quality of roughness filter for screen-space reflections... _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_MEDIUM** = ``2``Medium quality of roughness filter for screen-space reflections... _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_HIGH** = ``3``High quality of roughness filter for screen-space reflections. This is the slowest option... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSSAOQuality:.. rst-class:: classref-enumerationenum **EnvironmentSSAOQuality**: :ref:`🔗<enum_RenderingServer_EnvironmentSSAOQuality>`.. _class_RenderingServer_constant_ENV_SSAO_QUALITY_VERY_LOW:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_VERY_LOW** = ``0``Lowest quality of screen-space ambient occlusion... _class_RenderingServer_constant_ENV_SSAO_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_LOW** = ``1``Low quality screen-space ambient occlusion... _class_RenderingServer_constant_ENV_SSAO_QUALITY_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_MEDIUM** = ``2``Medium quality screen-space ambient occlusion... _class_RenderingServer_constant_ENV_SSAO_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_HIGH** = ``3``High quality screen-space ambient occlusion... _class_RenderingServer_constant_ENV_SSAO_QUALITY_ULTRA:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_ULTRA** = ``4``Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSSILQuality:.. rst-class:: classref-enumerationenum **EnvironmentSSILQuality**: :ref:`🔗<enum_RenderingServer_EnvironmentSSILQuality>`.. _class_RenderingServer_constant_ENV_SSIL_QUALITY_VERY_LOW:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_VERY_LOW** = ``0``Lowest quality of screen-space indirect lighting... _class_RenderingServer_constant_ENV_SSIL_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_LOW** = ``1``Low quality screen-space indirect lighting... _class_RenderingServer_constant_ENV_SSIL_QUALITY_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_MEDIUM** = ``2``High quality screen-space indirect lighting... _class_RenderingServer_constant_ENV_SSIL_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_HIGH** = ``3``High quality screen-space indirect lighting... _class_RenderingServer_constant_ENV_SSIL_QUALITY_ULTRA:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_ULTRA** = ``4``Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSDFGIYScale:.. rst-class:: classref-enumerationenum **EnvironmentSDFGIYScale**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIYScale>`.. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_50_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_50_PERCENT** = ``0``Use 50% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be twice as short as they are wide. This allows providing increased GI detail and reduced light leaking with thin floors and ceilings. This is usually the best choice for scenes that don't feature much verticality... _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_75_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_75_PERCENT** = ``1``Use 75% scale for SDFGI on the Y (vertical) axis. This is a balance between the 50% and 100% SDFGI Y scales... _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_100_PERCENT:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_100_PERCENT** = ``2``Use 100% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be as tall as they are wide. This is usually the best choice for highly vertical scenes. The downside is that light leaking may become more noticeable with thin floors and ceilings... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSDFGIRayCount:.. rst-class:: classref-enumerationenum **EnvironmentSDFGIRayCount**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIRayCount>`.. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_4:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_4** = ``0``Throw 4 rays per frame when converging SDFGI. This has the lowest GPU requirements, but creates the most noisy result... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_8:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_8** = ``1``Throw 8 rays per frame when converging SDFGI... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_16:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_16** = ``2``Throw 16 rays per frame when converging SDFGI... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_32:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_32** = ``3``Throw 32 rays per frame when converging SDFGI... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_64:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_64** = ``4``Throw 64 rays per frame when converging SDFGI... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_96:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_96** = ``5``Throw 96 rays per frame when converging SDFGI. This has high GPU requirements... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_128:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_128** = ``6``Throw 128 rays per frame when converging SDFGI. This has very high GPU requirements, but creates the least noisy result... _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_MAX:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_MAX** = ``7``Represents the size of the :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSDFGIFramesToConverge:.. rst-class:: classref-enumerationenum **EnvironmentSDFGIFramesToConverge**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>`.. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_5_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_5_FRAMES** = ``0``Converge SDFGI over 5 frames. This is the most responsive, but creates the most noisy result with a given ray count... _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_10_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_10_FRAMES** = ``1``Configure SDFGI to fully converge over 10 frames... _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_15_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_15_FRAMES** = ``2``Configure SDFGI to fully converge over 15 frames... _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_20_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_20_FRAMES** = ``3``Configure SDFGI to fully converge over 20 frames... _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_25_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_25_FRAMES** = ``4``Configure SDFGI to fully converge over 25 frames... _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_30_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_30_FRAMES** = ``5``Configure SDFGI to fully converge over 30 frames. This is the least responsive, but creates the least noisy result with a given ray count... _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_MAX:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_MAX** = ``6``Represents the size of the :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight:.. rst-class:: classref-enumerationenum **EnvironmentSDFGIFramesToUpdateLight**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>`.. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME** = ``0``Update indirect light from dynamic lights in SDFGI over 1 frame. This is the most responsive, but has the highest GPU requirements... _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES** = ``1``Update indirect light from dynamic lights in SDFGI over 2 frames... _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES** = ``2``Update indirect light from dynamic lights in SDFGI over 4 frames... _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES** = ``3``Update indirect light from dynamic lights in SDFGI over 8 frames... _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES** = ``4``Update indirect light from dynamic lights in SDFGI over 16 frames. This is the least responsive, but has the lowest GPU requirements... _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_MAX:.. rst-class:: classref-enumeration-constant:ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_MAX** = ``5``Represents the size of the :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_SubSurfaceScatteringQuality:.. rst-class:: classref-enumerationenum **SubSurfaceScatteringQuality**: :ref:`🔗<enum_RenderingServer_SubSurfaceScatteringQuality>`.. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_DISABLED** = ``0``Disables subsurface scattering entirely, even on materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``. This has the lowest GPU requirements... _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_LOW** = ``1``Low subsurface scattering quality... _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_MEDIUM** = ``2``Medium subsurface scattering quality... _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_HIGH** = ``3``High subsurface scattering quality. This has the highest GPU requirements... rst-class:: classref-item-separator----.. _enum_RenderingServer_DOFBokehShape:.. rst-class:: classref-enumerationenum **DOFBokehShape**: :ref:`🔗<enum_RenderingServer_DOFBokehShape>`.. _class_RenderingServer_constant_DOF_BOKEH_BOX:.. rst-class:: classref-enumeration-constant:ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_BOX** = ``0``Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern... _class_RenderingServer_constant_DOF_BOKEH_HEXAGON:.. rst-class:: classref-enumeration-constant:ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_HEXAGON** = ``1``Calculates DOF blur using a hexagon shaped filter... _class_RenderingServer_constant_DOF_BOKEH_CIRCLE:.. rst-class:: classref-enumeration-constant:ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_CIRCLE** = ``2``Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes)... rst-class:: classref-item-separator----.. _enum_RenderingServer_DOFBlurQuality:.. rst-class:: classref-enumerationenum **DOFBlurQuality**: :ref:`🔗<enum_RenderingServer_DOFBlurQuality>`.. _class_RenderingServer_constant_DOF_BLUR_QUALITY_VERY_LOW:.. rst-class:: classref-enumeration-constant:ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_VERY_LOW** = ``0``Lowest quality DOF blur. This is the fastest setting, but you may be able to see filtering artifacts... _class_RenderingServer_constant_DOF_BLUR_QUALITY_LOW:.. rst-class:: classref-enumeration-constant:ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_LOW** = ``1``Low quality DOF blur... _class_RenderingServer_constant_DOF_BLUR_QUALITY_MEDIUM:.. rst-class:: classref-enumeration-constant:ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_MEDIUM** = ``2``Medium quality DOF blur... _class_RenderingServer_constant_DOF_BLUR_QUALITY_HIGH:.. rst-class:: classref-enumeration-constant:ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_HIGH** = ``3``Highest quality DOF blur. Results in the smoothest looking blur by taking the most samples, but is also significantly slower... rst-class:: classref-item-separator----.. _enum_RenderingServer_InstanceType:.. rst-class:: classref-enumerationenum **InstanceType**: :ref:`🔗<enum_RenderingServer_InstanceType>`.. _class_RenderingServer_constant_INSTANCE_NONE:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_NONE** = ``0``The instance does not have a type... _class_RenderingServer_constant_INSTANCE_MESH:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MESH** = ``1``The instance is a mesh... _class_RenderingServer_constant_INSTANCE_MULTIMESH:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MULTIMESH** = ``2``The instance is a multimesh... _class_RenderingServer_constant_INSTANCE_PARTICLES:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_PARTICLES** = ``3``The instance is a particle emitter... _class_RenderingServer_constant_INSTANCE_PARTICLES_COLLISION:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_PARTICLES_COLLISION** = ``4``The instance is a GPUParticles collision shape... _class_RenderingServer_constant_INSTANCE_LIGHT:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_LIGHT** = ``5``The instance is a light... _class_RenderingServer_constant_INSTANCE_REFLECTION_PROBE:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_REFLECTION_PROBE** = ``6``The instance is a reflection probe... _class_RenderingServer_constant_INSTANCE_DECAL:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_DECAL** = ``7``The instance is a decal... _class_RenderingServer_constant_INSTANCE_VOXEL_GI:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_VOXEL_GI** = ``8``The instance is a VoxelGI... _class_RenderingServer_constant_INSTANCE_LIGHTMAP:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_LIGHTMAP** = ``9``The instance is a lightmap... _class_RenderingServer_constant_INSTANCE_OCCLUDER:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_OCCLUDER** = ``10``The instance is an occlusion culling occluder... _class_RenderingServer_constant_INSTANCE_VISIBLITY_NOTIFIER:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_VISIBLITY_NOTIFIER** = ``11``The instance is a visible on-screen notifier... _class_RenderingServer_constant_INSTANCE_FOG_VOLUME:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_FOG_VOLUME** = ``12``The instance is a fog volume... _class_RenderingServer_constant_INSTANCE_MAX:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MAX** = ``13``Represents the size of the :ref:`InstanceType<enum_RenderingServer_InstanceType>` enum... _class_RenderingServer_constant_INSTANCE_GEOMETRY_MASK:.. rst-class:: classref-enumeration-constant:ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_GEOMETRY_MASK** = ``14``A combination of the flags of geometry instances (mesh, multimesh, immediate and particles)... rst-class:: classref-item-separator----.. _enum_RenderingServer_InstanceFlags:.. rst-class:: classref-enumerationenum **InstanceFlags**: :ref:`🔗<enum_RenderingServer_InstanceFlags>`.. _class_RenderingServer_constant_INSTANCE_FLAG_USE_BAKED_LIGHT:.. rst-class:: classref-enumeration-constant:ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_USE_BAKED_LIGHT** = ``0``Allows the instance to be used in baked lighting... _class_RenderingServer_constant_INSTANCE_FLAG_USE_DYNAMIC_GI:.. rst-class:: classref-enumeration-constant:ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_USE_DYNAMIC_GI** = ``1``Allows the instance to be used with dynamic global illumination... _class_RenderingServer_constant_INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE:.. rst-class:: classref-enumeration-constant:ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE** = ``2``When set, manually requests to draw geometry on next frame... _class_RenderingServer_constant_INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING:.. rst-class:: classref-enumeration-constant:ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING** = ``3``Always draw, even if the instance would be culled by occlusion culling. Does not affect view frustum culling... _class_RenderingServer_constant_INSTANCE_FLAG_MAX:.. rst-class:: classref-enumeration-constant:ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_MAX** = ``4``Represents the size of the :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_ShadowCastingSetting:.. rst-class:: classref-enumerationenum **ShadowCastingSetting**: :ref:`🔗<enum_RenderingServer_ShadowCastingSetting>`.. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_OFF:.. rst-class:: classref-enumeration-constant:ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_OFF** = ``0``Disable shadows from this instance... _class_RenderingServer_constant_SHADOW_CASTING_SETTING_ON:.. rst-class:: classref-enumeration-constant:ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_ON** = ``1``Cast shadows from this instance... _class_RenderingServer_constant_SHADOW_CASTING_SETTING_DOUBLE_SIDED:.. rst-class:: classref-enumeration-constant:ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = ``2``Disable backface culling when rendering the shadow of the object. This is slightly slower but may result in more correct shadows... _class_RenderingServer_constant_SHADOW_CASTING_SETTING_SHADOWS_ONLY:.. rst-class:: classref-enumeration-constant:ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = ``3``Only render the shadows from the object. The object itself will not be drawn... rst-class:: classref-item-separator----.. _enum_RenderingServer_VisibilityRangeFadeMode:.. rst-class:: classref-enumerationenum **VisibilityRangeFadeMode**: :ref:`🔗<enum_RenderingServer_VisibilityRangeFadeMode>`.. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_DISABLED** = ``0``Disable visibility range fading for the given instance... _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_SELF:.. rst-class:: classref-enumeration-constant:ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_SELF** = ``1``Fade-out the given instance when it approaches its visibility range limits... _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DEPENDENCIES:.. rst-class:: classref-enumeration-constant:ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_DEPENDENCIES** = ``2``Fade-in the given instance's dependencies when reaching its visibility range limits... rst-class:: classref-item-separator----.. _enum_RenderingServer_BakeChannels:.. rst-class:: classref-enumerationenum **BakeChannels**: :ref:`🔗<enum_RenderingServer_BakeChannels>`.. _class_RenderingServer_constant_BAKE_CHANNEL_ALBEDO_ALPHA:.. rst-class:: classref-enumeration-constant:ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_ALBEDO_ALPHA** = ``0``Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2()<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains albedo color in the ``.rgb`` channels and alpha in the ``.a`` channel... _class_RenderingServer_constant_BAKE_CHANNEL_NORMAL:.. rst-class:: classref-enumeration-constant:ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_NORMAL** = ``1``Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2()<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains the per-pixel normal of the object in the ``.rgb`` channels and nothing in the ``.a`` channel. The per-pixel normal is encoded as ``normal * 0.5 + 0.5``... _class_RenderingServer_constant_BAKE_CHANNEL_ORM:.. rst-class:: classref-enumeration-constant:ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_ORM** = ``2``Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2()<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains ambient occlusion (from material and decals only) in the ``.r`` channel, roughness in the ``.g`` channel, metallic in the ``.b`` channel and sub surface scattering amount in the ``.a`` channel... _class_RenderingServer_constant_BAKE_CHANNEL_EMISSION:.. rst-class:: classref-enumeration-constant:ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_EMISSION** = ``3``Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2()<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBAH<class_Image_constant_FORMAT_RGBAH>` and contains emission color in the ``.rgb`` channels and nothing in the ``.a`` channel... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasTextureChannel:.. rst-class:: classref-enumerationenum **CanvasTextureChannel**: :ref:`🔗<enum_RenderingServer_CanvasTextureChannel>`.. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_DIFFUSE:.. rst-class:: classref-enumeration-constant:ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_DIFFUSE** = ``0``Diffuse canvas texture (:ref:`CanvasTexture.diffuse_texture<class_CanvasTexture_property_diffuse_texture>`)... _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_NORMAL:.. rst-class:: classref-enumeration-constant:ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_NORMAL** = ``1``Normal map canvas texture (:ref:`CanvasTexture.normal_texture<class_CanvasTexture_property_normal_texture>`)... _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_SPECULAR:.. rst-class:: classref-enumeration-constant:ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_SPECULAR** = ``2``Specular map canvas texture (:ref:`CanvasTexture.specular_texture<class_CanvasTexture_property_specular_texture>`)... rst-class:: classref-item-separator----.. _enum_RenderingServer_NinePatchAxisMode:.. rst-class:: classref-enumerationenum **NinePatchAxisMode**: :ref:`🔗<enum_RenderingServer_NinePatchAxisMode>`.. _class_RenderingServer_constant_NINE_PATCH_STRETCH:.. rst-class:: classref-enumeration-constant:ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_STRETCH** = ``0``The nine patch gets stretched where needed... _class_RenderingServer_constant_NINE_PATCH_TILE:.. rst-class:: classref-enumeration-constant:ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_TILE** = ``1``The nine patch gets filled with tiles where needed... _class_RenderingServer_constant_NINE_PATCH_TILE_FIT:.. rst-class:: classref-enumeration-constant:ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_TILE_FIT** = ``2``The nine patch gets filled with tiles where needed and stretches them a bit if needed... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasItemTextureFilter:.. rst-class:: classref-enumerationenum **CanvasItemTextureFilter**: :ref:`🔗<enum_RenderingServer_CanvasItemTextureFilter>`.. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_DEFAULT:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_DEFAULT** = ``0``Uses the default filter mode for this :ref:`Viewport<class_Viewport>`... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``1``The texture filter reads from the nearest pixel only. This makes the texture look pixelated from up close, and grainy from a distance (due to mipmaps not being sampled)... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``2``The texture filter blends between the nearest 4 pixels. This makes the texture look smooth from up close, and grainy from a distance (due to mipmaps not being sampled)... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look pixelated from up close, and smooth from a distance.Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``4``The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look smooth from up close, and smooth from a distance.Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC** = ``5``The texture filter reads from the nearest pixel and blends between 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``) based on the angle between the surface and the camera view. This makes the texture look pixelated from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.\ **Note:** This texture filter is rarely useful in 2D projects. :ref:`CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS<class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS>` is usually more appropriate in this case... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC** = ``6``The texture filter blends between the nearest 4 pixels and blends between 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``) based on the angle between the surface and the camera view. This makes the texture look smooth from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.\ **Note:** This texture filter is rarely useful in 2D projects. :ref:`CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS<class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS>` is usually more appropriate in this case... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_MAX:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``7``Max value for :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasItemTextureRepeat:.. rst-class:: classref-enumerationenum **CanvasItemTextureRepeat**: :ref:`🔗<enum_RenderingServer_CanvasItemTextureRepeat>`.. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT** = ``0``Uses the default repeat mode for this :ref:`Viewport<class_Viewport>`... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``1``Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``2``Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``3``Flip the texture when repeating so that the edge lines up instead of abruptly changing... _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MAX:.. rst-class:: classref-enumeration-constant:ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``4``Max value for :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasGroupMode:.. rst-class:: classref-enumerationenum **CanvasGroupMode**: :ref:`🔗<enum_RenderingServer_CanvasGroupMode>`.. _class_RenderingServer_constant_CANVAS_GROUP_MODE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_DISABLED** = ``0``Child draws over parent and is not clipped... _class_RenderingServer_constant_CANVAS_GROUP_MODE_CLIP_ONLY:.. rst-class:: classref-enumeration-constant:ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_CLIP_ONLY** = ``1``Parent is used for the purposes of clipping only. Child is clipped to the parent's visible area, parent is not drawn... _class_RenderingServer_constant_CANVAS_GROUP_MODE_CLIP_AND_DRAW:.. rst-class:: classref-enumeration-constant:ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_CLIP_AND_DRAW** = ``2``Parent is used for clipping child, but parent is also drawn underneath child as normal before clipping child to its visible area... _class_RenderingServer_constant_CANVAS_GROUP_MODE_TRANSPARENT:.. rst-class:: classref-enumeration-constant:ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_TRANSPARENT** = ``3``.. container:: contribute	There is currently no description for this enum. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasLightMode:.. rst-class:: classref-enumerationenum **CanvasLightMode**: :ref:`🔗<enum_RenderingServer_CanvasLightMode>`.. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_POINT:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` **CANVAS_LIGHT_MODE_POINT** = ``0``2D point light (see :ref:`PointLight2D<class_PointLight2D>`)... _class_RenderingServer_constant_CANVAS_LIGHT_MODE_DIRECTIONAL:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` **CANVAS_LIGHT_MODE_DIRECTIONAL** = ``1``2D directional (sun/moon) light (see :ref:`DirectionalLight2D<class_DirectionalLight2D>`)... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasLightBlendMode:.. rst-class:: classref-enumerationenum **CanvasLightBlendMode**: :ref:`🔗<enum_RenderingServer_CanvasLightBlendMode>`.. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_ADD:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_ADD** = ``0``Adds light color additive to the canvas... _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_SUB:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_SUB** = ``1``Adds light color subtractive to the canvas... _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_MIX:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_MIX** = ``2``The light adds color depending on transparency... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasLightShadowFilter:.. rst-class:: classref-enumerationenum **CanvasLightShadowFilter**: :ref:`🔗<enum_RenderingServer_CanvasLightShadowFilter>`.. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_NONE:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_NONE** = ``0``Do not apply a filter to canvas light shadows... _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF5:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_PCF5** = ``1``Use PCF5 filtering to filter canvas light shadows... _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF13:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_PCF13** = ``2``Use PCF13 filtering to filter canvas light shadows... _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_MAX:.. rst-class:: classref-enumeration-constant:ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_MAX** = ``3``Max value of the :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_CanvasOccluderPolygonCullMode:.. rst-class:: classref-enumerationenum **CanvasOccluderPolygonCullMode**: :ref:`🔗<enum_RenderingServer_CanvasOccluderPolygonCullMode>`.. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_DISABLED** = ``0``Culling of the canvas occluder is disabled... _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE:.. rst-class:: classref-enumeration-constant:ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE** = ``1``Culling of the canvas occluder is clockwise... _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE:.. rst-class:: classref-enumeration-constant:ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE** = ``2``Culling of the canvas occluder is counterclockwise... rst-class:: classref-item-separator----.. _enum_RenderingServer_GlobalShaderParameterType:.. rst-class:: classref-enumerationenum **GlobalShaderParameterType**: :ref:`🔗<enum_RenderingServer_GlobalShaderParameterType>`.. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BOOL:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BOOL** = ``0``Boolean global shader parameter (``global uniform bool ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC2:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC2** = ``1``2-dimensional boolean vector global shader parameter (``global uniform bvec2 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC3:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC3** = ``2``3-dimensional boolean vector global shader parameter (``global uniform bvec3 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC4:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC4** = ``3``4-dimensional boolean vector global shader parameter (``global uniform bvec4 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_INT:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_INT** = ``4``Integer global shader parameter (``global uniform int ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC2:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC2** = ``5``2-dimensional integer vector global shader parameter (``global uniform ivec2 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC3:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC3** = ``6``3-dimensional integer vector global shader parameter (``global uniform ivec3 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC4** = ``7``4-dimensional integer vector global shader parameter (``global uniform ivec4 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2I:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_RECT2I** = ``8``2-dimensional integer rectangle global shader parameter (``global uniform ivec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_IVEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4>` in shader code, but exposed as a :ref:`Rect2i<class_Rect2i>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UINT:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UINT** = ``9``Unsigned integer global shader parameter (``global uniform uint ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC2:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC2** = ``10``2-dimensional unsigned integer vector global shader parameter (``global uniform uvec2 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC3:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC3** = ``11``3-dimensional unsigned integer vector global shader parameter (``global uniform uvec3 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC4:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC4** = ``12``4-dimensional unsigned integer vector global shader parameter (``global uniform uvec4 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_FLOAT:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_FLOAT** = ``13``Single-precision floating-point global shader parameter (``global uniform float ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC2:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC2** = ``14``2-dimensional floating-point vector global shader parameter (``global uniform vec2 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC3:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC3** = ``15``3-dimensional floating-point vector global shader parameter (``global uniform vec3 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC4** = ``16``4-dimensional floating-point vector global shader parameter (``global uniform vec4 ...``)... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_COLOR:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_COLOR** = ``17``Color global shader parameter (``global uniform vec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_VEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4>` in shader code, but exposed as a :ref:`Color<class_Color>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_RECT2** = ``18``2-dimensional floating-point rectangle global shader parameter (``global uniform vec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_VEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4>` in shader code, but exposed as a :ref:`Rect2<class_Rect2>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT2:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT2** = ``19``2×2 matrix global shader parameter (``global uniform mat2 ...``). Exposed as a :ref:`PackedInt32Array<class_PackedInt32Array>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT3:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT3** = ``20``3×3 matrix global shader parameter (``global uniform mat3 ...``). Exposed as a :ref:`Basis<class_Basis>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT4:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT4** = ``21``4×4 matrix global shader parameter (``global uniform mat4 ...``). Exposed as a :ref:`Projection<class_Projection>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM_2D:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_TRANSFORM_2D** = ``22``2-dimensional transform global shader parameter (``global uniform mat2x3 ...``). Exposed as a :ref:`Transform2D<class_Transform2D>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_TRANSFORM** = ``23``3-dimensional transform global shader parameter (``global uniform mat3x4 ...``). Exposed as a :ref:`Transform3D<class_Transform3D>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2D:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER2D** = ``24``2D sampler global shader parameter (``global uniform sampler2D ...``). Exposed as a :ref:`Texture2D<class_Texture2D>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2DARRAY:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER2DARRAY** = ``25``2D sampler array global shader parameter (``global uniform sampler2DArray ...``). Exposed as a :ref:`Texture2DArray<class_Texture2DArray>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER3D:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER3D** = ``26``3D sampler global shader parameter (``global uniform sampler3D ...``). Exposed as a :ref:`Texture3D<class_Texture3D>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLERCUBE:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLERCUBE** = ``27``Cubemap sampler global shader parameter (``global uniform samplerCube ...``). Exposed as a :ref:`Cubemap<class_Cubemap>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLEREXT:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLEREXT** = ``28``External sampler global shader parameter (``global uniform samplerExternalOES ...``). Exposed as an :ref:`ExternalTexture<class_ExternalTexture>` in the editor UI... _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAX:.. rst-class:: classref-enumeration-constant:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAX** = ``29``Represents the size of the :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_RenderingInfo:.. rst-class:: classref-enumerationenum **RenderingInfo**: :ref:`🔗<enum_RenderingServer_RenderingInfo>`.. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME** = ``0``Number of objects rendered in the current 3D scene. This varies depending on camera position and rotation... _class_RenderingServer_constant_RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME** = ``1``Number of points, lines, or triangles rendered in the current 3D scene. This varies depending on camera position and rotation... _class_RenderingServer_constant_RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME** = ``2``Number of draw calls performed to render in the current 3D scene. This varies depending on camera position and rotation... _class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TEXTURE_MEM_USED** = ``3``Texture memory used (in bytes)... _class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_BUFFER_MEM_USED** = ``4``Buffer memory used (in bytes). This includes vertex data, uniform buffers, and many miscellaneous buffer types used internally... _class_RenderingServer_constant_RENDERING_INFO_VIDEO_MEM_USED:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_VIDEO_MEM_USED** = ``5``Video memory used (in bytes). When using the Forward+ or Mobile renderers, this is always greater than the sum of :ref:`RENDERING_INFO_TEXTURE_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED>` and :ref:`RENDERING_INFO_BUFFER_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED>`, since there is miscellaneous data not accounted for by those two metrics. When using the Compatibility renderer, this is equal to the sum of :ref:`RENDERING_INFO_TEXTURE_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED>` and :ref:`RENDERING_INFO_BUFFER_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED>`... _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS** = ``6``Number of pipeline compilations that were triggered by the 2D canvas renderer... _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_MESH:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_MESH** = ``7``Number of pipeline compilations that were triggered by loading meshes. These compilations will show up as longer loading times the first time a user runs the game and the pipeline is required... _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE** = ``8``Number of pipeline compilations that were triggered by building the surface cache before rendering the scene. These compilations will show up as a stutter when loading a scene the first time a user runs the game and the pipeline is required... _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW** = ``9``Number of pipeline compilations that were triggered while drawing the scene. These compilations will show up as stutters during gameplay the first time a user runs the game and the pipeline is required... _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION:.. rst-class:: classref-enumeration-constant:ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION** = ``10``Number of pipeline compilations that were triggered to optimize the current scene. These compilations are done in the background and should not cause any stutters whatsoever... rst-class:: classref-item-separator----.. _enum_RenderingServer_PipelineSource:.. rst-class:: classref-enumerationenum **PipelineSource**: :ref:`🔗<enum_RenderingServer_PipelineSource>`.. _class_RenderingServer_constant_PIPELINE_SOURCE_CANVAS:.. rst-class:: classref-enumeration-constant:ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_CANVAS** = ``0``Pipeline compilation that was triggered by the 2D canvas renderer... _class_RenderingServer_constant_PIPELINE_SOURCE_MESH:.. rst-class:: classref-enumeration-constant:ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_MESH** = ``1``Pipeline compilation that was triggered by loading a mesh... _class_RenderingServer_constant_PIPELINE_SOURCE_SURFACE:.. rst-class:: classref-enumeration-constant:ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_SURFACE** = ``2``Pipeline compilation that was triggered by building the surface cache before rendering the scene... _class_RenderingServer_constant_PIPELINE_SOURCE_DRAW:.. rst-class:: classref-enumeration-constant:ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_DRAW** = ``3``Pipeline compilation that was triggered while drawing the scene... _class_RenderingServer_constant_PIPELINE_SOURCE_SPECIALIZATION:.. rst-class:: classref-enumeration-constant:ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_SPECIALIZATION** = ``4``Pipeline compilation that was triggered to optimize the current scene... _class_RenderingServer_constant_PIPELINE_SOURCE_MAX:.. rst-class:: classref-enumeration-constant:ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_MAX** = ``5``Represents the size of the :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` enum... rst-class:: classref-item-separator----.. _enum_RenderingServer_SplashStretchMode:.. rst-class:: classref-enumerationenum **SplashStretchMode**: :ref:`🔗<enum_RenderingServer_SplashStretchMode>`.. _class_RenderingServer_constant_SPLASH_STRETCH_MODE_DISABLED:.. rst-class:: classref-enumeration-constant:ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` **SPLASH_STRETCH_MODE_DISABLED** = ``0``No stretching is applied... _class_RenderingServer_constant_SPLASH_STRETCH_MODE_KEEP:.. rst-class:: classref-enumeration-constant:ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` **SPLASH_STRETCH_MODE_KEEP** = ``1``Stretches image to fullscreen while preserving aspect ratio... _class_RenderingServer_constant_SPLASH_STRETCH_MODE_KEEP_WIDTH:.. rst-class:: classref-enumeration-constant:ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` **SPLASH_STRETCH_MODE_KEEP_WIDTH** = ``2``Stretches the height of the image based on the width of the screen... _class_RenderingServer_constant_SPLASH_STRETCH_MODE_KEEP_HEIGHT:.. rst-class:: classref-enumeration-constant:ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` **SPLASH_STRETCH_MODE_KEEP_HEIGHT** = ``3``Stretches the width of the image based on the height of the screen... _class_RenderingServer_constant_SPLASH_STRETCH_MODE_COVER:.. rst-class:: classref-enumeration-constant:ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` **SPLASH_STRETCH_MODE_COVER** = ``4``Stretches the image to cover the entire screen while preserving aspect ratio... _class_RenderingServer_constant_SPLASH_STRETCH_MODE_IGNORE:.. rst-class:: classref-enumeration-constant:ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` **SPLASH_STRETCH_MODE_IGNORE** = ``5``Stretches the image to cover the entire screen but doesn't preserve aspect ratio... rst-class:: classref-item-separator----.. _enum_RenderingServer_Features:.. rst-class:: classref-enumerationenum **Features**: :ref:`🔗<enum_RenderingServer_Features>`.. _class_RenderingServer_constant_FEATURE_SHADERS:.. rst-class:: classref-enumeration-constant:ref:`Features<enum_RenderingServer_Features>` **FEATURE_SHADERS** = ``0``**Deprecated:** This constant has not been used since Godot 3.0... _class_RenderingServer_constant_FEATURE_MULTITHREADED:.. rst-class:: classref-enumeration-constant:ref:`Features<enum_RenderingServer_Features>` **FEATURE_MULTITHREADED** = ``1``**Deprecated:** This constant has not been used since Godot 3.0... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupConstants---------.. _class_RenderingServer_constant_NO_INDEX_ARRAY:.. rst-class:: classref-constant**NO_INDEX_ARRAY** = ``-1`` :ref:`🔗<class_RenderingServer_constant_NO_INDEX_ARRAY>`Marks an error that shows that the index array is empty... _class_RenderingServer_constant_ARRAY_WEIGHTS_SIZE:.. rst-class:: classref-constant**ARRAY_WEIGHTS_SIZE** = ``4`` :ref:`🔗<class_RenderingServer_constant_ARRAY_WEIGHTS_SIZE>`Number of weights/bones per vertex... _class_RenderingServer_constant_CANVAS_ITEM_Z_MIN:.. rst-class:: classref-constant**CANVAS_ITEM_Z_MIN** = ``-4096`` :ref:`🔗<class_RenderingServer_constant_CANVAS_ITEM_Z_MIN>`The minimum Z-layer for canvas items... _class_RenderingServer_constant_CANVAS_ITEM_Z_MAX:.. rst-class:: classref-constant**CANVAS_ITEM_Z_MAX** = ``4096`` :ref:`🔗<class_RenderingServer_constant_CANVAS_ITEM_Z_MAX>`The maximum Z-layer for canvas items... _class_RenderingServer_constant_CANVAS_LAYER_MIN:.. rst-class:: classref-constant**CANVAS_LAYER_MIN** = ``-2147483648`` :ref:`🔗<class_RenderingServer_constant_CANVAS_LAYER_MIN>`The minimum canvas layer... _class_RenderingServer_constant_CANVAS_LAYER_MAX:.. rst-class:: classref-constant**CANVAS_LAYER_MAX** = ``2147483647`` :ref:`🔗<class_RenderingServer_constant_CANVAS_LAYER_MAX>`The maximum canvas layer... _class_RenderingServer_constant_MAX_GLOW_LEVELS:.. rst-class:: classref-constant**MAX_GLOW_LEVELS** = ``7`` :ref:`🔗<class_RenderingServer_constant_MAX_GLOW_LEVELS>`The maximum number of glow levels that can be used with the glow post-processing effect... _class_RenderingServer_constant_MAX_CURSORS:.. rst-class:: classref-constant**MAX_CURSORS** = ``8`` :ref:`🔗<class_RenderingServer_constant_MAX_CURSORS>`**Deprecated:** This constant is not used by the engine... _class_RenderingServer_constant_MAX_2D_DIRECTIONAL_LIGHTS:.. rst-class:: classref-constant**MAX_2D_DIRECTIONAL_LIGHTS** = ``8`` :ref:`🔗<class_RenderingServer_constant_MAX_2D_DIRECTIONAL_LIGHTS>`The maximum number of directional lights that can be rendered at a given time in 2D... _class_RenderingServer_constant_MAX_MESH_SURFACES:.. rst-class:: classref-constant**MAX_MESH_SURFACES** = ``256`` :ref:`🔗<class_RenderingServer_constant_MAX_MESH_SURFACES>`The maximum number of surfaces a mesh can have... _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MIN:.. rst-class:: classref-constant**MATERIAL_RENDER_PRIORITY_MIN** = ``-128`` :ref:`🔗<class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MIN>`The minimum renderpriority of all materials... _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MAX:.. rst-class:: classref-constant**MATERIAL_RENDER_PRIORITY_MAX** = ``127`` :ref:`🔗<class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MAX>`The maximum renderpriority of all materials... _class_RenderingServer_constant_ARRAY_CUSTOM_COUNT:.. rst-class:: classref-constant**ARRAY_CUSTOM_COUNT** = ``4`` :ref:`🔗<class_RenderingServer_constant_ARRAY_CUSTOM_COUNT>`The number of custom data arrays available (:ref:`ARRAY_CUSTOM0<class_RenderingServer_constant_ARRAY_CUSTOM0>`, :ref:`ARRAY_CUSTOM1<class_RenderingServer_constant_ARRAY_CUSTOM1>`, :ref:`ARRAY_CUSTOM2<class_RenderingServer_constant_ARRAY_CUSTOM2>`, :ref:`ARRAY_CUSTOM3<class_RenderingServer_constant_ARRAY_CUSTOM3>`)... _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_POSITION:.. rst-class:: classref-constant**PARTICLES_EMIT_FLAG_POSITION** = ``1`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_POSITION>`.. container:: contribute	There is currently no description for this constant. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_ROTATION_SCALE:.. rst-class:: classref-constant**PARTICLES_EMIT_FLAG_ROTATION_SCALE** = ``2`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_ROTATION_SCALE>`.. container:: contribute	There is currently no description for this constant. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_VELOCITY:.. rst-class:: classref-constant**PARTICLES_EMIT_FLAG_VELOCITY** = ``4`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_VELOCITY>`.. container:: contribute	There is currently no description for this constant. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_COLOR:.. rst-class:: classref-constant**PARTICLES_EMIT_FLAG_COLOR** = ``8`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_COLOR>`.. container:: contribute	There is currently no description for this constant. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_CUSTOM:.. rst-class:: classref-constant**PARTICLES_EMIT_FLAG_CUSTOM** = ``16`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_CUSTOM>`.. container:: contribute	There is currently no description for this constant. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_RenderingServer_property_render_loop_enabled:.. rst-class:: classref-property:ref:`bool<class_bool>` **render_loop_enabled** :ref:`🔗<class_RenderingServer_property_render_loop_enabled>`.. rst-class:: classref-property-setget- |void| **set_render_loop_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_render_loop_enabled**\ (\ )If ``false``, disables rendering completely, but the engine logic is still being processed. You can call :ref:`force_draw()<class_RenderingServer_method_force_draw>` to draw a frame even with rendering disabled... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_RenderingServer_method_bake_render_uv2:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **bake_render_uv2**\ (\ base\: :ref:`RID<class_RID>`, material_overrides\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], image_size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_RenderingServer_method_bake_render_uv2>`Bakes the material data of the Mesh passed in the ``base`` parameter with optional ``material_overrides`` to a set of :ref:`Image<class_Image>`\ s of size ``image_size``. Returns an array of :ref:`Image<class_Image>`\ s containing material properties as specified in :ref:`BakeChannels<enum_RenderingServer_BakeChannels>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_call_on_render_thread:.. rst-class:: classref-method|void| **call_on_render_thread**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_call_on_render_thread>`As the RenderingServer actual logic may run on a separate thread, accessing its internals from the main (or any other) thread will result in errors. To make it easier to run code that can safely access the rendering internals (such as :ref:`RenderingDevice<class_RenderingDevice>` and similar RD classes), push a callable via this function so it will be executed on the render thread... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_attributes_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **camera_attributes_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_create>`Creates a camera attributes object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_attributes_`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`CameraAttributes<class_CameraAttributes>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_attributes_set_auto_exposure:.. rst-class:: classref-method|void| **camera_attributes_set_auto_exposure**\ (\ camera_attributes\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, min_sensitivity\: :ref:`float<class_float>`, max_sensitivity\: :ref:`float<class_float>`, speed\: :ref:`float<class_float>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_auto_exposure>`Sets the parameters to use with the auto-exposure effect. These parameters take on the same meaning as their counterparts in :ref:`CameraAttributes<class_CameraAttributes>` and :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_attributes_set_dof_blur:.. rst-class:: classref-method|void| **camera_attributes_set_dof_blur**\ (\ camera_attributes\: :ref:`RID<class_RID>`, far_enable\: :ref:`bool<class_bool>`, far_distance\: :ref:`float<class_float>`, far_transition\: :ref:`float<class_float>`, near_enable\: :ref:`bool<class_bool>`, near_distance\: :ref:`float<class_float>`, near_transition\: :ref:`float<class_float>`, amount\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_dof_blur>`Sets the parameters to use with the DOF blur effect. These parameters take on the same meaning as their counterparts in :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape:.. rst-class:: classref-method|void| **camera_attributes_set_dof_blur_bokeh_shape**\ (\ shape\: :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape>`Sets the shape of the DOF bokeh pattern to ``shape``. Different shapes may be used to achieve artistic effect, or to meet performance targets... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_attributes_set_dof_blur_quality:.. rst-class:: classref-method|void| **camera_attributes_set_dof_blur_quality**\ (\ quality\: :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>`, use_jitter\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_dof_blur_quality>`Sets the quality level of the DOF blur effect to ``quality``. ``use_jitter`` can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_attributes_set_exposure:.. rst-class:: classref-method|void| **camera_attributes_set_exposure**\ (\ camera_attributes\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, normalization\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_exposure>`Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.The normalization factor can be calculated from exposure value (EV100) as follows:::    func get_exposure_normalization(ev100: float):        return 1.0 / (pow(2.0, ev100) * 1.2)The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:::    func get_exposure(aperture: float, shutter_speed: float, sensitivity: float):        return log((aperture * aperture) / shutter_speed * (100.0 / sensitivity)) / log(2).. rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **camera_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_camera_create>`Creates a 3D camera and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`Camera3D<class_Camera3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_camera_attributes:.. rst-class:: classref-method|void| **camera_set_camera_attributes**\ (\ camera\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_camera_attributes>`Sets the camera_attributes created with :ref:`camera_attributes_create()<class_RenderingServer_method_camera_attributes_create>` to the given camera... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_compositor:.. rst-class:: classref-method|void| **camera_set_compositor**\ (\ camera\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_compositor>`Sets the compositor used by this camera. Equivalent to :ref:`Camera3D.compositor<class_Camera3D_property_compositor>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_cull_mask:.. rst-class:: classref-method|void| **camera_set_cull_mask**\ (\ camera\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_cull_mask>`Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to :ref:`Camera3D.cull_mask<class_Camera3D_property_cull_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_environment:.. rst-class:: classref-method|void| **camera_set_environment**\ (\ camera\: :ref:`RID<class_RID>`, env\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_environment>`Sets the environment used by this camera. Equivalent to :ref:`Camera3D.environment<class_Camera3D_property_environment>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_frustum:.. rst-class:: classref-method|void| **camera_set_frustum**\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, offset\: :ref:`Vector2<class_Vector2>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_frustum>`Sets camera to use frustum projection. This mode allows adjusting the ``offset`` argument to create "tilted frustum" effects... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_orthogonal:.. rst-class:: classref-method|void| **camera_set_orthogonal**\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_orthogonal>`Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_perspective:.. rst-class:: classref-method|void| **camera_set_perspective**\ (\ camera\: :ref:`RID<class_RID>`, fovy_degrees\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_perspective>`Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_transform:.. rst-class:: classref-method|void| **camera_set_transform**\ (\ camera\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_transform>`Sets :ref:`Transform3D<class_Transform3D>` of camera... rst-class:: classref-item-separator----.. _class_RenderingServer_method_camera_set_use_vertical_aspect:.. rst-class:: classref-method|void| **camera_set_use_vertical_aspect**\ (\ camera\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_use_vertical_aspect>`If ``true``, preserves the horizontal aspect ratio which is equivalent to :ref:`Camera3D.KEEP_WIDTH<class_Camera3D_constant_KEEP_WIDTH>`. If ``false``, preserves the vertical aspect ratio which is equivalent to :ref:`Camera3D.KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **canvas_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_create>`Creates a canvas and returns the assigned :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.Canvas has no :ref:`Resource<class_Resource>` or :ref:`Node<class_Node>` equivalent... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_animation_slice:.. rst-class:: classref-method|void| **canvas_item_add_animation_slice**\ (\ item\: :ref:`RID<class_RID>`, animation_length\: :ref:`float<class_float>`, slice_begin\: :ref:`float<class_float>`, slice_end\: :ref:`float<class_float>`, offset\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_animation_slice>`Subsequent drawing commands will be ignored unless they fall within the specified animation slice. This is a faster way to implement animations that loop on background rather than redrawing constantly... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_circle:.. rst-class:: classref-method|void| **canvas_item_add_circle**\ (\ item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, radius\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_circle>`Draws a circle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_circle()<class_CanvasItem_method_draw_circle>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_clip_ignore:.. rst-class:: classref-method|void| **canvas_item_add_clip_ignore**\ (\ item\: :ref:`RID<class_RID>`, ignore\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_clip_ignore>`If ``ignore`` is ``true``, ignore clipping on items drawn with this canvas item until this is called again with ``ignore`` set to ``false``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_ellipse:.. rst-class:: classref-method|void| **canvas_item_add_ellipse**\ (\ item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, major\: :ref:`float<class_float>`, minor\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_ellipse>`Draws an ellipse with semi-major axis ``major`` and semi-minor axis ``minor`` on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_ellipse()<class_CanvasItem_method_draw_ellipse>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region:.. rst-class:: classref-method|void| **canvas_item_add_lcd_texture_rect_region**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region>`See also :ref:`CanvasItem.draw_lcd_texture_rect_region()<class_CanvasItem_method_draw_lcd_texture_rect_region>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_line:.. rst-class:: classref-method|void| **canvas_item_add_line**\ (\ item\: :ref:`RID<class_RID>`, from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_line>`Draws a line on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_line()<class_CanvasItem_method_draw_line>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_mesh:.. rst-class:: classref-method|void| **canvas_item_add_mesh**\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>` = Transform2D(1, 0, 0, 1, 0, 0), modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), texture\: :ref:`RID<class_RID>` = RID()\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_mesh>`Draws a mesh created with :ref:`mesh_create()<class_RenderingServer_method_mesh_create>` with given ``transform``, ``modulate`` color, and ``texture``. This is used internally by :ref:`MeshInstance2D<class_MeshInstance2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region:.. rst-class:: classref-method|void| **canvas_item_add_msdf_texture_rect_region**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), outline_size\: :ref:`int<class_int>` = 0, px_range\: :ref:`float<class_float>` = 1.0, scale\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region>`See also :ref:`CanvasItem.draw_msdf_texture_rect_region()<class_CanvasItem_method_draw_msdf_texture_rect_region>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_multiline:.. rst-class:: classref-method|void| **canvas_item_add_multiline**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_multiline>`Draws a 2D multiline on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_multiline()<class_CanvasItem_method_draw_multiline>` and :ref:`CanvasItem.draw_multiline_colors()<class_CanvasItem_method_draw_multiline_colors>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_multimesh:.. rst-class:: classref-method|void| **canvas_item_add_multimesh**\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>` = RID()\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_multimesh>`Draws a 2D :ref:`MultiMesh<class_MultiMesh>` on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_multimesh()<class_CanvasItem_method_draw_multimesh>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_nine_patch:.. rst-class:: classref-method|void| **canvas_item_add_nine_patch**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, source\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, topleft\: :ref:`Vector2<class_Vector2>`, bottomright\: :ref:`Vector2<class_Vector2>`, x_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, y_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, draw_center\: :ref:`bool<class_bool>` = true, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_nine_patch>`Draws a nine-patch rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_particles:.. rst-class:: classref-method|void| **canvas_item_add_particles**\ (\ item\: :ref:`RID<class_RID>`, particles\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_particles>`Draws particles on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_polygon:.. rst-class:: classref-method|void| **canvas_item_add_polygon**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), texture\: :ref:`RID<class_RID>` = RID()\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_polygon>`Draws a 2D polygon on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. If you need more flexibility (such as being able to use bones), use :ref:`canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>` instead. See also :ref:`CanvasItem.draw_polygon()<class_CanvasItem_method_draw_polygon>`.\ **Note:** If you frequently redraw the same polygon with a large number of vertices, consider pre-calculating the triangulation with :ref:`Geometry2D.triangulate_polygon()<class_Geometry2D_method_triangulate_polygon>` and using :ref:`CanvasItem.draw_mesh()<class_CanvasItem_method_draw_mesh>`, :ref:`CanvasItem.draw_multimesh()<class_CanvasItem_method_draw_multimesh>`, or :ref:`canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_polyline:.. rst-class:: classref-method|void| **canvas_item_add_polyline**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_polyline>`Draws a 2D polyline on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_polyline()<class_CanvasItem_method_draw_polyline>` and :ref:`CanvasItem.draw_polyline_colors()<class_CanvasItem_method_draw_polyline_colors>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_primitive:.. rst-class:: classref-method|void| **canvas_item_add_primitive**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_primitive>`Draws a 2D primitive on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_primitive()<class_CanvasItem_method_draw_primitive>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_rect:.. rst-class:: classref-method|void| **canvas_item_add_rect**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_rect>`Draws a rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_rect()<class_CanvasItem_method_draw_rect>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_set_transform:.. rst-class:: classref-method|void| **canvas_item_add_set_transform**\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_set_transform>`Sets a :ref:`Transform2D<class_Transform2D>` that will be used to transform subsequent canvas item commands... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_texture_rect:.. rst-class:: classref-method|void| **canvas_item_add_texture_rect**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, tile\: :ref:`bool<class_bool>` = false, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_texture_rect>`Draws a 2D textured rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_texture_rect()<class_CanvasItem_method_draw_texture_rect>` and :ref:`Texture2D.draw_rect()<class_Texture2D_method_draw_rect>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_texture_rect_region:.. rst-class:: classref-method|void| **canvas_item_add_texture_rect_region**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_texture_rect_region>`Draws the specified region of a 2D textured rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_texture_rect_region()<class_CanvasItem_method_draw_texture_rect_region>` and :ref:`Texture2D.draw_rect_region()<class_Texture2D_method_draw_rect_region>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_add_triangle_array:.. rst-class:: classref-method|void| **canvas_item_add_triangle_array**\ (\ item\: :ref:`RID<class_RID>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), bones\: :ref:`PackedInt32Array<class_PackedInt32Array>` = PackedInt32Array(), weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>` = PackedFloat32Array(), texture\: :ref:`RID<class_RID>` = RID(), count\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_triangle_array>`Draws a triangle array on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. This is internally used by :ref:`Line2D<class_Line2D>` and :ref:`StyleBoxFlat<class_StyleBoxFlat>` for rendering. :ref:`canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>` is highly flexible, but more complex to use than :ref:`canvas_item_add_polygon()<class_RenderingServer_method_canvas_item_add_polygon>`.\ **Note:** If ``count`` is set to a non-negative value, only the first ``count * 3`` indices (corresponding to ``count`` triangles) will be drawn. Otherwise, all indices are drawn... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_attach_skeleton:.. rst-class:: classref-method|void| **canvas_item_attach_skeleton**\ (\ item\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_attach_skeleton>`Attaches a skeleton to the :ref:`CanvasItem<class_CanvasItem>`. Removes the previous skeleton... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_clear:.. rst-class:: classref-method|void| **canvas_item_clear**\ (\ item\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_clear>`Clears the :ref:`CanvasItem<class_CanvasItem>` and removes all commands in it... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **canvas_item_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_create>`Creates a new CanvasItem instance and returns its :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_item_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`CanvasItem<class_CanvasItem>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_get_instance_shader_parameter:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **canvas_item_get_instance_shader_parameter**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_canvas_item_get_instance_shader_parameter>`Returns the value of the per-instance shader uniform from the specified canvas item instance. Equivalent to :ref:`CanvasItem.get_instance_shader_parameter()<class_CanvasItem_method_get_instance_shader_parameter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_get_instance_shader_parameter_default_value:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **canvas_item_get_instance_shader_parameter_default_value**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_canvas_item_get_instance_shader_parameter_default_value>`Returns the default value of the per-instance shader uniform from the specified canvas item instance. Equivalent to :ref:`CanvasItem.get_instance_shader_parameter()<class_CanvasItem_method_get_instance_shader_parameter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_get_instance_shader_parameter_list:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **canvas_item_get_instance_shader_parameter_list**\ (\ instance\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_canvas_item_get_instance_shader_parameter_list>`Returns a dictionary of per-instance shader uniform names of the per-instance shader uniform from the specified canvas item instance.The returned dictionary is in PropertyInfo format, with the keys ``name``, ``class_name``, ``type``, ``hint``, ``hint_string``, and ``usage``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_reset_physics_interpolation:.. rst-class:: classref-method|void| **canvas_item_reset_physics_interpolation**\ (\ item\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_reset_physics_interpolation>`Prevents physics interpolation for the current physics tick.This is useful when moving a canvas item to a new location, to give an instantaneous change rather than interpolation from the previous location... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_canvas_group_mode:.. rst-class:: classref-method|void| **canvas_item_set_canvas_group_mode**\ (\ item\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>`, clear_margin\: :ref:`float<class_float>` = 5.0, fit_empty\: :ref:`bool<class_bool>` = false, fit_margin\: :ref:`float<class_float>` = 0.0, blur_mipmaps\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_canvas_group_mode>`Sets the canvas group mode used during 2D rendering for the canvas item specified by the ``item`` RID. For faster but more limited clipping, use :ref:`canvas_item_set_clip()<class_RenderingServer_method_canvas_item_set_clip>` instead.\ **Note:** The equivalent node functionality is found in :ref:`CanvasGroup<class_CanvasGroup>` and :ref:`CanvasItem.clip_children<class_CanvasItem_property_clip_children>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_clip:.. rst-class:: classref-method|void| **canvas_item_set_clip**\ (\ item\: :ref:`RID<class_RID>`, clip\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_clip>`If ``clip`` is ``true``, makes the canvas item specified by the ``item`` RID not draw anything outside of its rect's coordinates. This clipping is fast, but works only with axis-aligned rectangles. This means that rotation is ignored by the clipping rectangle. For more advanced clipping shapes, use :ref:`canvas_item_set_canvas_group_mode()<class_RenderingServer_method_canvas_item_set_canvas_group_mode>` instead.\ **Note:** The equivalent node functionality is found in :ref:`Label.clip_text<class_Label_property_clip_text>`, :ref:`RichTextLabel<class_RichTextLabel>` (always enabled) and more... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_copy_to_backbuffer:.. rst-class:: classref-method|void| **canvas_item_set_copy_to_backbuffer**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_copy_to_backbuffer>`Sets the :ref:`CanvasItem<class_CanvasItem>` to copy a rect to the backbuffer... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_custom_rect:.. rst-class:: classref-method|void| **canvas_item_set_custom_rect**\ (\ item\: :ref:`RID<class_RID>`, use_custom_rect\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0)\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_custom_rect>`If ``use_custom_rect`` is ``true``, sets the custom visibility rectangle (used for culling) to ``rect`` for the canvas item specified by ``item``. Setting a custom visibility rect can reduce CPU load when drawing lots of 2D instances. If ``use_custom_rect`` is ``false``, automatically computes a visibility rectangle based on the canvas item's draw commands... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_default_texture_filter:.. rst-class:: classref-method|void| **canvas_item_set_default_texture_filter**\ (\ item\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_default_texture_filter>`Sets the default texture filter mode for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_default_texture_repeat:.. rst-class:: classref-method|void| **canvas_item_set_default_texture_repeat**\ (\ item\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_default_texture_repeat>`Sets the default texture repeat mode for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.texture_repeat<class_CanvasItem_property_texture_repeat>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_distance_field_mode:.. rst-class:: classref-method|void| **canvas_item_set_distance_field_mode**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_distance_field_mode>`If ``enabled`` is ``true``, enables multichannel signed distance field rendering mode for the canvas item specified by the ``item`` RID. This is meant to be used for font rendering, or with specially generated images using `msdfgen <https://github.com/Chlumsky/msdfgen>`__... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_draw_behind_parent:.. rst-class:: classref-method|void| **canvas_item_set_draw_behind_parent**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_draw_behind_parent>`If ``enabled`` is ``true``, draws the canvas item specified by the ``item`` RID behind its parent. Equivalent to :ref:`CanvasItem.show_behind_parent<class_CanvasItem_property_show_behind_parent>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_draw_index:.. rst-class:: classref-method|void| **canvas_item_set_draw_index**\ (\ item\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_draw_index>`Sets the index for the :ref:`CanvasItem<class_CanvasItem>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_instance_shader_parameter:.. rst-class:: classref-method|void| **canvas_item_set_instance_shader_parameter**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_instance_shader_parameter>`Sets the per-instance shader uniform on the specified canvas item instance. Equivalent to :ref:`CanvasItem.set_instance_shader_parameter()<class_CanvasItem_method_set_instance_shader_parameter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_interpolated:.. rst-class:: classref-method|void| **canvas_item_set_interpolated**\ (\ item\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_interpolated>`If ``interpolated`` is ``true``, turns on physics interpolation for the canvas item... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_light_mask:.. rst-class:: classref-method|void| **canvas_item_set_light_mask**\ (\ item\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_light_mask>`Sets the light ``mask`` for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.light_mask<class_CanvasItem_property_light_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_material:.. rst-class:: classref-method|void| **canvas_item_set_material**\ (\ item\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_material>`Sets a new ``material`` to the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.material<class_CanvasItem_property_material>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_modulate:.. rst-class:: classref-method|void| **canvas_item_set_modulate**\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_modulate>`Multiplies the color of the canvas item specified by the ``item`` RID, while affecting its children. See also :ref:`canvas_item_set_self_modulate()<class_RenderingServer_method_canvas_item_set_self_modulate>`. Equivalent to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_parent:.. rst-class:: classref-method|void| **canvas_item_set_parent**\ (\ item\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_parent>`Sets a parent :ref:`CanvasItem<class_CanvasItem>` to the :ref:`CanvasItem<class_CanvasItem>`. The item will inherit transform, modulation and visibility from its parent, like :ref:`CanvasItem<class_CanvasItem>` nodes in the scene tree... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_self_modulate:.. rst-class:: classref-method|void| **canvas_item_set_self_modulate**\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_self_modulate>`Multiplies the color of the canvas item specified by the ``item`` RID, without affecting its children. See also :ref:`canvas_item_set_modulate()<class_RenderingServer_method_canvas_item_set_modulate>`. Equivalent to :ref:`CanvasItem.self_modulate<class_CanvasItem_property_self_modulate>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_sort_children_by_y:.. rst-class:: classref-method|void| **canvas_item_set_sort_children_by_y**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_sort_children_by_y>`If ``enabled`` is ``true``, child nodes with the lowest Y position are drawn before those with a higher Y position. Y-sorting only affects children that inherit from the canvas item specified by the ``item`` RID, not the canvas item itself. Equivalent to :ref:`CanvasItem.y_sort_enabled<class_CanvasItem_property_y_sort_enabled>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_transform:.. rst-class:: classref-method|void| **canvas_item_set_transform**\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_transform>`Sets the ``transform`` of the canvas item specified by the ``item`` RID. This affects where and how the item will be drawn. Child canvas items' transforms are multiplied by their parent's transform. Equivalent to :ref:`Node2D.transform<class_Node2D_property_transform>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_use_parent_material:.. rst-class:: classref-method|void| **canvas_item_set_use_parent_material**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_use_parent_material>`Sets if the :ref:`CanvasItem<class_CanvasItem>` uses its parent's material... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_visibility_layer:.. rst-class:: classref-method|void| **canvas_item_set_visibility_layer**\ (\ item\: :ref:`RID<class_RID>`, visibility_layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_visibility_layer>`Sets the rendering visibility layer associated with this :ref:`CanvasItem<class_CanvasItem>`. Only :ref:`Viewport<class_Viewport>` nodes with a matching rendering mask will render this :ref:`CanvasItem<class_CanvasItem>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_visibility_notifier:.. rst-class:: classref-method|void| **canvas_item_set_visibility_notifier**\ (\ item\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, area\: :ref:`Rect2<class_Rect2>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_visibility_notifier>`Sets the given :ref:`CanvasItem<class_CanvasItem>` as visibility notifier. ``area`` defines the area of detecting visibility. ``enter_callable`` is called when the :ref:`CanvasItem<class_CanvasItem>` enters the screen, ``exit_callable`` is called when the :ref:`CanvasItem<class_CanvasItem>` exits the screen. If ``enable`` is ``false``, the item will no longer function as notifier.This method can be used to manually mimic :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_visible:.. rst-class:: classref-method|void| **canvas_item_set_visible**\ (\ item\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_visible>`Sets the visibility of the :ref:`CanvasItem<class_CanvasItem>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent:.. rst-class:: classref-method|void| **canvas_item_set_z_as_relative_to_parent**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent>`If this is enabled, the Z index of the parent will be added to the children's Z index... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_set_z_index:.. rst-class:: classref-method|void| **canvas_item_set_z_index**\ (\ item\: :ref:`RID<class_RID>`, z_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_z_index>`Sets the :ref:`CanvasItem<class_CanvasItem>`'s Z index, i.e. its draw order (lower indexes are drawn first)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_item_transform_physics_interpolation:.. rst-class:: classref-method|void| **canvas_item_transform_physics_interpolation**\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_transform_physics_interpolation>`Transforms both the current and previous stored transform for a canvas item.This allows transforming a canvas item without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_attach_to_canvas:.. rst-class:: classref-method|void| **canvas_light_attach_to_canvas**\ (\ light\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_attach_to_canvas>`Attaches the canvas light to the canvas. Removes it from its previous canvas... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **canvas_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_create>`Creates a canvas light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`Light2D<class_Light2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_attach_to_canvas:.. rst-class:: classref-method|void| **canvas_light_occluder_attach_to_canvas**\ (\ occluder\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_attach_to_canvas>`Attaches a light occluder to the canvas. Removes it from its previous canvas... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **canvas_light_occluder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_create>`Creates a light occluder and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_occluder_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`LightOccluder2D<class_LightOccluder2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_reset_physics_interpolation:.. rst-class:: classref-method|void| **canvas_light_occluder_reset_physics_interpolation**\ (\ occluder\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_reset_physics_interpolation>`Prevents physics interpolation for the current physics tick.This is useful when moving an occluder to a new location, to give an instantaneous change rather than interpolation from the previous location... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision:.. rst-class:: classref-method|void| **canvas_light_occluder_set_as_sdf_collision**\ (\ occluder\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_set_enabled:.. rst-class:: classref-method|void| **canvas_light_occluder_set_enabled**\ (\ occluder\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_enabled>`Enables or disables light occluder... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_set_interpolated:.. rst-class:: classref-method|void| **canvas_light_occluder_set_interpolated**\ (\ occluder\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_interpolated>`If ``interpolated`` is ``true``, turns on physics interpolation for the light occluder... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_set_light_mask:.. rst-class:: classref-method|void| **canvas_light_occluder_set_light_mask**\ (\ occluder\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_light_mask>`The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_set_polygon:.. rst-class:: classref-method|void| **canvas_light_occluder_set_polygon**\ (\ occluder\: :ref:`RID<class_RID>`, polygon\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_polygon>`Sets a light occluder's polygon... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_set_transform:.. rst-class:: classref-method|void| **canvas_light_occluder_set_transform**\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_transform>`Sets a light occluder's :ref:`Transform2D<class_Transform2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_occluder_transform_physics_interpolation:.. rst-class:: classref-method|void| **canvas_light_occluder_transform_physics_interpolation**\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_transform_physics_interpolation>`Transforms both the current and previous stored transform for a light occluder.This allows transforming an occluder without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_reset_physics_interpolation:.. rst-class:: classref-method|void| **canvas_light_reset_physics_interpolation**\ (\ light\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_reset_physics_interpolation>`Prevents physics interpolation for the current physics tick.This is useful when moving a canvas item to a new location, to give an instantaneous change rather than interpolation from the previous location... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_blend_mode:.. rst-class:: classref-method|void| **canvas_light_set_blend_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_blend_mode>`Sets the blend mode for the given canvas light to ``mode``. Equivalent to :ref:`Light2D.blend_mode<class_Light2D_property_blend_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_color:.. rst-class:: classref-method|void| **canvas_light_set_color**\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_color>`Sets the color for a light... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_enabled:.. rst-class:: classref-method|void| **canvas_light_set_enabled**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_enabled>`Enables or disables a canvas light... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_energy:.. rst-class:: classref-method|void| **canvas_light_set_energy**\ (\ light\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_energy>`Sets a canvas light's energy... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_height:.. rst-class:: classref-method|void| **canvas_light_set_height**\ (\ light\: :ref:`RID<class_RID>`, height\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_height>`Sets a canvas light's height... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_interpolated:.. rst-class:: classref-method|void| **canvas_light_set_interpolated**\ (\ light\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_interpolated>`If ``interpolated`` is ``true``, turns on physics interpolation for the canvas light... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_item_cull_mask:.. rst-class:: classref-method|void| **canvas_light_set_item_cull_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_item_cull_mask>`The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask:.. rst-class:: classref-method|void| **canvas_light_set_item_shadow_cull_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask>`The binary mask used to determine which layers this canvas light's shadows affects. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_layer_range:.. rst-class:: classref-method|void| **canvas_light_set_layer_range**\ (\ light\: :ref:`RID<class_RID>`, min_layer\: :ref:`int<class_int>`, max_layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_layer_range>`The layer range that gets rendered with this light... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_mode:.. rst-class:: classref-method|void| **canvas_light_set_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_mode>`Sets the mode of the canvas light... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_shadow_color:.. rst-class:: classref-method|void| **canvas_light_set_shadow_color**\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_color>`Sets the color of the canvas light's shadow... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_shadow_enabled:.. rst-class:: classref-method|void| **canvas_light_set_shadow_enabled**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_enabled>`Enables or disables the canvas light's shadow... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_shadow_filter:.. rst-class:: classref-method|void| **canvas_light_set_shadow_filter**\ (\ light\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_filter>`Sets the canvas light's shadow's filter... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_shadow_smooth:.. rst-class:: classref-method|void| **canvas_light_set_shadow_smooth**\ (\ light\: :ref:`RID<class_RID>`, smooth\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_smooth>`Smoothens the shadow. The lower, the smoother... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_texture:.. rst-class:: classref-method|void| **canvas_light_set_texture**\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_texture>`Sets the texture to be used by a :ref:`PointLight2D<class_PointLight2D>`. Equivalent to :ref:`PointLight2D.texture<class_PointLight2D_property_texture>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_texture_offset:.. rst-class:: classref-method|void| **canvas_light_set_texture_offset**\ (\ light\: :ref:`RID<class_RID>`, offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_texture_offset>`Sets the offset of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.offset<class_PointLight2D_property_offset>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_texture_scale:.. rst-class:: classref-method|void| **canvas_light_set_texture_scale**\ (\ light\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_texture_scale>`Sets the scale factor of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.texture_scale<class_PointLight2D_property_texture_scale>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_transform:.. rst-class:: classref-method|void| **canvas_light_set_transform**\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_transform>`Sets the canvas light's :ref:`Transform2D<class_Transform2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_set_z_range:.. rst-class:: classref-method|void| **canvas_light_set_z_range**\ (\ light\: :ref:`RID<class_RID>`, min_z\: :ref:`int<class_int>`, max_z\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_z_range>`Sets the Z range of objects that will be affected by this light. Equivalent to :ref:`Light2D.range_z_min<class_Light2D_property_range_z_min>` and :ref:`Light2D.range_z_max<class_Light2D_property_range_z_max>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_light_transform_physics_interpolation:.. rst-class:: classref-method|void| **canvas_light_transform_physics_interpolation**\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_transform_physics_interpolation>`Transforms both the current and previous stored transform for a canvas light.This allows transforming a light without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_occluder_polygon_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **canvas_occluder_polygon_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_occluder_polygon_create>`Creates a new light occluder polygon and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_occluder_polygon_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode:.. rst-class:: classref-method|void| **canvas_occluder_polygon_set_cull_mode**\ (\ occluder_polygon\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode>`Sets an occluder polygon's cull mode... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_occluder_polygon_set_shape:.. rst-class:: classref-method|void| **canvas_occluder_polygon_set_shape**\ (\ occluder_polygon\: :ref:`RID<class_RID>`, shape\: :ref:`PackedVector2Array<class_PackedVector2Array>`, closed\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_occluder_polygon_set_shape>`Sets the shape of the occluder polygon... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_set_disable_scale:.. rst-class:: classref-method|void| **canvas_set_disable_scale**\ (\ disable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_disable_scale>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_set_item_mirroring:.. rst-class:: classref-method|void| **canvas_set_item_mirroring**\ (\ canvas\: :ref:`RID<class_RID>`, item\: :ref:`RID<class_RID>`, mirroring\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_item_mirroring>`A copy of the canvas item will be drawn with a local offset of the ``mirroring``.\ **Note:** This is equivalent to calling :ref:`canvas_set_item_repeat()<class_RenderingServer_method_canvas_set_item_repeat>` like ``canvas_set_item_repeat(item, mirroring, 1)``, with an additional check ensuring ``canvas`` is a parent of ``item``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_set_item_repeat:.. rst-class:: classref-method|void| **canvas_set_item_repeat**\ (\ item\: :ref:`RID<class_RID>`, repeat_size\: :ref:`Vector2<class_Vector2>`, repeat_times\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_item_repeat>`A copy of the canvas item will be drawn with a local offset of the ``repeat_size`` by the number of times of the ``repeat_times``. As the ``repeat_times`` increases, the copies will spread away from the origin texture... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_set_modulate:.. rst-class:: classref-method|void| **canvas_set_modulate**\ (\ canvas\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_modulate>`Modulates all colors in the given canvas... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_set_shadow_texture_size:.. rst-class:: classref-method|void| **canvas_set_shadow_texture_size**\ (\ size\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_shadow_texture_size>`Sets the :ref:`ProjectSettings.rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` to use for :ref:`Light2D<class_Light2D>` shadow rendering (in pixels). The value is rounded up to the nearest power of 2... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_texture_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **canvas_texture_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_create>`Creates a canvas texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_texture_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method. See also :ref:`texture_2d_create()<class_RenderingServer_method_texture_2d_create>`.\ **Note:** The equivalent resource is :ref:`CanvasTexture<class_CanvasTexture>` and is only meant to be used in 2D rendering, not 3D... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_texture_set_channel:.. rst-class:: classref-method|void| **canvas_texture_set_channel**\ (\ canvas_texture\: :ref:`RID<class_RID>`, channel\: :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_channel>`Sets the ``channel``'s ``texture`` for the canvas texture specified by the ``canvas_texture`` RID. Equivalent to :ref:`CanvasTexture.diffuse_texture<class_CanvasTexture_property_diffuse_texture>`, :ref:`CanvasTexture.normal_texture<class_CanvasTexture_property_normal_texture>` and :ref:`CanvasTexture.specular_texture<class_CanvasTexture_property_specular_texture>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_texture_set_shading_parameters:.. rst-class:: classref-method|void| **canvas_texture_set_shading_parameters**\ (\ canvas_texture\: :ref:`RID<class_RID>`, base_color\: :ref:`Color<class_Color>`, shininess\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_shading_parameters>`Sets the ``base_color`` and ``shininess`` to use for the canvas texture specified by the ``canvas_texture`` RID. Equivalent to :ref:`CanvasTexture.specular_color<class_CanvasTexture_property_specular_color>` and :ref:`CanvasTexture.specular_shininess<class_CanvasTexture_property_specular_shininess>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_texture_set_texture_filter:.. rst-class:: classref-method|void| **canvas_texture_set_texture_filter**\ (\ canvas_texture\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_texture_filter>`Sets the texture ``filter`` mode to use for the canvas texture specified by the ``canvas_texture`` RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_canvas_texture_set_texture_repeat:.. rst-class:: classref-method|void| **canvas_texture_set_texture_repeat**\ (\ canvas_texture\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_texture_repeat>`Sets the texture ``repeat`` mode to use for the canvas texture specified by the ``canvas_texture`` RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_compositor_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **compositor_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_compositor_create>`Creates a new compositor and adds it to the RenderingServer. It can be accessed with the RID that is returned.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method... rst-class:: classref-item-separator----.. _class_RenderingServer_method_compositor_effect_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **compositor_effect_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_create>`Creates a new rendering effect and adds it to the RenderingServer. It can be accessed with the RID that is returned.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method... rst-class:: classref-item-separator----.. _class_RenderingServer_method_compositor_effect_set_callback:.. rst-class:: classref-method|void| **compositor_effect_set_callback**\ (\ effect\: :ref:`RID<class_RID>`, callback_type\: :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>`, callback\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_set_callback>`Sets the callback type (``callback_type``) and callback method(``callback``) for this rendering effect... rst-class:: classref-item-separator----.. _class_RenderingServer_method_compositor_effect_set_enabled:.. rst-class:: classref-method|void| **compositor_effect_set_enabled**\ (\ effect\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_set_enabled>`Enables/disables this rendering effect... rst-class:: classref-item-separator----.. _class_RenderingServer_method_compositor_effect_set_flag:.. rst-class:: classref-method|void| **compositor_effect_set_flag**\ (\ effect\: :ref:`RID<class_RID>`, flag\: :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>`, set\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_set_flag>`Sets the flag (``flag``) for this rendering effect to ``true`` or ``false`` (``set``)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_compositor_set_compositor_effects:.. rst-class:: classref-method|void| **compositor_set_compositor_effects**\ (\ compositor\: :ref:`RID<class_RID>`, effects\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ ) :ref:`🔗<class_RenderingServer_method_compositor_set_compositor_effects>`Sets the compositor effects for the specified compositor RID. ``effects`` should be an array containing RIDs created with :ref:`compositor_effect_create()<class_RenderingServer_method_compositor_effect_create>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_create_local_rendering_device:.. rst-class:: classref-method:ref:`RenderingDevice<class_RenderingDevice>` **create_local_rendering_device**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_create_local_rendering_device>`Creates a RenderingDevice that can be used to do draw and compute operations on a separate thread. Cannot draw to the screen nor share data with the global RenderingDevice.\ **Note:** When using the OpenGL rendering driver or when running in headless mode, this function always returns ``null``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_debug_canvas_item_get_rect:.. rst-class:: classref-method:ref:`Rect2<class_Rect2>` **debug_canvas_item_get_rect**\ (\ item\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_debug_canvas_item_get_rect>`Returns the bounding rectangle for a canvas item in local space, as calculated by the renderer. This bound is used internally for culling.\ **Warning:** This function is intended for debugging in the editor, and will pass through and return a zero :ref:`Rect2<class_Rect2>` in exported projects... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **decal_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_decal_create>`Creates a decal and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``decal_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this decal to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent node is :ref:`Decal<class_Decal>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_albedo_mix:.. rst-class:: classref-method|void| **decal_set_albedo_mix**\ (\ decal\: :ref:`RID<class_RID>`, albedo_mix\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_albedo_mix>`Sets the ``albedo_mix`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.albedo_mix<class_Decal_property_albedo_mix>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_cull_mask:.. rst-class:: classref-method|void| **decal_set_cull_mask**\ (\ decal\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_cull_mask>`Sets the cull ``mask`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.cull_mask<class_Decal_property_cull_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_distance_fade:.. rst-class:: classref-method|void| **decal_set_distance_fade**\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_distance_fade>`Sets the distance fade parameters in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_begin<class_Decal_property_distance_fade_begin>` and :ref:`Decal.distance_fade_length<class_Decal_property_distance_fade_length>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_emission_energy:.. rst-class:: classref-method|void| **decal_set_emission_energy**\ (\ decal\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_emission_energy>`Sets the emission ``energy`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.emission_energy<class_Decal_property_emission_energy>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_fade:.. rst-class:: classref-method|void| **decal_set_fade**\ (\ decal\: :ref:`RID<class_RID>`, above\: :ref:`float<class_float>`, below\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_fade>`Sets the upper fade (``above``) and lower fade (``below``) in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.upper_fade<class_Decal_property_upper_fade>` and :ref:`Decal.lower_fade<class_Decal_property_lower_fade>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_modulate:.. rst-class:: classref-method|void| **decal_set_modulate**\ (\ decal\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_modulate>`Sets the color multiplier in the decal specified by the ``decal`` RID to ``color``. Equivalent to :ref:`Decal.modulate<class_Decal_property_modulate>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_normal_fade:.. rst-class:: classref-method|void| **decal_set_normal_fade**\ (\ decal\: :ref:`RID<class_RID>`, fade\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_normal_fade>`Sets the normal ``fade`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.normal_fade<class_Decal_property_normal_fade>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_size:.. rst-class:: classref-method|void| **decal_set_size**\ (\ decal\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_size>`Sets the ``size`` of the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.size<class_Decal_property_size>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decal_set_texture:.. rst-class:: classref-method|void| **decal_set_texture**\ (\ decal\: :ref:`RID<class_RID>`, type\: :ref:`DecalTexture<enum_RenderingServer_DecalTexture>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_texture>`Sets the ``texture`` in the given texture ``type`` slot for the specified decal. Equivalent to :ref:`Decal.set_texture()<class_Decal_method_set_texture>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_decals_set_filter:.. rst-class:: classref-method|void| **decals_set_filter**\ (\ filter\: :ref:`DecalFilter<enum_RenderingServer_DecalFilter>`\ ) :ref:`🔗<class_RenderingServer_method_decals_set_filter>`Sets the texture ``filter`` mode to use when rendering decals. This parameter is global and cannot be set on a per-decal basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_directional_light_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **directional_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_directional_light_create>`Creates a directional light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this directional light to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent node is :ref:`DirectionalLight3D<class_DirectionalLight3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_directional_shadow_atlas_set_size:.. rst-class:: classref-method|void| **directional_shadow_atlas_set_size**\ (\ size\: :ref:`int<class_int>`, is_16bits\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_directional_shadow_atlas_set_size>`Sets the ``size`` of the directional light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`. This parameter is global and cannot be set on a per-viewport basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_directional_soft_shadow_filter_set_quality:.. rst-class:: classref-method|void| **directional_soft_shadow_filter_set_quality**\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ ) :ref:`🔗<class_RenderingServer_method_directional_soft_shadow_filter_set_quality>`Sets the filter ``quality`` for directional light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`. This parameter is global and cannot be set on a per-viewport basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_bake_panorama:.. rst-class:: classref-method:ref:`Image<class_Image>` **environment_bake_panorama**\ (\ environment\: :ref:`RID<class_RID>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_RenderingServer_method_environment_bake_panorama>`Generates and returns an :ref:`Image<class_Image>` containing the radiance map for the specified ``environment`` RID's sky. This supports built-in sky material and custom sky shaders. If ``bake_irradiance`` is ``true``, the irradiance map is saved instead of the radiance map. The radiance map is used to render reflected light, while the irradiance map is used to render ambient light. See also :ref:`sky_bake_panorama()<class_RenderingServer_method_sky_bake_panorama>`.\ **Note:** The image is saved using linear encoding without any tonemapping performed, which means it will look too dark if viewed directly in an image editor.\ **Note:** ``size`` should be a 2:1 aspect ratio for the generated panorama to have square pixels. For radiance maps, there is no point in using a height greater than :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`, as it won't increase detail. Irradiance maps only contain low-frequency data, so there is usually no point in going past a size of 128×64 pixels when saving an irradiance map... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **environment_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_environment_create>`Creates an environment and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``environment_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`Environment<class_Environment>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_glow_set_use_bicubic_upscale:.. rst-class:: classref-method|void| **environment_glow_set_use_bicubic_upscale**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_environment_glow_set_use_bicubic_upscale>`If ``enable`` is ``true``, enables bicubic upscaling for glow which improves quality at the cost of performance. Equivalent to :ref:`ProjectSettings.rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`.\ **Note:** This setting is only effective when using the Forward+ or Mobile rendering methods, as Compatibility uses a different glow implementation... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_adjustment:.. rst-class:: classref-method|void| **environment_set_adjustment**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, brightness\: :ref:`float<class_float>`, contrast\: :ref:`float<class_float>`, saturation\: :ref:`float<class_float>`, use_1d_color_correction\: :ref:`bool<class_bool>`, color_correction\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_adjustment>`Sets the values to be used with the "adjustments" post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ambient_light:.. rst-class:: classref-method|void| **environment_set_ambient_light**\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`, ambient\: :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` = 0, energy\: :ref:`float<class_float>` = 1.0, sky_contribution\: :ref:`float<class_float>` = 0.0, reflection_source\: :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` = 0\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ambient_light>`Sets the values to be used for ambient light rendering. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_background:.. rst-class:: classref-method|void| **environment_set_background**\ (\ env\: :ref:`RID<class_RID>`, bg\: :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_background>`Sets the environment's background mode. Equivalent to :ref:`Environment.background_mode<class_Environment_property_background_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_bg_color:.. rst-class:: classref-method|void| **environment_set_bg_color**\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_bg_color>`Color displayed for clear areas of the scene. Only effective if using the :ref:`ENV_BG_COLOR<class_RenderingServer_constant_ENV_BG_COLOR>` background mode... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_bg_energy:.. rst-class:: classref-method|void| **environment_set_bg_energy**\ (\ env\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, exposure_value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_bg_energy>`Sets the intensity of the background color... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_camera_id:.. rst-class:: classref-method|void| **environment_set_camera_id**\ (\ env\: :ref:`RID<class_RID>`, id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_camera_id>`Sets the camera ID to be used as environment background... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_canvas_max_layer:.. rst-class:: classref-method|void| **environment_set_canvas_max_layer**\ (\ env\: :ref:`RID<class_RID>`, max_layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_canvas_max_layer>`Sets the maximum layer to use if using Canvas background mode... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_fog:.. rst-class:: classref-method|void| **environment_set_fog**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, light_color\: :ref:`Color<class_Color>`, light_energy\: :ref:`float<class_float>`, sun_scatter\: :ref:`float<class_float>`, density\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`, height_density\: :ref:`float<class_float>`, aerial_perspective\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`, fog_mode\: :ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` = 0\ ) :ref:`🔗<class_RenderingServer_method_environment_set_fog>`Configures fog for the specified environment RID. See ``fog_*`` properties in :ref:`Environment<class_Environment>` for more information... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_fog_depth:.. rst-class:: classref-method|void| **environment_set_fog_depth**\ (\ env\: :ref:`RID<class_RID>`, curve\: :ref:`float<class_float>`, begin\: :ref:`float<class_float>`, end\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_fog_depth>`Configures fog depth for the specified environment RID. Only has an effect when the fog mode of the environment is :ref:`ENV_FOG_MODE_DEPTH<class_RenderingServer_constant_ENV_FOG_MODE_DEPTH>`. See ``fog_depth_*`` properties in :ref:`Environment<class_Environment>` for more information... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_glow:.. rst-class:: classref-method|void| **environment_set_glow**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, levels\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, intensity\: :ref:`float<class_float>`, strength\: :ref:`float<class_float>`, mix\: :ref:`float<class_float>`, bloom_threshold\: :ref:`float<class_float>`, blend_mode\: :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>`, hdr_bleed_threshold\: :ref:`float<class_float>`, hdr_bleed_scale\: :ref:`float<class_float>`, hdr_luminance_cap\: :ref:`float<class_float>`, glow_map_strength\: :ref:`float<class_float>`, glow_map\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_glow>`Configures glow for the specified environment RID. See ``glow_*`` properties in :ref:`Environment<class_Environment>` for more information... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sdfgi:.. rst-class:: classref-method|void| **environment_set_sdfgi**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, cascades\: :ref:`int<class_int>`, min_cell_size\: :ref:`float<class_float>`, y_scale\: :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>`, use_occlusion\: :ref:`bool<class_bool>`, bounce_feedback\: :ref:`float<class_float>`, read_sky\: :ref:`bool<class_bool>`, energy\: :ref:`float<class_float>`, normal_bias\: :ref:`float<class_float>`, probe_bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi>`Configures signed distance field global illumination for the specified environment RID. See ``sdfgi_*`` properties in :ref:`Environment<class_Environment>` for more information... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sdfgi_frames_to_converge:.. rst-class:: classref-method|void| **environment_set_sdfgi_frames_to_converge**\ (\ frames\: :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>`Sets the number of frames to use for converging signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light:.. rst-class:: classref-method|void| **environment_set_sdfgi_frames_to_update_light**\ (\ frames\: :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>`Sets the update speed for dynamic lights' indirect lighting when computing signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sdfgi_ray_count:.. rst-class:: classref-method|void| **environment_set_sdfgi_ray_count**\ (\ ray_count\: :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi_ray_count>`Sets the number of rays to throw per frame when computing signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sky:.. rst-class:: classref-method|void| **environment_set_sky**\ (\ env\: :ref:`RID<class_RID>`, sky\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sky>`Sets the :ref:`Sky<class_Sky>` to be used as the environment's background when using *BGMode* sky. Equivalent to :ref:`Environment.sky<class_Environment_property_sky>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sky_custom_fov:.. rst-class:: classref-method|void| **environment_set_sky_custom_fov**\ (\ env\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sky_custom_fov>`Sets a custom field of view for the background :ref:`Sky<class_Sky>`. Equivalent to :ref:`Environment.sky_custom_fov<class_Environment_property_sky_custom_fov>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_sky_orientation:.. rst-class:: classref-method|void| **environment_set_sky_orientation**\ (\ env\: :ref:`RID<class_RID>`, orientation\: :ref:`Basis<class_Basis>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sky_orientation>`Sets the rotation of the background :ref:`Sky<class_Sky>` expressed as a :ref:`Basis<class_Basis>`. Equivalent to :ref:`Environment.sky_rotation<class_Environment_property_sky_rotation>`, where the rotation vector is used to construct the :ref:`Basis<class_Basis>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ssao:.. rst-class:: classref-method|void| **environment_set_ssao**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, radius\: :ref:`float<class_float>`, intensity\: :ref:`float<class_float>`, power\: :ref:`float<class_float>`, detail\: :ref:`float<class_float>`, horizon\: :ref:`float<class_float>`, sharpness\: :ref:`float<class_float>`, light_affect\: :ref:`float<class_float>`, ao_channel_affect\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssao>`Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ssao_quality:.. rst-class:: classref-method|void| **environment_set_ssao_quality**\ (\ quality\: :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssao_quality>`Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ssil_quality:.. rst-class:: classref-method|void| **environment_set_ssil_quality**\ (\ quality\: :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssil_quality>`Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ssr:.. rst-class:: classref-method|void| **environment_set_ssr**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, max_steps\: :ref:`int<class_int>`, fade_in\: :ref:`float<class_float>`, fade_out\: :ref:`float<class_float>`, depth_tolerance\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssr>`Sets the variables to be used with the screen-space reflections (SSR) post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ssr_half_size:.. rst-class:: classref-method|void| **environment_set_ssr_half_size**\ (\ half_size\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssr_half_size>`Sets whether screen-space reflections will be rendered at full or half size. Half size is faster, but may look pixelated or cause flickering... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_ssr_roughness_quality:.. rst-class:: classref-method|void| **environment_set_ssr_roughness_quality**\ (\ quality\: :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssr_roughness_quality>`**Deprecated:** This option no longer does anything... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_tonemap:.. rst-class:: classref-method|void| **environment_set_tonemap**\ (\ env\: :ref:`RID<class_RID>`, tone_mapper\: :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>`, exposure\: :ref:`float<class_float>`, white\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_tonemap>`Sets the variables to be used with the "tonemap" post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_volumetric_fog:.. rst-class:: classref-method|void| **environment_set_volumetric_fog**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, density\: :ref:`float<class_float>`, albedo\: :ref:`Color<class_Color>`, emission\: :ref:`Color<class_Color>`, emission_energy\: :ref:`float<class_float>`, anisotropy\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`, p_detail_spread\: :ref:`float<class_float>`, gi_inject\: :ref:`float<class_float>`, temporal_reprojection\: :ref:`bool<class_bool>`, temporal_reprojection_amount\: :ref:`float<class_float>`, ambient_inject\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_volumetric_fog>`Sets the variables to be used with the volumetric fog post-process effect. See :ref:`Environment<class_Environment>` for more details... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_volumetric_fog_filter_active:.. rst-class:: classref-method|void| **environment_set_volumetric_fog_filter_active**\ (\ active\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_volumetric_fog_filter_active>`Enables filtering of the volumetric fog scattering buffer. This results in much smoother volumes with very few under-sampling artifacts... rst-class:: classref-item-separator----.. _class_RenderingServer_method_environment_set_volumetric_fog_volume_size:.. rst-class:: classref-method|void| **environment_set_volumetric_fog_volume_size**\ (\ size\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_volumetric_fog_volume_size>`Sets the resolution of the volumetric fog's froxel buffer. ``size`` is modified by the screen's aspect ratio and then used to set the width and height of the buffer. While ``depth`` is directly used to set the depth of the buffer... rst-class:: classref-item-separator----.. _class_RenderingServer_method_fog_volume_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **fog_volume_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_create>`Creates a new fog volume and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``fog_volume_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`FogVolume<class_FogVolume>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_fog_volume_set_material:.. rst-class:: classref-method|void| **fog_volume_set_material**\ (\ fog_volume\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_set_material>`Sets the :ref:`Material<class_Material>` of the fog volume. Can be either a :ref:`FogMaterial<class_FogMaterial>` or a custom :ref:`ShaderMaterial<class_ShaderMaterial>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_fog_volume_set_shape:.. rst-class:: classref-method|void| **fog_volume_set_shape**\ (\ fog_volume\: :ref:`RID<class_RID>`, shape\: :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>`\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_set_shape>`Sets the shape of the fog volume to either :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>`, :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>` or :ref:`FOG_VOLUME_SHAPE_WORLD<class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_fog_volume_set_size:.. rst-class:: classref-method|void| **fog_volume_set_size**\ (\ fog_volume\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_set_size>`Sets the size of the fog volume when shape is :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>` or :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_force_draw:.. rst-class:: classref-method|void| **force_draw**\ (\ swap_buffers\: :ref:`bool<class_bool>` = true, frame_step\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_RenderingServer_method_force_draw>`Forces redrawing of all viewports at once. Must be called from the main thread... rst-class:: classref-item-separator----.. _class_RenderingServer_method_force_sync:.. rst-class:: classref-method|void| **force_sync**\ (\ ) :ref:`🔗<class_RenderingServer_method_force_sync>`Forces a synchronization between the CPU and GPU, which may be required in certain cases. Only call this when needed, as CPU-GPU synchronization has a performance cost... rst-class:: classref-item-separator----.. _class_RenderingServer_method_free_rid:.. rst-class:: classref-method|void| **free_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_free_rid>`Tries to free an object in the RenderingServer. To avoid memory leaks, this should be called after using an object as memory management does not occur automatically when using RenderingServer directly... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_current_rendering_driver_name:.. rst-class:: classref-method:ref:`String<class_String>` **get_current_rendering_driver_name**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_current_rendering_driver_name>`Returns the name of the current rendering driver. This can be ``vulkan``, ``d3d12``, ``metal``, ``opengl3``, ``opengl3_es``, or ``opengl3_angle``. See also :ref:`get_current_rendering_method()<class_RenderingServer_method_get_current_rendering_method>`.When :ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` is ``forward_plus`` or ``mobile``, the rendering driver is determined by :ref:`ProjectSettings.rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.When :ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` is ``gl_compatibility``, the rendering driver is determined by :ref:`ProjectSettings.rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.The rendering driver is also determined by the ``--rendering-driver`` command line argument that overrides this project setting, or an automatic fallback that is applied depending on the hardware... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_current_rendering_method:.. rst-class:: classref-method:ref:`String<class_String>` **get_current_rendering_method**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_current_rendering_method>`Returns the name of the current rendering method. This can be ``forward_plus``, ``mobile``, or ``gl_compatibility``. See also :ref:`get_current_rendering_driver_name()<class_RenderingServer_method_get_current_rendering_driver_name>`.The rendering method is determined by :ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>`, the ``--rendering-method`` command line argument that overrides this project setting, or an automatic fallback that is applied depending on the hardware... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_default_clear_color:.. rst-class:: classref-method:ref:`Color<class_Color>` **get_default_clear_color**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_default_clear_color>`Returns the default clear color which is used when a specific clear color has not been selected. See also :ref:`set_default_clear_color()<class_RenderingServer_method_set_default_clear_color>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_frame_setup_time_cpu:.. rst-class:: classref-method:ref:`float<class_float>` **get_frame_setup_time_cpu**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_frame_setup_time_cpu>`Returns the time taken to setup rendering on the CPU in milliseconds. This value is shared across all viewports and does *not* require :ref:`viewport_set_measure_render_time()<class_RenderingServer_method_viewport_set_measure_render_time>` to be enabled on a viewport to be queried. See also :ref:`viewport_get_measured_render_time_cpu()<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_rendering_device:.. rst-class:: classref-method:ref:`RenderingDevice<class_RenderingDevice>` **get_rendering_device**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_rendering_device>`Returns the global RenderingDevice.\ **Note:** When using the OpenGL rendering driver or when running in headless mode, this function always returns ``null``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_rendering_info:.. rst-class:: classref-method:ref:`int<class_int>` **get_rendering_info**\ (\ info\: :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>`\ ) :ref:`🔗<class_RenderingServer_method_get_rendering_info>`Returns a statistic about the rendering engine which can be used for performance profiling. See also :ref:`viewport_get_render_info()<class_RenderingServer_method_viewport_get_render_info>`, which returns information specific to a viewport.\ **Note:** Only 3D rendering is currently taken into account by some of these values, such as the number of draw calls.\ **Note:** Rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, :ref:`get_rendering_info()<class_RenderingServer_method_get_rendering_info>` returns ``0``. To print rendering information in ``_ready()`` successfully, use the following:::    func _ready():        for _i in 2:            await get_tree().process_frame        print(RenderingServer.get_rendering_info(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME)).. rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_shader_parameter_list:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_shader_parameter_list**\ (\ shader\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_get_shader_parameter_list>`Returns the parameters of a shader... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_test_cube:.. rst-class:: classref-method:ref:`RID<class_RID>` **get_test_cube**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_test_cube>`Returns the RID of the test cube. This mesh will be created and returned on the first call to :ref:`get_test_cube()<class_RenderingServer_method_get_test_cube>`, then it will be cached for subsequent calls. See also :ref:`make_sphere_mesh()<class_RenderingServer_method_make_sphere_mesh>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_test_texture:.. rst-class:: classref-method:ref:`RID<class_RID>` **get_test_texture**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_test_texture>`Returns the RID of a 256×256 texture with a testing pattern on it (in :ref:`Image.FORMAT_RGB8<class_Image_constant_FORMAT_RGB8>` format). This texture will be created and returned on the first call to :ref:`get_test_texture()<class_RenderingServer_method_get_test_texture>`, then it will be cached for subsequent calls. See also :ref:`get_white_texture()<class_RenderingServer_method_get_white_texture>`.\ **Example:** Get the test texture and apply it to a :ref:`Sprite2D<class_Sprite2D>` node:::    var texture_rid = RenderingServer.get_test_texture()    var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))    $Sprite2D.texture = texture.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_video_adapter_api_version:.. rst-class:: classref-method:ref:`String<class_String>` **get_video_adapter_api_version**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_api_version>`Returns the version of the graphics video adapter *currently in use* (e.g. "1.2.189" for Vulkan, "3.3.0 NVIDIA 510.60.02" for OpenGL). This version may be different from the actual latest version supported by the hardware, as Godot may not always request the latest version. See also :ref:`OS.get_video_adapter_driver_info()<class_OS_method_get_video_adapter_driver_info>`.\ **Note:** When running a headless or server binary, this function returns an empty string... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_video_adapter_name:.. rst-class:: classref-method:ref:`String<class_String>` **get_video_adapter_name**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_name>`Returns the name of the video adapter (e.g. "GeForce GTX 1080/PCIe/SSE2").\ **Note:** When running a headless or server binary, this function returns an empty string.\ **Note:** On the web platform, some browsers such as Firefox may report a different, fixed GPU name such as "GeForce GTX 980" (regardless of the user's actual GPU model). This is done to make fingerprinting more difficult... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_video_adapter_type:.. rst-class:: classref-method:ref:`DeviceType<enum_RenderingDevice_DeviceType>` **get_video_adapter_type**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_type>`Returns the type of the video adapter. Since dedicated graphics cards from a given generation will *usually* be significantly faster than integrated graphics made in the same generation, the device type can be used as a basis for automatic graphics settings adjustment. However, this is not always true, so make sure to provide users with a way to manually override graphics settings.\ **Note:** When using the OpenGL rendering driver or when running in headless mode, this function always returns :ref:`RenderingDevice.DEVICE_TYPE_OTHER<class_RenderingDevice_constant_DEVICE_TYPE_OTHER>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_video_adapter_vendor:.. rst-class:: classref-method:ref:`String<class_String>` **get_video_adapter_vendor**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_vendor>`Returns the vendor of the video adapter (e.g. "NVIDIA Corporation").\ **Note:** When running a headless or server binary, this function returns an empty string... rst-class:: classref-item-separator----.. _class_RenderingServer_method_get_white_texture:.. rst-class:: classref-method:ref:`RID<class_RID>` **get_white_texture**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_white_texture>`Returns the ID of a 4×4 white texture (in :ref:`Image.FORMAT_RGB8<class_Image_constant_FORMAT_RGB8>` format). This texture will be created and returned on the first call to :ref:`get_white_texture()<class_RenderingServer_method_get_white_texture>`, then it will be cached for subsequent calls. See also :ref:`get_test_texture()<class_RenderingServer_method_get_test_texture>`.\ **Example:** Get the white texture and apply it to a :ref:`Sprite2D<class_Sprite2D>` node:::    var texture_rid = RenderingServer.get_white_texture()    var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))    $Sprite2D.texture = texture.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_gi_set_use_half_resolution:.. rst-class:: classref-method|void| **gi_set_use_half_resolution**\ (\ half_resolution\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_gi_set_use_half_resolution>`If ``half_resolution`` is ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution on each axis (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_add:.. rst-class:: classref-method|void| **global_shader_parameter_add**\ (\ name\: :ref:`StringName<class_StringName>`, type\: :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>`, default_value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_add>`Creates a new global shader uniform.\ **Note:** Global shader parameter names are case-sensitive... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_get:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **global_shader_parameter_get**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_global_shader_parameter_get>`Returns the value of the global shader uniform specified by ``name``.\ **Note:** :ref:`global_shader_parameter_get()<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_get_list:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **global_shader_parameter_get_list**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_global_shader_parameter_get_list>`Returns the list of global shader uniform names.\ **Note:** :ref:`global_shader_parameter_get()<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_get_type:.. rst-class:: classref-method:ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **global_shader_parameter_get_type**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_global_shader_parameter_get_type>`Returns the type associated to the global shader uniform specified by ``name``.\ **Note:** :ref:`global_shader_parameter_get()<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_remove:.. rst-class:: classref-method|void| **global_shader_parameter_remove**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_remove>`Removes the global shader uniform specified by ``name``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_set:.. rst-class:: classref-method|void| **global_shader_parameter_set**\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_set>`Sets the global shader uniform ``name`` to ``value``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_global_shader_parameter_set_override:.. rst-class:: classref-method|void| **global_shader_parameter_set_override**\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_set_override>`Overrides the global shader uniform ``name`` with ``value``. Equivalent to the :ref:`ShaderGlobalsOverride<class_ShaderGlobalsOverride>` node... rst-class:: classref-item-separator----.. _class_RenderingServer_method_has_changed:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_changed**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_has_changed>`Returns ``true`` if changes have been made to the RenderingServer's data. :ref:`force_draw()<class_RenderingServer_method_force_draw>` is usually called if this happens... rst-class:: classref-item-separator----.. _class_RenderingServer_method_has_feature:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_feature**\ (\ feature\: :ref:`Features<enum_RenderingServer_Features>`\ ) |const| :ref:`🔗<class_RenderingServer_method_has_feature>`**Deprecated:** This method has not been used since Godot 3.0.This method does nothing and always returns ``false``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_has_os_feature:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_os_feature**\ (\ feature\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_RenderingServer_method_has_os_feature>`Returns ``true`` if the OS supports a certain ``feature``. Features might be ``s3tc``, ``etc``, and ``etc2``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_attach_object_instance_id:.. rst-class:: classref-method|void| **instance_attach_object_instance_id**\ (\ instance\: :ref:`RID<class_RID>`, id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_instance_attach_object_instance_id>`Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with :ref:`instances_cull_aabb()<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex()<class_RenderingServer_method_instances_cull_convex>`, and :ref:`instances_cull_ray()<class_RenderingServer_method_instances_cull_ray>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_attach_skeleton:.. rst-class:: classref-method|void| **instance_attach_skeleton**\ (\ instance\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_attach_skeleton>`Attaches a skeleton to an instance. Removes the previous skeleton from the instance... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **instance_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_instance_create>`Creates a visual instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, reflection probes and decals need to be associated with an instance to be visible in the scenario using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>`.\ **Note:** The equivalent node is :ref:`VisualInstance3D<class_VisualInstance3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_create2:.. rst-class:: classref-method:ref:`RID<class_RID>` **instance_create2**\ (\ base\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_create2>`Creates a visual instance, adds it to the RenderingServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method. This is a shorthand for using :ref:`instance_create()<class_RenderingServer_method_instance_create>` and setting the base and scenario manually... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_get_shader_parameter:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_instance_geometry_get_shader_parameter>`Returns the value of the per-instance shader uniform from the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter()<class_GeometryInstance3D_method_get_instance_shader_parameter>`.\ **Note:** Per-instance shader parameter names are case-sensitive... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter_default_value**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value>`Returns the default value of the per-instance shader uniform from the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter()<class_GeometryInstance3D_method_get_instance_shader_parameter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_get_shader_parameter_list:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **instance_geometry_get_shader_parameter_list**\ (\ instance\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_instance_geometry_get_shader_parameter_list>`Returns a dictionary of per-instance shader uniform names of the per-instance shader uniform from the specified 3D geometry instance. The returned dictionary is in PropertyInfo format, with the keys ``name``, ``class_name``, ``type``, ``hint``, ``hint_string`` and ``usage``. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter()<class_GeometryInstance3D_method_get_instance_shader_parameter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_cast_shadows_setting:.. rst-class:: classref-method|void| **instance_geometry_set_cast_shadows_setting**\ (\ instance\: :ref:`RID<class_RID>`, shadow_casting_setting\: :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`Sets the shadow casting setting. Equivalent to :ref:`GeometryInstance3D.cast_shadow<class_GeometryInstance3D_property_cast_shadow>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_flag:.. rst-class:: classref-method|void| **instance_geometry_set_flag**\ (\ instance\: :ref:`RID<class_RID>`, flag\: :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_flag>`Sets the ``flag`` for a given ``instance`` to ``enabled``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_lightmap:.. rst-class:: classref-method|void| **instance_geometry_set_lightmap**\ (\ instance\: :ref:`RID<class_RID>`, lightmap\: :ref:`RID<class_RID>`, lightmap_uv_scale\: :ref:`Rect2<class_Rect2>`, lightmap_slice\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_lightmap>`Sets the lightmap GI instance to use for the specified 3D geometry instance. The lightmap UV scale for the specified instance (equivalent to :ref:`GeometryInstance3D.gi_lightmap_scale<class_GeometryInstance3D_property_gi_lightmap_scale>`) and lightmap atlas slice must also be specified... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_lod_bias:.. rst-class:: classref-method|void| **instance_geometry_set_lod_bias**\ (\ instance\: :ref:`RID<class_RID>`, lod_bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_lod_bias>`Sets the level of detail bias to use when rendering the specified 3D geometry instance. Higher values result in higher detail from further away. Equivalent to :ref:`GeometryInstance3D.lod_bias<class_GeometryInstance3D_property_lod_bias>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_material_overlay:.. rst-class:: classref-method|void| **instance_geometry_set_material_overlay**\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_material_overlay>`Sets a material that will be rendered for all surfaces on top of active materials for the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_overlay<class_GeometryInstance3D_property_material_overlay>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_material_override:.. rst-class:: classref-method|void| **instance_geometry_set_material_override**\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_material_override>`Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_shader_parameter:.. rst-class:: classref-method|void| **instance_geometry_set_shader_parameter**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_shader_parameter>`Sets the per-instance shader uniform on the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.set_instance_shader_parameter()<class_GeometryInstance3D_method_set_instance_shader_parameter>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_transparency:.. rst-class:: classref-method|void| **instance_geometry_set_transparency**\ (\ instance\: :ref:`RID<class_RID>`, transparency\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_transparency>`Sets the transparency for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.transparency<class_GeometryInstance3D_property_transparency>`.A transparency of ``0.0`` is fully opaque, while ``1.0`` is fully transparent. Values greater than ``0.0`` (exclusive) will force the geometry's materials to go through the transparent pipeline, which is slower to render and can exhibit rendering issues due to incorrect transparency sorting. However, unlike using a transparent material, setting ``transparency`` to a value greater than ``0.0`` (exclusive) will *not* disable shadow rendering.In spatial shaders, ``1.0 - transparency`` is set as the default value of the ``ALPHA`` built-in.\ **Note:** ``transparency`` is clamped between ``0.0`` and ``1.0``, so this property cannot be used to make transparent materials more opaque than they originally are... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_geometry_set_visibility_range:.. rst-class:: classref-method|void| **instance_geometry_set_visibility_range**\ (\ instance\: :ref:`RID<class_RID>`, min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`, min_margin\: :ref:`float<class_float>`, max_margin\: :ref:`float<class_float>`, fade_mode\: :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_visibility_range>`Sets the visibility range values for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and related properties... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_base:.. rst-class:: classref-method|void| **instance_set_base**\ (\ instance\: :ref:`RID<class_RID>`, base\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_base>`Sets the base of the instance. A base can be any of the 3D objects that are created in the RenderingServer that can be displayed. For example, any of the light types, mesh, multimesh, particle system, reflection probe, decal, lightmap, voxel GI and visibility notifiers are all types that can be set as the base of an instance in order to be displayed in the scenario... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_blend_shape_weight:.. rst-class:: classref-method|void| **instance_set_blend_shape_weight**\ (\ instance\: :ref:`RID<class_RID>`, shape\: :ref:`int<class_int>`, weight\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_blend_shape_weight>`Sets the weight for a given blend shape associated with this instance... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_custom_aabb:.. rst-class:: classref-method|void| **instance_set_custom_aabb**\ (\ instance\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_custom_aabb>`Sets a custom AABB to use when culling objects from the view frustum. Equivalent to setting :ref:`GeometryInstance3D.custom_aabb<class_GeometryInstance3D_property_custom_aabb>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_extra_visibility_margin:.. rst-class:: classref-method|void| **instance_set_extra_visibility_margin**\ (\ instance\: :ref:`RID<class_RID>`, margin\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_extra_visibility_margin>`Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_ignore_culling:.. rst-class:: classref-method|void| **instance_set_ignore_culling**\ (\ instance\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_ignore_culling>`If ``true``, ignores both frustum and occlusion culling on the specified 3D geometry instance. This is not the same as :ref:`GeometryInstance3D.ignore_occlusion_culling<class_GeometryInstance3D_property_ignore_occlusion_culling>`, which only ignores occlusion culling and leaves frustum culling intact... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_layer_mask:.. rst-class:: classref-method|void| **instance_set_layer_mask**\ (\ instance\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_layer_mask>`Sets the render layers that this instance will be drawn to. Equivalent to :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_pivot_data:.. rst-class:: classref-method|void| **instance_set_pivot_data**\ (\ instance\: :ref:`RID<class_RID>`, sorting_offset\: :ref:`float<class_float>`, use_aabb_center\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_pivot_data>`Sets the sorting offset and switches between using the bounding box or instance origin for depth sorting... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_scenario:.. rst-class:: classref-method|void| **instance_set_scenario**\ (\ instance\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_scenario>`Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_surface_override_material:.. rst-class:: classref-method|void| **instance_set_surface_override_material**\ (\ instance\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_surface_override_material>`Sets the override material of a specific surface. Equivalent to :ref:`MeshInstance3D.set_surface_override_material()<class_MeshInstance3D_method_set_surface_override_material>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_transform:.. rst-class:: classref-method|void| **instance_set_transform**\ (\ instance\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_transform>`Sets the world space transform of the instance. Equivalent to :ref:`Node3D.global_transform<class_Node3D_property_global_transform>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_visibility_parent:.. rst-class:: classref-method|void| **instance_set_visibility_parent**\ (\ instance\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_visibility_parent>`Sets the visibility parent for the given instance. Equivalent to :ref:`Node3D.visibility_parent<class_Node3D_property_visibility_parent>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_set_visible:.. rst-class:: classref-method|void| **instance_set_visible**\ (\ instance\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_visible>`Sets whether an instance is drawn or not. Equivalent to :ref:`Node3D.visible<class_Node3D_property_visible>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instance_teleport:.. rst-class:: classref-method|void| **instance_teleport**\ (\ instance\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_teleport>`Resets motion vectors and other interpolated values. Use this *after* teleporting a mesh from one position to another to avoid ghosting artifacts... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instances_cull_aabb:.. rst-class:: classref-method:ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_aabb**\ (\ aabb\: :ref:`AABB<class_AABB>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| :ref:`🔗<class_RenderingServer_method_instances_cull_aabb>`Returns an array of object IDs intersecting with the provided AABB. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id()<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.\ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instances_cull_convex:.. rst-class:: classref-method:ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_convex**\ (\ convex\: :ref:`Array<class_Array>`\[:ref:`Plane<class_Plane>`\], scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| :ref:`🔗<class_RenderingServer_method_instances_cull_convex>`Returns an array of object IDs intersecting with the provided convex shape. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id()<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.\ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision... rst-class:: classref-item-separator----.. _class_RenderingServer_method_instances_cull_ray:.. rst-class:: classref-method:ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_ray**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| :ref:`🔗<class_RenderingServer_method_instances_cull_ray>`Returns an array of object IDs intersecting with the provided 3D ray. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id()<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.\ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision... rst-class:: classref-item-separator----.. _class_RenderingServer_method_is_on_render_thread:.. rst-class:: classref-method:ref:`bool<class_bool>` **is_on_render_thread**\ (\ ) :ref:`🔗<class_RenderingServer_method_is_on_render_thread>`Returns ``true`` if our code is currently executing on the rendering thread... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_directional_set_blend_splits:.. rst-class:: classref-method|void| **light_directional_set_blend_splits**\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_directional_set_blend_splits>`If ``true``, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to :ref:`DirectionalLight3D.directional_shadow_blend_splits<class_DirectionalLight3D_property_directional_shadow_blend_splits>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_directional_set_shadow_mode:.. rst-class:: classref-method|void| **light_directional_set_shadow_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_directional_set_shadow_mode>`Sets the shadow mode for this directional light. Equivalent to :ref:`DirectionalLight3D.directional_shadow_mode<class_DirectionalLight3D_property_directional_shadow_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_directional_set_sky_mode:.. rst-class:: classref-method|void| **light_directional_set_sky_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_directional_set_sky_mode>`If ``true``, this light will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_omni_set_shadow_mode:.. rst-class:: classref-method|void| **light_omni_set_shadow_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_omni_set_shadow_mode>`Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to :ref:`OmniLight3D.omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_projectors_set_filter:.. rst-class:: classref-method|void| **light_projectors_set_filter**\ (\ filter\: :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>`\ ) :ref:`🔗<class_RenderingServer_method_light_projectors_set_filter>`Sets the texture filter mode to use when rendering light projectors. This parameter is global and cannot be set on a per-light basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_bake_mode:.. rst-class:: classref-method|void| **light_set_bake_mode**\ (\ light\: :ref:`RID<class_RID>`, bake_mode\: :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_bake_mode>`Sets the bake mode to use for the specified 3D light. Equivalent to :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_color:.. rst-class:: classref-method|void| **light_set_color**\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_color>`Sets the color of the light. Equivalent to :ref:`Light3D.light_color<class_Light3D_property_light_color>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_cull_mask:.. rst-class:: classref-method|void| **light_set_cull_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_cull_mask>`Sets the cull mask for this 3D light. Lights only affect objects in the selected layers. Equivalent to :ref:`Light3D.light_cull_mask<class_Light3D_property_light_cull_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_distance_fade:.. rst-class:: classref-method|void| **light_set_distance_fade**\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, shadow\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_distance_fade>`Sets the distance fade for this 3D light. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to :ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Light3D.distance_fade_begin<class_Light3D_property_distance_fade_begin>`, :ref:`Light3D.distance_fade_shadow<class_Light3D_property_distance_fade_shadow>`, and :ref:`Light3D.distance_fade_length<class_Light3D_property_distance_fade_length>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_max_sdfgi_cascade:.. rst-class:: classref-method|void| **light_set_max_sdfgi_cascade**\ (\ light\: :ref:`RID<class_RID>`, cascade\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_max_sdfgi_cascade>`Sets the maximum SDFGI cascade in which the 3D light's indirect lighting is rendered. Higher values allow the light to be rendered in SDFGI further away from the camera... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_negative:.. rst-class:: classref-method|void| **light_set_negative**\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_negative>`If ``true``, the 3D light will subtract light instead of adding light. Equivalent to :ref:`Light3D.light_negative<class_Light3D_property_light_negative>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_param:.. rst-class:: classref-method|void| **light_set_param**\ (\ light\: :ref:`RID<class_RID>`, param\: :ref:`LightParam<enum_RenderingServer_LightParam>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_param>`Sets the specified 3D light parameter. Equivalent to :ref:`Light3D.set_param()<class_Light3D_method_set_param>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_projector:.. rst-class:: classref-method|void| **light_set_projector**\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_projector>`Sets the projector texture to use for the specified 3D light. Equivalent to :ref:`Light3D.light_projector<class_Light3D_property_light_projector>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_reverse_cull_face_mode:.. rst-class:: classref-method|void| **light_set_reverse_cull_face_mode**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_reverse_cull_face_mode>`If ``true``, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with :ref:`instance_geometry_set_cast_shadows_setting()<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`. Equivalent to :ref:`Light3D.shadow_reverse_cull_face<class_Light3D_property_shadow_reverse_cull_face>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_shadow:.. rst-class:: classref-method|void| **light_set_shadow**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_shadow>`If ``true``, light will cast shadows. Equivalent to :ref:`Light3D.shadow_enabled<class_Light3D_property_shadow_enabled>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_light_set_shadow_caster_mask:.. rst-class:: classref-method|void| **light_set_shadow_caster_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_shadow_caster_mask>`Sets the shadow caster mask for this 3D light. Shadows will only be cast using objects in the selected layers. Equivalent to :ref:`Light3D.shadow_caster_mask<class_Light3D_property_shadow_caster_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **lightmap_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_lightmap_create>`Creates a new lightmap global illumination instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``lightmap_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`LightmapGI<class_LightmapGI>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree:.. rst-class:: classref-method:ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_bsp_tree**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_get_probe_capture_points:.. rst-class:: classref-method:ref:`PackedVector3Array<class_PackedVector3Array>` **lightmap_get_probe_capture_points**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_points>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_get_probe_capture_sh:.. rst-class:: classref-method:ref:`PackedColorArray<class_PackedColorArray>` **lightmap_get_probe_capture_sh**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_sh>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra:.. rst-class:: classref-method:ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_tetrahedra**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_set_baked_exposure_normalization:.. rst-class:: classref-method|void| **lightmap_set_baked_exposure_normalization**\ (\ lightmap\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_baked_exposure_normalization>`Used to inform the renderer what exposure normalization value was used while baking the lightmap. This value will be used and modulated at run time to ensure that the lightmap maintains a consistent level of exposure even if the scene-wide exposure normalization is changed at run time. For more information see :ref:`camera_attributes_set_exposure()<class_RenderingServer_method_camera_attributes_set_exposure>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_set_probe_bounds:.. rst-class:: classref-method|void| **lightmap_set_probe_bounds**\ (\ lightmap\: :ref:`RID<class_RID>`, bounds\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_bounds>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_set_probe_capture_data:.. rst-class:: classref-method|void| **lightmap_set_probe_capture_data**\ (\ lightmap\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector3Array<class_PackedVector3Array>`, point_sh\: :ref:`PackedColorArray<class_PackedColorArray>`, tetrahedra\: :ref:`PackedInt32Array<class_PackedInt32Array>`, bsp_tree\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_capture_data>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_set_probe_capture_update_speed:.. rst-class:: classref-method|void| **lightmap_set_probe_capture_update_speed**\ (\ speed\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_capture_update_speed>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_set_probe_interior:.. rst-class:: classref-method|void| **lightmap_set_probe_interior**\ (\ lightmap\: :ref:`RID<class_RID>`, interior\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_interior>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmap_set_textures:.. rst-class:: classref-method|void| **lightmap_set_textures**\ (\ lightmap\: :ref:`RID<class_RID>`, light\: :ref:`RID<class_RID>`, uses_sh\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_textures>`Set the textures on the given ``lightmap`` GI instance to the texture array pointed to by the ``light`` RID. If the lightmap texture was baked with :ref:`LightmapGI.directional<class_LightmapGI_property_directional>` set to ``true``, then ``uses_sh`` must also be ``true``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_lightmaps_set_bicubic_filter:.. rst-class:: classref-method|void| **lightmaps_set_bicubic_filter**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_lightmaps_set_bicubic_filter>`Toggles whether a bicubic filter should be used when lightmaps are sampled. This smoothens their appearance at a performance cost... rst-class:: classref-item-separator----.. _class_RenderingServer_method_make_sphere_mesh:.. rst-class:: classref-method:ref:`RID<class_RID>` **make_sphere_mesh**\ (\ latitudes\: :ref:`int<class_int>`, longitudes\: :ref:`int<class_int>`, radius\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_make_sphere_mesh>`Returns a mesh of a sphere with the given number of horizontal subdivisions, vertical subdivisions and radius. See also :ref:`get_test_cube()<class_RenderingServer_method_get_test_cube>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **material_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_material_create>`Creates an empty material and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``material_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`Material<class_Material>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_get_param:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **material_get_param**\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_material_get_param>`Returns the value of a certain material's parameter... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_set_next_pass:.. rst-class:: classref-method|void| **material_set_next_pass**\ (\ material\: :ref:`RID<class_RID>`, next_material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_next_pass>`Sets an object's next material... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_set_param:.. rst-class:: classref-method|void| **material_set_param**\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_param>`Sets a material's parameter... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_set_render_priority:.. rst-class:: classref-method|void| **material_set_render_priority**\ (\ material\: :ref:`RID<class_RID>`, priority\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_render_priority>`Sets a material's render priority... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_set_shader:.. rst-class:: classref-method|void| **material_set_shader**\ (\ shader_material\: :ref:`RID<class_RID>`, shader\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_shader>`Sets a shader material's shader... rst-class:: classref-item-separator----.. _class_RenderingServer_method_material_set_use_debanding:.. rst-class:: classref-method|void| **material_set_use_debanding**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_use_debanding>`When using the Mobile renderer, :ref:`material_set_use_debanding()<class_RenderingServer_method_material_set_use_debanding>` can be used to enable or disable the debanding feature of 3D materials (:ref:`BaseMaterial3D<class_BaseMaterial3D>` and :ref:`ShaderMaterial<class_ShaderMaterial>`).\ :ref:`material_set_use_debanding()<class_RenderingServer_method_material_set_use_debanding>` has no effect when using the Compatibility or Forward+ renderer. In Forward+, :ref:`Viewport<class_Viewport>` debanding can be used instead.See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` and :ref:`viewport_set_use_debanding()<class_RenderingServer_method_viewport_set_use_debanding>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_add_surface:.. rst-class:: classref-method|void| **mesh_add_surface**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_add_surface>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_add_surface_from_arrays:.. rst-class:: classref-method|void| **mesh_add_surface_from_arrays**\ (\ mesh\: :ref:`RID<class_RID>`, primitive\: :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>`, arrays\: :ref:`Array<class_Array>`, blend_shapes\: :ref:`Array<class_Array>` = [], lods\: :ref:`Dictionary<class_Dictionary>` = {}, compress_format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\] = 0\ ) :ref:`🔗<class_RenderingServer_method_mesh_add_surface_from_arrays>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_clear:.. rst-class:: classref-method|void| **mesh_clear**\ (\ mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_clear>`Removes all surfaces from a mesh... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **mesh_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_mesh_create>`Creates a new mesh and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``mesh_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this mesh to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent resource is :ref:`Mesh<class_Mesh>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_create_from_surfaces:.. rst-class:: classref-method:ref:`RID<class_RID>` **mesh_create_from_surfaces**\ (\ surfaces\: :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\], blend_shape_count\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_RenderingServer_method_mesh_create_from_surfaces>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_get_blend_shape_count:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_get_blend_shape_count**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_blend_shape_count>`Returns a mesh's blend shape count... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_get_blend_shape_mode:.. rst-class:: classref-method:ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **mesh_get_blend_shape_mode**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_blend_shape_mode>`Returns a mesh's blend shape mode... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_get_custom_aabb:.. rst-class:: classref-method:ref:`AABB<class_AABB>` **mesh_get_custom_aabb**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_custom_aabb>`Returns a mesh's custom aabb... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_get_surface:.. rst-class:: classref-method:ref:`Dictionary<class_Dictionary>` **mesh_get_surface**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_get_surface>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_get_surface_count:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_get_surface_count**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_surface_count>`Returns a mesh's number of surfaces... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_set_blend_shape_mode:.. rst-class:: classref-method|void| **mesh_set_blend_shape_mode**\ (\ mesh\: :ref:`RID<class_RID>`, mode\: :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_set_blend_shape_mode>`Sets a mesh's blend shape mode... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_set_custom_aabb:.. rst-class:: classref-method|void| **mesh_set_custom_aabb**\ (\ mesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_set_custom_aabb>`Sets a mesh's custom aabb... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_set_shadow_mesh:.. rst-class:: classref-method|void| **mesh_set_shadow_mesh**\ (\ mesh\: :ref:`RID<class_RID>`, shadow_mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_set_shadow_mesh>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_arrays:.. rst-class:: classref-method:ref:`Array<class_Array>` **mesh_surface_get_arrays**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_arrays>`Returns a mesh's surface's buffer arrays... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_blend_shape_arrays:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`Array<class_Array>`\] **mesh_surface_get_blend_shape_arrays**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_blend_shape_arrays>`Returns a mesh's surface's arrays for blend shapes... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_format_attribute_stride:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_surface_get_format_attribute_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_attribute_stride>`Returns the stride of the attribute buffer for a mesh with given ``format``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_format_index_stride:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_surface_get_format_index_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_index_stride>`Returns the stride of the index buffer for a mesh with the given ``format``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_surface_get_format_normal_tangent_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride>`Returns the stride of the combined normals and tangents for a mesh with given ``format``. Note importantly that, while normals and tangents are in the vertex buffer with vertices, they are only interleaved with each other and so have a different stride than vertex positions... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_format_offset:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_surface_get_format_offset**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`, array_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_offset>`Returns the offset of a given attribute by ``array_index`` in the start of its respective buffer... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_format_skin_stride:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_surface_get_format_skin_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_skin_stride>`Returns the stride of the skin buffer for a mesh with given ``format``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_format_vertex_stride:.. rst-class:: classref-method:ref:`int<class_int>` **mesh_surface_get_format_vertex_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_vertex_stride>`Returns the stride of the vertex positions for a mesh with given ``format``. Note importantly that vertex positions are stored consecutively and are not interleaved with the other attributes in the vertex buffer (normals and tangents)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_get_material:.. rst-class:: classref-method:ref:`RID<class_RID>` **mesh_surface_get_material**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_material>`Returns a mesh's surface's material... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_remove:.. rst-class:: classref-method|void| **mesh_surface_remove**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_remove>`Removes the surface at the given index from the Mesh, shifting surfaces with higher index down by one... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_set_material:.. rst-class:: classref-method|void| **mesh_surface_set_material**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_set_material>`Sets a mesh's surface's material... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_update_attribute_region:.. rst-class:: classref-method|void| **mesh_surface_update_attribute_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_attribute_region>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_update_index_region:.. rst-class:: classref-method|void| **mesh_surface_update_index_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_index_region>`Updates the index buffer of the mesh surface with the given ``data``. The expected data are 16 or 32-bit unsigned integers, which can be determined with :ref:`mesh_surface_get_format_index_stride()<class_RenderingServer_method_mesh_surface_get_format_index_stride>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_update_skin_region:.. rst-class:: classref-method|void| **mesh_surface_update_skin_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_skin_region>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_mesh_surface_update_vertex_region:.. rst-class:: classref-method|void| **mesh_surface_update_vertex_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_vertex_region>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_allocate_data:.. rst-class:: classref-method|void| **multimesh_allocate_data**\ (\ multimesh\: :ref:`RID<class_RID>`, instances\: :ref:`int<class_int>`, transform_format\: :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>`, color_format\: :ref:`bool<class_bool>` = false, custom_data_format\: :ref:`bool<class_bool>` = false, use_indirect\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_multimesh_allocate_data>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **multimesh_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_multimesh_create>`Creates a new multimesh on the RenderingServer and returns an :ref:`RID<class_RID>` handle. This RID will be used in all ``multimesh_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this multimesh to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent resource is :ref:`MultiMesh<class_MultiMesh>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_aabb:.. rst-class:: classref-method:ref:`AABB<class_AABB>` **multimesh_get_aabb**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_aabb>`Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_buffer:.. rst-class:: classref-method:ref:`PackedFloat32Array<class_PackedFloat32Array>` **multimesh_get_buffer**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_buffer>`Returns the MultiMesh data (such as instance transforms, colors, etc.). See :ref:`multimesh_set_buffer()<class_RenderingServer_method_multimesh_set_buffer>` for details on the returned data.\ **Note:** If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means :ref:`multimesh_get_buffer()<class_RenderingServer_method_multimesh_get_buffer>` is potentially a slow operation and should be avoided whenever possible... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_buffer_rd_rid:.. rst-class:: classref-method:ref:`RID<class_RID>` **multimesh_get_buffer_rd_rid**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_buffer_rd_rid>`Returns the :ref:`RenderingDevice<class_RenderingDevice>` :ref:`RID<class_RID>` handle of the :ref:`MultiMesh<class_MultiMesh>`, which can be used as any other buffer on the Rendering Device... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_command_buffer_rd_rid:.. rst-class:: classref-method:ref:`RID<class_RID>` **multimesh_get_command_buffer_rd_rid**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_command_buffer_rd_rid>`Returns the :ref:`RenderingDevice<class_RenderingDevice>` :ref:`RID<class_RID>` handle of the :ref:`MultiMesh<class_MultiMesh>` command buffer. This :ref:`RID<class_RID>` is only valid if ``use_indirect`` is set to ``true`` when allocating data through :ref:`multimesh_allocate_data()<class_RenderingServer_method_multimesh_allocate_data>`. It can be used to directly modify the instance count via buffer.The data structure is dependent on both how many surfaces the mesh contains and whether it is indexed or not, the buffer has 5 integers in it, with the last unused if the mesh is not indexed.Each of the values in the buffer correspond to these options:.. code:: text    Indexed:      0 - indexCount;      1 - instanceCount;      2 - firstIndex;      3 - vertexOffset;      4 - firstInstance;    Non Indexed:      0 - vertexCount;      1 - instanceCount;      2 - firstVertex;      3 - firstInstance;      4 - unused;.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_custom_aabb:.. rst-class:: classref-method:ref:`AABB<class_AABB>` **multimesh_get_custom_aabb**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_custom_aabb>`Returns the custom AABB defined for this MultiMesh resource... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_instance_count:.. rst-class:: classref-method:ref:`int<class_int>` **multimesh_get_instance_count**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_instance_count>`Returns the number of instances allocated for this multimesh... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_mesh:.. rst-class:: classref-method:ref:`RID<class_RID>` **multimesh_get_mesh**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_mesh>`Returns the RID of the mesh that will be used in drawing this multimesh... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_get_visible_instances:.. rst-class:: classref-method:ref:`int<class_int>` **multimesh_get_visible_instances**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_visible_instances>`Returns the number of visible instances for this multimesh... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_get_color:.. rst-class:: classref-method:ref:`Color<class_Color>` **multimesh_instance_get_color**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_color>`Returns the color by which the specified instance will be modulated... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_get_custom_data:.. rst-class:: classref-method:ref:`Color<class_Color>` **multimesh_instance_get_custom_data**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_custom_data>`Returns the custom data associated with the specified instance... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_get_transform:.. rst-class:: classref-method:ref:`Transform3D<class_Transform3D>` **multimesh_instance_get_transform**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_transform>`Returns the :ref:`Transform3D<class_Transform3D>` of the specified instance... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_get_transform_2d:.. rst-class:: classref-method:ref:`Transform2D<class_Transform2D>` **multimesh_instance_get_transform_2d**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_transform_2d>`Returns the :ref:`Transform2D<class_Transform2D>` of the specified instance. For use when the multimesh is set to use 2D transforms... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_reset_physics_interpolation:.. rst-class:: classref-method|void| **multimesh_instance_reset_physics_interpolation**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_reset_physics_interpolation>`Prevents physics interpolation for the specified instance during the current physics tick.This is useful when moving an instance to a new location, to give an instantaneous change rather than interpolation from the previous location... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_set_color:.. rst-class:: classref-method|void| **multimesh_instance_set_color**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_color>`Sets the color by which this instance will be modulated. Equivalent to :ref:`MultiMesh.set_instance_color()<class_MultiMesh_method_set_instance_color>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_set_custom_data:.. rst-class:: classref-method|void| **multimesh_instance_set_custom_data**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, custom_data\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_custom_data>`Sets the custom data for this instance. Custom data is passed as a :ref:`Color<class_Color>`, but is interpreted as a ``vec4`` in the shader. Equivalent to :ref:`MultiMesh.set_instance_custom_data()<class_MultiMesh_method_set_instance_custom_data>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_set_transform:.. rst-class:: classref-method|void| **multimesh_instance_set_transform**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_transform>`Sets the :ref:`Transform3D<class_Transform3D>` for this instance. Equivalent to :ref:`MultiMesh.set_instance_transform()<class_MultiMesh_method_set_instance_transform>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instance_set_transform_2d:.. rst-class:: classref-method|void| **multimesh_instance_set_transform_2d**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_transform_2d>`Sets the :ref:`Transform2D<class_Transform2D>` for this instance. For use when multimesh is used in 2D. Equivalent to :ref:`MultiMesh.set_instance_transform_2d()<class_MultiMesh_method_set_instance_transform_2d>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_instances_reset_physics_interpolation:.. rst-class:: classref-method|void| **multimesh_instances_reset_physics_interpolation**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instances_reset_physics_interpolation>`Prevents physics interpolation for all instances during the current physics tick.This is useful when moving all instances to new locations, to give instantaneous changes rather than interpolation from the previous locations... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_buffer:.. rst-class:: classref-method|void| **multimesh_set_buffer**\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_buffer>`Set the entire data to use for drawing the ``multimesh`` at once to ``buffer`` (such as instance transforms and colors). ``buffer``'s size must match the number of instances multiplied by the per-instance data size (which depends on the enabled MultiMesh fields). Otherwise, an error message is printed and nothing is rendered. See also :ref:`multimesh_get_buffer()<class_RenderingServer_method_multimesh_get_buffer>`.The per-instance data size and expected data order is:.. code:: text    2D:      - Position: 8 floats (8 floats for Transform2D)      - Position + Vertex color: 12 floats (8 floats for Transform2D, 4 floats for Color)      - Position + Custom data: 12 floats (8 floats for Transform2D, 4 floats of custom data)      - Position + Vertex color + Custom data: 16 floats (8 floats for Transform2D, 4 floats for Color, 4 floats of custom data)    3D:      - Position: 12 floats (12 floats for Transform3D)      - Position + Vertex color: 16 floats (12 floats for Transform3D, 4 floats for Color)      - Position + Custom data: 16 floats (12 floats for Transform3D, 4 floats of custom data)      - Position + Vertex color + Custom data: 20 floats (12 floats for Transform3D, 4 floats for Color, 4 floats of custom data)Instance transforms are in row-major order. Specifically:- For :ref:`Transform2D<class_Transform2D>` the float-order is: ``(x.x, y.x, padding_float, origin.x, x.y, y.y, padding_float, origin.y)``.- For :ref:`Transform3D<class_Transform3D>` the float-order is: ``(basis.x.x, basis.y.x, basis.z.x, origin.x, basis.x.y, basis.y.y, basis.z.y, origin.y, basis.x.z, basis.y.z, basis.z.z, origin.z)``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_buffer_interpolated:.. rst-class:: classref-method|void| **multimesh_set_buffer_interpolated**\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, buffer_previous\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_buffer_interpolated>`Alternative version of :ref:`multimesh_set_buffer()<class_RenderingServer_method_multimesh_set_buffer>` for use with physics interpolation.Takes both an array of current data and an array of data for the previous physics tick... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_custom_aabb:.. rst-class:: classref-method|void| **multimesh_set_custom_aabb**\ (\ multimesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_custom_aabb>`Sets the custom AABB for this MultiMesh resource... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_mesh:.. rst-class:: classref-method|void| **multimesh_set_mesh**\ (\ multimesh\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_mesh>`Sets the mesh to be drawn by the multimesh. Equivalent to :ref:`MultiMesh.mesh<class_MultiMesh_property_mesh>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_physics_interpolated:.. rst-class:: classref-method|void| **multimesh_set_physics_interpolated**\ (\ multimesh\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_physics_interpolated>`Turns on and off physics interpolation for this MultiMesh resource... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_physics_interpolation_quality:.. rst-class:: classref-method|void| **multimesh_set_physics_interpolation_quality**\ (\ multimesh\: :ref:`RID<class_RID>`, quality\: :ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_physics_interpolation_quality>`Sets the physics interpolation quality for the :ref:`MultiMesh<class_MultiMesh>`.A value of :ref:`MULTIMESH_INTERP_QUALITY_FAST<class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_FAST>` gives fast but low quality interpolation, a value of :ref:`MULTIMESH_INTERP_QUALITY_HIGH<class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_HIGH>` gives slower but higher quality interpolation... rst-class:: classref-item-separator----.. _class_RenderingServer_method_multimesh_set_visible_instances:.. rst-class:: classref-method|void| **multimesh_set_visible_instances**\ (\ multimesh\: :ref:`RID<class_RID>`, visible\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_visible_instances>`Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to :ref:`MultiMesh.visible_instance_count<class_MultiMesh_property_visible_instance_count>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_occluder_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **occluder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_occluder_create>`Creates an occluder instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``occluder_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`Occluder3D<class_Occluder3D>` (not to be confused with the :ref:`OccluderInstance3D<class_OccluderInstance3D>` node)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_occluder_set_mesh:.. rst-class:: classref-method|void| **occluder_set_mesh**\ (\ occluder\: :ref:`RID<class_RID>`, vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_RenderingServer_method_occluder_set_mesh>`Sets the mesh data for the given occluder RID, which controls the shape of the occlusion culling that will be performed... rst-class:: classref-item-separator----.. _class_RenderingServer_method_omni_light_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **omni_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_omni_light_create>`Creates a new omni light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this omni light to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent node is :ref:`OmniLight3D<class_OmniLight3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **particles_collision_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_create>`Creates a new 3D GPU particle collision or attractor and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``particles_collision_*`` RenderingServer functions.\ **Note:** The equivalent nodes are :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` and :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_height_field_update:.. rst-class:: classref-method|void| **particles_collision_height_field_update**\ (\ particles_collision\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_height_field_update>`Requests an update for the 3D GPU particle collision heightfield. This may be automatically called by the 3D GPU particle collision heightfield depending on its :ref:`GPUParticlesCollisionHeightField3D.update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_attractor_attenuation:.. rst-class:: classref-method|void| **particles_collision_set_attractor_attenuation**\ (\ particles_collision\: :ref:`RID<class_RID>`, curve\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_attractor_attenuation>`Sets the attenuation ``curve`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.attenuation<class_GPUParticlesAttractor3D_property_attenuation>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_attractor_directionality:.. rst-class:: classref-method|void| **particles_collision_set_attractor_directionality**\ (\ particles_collision\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_attractor_directionality>`Sets the directionality ``amount`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.directionality<class_GPUParticlesAttractor3D_property_directionality>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_attractor_strength:.. rst-class:: classref-method|void| **particles_collision_set_attractor_strength**\ (\ particles_collision\: :ref:`RID<class_RID>`, strength\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_attractor_strength>`Sets the ``strength`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.strength<class_GPUParticlesAttractor3D_property_strength>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_box_extents:.. rst-class:: classref-method|void| **particles_collision_set_box_extents**\ (\ particles_collision\: :ref:`RID<class_RID>`, extents\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_box_extents>`Sets the ``extents`` for the 3D GPU particles collision by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionBox3D.size<class_GPUParticlesCollisionBox3D_property_size>`, :ref:`GPUParticlesCollisionSDF3D.size<class_GPUParticlesCollisionSDF3D_property_size>`, :ref:`GPUParticlesCollisionHeightField3D.size<class_GPUParticlesCollisionHeightField3D_property_size>`, :ref:`GPUParticlesAttractorBox3D.size<class_GPUParticlesAttractorBox3D_property_size>` or :ref:`GPUParticlesAttractorVectorField3D.size<class_GPUParticlesAttractorVectorField3D_property_size>` depending on the ``particles_collision`` type... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_collision_type:.. rst-class:: classref-method|void| **particles_collision_set_collision_type**\ (\ particles_collision\: :ref:`RID<class_RID>`, type\: :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_collision_type>`Sets the collision or attractor shape ``type`` for the 3D GPU particles collision or attractor specified by the ``particles_collision`` RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_cull_mask:.. rst-class:: classref-method|void| **particles_collision_set_cull_mask**\ (\ particles_collision\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_cull_mask>`Sets the cull ``mask`` for the 3D GPU particles collision or attractor specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollision3D.cull_mask<class_GPUParticlesCollision3D_property_cull_mask>` or :ref:`GPUParticlesAttractor3D.cull_mask<class_GPUParticlesAttractor3D_property_cull_mask>` depending on the ``particles_collision`` type... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_field_texture:.. rst-class:: classref-method|void| **particles_collision_set_field_texture**\ (\ particles_collision\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_field_texture>`Sets the signed distance field ``texture`` for the 3D GPU particles collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionSDF3D.texture<class_GPUParticlesCollisionSDF3D_property_texture>` or :ref:`GPUParticlesAttractorVectorField3D.texture<class_GPUParticlesAttractorVectorField3D_property_texture>` depending on the ``particles_collision`` type... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_height_field_mask:.. rst-class:: classref-method|void| **particles_collision_set_height_field_mask**\ (\ particles_collision\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_height_field_mask>`Sets the heightfield ``mask`` for the 3D GPU particles heightfield collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionHeightField3D.heightfield_mask<class_GPUParticlesCollisionHeightField3D_property_heightfield_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_height_field_resolution:.. rst-class:: classref-method|void| **particles_collision_set_height_field_resolution**\ (\ particles_collision\: :ref:`RID<class_RID>`, resolution\: :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_height_field_resolution>`Sets the heightmap ``resolution`` for the 3D GPU particles heightfield collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionHeightField3D.resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_collision_set_sphere_radius:.. rst-class:: classref-method|void| **particles_collision_set_sphere_radius**\ (\ particles_collision\: :ref:`RID<class_RID>`, radius\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_sphere_radius>`Sets the ``radius`` for the 3D GPU particles sphere collision or attractor specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionSphere3D.radius<class_GPUParticlesCollisionSphere3D_property_radius>` or :ref:`GPUParticlesAttractorSphere3D.radius<class_GPUParticlesAttractorSphere3D_property_radius>` depending on the ``particles_collision`` type... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **particles_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_particles_create>`Creates a GPU-based particle system and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``particles_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach these particles to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent nodes are :ref:`GPUParticles2D<class_GPUParticles2D>` and :ref:`GPUParticles3D<class_GPUParticles3D>`.\ **Note:** All ``particles_*`` methods only apply to GPU-based particles, not CPU-based particles. :ref:`CPUParticles2D<class_CPUParticles2D>` and :ref:`CPUParticles3D<class_CPUParticles3D>` do not have equivalent RenderingServer functions available, as these use :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>` and :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>` under the hood (see ``multimesh_*`` methods)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_emit:.. rst-class:: classref-method|void| **particles_emit**\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, velocity\: :ref:`Vector3<class_Vector3>`, color\: :ref:`Color<class_Color>`, custom\: :ref:`Color<class_Color>`, emit_flags\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_emit>`Manually emits particles from the ``particles`` instance... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_get_current_aabb:.. rst-class:: classref-method:ref:`AABB<class_AABB>` **particles_get_current_aabb**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_get_current_aabb>`Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to :ref:`GPUParticles3D.capture_aabb()<class_GPUParticles3D_method_capture_aabb>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_get_emitting:.. rst-class:: classref-method:ref:`bool<class_bool>` **particles_get_emitting**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_get_emitting>`Returns ``true`` if particles are currently set to emitting... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_is_inactive:.. rst-class:: classref-method:ref:`bool<class_bool>` **particles_is_inactive**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_is_inactive>`Returns ``true`` if particles are not emitting and particles are set to inactive... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_request_process:.. rst-class:: classref-method|void| **particles_request_process**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_request_process>`Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to :ref:`instances_cull_aabb()<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex()<class_RenderingServer_method_instances_cull_convex>`, or :ref:`instances_cull_ray()<class_RenderingServer_method_instances_cull_ray>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_request_process_time:.. rst-class:: classref-method|void| **particles_request_process_time**\ (\ particles\: :ref:`RID<class_RID>`, time\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_request_process_time>`Requests particles to process for extra process time during a single frame... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_restart:.. rst-class:: classref-method|void| **particles_restart**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_restart>`Reset the particles on the next update. Equivalent to :ref:`GPUParticles3D.restart()<class_GPUParticles3D_method_restart>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_amount:.. rst-class:: classref-method|void| **particles_set_amount**\ (\ particles\: :ref:`RID<class_RID>`, amount\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_amount>`Sets the number of particles to be drawn and allocates the memory for them. Equivalent to :ref:`GPUParticles3D.amount<class_GPUParticles3D_property_amount>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_amount_ratio:.. rst-class:: classref-method|void| **particles_set_amount_ratio**\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_amount_ratio>`Sets the amount ratio for particles to be emitted. Equivalent to :ref:`GPUParticles3D.amount_ratio<class_GPUParticles3D_property_amount_ratio>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_collision_base_size:.. rst-class:: classref-method|void| **particles_set_collision_base_size**\ (\ particles\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_collision_base_size>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_custom_aabb:.. rst-class:: classref-method|void| **particles_set_custom_aabb**\ (\ particles\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_custom_aabb>`Sets a custom axis-aligned bounding box for the particle system. Equivalent to :ref:`GPUParticles3D.visibility_aabb<class_GPUParticles3D_property_visibility_aabb>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_draw_order:.. rst-class:: classref-method|void| **particles_set_draw_order**\ (\ particles\: :ref:`RID<class_RID>`, order\: :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_draw_order>`Sets the draw order of the particles. Equivalent to :ref:`GPUParticles3D.draw_order<class_GPUParticles3D_property_draw_order>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_draw_pass_mesh:.. rst-class:: classref-method|void| **particles_set_draw_pass_mesh**\ (\ particles\: :ref:`RID<class_RID>`, pass\: :ref:`int<class_int>`, mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_draw_pass_mesh>`Sets the mesh to be used for the specified draw pass. Equivalent to :ref:`GPUParticles3D.draw_pass_1<class_GPUParticles3D_property_draw_pass_1>`, :ref:`GPUParticles3D.draw_pass_2<class_GPUParticles3D_property_draw_pass_2>`, :ref:`GPUParticles3D.draw_pass_3<class_GPUParticles3D_property_draw_pass_3>`, and :ref:`GPUParticles3D.draw_pass_4<class_GPUParticles3D_property_draw_pass_4>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_draw_passes:.. rst-class:: classref-method|void| **particles_set_draw_passes**\ (\ particles\: :ref:`RID<class_RID>`, count\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_draw_passes>`Sets the number of draw passes to use. Equivalent to :ref:`GPUParticles3D.draw_passes<class_GPUParticles3D_property_draw_passes>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_emission_transform:.. rst-class:: classref-method|void| **particles_set_emission_transform**\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_emission_transform>`Sets the :ref:`Transform3D<class_Transform3D>` that will be used by the particles when they first emit... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_emitter_velocity:.. rst-class:: classref-method|void| **particles_set_emitter_velocity**\ (\ particles\: :ref:`RID<class_RID>`, velocity\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_emitter_velocity>`Sets the velocity of a particle node, that will be used by :ref:`ParticleProcessMaterial.inherit_velocity_ratio<class_ParticleProcessMaterial_property_inherit_velocity_ratio>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_emitting:.. rst-class:: classref-method|void| **particles_set_emitting**\ (\ particles\: :ref:`RID<class_RID>`, emitting\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_emitting>`If ``true``, particles will emit over time. Setting to ``false`` does not reset the particles, but only stops their emission. Equivalent to :ref:`GPUParticles3D.emitting<class_GPUParticles3D_property_emitting>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_explosiveness_ratio:.. rst-class:: classref-method|void| **particles_set_explosiveness_ratio**\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_explosiveness_ratio>`Sets the explosiveness ratio. Equivalent to :ref:`GPUParticles3D.explosiveness<class_GPUParticles3D_property_explosiveness>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_fixed_fps:.. rst-class:: classref-method|void| **particles_set_fixed_fps**\ (\ particles\: :ref:`RID<class_RID>`, fps\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_fixed_fps>`Sets the frame rate that the particle system rendering will be fixed to. Equivalent to :ref:`GPUParticles3D.fixed_fps<class_GPUParticles3D_property_fixed_fps>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_fractional_delta:.. rst-class:: classref-method|void| **particles_set_fractional_delta**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_fractional_delta>`If ``true``, uses fractional delta which smooths the movement of the particles. Equivalent to :ref:`GPUParticles3D.fract_delta<class_GPUParticles3D_property_fract_delta>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_interp_to_end:.. rst-class:: classref-method|void| **particles_set_interp_to_end**\ (\ particles\: :ref:`RID<class_RID>`, factor\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_interp_to_end>`Sets the value that informs a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to rush all particles towards the end of their lifetime... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_interpolate:.. rst-class:: classref-method|void| **particles_set_interpolate**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_interpolate>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_lifetime:.. rst-class:: classref-method|void| **particles_set_lifetime**\ (\ particles\: :ref:`RID<class_RID>`, lifetime\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_lifetime>`Sets the lifetime of each particle in the system. Equivalent to :ref:`GPUParticles3D.lifetime<class_GPUParticles3D_property_lifetime>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_mode:.. rst-class:: classref-method|void| **particles_set_mode**\ (\ particles\: :ref:`RID<class_RID>`, mode\: :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_mode>`Sets whether the GPU particles specified by the ``particles`` RID should be rendered in 2D or 3D according to ``mode``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_one_shot:.. rst-class:: classref-method|void| **particles_set_one_shot**\ (\ particles\: :ref:`RID<class_RID>`, one_shot\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_one_shot>`If ``true``, particles will emit once and then stop. Equivalent to :ref:`GPUParticles3D.one_shot<class_GPUParticles3D_property_one_shot>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_pre_process_time:.. rst-class:: classref-method|void| **particles_set_pre_process_time**\ (\ particles\: :ref:`RID<class_RID>`, time\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_pre_process_time>`Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to :ref:`GPUParticles3D.preprocess<class_GPUParticles3D_property_preprocess>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_process_material:.. rst-class:: classref-method|void| **particles_set_process_material**\ (\ particles\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_process_material>`Sets the material for processing the particles.\ **Note:** This is not the material used to draw the materials. Equivalent to :ref:`GPUParticles3D.process_material<class_GPUParticles3D_property_process_material>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_randomness_ratio:.. rst-class:: classref-method|void| **particles_set_randomness_ratio**\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_randomness_ratio>`Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to :ref:`GPUParticles3D.randomness<class_GPUParticles3D_property_randomness>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_speed_scale:.. rst-class:: classref-method|void| **particles_set_speed_scale**\ (\ particles\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_speed_scale>`Sets the speed scale of the particle system. Equivalent to :ref:`GPUParticles3D.speed_scale<class_GPUParticles3D_property_speed_scale>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_subemitter:.. rst-class:: classref-method|void| **particles_set_subemitter**\ (\ particles\: :ref:`RID<class_RID>`, subemitter_particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_subemitter>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_trail_bind_poses:.. rst-class:: classref-method|void| **particles_set_trail_bind_poses**\ (\ particles\: :ref:`RID<class_RID>`, bind_poses\: :ref:`Array<class_Array>`\[:ref:`Transform3D<class_Transform3D>`\]\ ) :ref:`🔗<class_RenderingServer_method_particles_set_trail_bind_poses>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_trails:.. rst-class:: classref-method|void| **particles_set_trails**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, length_sec\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_trails>`If ``enable`` is ``true``, enables trails for the ``particles`` with the specified ``length_sec`` in seconds. Equivalent to :ref:`GPUParticles3D.trail_enabled<class_GPUParticles3D_property_trail_enabled>` and :ref:`GPUParticles3D.trail_lifetime<class_GPUParticles3D_property_trail_lifetime>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_transform_align:.. rst-class:: classref-method|void| **particles_set_transform_align**\ (\ particles\: :ref:`RID<class_RID>`, align\: :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_transform_align>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_particles_set_use_local_coordinates:.. rst-class:: classref-method|void| **particles_set_use_local_coordinates**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_use_local_coordinates>`If ``true``, particles use local coordinates. If ``false`` they use global coordinates. Equivalent to :ref:`GPUParticles3D.local_coords<class_GPUParticles3D_property_local_coords>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_positional_soft_shadow_filter_set_quality:.. rst-class:: classref-method|void| **positional_soft_shadow_filter_set_quality**\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ ) :ref:`🔗<class_RenderingServer_method_positional_soft_shadow_filter_set_quality>`Sets the filter quality for omni and spot light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`. This parameter is global and cannot be set on a per-viewport basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **reflection_probe_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_create>`Creates a reflection probe and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``reflection_probe_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this reflection probe to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent node is :ref:`ReflectionProbe<class_ReflectionProbe>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_ambient_color:.. rst-class:: classref-method|void| **reflection_probe_set_ambient_color**\ (\ probe\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_ambient_color>`Sets the reflection probe's custom ambient light color. Equivalent to :ref:`ReflectionProbe.ambient_color<class_ReflectionProbe_property_ambient_color>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_ambient_energy:.. rst-class:: classref-method|void| **reflection_probe_set_ambient_energy**\ (\ probe\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_ambient_energy>`Sets the reflection probe's custom ambient light energy. Equivalent to :ref:`ReflectionProbe.ambient_color_energy<class_ReflectionProbe_property_ambient_color_energy>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_ambient_mode:.. rst-class:: classref-method|void| **reflection_probe_set_ambient_mode**\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_ambient_mode>`Sets the reflection probe's ambient light mode. Equivalent to :ref:`ReflectionProbe.ambient_mode<class_ReflectionProbe_property_ambient_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_as_interior:.. rst-class:: classref-method|void| **reflection_probe_set_as_interior**\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_as_interior>`If ``true``, reflections will ignore sky contribution. Equivalent to :ref:`ReflectionProbe.interior<class_ReflectionProbe_property_interior>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_blend_distance:.. rst-class:: classref-method|void| **reflection_probe_set_blend_distance**\ (\ probe\: :ref:`RID<class_RID>`, blend_distance\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_blend_distance>`Sets the distance in meters over which a probe blends into the scene... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_cull_mask:.. rst-class:: classref-method|void| **reflection_probe_set_cull_mask**\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_cull_mask>`Sets the render cull mask for this reflection probe. Only instances with a matching layer will be reflected by this probe. Equivalent to :ref:`ReflectionProbe.cull_mask<class_ReflectionProbe_property_cull_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_enable_box_projection:.. rst-class:: classref-method|void| **reflection_probe_set_enable_box_projection**\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_enable_box_projection>`If ``true``, uses box projection. This can make reflections look more correct in certain situations. Equivalent to :ref:`ReflectionProbe.box_projection<class_ReflectionProbe_property_box_projection>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_enable_shadows:.. rst-class:: classref-method|void| **reflection_probe_set_enable_shadows**\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_enable_shadows>`If ``true``, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to :ref:`ReflectionProbe.enable_shadows<class_ReflectionProbe_property_enable_shadows>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_intensity:.. rst-class:: classref-method|void| **reflection_probe_set_intensity**\ (\ probe\: :ref:`RID<class_RID>`, intensity\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_intensity>`Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to :ref:`ReflectionProbe.intensity<class_ReflectionProbe_property_intensity>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_max_distance:.. rst-class:: classref-method|void| **reflection_probe_set_max_distance**\ (\ probe\: :ref:`RID<class_RID>`, distance\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_max_distance>`Sets the max distance away from the probe an object can be before it is culled. Equivalent to :ref:`ReflectionProbe.max_distance<class_ReflectionProbe_property_max_distance>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold:.. rst-class:: classref-method|void| **reflection_probe_set_mesh_lod_threshold**\ (\ probe\: :ref:`RID<class_RID>`, pixels\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold>`Sets the mesh level of detail to use in the reflection probe rendering. Higher values will use less detailed versions of meshes that have LOD variations generated, which can improve performance. Equivalent to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_origin_offset:.. rst-class:: classref-method|void| **reflection_probe_set_origin_offset**\ (\ probe\: :ref:`RID<class_RID>`, offset\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_origin_offset>`Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to :ref:`ReflectionProbe.origin_offset<class_ReflectionProbe_property_origin_offset>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_reflection_mask:.. rst-class:: classref-method|void| **reflection_probe_set_reflection_mask**\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_reflection_mask>`Sets the render reflection mask for this reflection probe. Only instances with a matching layer will have reflections applied from this probe. Equivalent to :ref:`ReflectionProbe.reflection_mask<class_ReflectionProbe_property_reflection_mask>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_resolution:.. rst-class:: classref-method|void| **reflection_probe_set_resolution**\ (\ probe\: :ref:`RID<class_RID>`, resolution\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_resolution>`**Deprecated:** This method has not done anything since Godot 3.Deprecated. This method does nothing... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_size:.. rst-class:: classref-method|void| **reflection_probe_set_size**\ (\ probe\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_size>`Sets the size of the area that the reflection probe will capture. Equivalent to :ref:`ReflectionProbe.size<class_ReflectionProbe_property_size>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_reflection_probe_set_update_mode:.. rst-class:: classref-method|void| **reflection_probe_set_update_mode**\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_update_mode>`Sets how often the reflection probe updates. Can either be once or every frame... rst-class:: classref-item-separator----.. _class_RenderingServer_method_request_frame_drawn_callback:.. rst-class:: classref-method|void| **request_frame_drawn_callback**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_request_frame_drawn_callback>`Schedules a callback to the given callable after a frame has been drawn... rst-class:: classref-item-separator----.. _class_RenderingServer_method_scenario_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **scenario_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_scenario_create>`Creates a scenario and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``scenario_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.The scenario is the 3D world that all the visual instances exist in... rst-class:: classref-item-separator----.. _class_RenderingServer_method_scenario_set_camera_attributes:.. rst-class:: classref-method|void| **scenario_set_camera_attributes**\ (\ scenario\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_camera_attributes>`Sets the camera attributes (``effects``) that will be used with this scenario. See also :ref:`CameraAttributes<class_CameraAttributes>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_scenario_set_compositor:.. rst-class:: classref-method|void| **scenario_set_compositor**\ (\ scenario\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_compositor>`Sets the compositor (``compositor``) that will be used with this scenario. See also :ref:`Compositor<class_Compositor>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_scenario_set_environment:.. rst-class:: classref-method|void| **scenario_set_environment**\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_environment>`Sets the environment that will be used with this scenario. See also :ref:`Environment<class_Environment>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_scenario_set_fallback_environment:.. rst-class:: classref-method|void| **scenario_set_fallback_environment**\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_fallback_environment>`Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment... rst-class:: classref-item-separator----.. _class_RenderingServer_method_screen_space_roughness_limiter_set_active:.. rst-class:: classref-method|void| **screen_space_roughness_limiter_set_active**\ (\ enable\: :ref:`bool<class_bool>`, amount\: :ref:`float<class_float>`, limit\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_screen_space_roughness_limiter_set_active>`Sets the screen-space roughness limiter parameters, such as whether it should be enabled and its thresholds. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`, :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` and :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_set_boot_image:.. rst-class:: classref-method|void| **set_boot_image**\ (\ image\: :ref:`Image<class_Image>`, color\: :ref:`Color<class_Color>`, scale\: :ref:`bool<class_bool>`, use_filter\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_RenderingServer_method_set_boot_image>`**Deprecated:** Use :ref:`set_boot_image_with_stretch()<class_RenderingServer_method_set_boot_image_with_stretch>` instead.Sets a boot image. The ``color`` defines the background color. The value of ``scale`` indicates if the image will be scaled to fit the screen size. If ``use_filter`` is ``true``, the image will be scaled with linear interpolation. If ``use_filter`` is ``false``, the image will be scaled with nearest-neighbor interpolation... rst-class:: classref-item-separator----.. _class_RenderingServer_method_set_boot_image_with_stretch:.. rst-class:: classref-method|void| **set_boot_image_with_stretch**\ (\ image\: :ref:`Image<class_Image>`, color\: :ref:`Color<class_Color>`, stretch_mode\: :ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>`, use_filter\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_RenderingServer_method_set_boot_image_with_stretch>`Sets a boot image. The ``color`` defines the background color. The value of ``stretch_mode`` indicates how the image will be stretched (see :ref:`SplashStretchMode<enum_RenderingServer_SplashStretchMode>` for possible values). If ``use_filter`` is ``true``, the image will be scaled with linear interpolation. If ``use_filter`` is ``false``, the image will be scaled with nearest-neighbor interpolation... rst-class:: classref-item-separator----.. _class_RenderingServer_method_set_debug_generate_wireframes:.. rst-class:: classref-method|void| **set_debug_generate_wireframes**\ (\ generate\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_set_debug_generate_wireframes>`If ``generate`` is ``true``, generates debug wireframes for all meshes that are loaded when using the Compatibility renderer. By default, the engine does not generate debug wireframes at runtime, since they slow down loading of assets and take up VRAM.\ **Note:** You must call this method before loading any meshes when using the Compatibility renderer, otherwise wireframes will not be used... rst-class:: classref-item-separator----.. _class_RenderingServer_method_set_default_clear_color:.. rst-class:: classref-method|void| **set_default_clear_color**\ (\ color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_set_default_clear_color>`Sets the default clear color which is used when a specific clear color has not been selected. See also :ref:`get_default_clear_color()<class_RenderingServer_method_get_default_clear_color>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **shader_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_shader_create>`Creates an empty shader and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``shader_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`Shader<class_Shader>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_get_code:.. rst-class:: classref-method:ref:`String<class_String>` **shader_get_code**\ (\ shader\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_shader_get_code>`Returns a shader's source code as a string... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_get_default_texture_parameter:.. rst-class:: classref-method:ref:`RID<class_RID>` **shader_get_default_texture_parameter**\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_RenderingServer_method_shader_get_default_texture_parameter>`Returns a default texture from a shader searched by name.\ **Note:** If the sampler array is used use ``index`` to access the specified texture... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_get_parameter_default:.. rst-class:: classref-method:ref:`Variant<class_Variant>` **shader_get_parameter_default**\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_shader_get_parameter_default>`Returns the default value for the specified shader uniform. This is usually the value written in the shader source code... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_set_code:.. rst-class:: classref-method|void| **shader_set_code**\ (\ shader\: :ref:`RID<class_RID>`, code\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RenderingServer_method_shader_set_code>`Sets the shader's source code (which triggers recompilation after being changed)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_set_default_texture_parameter:.. rst-class:: classref-method|void| **shader_set_default_texture_parameter**\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, texture\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_RenderingServer_method_shader_set_default_texture_parameter>`Sets a shader's default texture. Overwrites the texture given by name.\ **Note:** If the sampler array is used use ``index`` to access the specified texture... rst-class:: classref-item-separator----.. _class_RenderingServer_method_shader_set_path_hint:.. rst-class:: classref-method|void| **shader_set_path_hint**\ (\ shader\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RenderingServer_method_shader_set_path_hint>`Sets the path hint for the specified shader. This should generally match the :ref:`Shader<class_Shader>` resource's :ref:`Resource.resource_path<class_Resource_property_resource_path>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_allocate_data:.. rst-class:: classref-method|void| **skeleton_allocate_data**\ (\ skeleton\: :ref:`RID<class_RID>`, bones\: :ref:`int<class_int>`, is_2d_skeleton\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_skeleton_allocate_data>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_bone_get_transform:.. rst-class:: classref-method:ref:`Transform3D<class_Transform3D>` **skeleton_bone_get_transform**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_skeleton_bone_get_transform>`Returns the :ref:`Transform3D<class_Transform3D>` set for a specific bone of this skeleton... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_bone_get_transform_2d:.. rst-class:: classref-method:ref:`Transform2D<class_Transform2D>` **skeleton_bone_get_transform_2d**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_skeleton_bone_get_transform_2d>`Returns the :ref:`Transform2D<class_Transform2D>` set for a specific bone of this skeleton... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_bone_set_transform:.. rst-class:: classref-method|void| **skeleton_bone_set_transform**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_skeleton_bone_set_transform>`Sets the :ref:`Transform3D<class_Transform3D>` for a specific bone of this skeleton... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_bone_set_transform_2d:.. rst-class:: classref-method|void| **skeleton_bone_set_transform_2d**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_skeleton_bone_set_transform_2d>`Sets the :ref:`Transform2D<class_Transform2D>` for a specific bone of this skeleton... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **skeleton_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_skeleton_create>`Creates a skeleton and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``skeleton_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_get_bone_count:.. rst-class:: classref-method:ref:`int<class_int>` **skeleton_get_bone_count**\ (\ skeleton\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_skeleton_get_bone_count>`Returns the number of bones allocated for this skeleton... rst-class:: classref-item-separator----.. _class_RenderingServer_method_skeleton_set_base_transform_2d:.. rst-class:: classref-method|void| **skeleton_set_base_transform_2d**\ (\ skeleton\: :ref:`RID<class_RID>`, base_transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_skeleton_set_base_transform_2d>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_sky_bake_panorama:.. rst-class:: classref-method:ref:`Image<class_Image>` **sky_bake_panorama**\ (\ sky\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_RenderingServer_method_sky_bake_panorama>`Generates and returns an :ref:`Image<class_Image>` containing the radiance map for the specified ``sky`` RID. This supports built-in sky material and custom sky shaders. If ``bake_irradiance`` is ``true``, the irradiance map is saved instead of the radiance map. The radiance map is used to render reflected light, while the irradiance map is used to render ambient light. See also :ref:`environment_bake_panorama()<class_RenderingServer_method_environment_bake_panorama>`.\ **Note:** The image is saved using linear encoding without any tonemapping performed, which means it will look too dark if viewed directly in an image editor. ``energy`` values above ``1.0`` can be used to brighten the resulting image.\ **Note:** ``size`` should be a 2:1 aspect ratio for the generated panorama to have square pixels. For radiance maps, there is no point in using a height greater than :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`, as it won't increase detail. Irradiance maps only contain low-frequency data, so there is usually no point in going past a size of 128×64 pixels when saving an irradiance map... rst-class:: classref-item-separator----.. _class_RenderingServer_method_sky_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **sky_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_sky_create>`Creates an empty sky and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``sky_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method... rst-class:: classref-item-separator----.. _class_RenderingServer_method_sky_set_material:.. rst-class:: classref-method|void| **sky_set_material**\ (\ sky\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_sky_set_material>`Sets the material that the sky uses to render the background, ambient and reflection maps... rst-class:: classref-item-separator----.. _class_RenderingServer_method_sky_set_mode:.. rst-class:: classref-method|void| **sky_set_mode**\ (\ sky\: :ref:`RID<class_RID>`, mode\: :ref:`SkyMode<enum_RenderingServer_SkyMode>`\ ) :ref:`🔗<class_RenderingServer_method_sky_set_mode>`Sets the process ``mode`` of the sky specified by the ``sky`` RID. Equivalent to :ref:`Sky.process_mode<class_Sky_property_process_mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_sky_set_radiance_size:.. rst-class:: classref-method|void| **sky_set_radiance_size**\ (\ sky\: :ref:`RID<class_RID>`, radiance_size\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_sky_set_radiance_size>`Sets the ``radiance_size`` of the sky specified by the ``sky`` RID (in pixels). Equivalent to :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_spot_light_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **spot_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_spot_light_create>`Creates a spot light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this spot light to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_sub_surface_scattering_set_quality:.. rst-class:: classref-method|void| **sub_surface_scattering_set_quality**\ (\ quality\: :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>`\ ) :ref:`🔗<class_RenderingServer_method_sub_surface_scattering_set_quality>`Sets :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` to use when rendering materials that have subsurface scattering enabled... rst-class:: classref-item-separator----.. _class_RenderingServer_method_sub_surface_scattering_set_scale:.. rst-class:: classref-method|void| **sub_surface_scattering_set_scale**\ (\ scale\: :ref:`float<class_float>`, depth_scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_sub_surface_scattering_set_scale>`Sets the :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` and :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` to use when rendering materials that have subsurface scattering enabled... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_2d_create**\ (\ image\: :ref:`Image<class_Image>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_create>`Creates a 2-dimensional texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`Texture2D<class_Texture2D>`.\ **Note:** Not to be confused with :ref:`RenderingDevice.texture_create()<class_RenderingDevice_method_texture_create>`, which creates the graphics API's own texture type as opposed to the Godot-specific :ref:`Texture2D<class_Texture2D>` resource... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_get:.. rst-class:: classref-method:ref:`Image<class_Image>` **texture_2d_get**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_2d_get>`Returns an :ref:`Image<class_Image>` instance from the given ``texture`` :ref:`RID<class_RID>`.\ **Example:** Get the test texture from :ref:`get_test_texture()<class_RenderingServer_method_get_test_texture>` and apply it to a :ref:`Sprite2D<class_Sprite2D>` node:::    var texture_rid = RenderingServer.get_test_texture()    var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))    $Sprite2D.texture = texture.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_layer_get:.. rst-class:: classref-method:ref:`Image<class_Image>` **texture_2d_layer_get**\ (\ texture\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_2d_layer_get>`Returns an :ref:`Image<class_Image>` instance from the given ``texture`` :ref:`RID<class_RID>` and ``layer``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_layered_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_2d_layered_create**\ (\ layers\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\], layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_layered_create>`Creates a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`TextureLayered<class_TextureLayered>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_layered_placeholder_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_2d_layered_placeholder_create**\ (\ layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_layered_placeholder_create>`Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions, although it does nothing when used. See also :ref:`texture_2d_placeholder_create()<class_RenderingServer_method_texture_2d_placeholder_create>`.\ **Note:** The equivalent resource is :ref:`PlaceholderTextureLayered<class_PlaceholderTextureLayered>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_placeholder_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_2d_placeholder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_placeholder_create>`Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions, although it does nothing when used. See also :ref:`texture_2d_layered_placeholder_create()<class_RenderingServer_method_texture_2d_layered_placeholder_create>`.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_2d_update:.. rst-class:: classref-method|void| **texture_2d_update**\ (\ texture\: :ref:`RID<class_RID>`, image\: :ref:`Image<class_Image>`, layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_update>`Updates the texture specified by the ``texture`` :ref:`RID<class_RID>` with the data in ``image``. A ``layer`` must also be specified, which should be ``0`` when updating a single-layer texture (:ref:`Texture2D<class_Texture2D>`).\ **Note:** The ``image`` must have the same width, height and format as the current ``texture`` data. Otherwise, an error will be printed and the original texture won't be modified. If you need to use different width, height or format, use :ref:`texture_replace()<class_RenderingServer_method_texture_replace>` instead... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_3d_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_3d_create**\ (\ format\: :ref:`Format<enum_Image_Format>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, mipmaps\: :ref:`bool<class_bool>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ ) :ref:`🔗<class_RenderingServer_method_texture_3d_create>`**Note:** The equivalent resource is :ref:`Texture3D<class_Texture3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_3d_get:.. rst-class:: classref-method:ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **texture_3d_get**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_3d_get>`Returns 3D texture data as an array of :ref:`Image<class_Image>`\ s for the specified texture :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_3d_placeholder_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_3d_placeholder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_texture_3d_placeholder_create>`Creates a placeholder for a 3-dimensional texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_3d_*`` RenderingServer functions, although it does nothing when used.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent resource is :ref:`PlaceholderTexture3D<class_PlaceholderTexture3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_3d_update:.. rst-class:: classref-method|void| **texture_3d_update**\ (\ texture\: :ref:`RID<class_RID>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ ) :ref:`🔗<class_RenderingServer_method_texture_3d_update>`Updates the texture specified by the ``texture`` :ref:`RID<class_RID>`'s data with the data in ``data``. All the texture's layers must be replaced at once.\ **Note:** The ``texture`` must have the same width, height, depth and format as the current texture data. Otherwise, an error will be printed and the original texture won't be modified. If you need to use different width, height, depth or format, use :ref:`texture_replace()<class_RenderingServer_method_texture_replace>` instead... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_create_from_native_handle:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_create_from_native_handle**\ (\ type\: :ref:`TextureType<enum_RenderingServer_TextureType>`, format\: :ref:`Format<enum_Image_Format>`, native_handle\: :ref:`int<class_int>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>` = 1, layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ ) :ref:`🔗<class_RenderingServer_method_texture_create_from_native_handle>`Creates a texture based on a native handle that was created outside of Godot's renderer.\ **Note:** If using only the rendering device renderer, it's recommend to use :ref:`RenderingDevice.texture_create_from_extension()<class_RenderingDevice_method_texture_create_from_extension>` together with :ref:`texture_rd_create()<class_RenderingServer_method_texture_rd_create>`, rather than this method. It will give you much more control over the texture's format and usage... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_get_format:.. rst-class:: classref-method:ref:`Format<enum_Image_Format>` **texture_get_format**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_format>`Returns the format for the texture... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_get_native_handle:.. rst-class:: classref-method:ref:`int<class_int>` **texture_get_native_handle**\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_native_handle>`Returns the internal graphics handle for this texture object. For use when communicating with third-party APIs mostly with GDExtension.\ ``srgb`` should be ``true`` when the texture uses nonlinear sRGB encoding and ``false`` when the texture uses linear encoding.\ **Note:** This function returns a ``uint64_t`` which internally maps to a ``GLuint`` (OpenGL) or ``VkImage`` (Vulkan)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_get_path:.. rst-class:: classref-method:ref:`String<class_String>` **texture_get_path**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_path>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_get_rd_texture:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_get_rd_texture**\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_rd_texture>`Returns a texture :ref:`RID<class_RID>` that can be used with :ref:`RenderingDevice<class_RenderingDevice>`.\ ``srgb`` should be ``true`` when the texture uses nonlinear sRGB encoding and ``false`` when the texture uses linear encoding... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_proxy_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_proxy_create**\ (\ base\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_texture_proxy_create>`**Deprecated:** ProxyTexture was removed in Godot 4.This method does nothing and always returns an invalid :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_proxy_update:.. rst-class:: classref-method|void| **texture_proxy_update**\ (\ texture\: :ref:`RID<class_RID>`, proxy_to\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_texture_proxy_update>`**Deprecated:** ProxyTexture was removed in Godot 4.This method does nothing... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_rd_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **texture_rd_create**\ (\ rd_texture\: :ref:`RID<class_RID>`, layer_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ ) :ref:`🔗<class_RenderingServer_method_texture_rd_create>`Creates a new texture object based on a texture created directly on the :ref:`RenderingDevice<class_RenderingDevice>`. If the texture contains layers, ``layer_type`` is used to define the layer type... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_replace:.. rst-class:: classref-method|void| **texture_replace**\ (\ texture\: :ref:`RID<class_RID>`, by_texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_texture_replace>`Replaces ``texture``'s texture data by the texture specified by the ``by_texture`` RID, without changing ``texture``'s RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_set_force_redraw_if_visible:.. rst-class:: classref-method|void| **texture_set_force_redraw_if_visible**\ (\ texture\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_texture_set_force_redraw_if_visible>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_set_path:.. rst-class:: classref-method|void| **texture_set_path**\ (\ texture\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RenderingServer_method_texture_set_path>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_texture_set_size_override:.. rst-class:: classref-method|void| **texture_set_size_override**\ (\ texture\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_texture_set_size_override>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_attach_camera:.. rst-class:: classref-method|void| **viewport_attach_camera**\ (\ viewport\: :ref:`RID<class_RID>`, camera\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_attach_camera>`Sets a viewport's camera... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_attach_canvas:.. rst-class:: classref-method|void| **viewport_attach_canvas**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_attach_canvas>`Sets a viewport's canvas... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_attach_to_screen:.. rst-class:: classref-method|void| **viewport_attach_to_screen**\ (\ viewport\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0), screen\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_RenderingServer_method_viewport_attach_to_screen>`Copies the viewport to a region of the screen specified by ``rect``. If :ref:`viewport_set_render_direct_to_screen()<class_RenderingServer_method_viewport_set_render_direct_to_screen>` is ``true``, then the viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.For example, you can set the root viewport to not render at all with the following code:.. tabs:: .. code-tab:: gdscript    func _ready():        RenderingServer.viewport_attach_to_screen(get_viewport().get_viewport_rid(), Rect2())        RenderingServer.viewport_attach_to_screen($Viewport.get_viewport_rid(), Rect2(0, 0, 600, 600))Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see :ref:`viewport_set_render_direct_to_screen()<class_RenderingServer_method_viewport_set_render_direct_to_screen>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **viewport_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_viewport_create>`Creates an empty viewport and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``viewport_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`Viewport<class_Viewport>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_get_measured_render_time_cpu:.. rst-class:: classref-method:ref:`float<class_float>` **viewport_get_measured_render_time_cpu**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`Returns the CPU time taken to render the last frame in milliseconds. This *only* includes time spent in rendering-related operations; scripts' ``_process`` functions and other engine subsystems are not included in this readout. To get a complete readout of CPU time spent to render the scene, sum the render times of all viewports that are drawn every frame plus :ref:`get_frame_setup_time_cpu()<class_RenderingServer_method_get_frame_setup_time_cpu>`. Unlike :ref:`Engine.get_frames_per_second()<class_Engine_method_get_frames_per_second>`, this method will accurately reflect CPU utilization even if framerate is capped via V-Sync or :ref:`Engine.max_fps<class_Engine_property_max_fps>`. See also :ref:`viewport_get_measured_render_time_gpu()<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`.\ **Note:** Requires measurements to be enabled on the specified ``viewport`` using :ref:`viewport_set_measure_render_time()<class_RenderingServer_method_viewport_set_measure_render_time>`. Otherwise, this method returns ``0.0``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_get_measured_render_time_gpu:.. rst-class:: classref-method:ref:`float<class_float>` **viewport_get_measured_render_time_gpu**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`Returns the GPU time taken to render the last frame in milliseconds. To get a complete readout of GPU time spent to render the scene, sum the render times of all viewports that are drawn every frame. Unlike :ref:`Engine.get_frames_per_second()<class_Engine_method_get_frames_per_second>`, this method accurately reflects GPU utilization even if framerate is capped via V-Sync or :ref:`Engine.max_fps<class_Engine_property_max_fps>`. See also :ref:`viewport_get_measured_render_time_cpu()<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`.\ **Note:** Requires measurements to be enabled on the specified ``viewport`` using :ref:`viewport_set_measure_render_time()<class_RenderingServer_method_viewport_set_measure_render_time>`. Otherwise, this method returns ``0.0``.\ **Note:** When GPU utilization is low enough during a certain period of time, GPUs will decrease their power state (which in turn decreases core and memory clock speeds). This can cause the reported GPU time to increase if GPU utilization is kept low enough by a framerate cap (compared to what it would be at the GPU's highest power state). Keep this in mind when benchmarking using :ref:`viewport_get_measured_render_time_gpu()<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`. This behavior can be overridden in the graphics driver settings at the cost of higher power usage... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_get_render_info:.. rst-class:: classref-method:ref:`int<class_int>` **viewport_get_render_info**\ (\ viewport\: :ref:`RID<class_RID>`, type\: :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>`, info\: :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_get_render_info>`Returns a statistic about the rendering engine which can be used for performance profiling. This is separated into render pass ``type``\ s, each of them having the same ``info``\ s you can query (different passes will return different values).See also :ref:`get_rendering_info()<class_RenderingServer_method_get_rendering_info>`, which returns global information across all viewports.\ **Note:** Viewport rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, :ref:`viewport_get_render_info()<class_RenderingServer_method_viewport_get_render_info>` returns ``0``. To print rendering information in ``_ready()`` successfully, use the following:::    func _ready():        for _i in 2:            await get_tree().process_frame        print(                RenderingServer.viewport_get_render_info(get_viewport().get_viewport_rid(),                RenderingServer.VIEWPORT_RENDER_INFO_TYPE_VISIBLE,                RenderingServer.VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME)        ).. rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_get_render_target:.. rst-class:: classref-method:ref:`RID<class_RID>` **viewport_get_render_target**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_render_target>`Returns the render target for the viewport... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_get_texture:.. rst-class:: classref-method:ref:`RID<class_RID>` **viewport_get_texture**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_texture>`Returns the viewport's last rendered frame... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_get_update_mode:.. rst-class:: classref-method:ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **viewport_get_update_mode**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_update_mode>`Returns the viewport's update mode.\ **Warning:** Calling this from any thread other than the rendering thread will be detrimental to performance... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_remove_canvas:.. rst-class:: classref-method|void| **viewport_remove_canvas**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_remove_canvas>`Detaches a viewport from a canvas... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_active:.. rst-class:: classref-method|void| **viewport_set_active**\ (\ viewport\: :ref:`RID<class_RID>`, active\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_active>`If ``true``, sets the viewport active, else sets it inactive... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_anisotropic_filtering_level:.. rst-class:: classref-method|void| **viewport_set_anisotropic_filtering_level**\ (\ viewport\: :ref:`RID<class_RID>`, anisotropic_filtering_level\: :ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_anisotropic_filtering_level>`Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`ProjectSettings.rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`ProjectSettings.rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.\ **Note:** In 3D, for this setting to have an effect, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials.\ **Note:** In 2D, for this setting to have an effect, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_canvas_cull_mask:.. rst-class:: classref-method|void| **viewport_set_canvas_cull_mask**\ (\ viewport\: :ref:`RID<class_RID>`, canvas_cull_mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_canvas_cull_mask>`Sets the rendering mask associated with this :ref:`Viewport<class_Viewport>`. Only :ref:`CanvasItem<class_CanvasItem>` nodes with a matching rendering visibility layer will be rendered by this :ref:`Viewport<class_Viewport>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_canvas_stacking:.. rst-class:: classref-method|void| **viewport_set_canvas_stacking**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`, sublayer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_canvas_stacking>`Sets the stacking order for a viewport's canvas.\ ``layer`` is the actual canvas layer, while ``sublayer`` specifies the stacking order of the canvas among those in the same layer.\ **Note:** ``layer`` should be between :ref:`CANVAS_LAYER_MIN<class_RenderingServer_constant_CANVAS_LAYER_MIN>` and :ref:`CANVAS_LAYER_MAX<class_RenderingServer_constant_CANVAS_LAYER_MAX>` (inclusive). Any other value will wrap around... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_canvas_transform:.. rst-class:: classref-method|void| **viewport_set_canvas_transform**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, offset\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_canvas_transform>`Sets the transformation of a viewport's canvas... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_clear_mode:.. rst-class:: classref-method|void| **viewport_set_clear_mode**\ (\ viewport\: :ref:`RID<class_RID>`, clear_mode\: :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_clear_mode>`Sets the clear mode of a viewport... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_debug_draw:.. rst-class:: classref-method|void| **viewport_set_debug_draw**\ (\ viewport\: :ref:`RID<class_RID>`, draw\: :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_debug_draw>`Sets the debug draw mode of a viewport... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter:.. rst-class:: classref-method|void| **viewport_set_default_canvas_item_texture_filter**\ (\ viewport\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter>`Sets the default texture filtering mode for the specified ``viewport`` RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat:.. rst-class:: classref-method|void| **viewport_set_default_canvas_item_texture_repeat**\ (\ viewport\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat>`Sets the default texture repeat mode for the specified ``viewport`` RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_disable_2d:.. rst-class:: classref-method|void| **viewport_set_disable_2d**\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_disable_2d>`If ``true``, the viewport's canvas (i.e. 2D and GUI elements) is not rendered... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_disable_3d:.. rst-class:: classref-method|void| **viewport_set_disable_3d**\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_disable_3d>`If ``true``, the viewport's 3D elements are not rendered... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_environment_mode:.. rst-class:: classref-method|void| **viewport_set_environment_mode**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_environment_mode>`Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is :ref:`ENV_BG_CANVAS<class_RenderingServer_constant_ENV_BG_CANVAS>`. The default behavior is to inherit the setting from the viewport's parent. If the topmost parent is also set to :ref:`VIEWPORT_ENVIRONMENT_INHERIT<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT>`, then the behavior will be the same as if it was set to :ref:`VIEWPORT_ENVIRONMENT_ENABLED<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_fsr_sharpness:.. rst-class:: classref-method|void| **viewport_set_fsr_sharpness**\ (\ viewport\: :ref:`RID<class_RID>`, sharpness\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_fsr_sharpness>`Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_global_canvas_transform:.. rst-class:: classref-method|void| **viewport_set_global_canvas_transform**\ (\ viewport\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_global_canvas_transform>`Sets the viewport's global transformation matrix... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_measure_render_time:.. rst-class:: classref-method|void| **viewport_set_measure_render_time**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_measure_render_time>`Sets the measurement for the given ``viewport`` RID (obtained using :ref:`Viewport.get_viewport_rid()<class_Viewport_method_get_viewport_rid>`). Once enabled, :ref:`viewport_get_measured_render_time_cpu()<class_RenderingServer_method_viewport_get_measured_render_time_cpu>` and :ref:`viewport_get_measured_render_time_gpu()<class_RenderingServer_method_viewport_get_measured_render_time_gpu>` will return values greater than ``0.0`` when queried with the given ``viewport``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_msaa_2d:.. rst-class:: classref-method|void| **viewport_set_msaa_2d**\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_msaa_2d>`Sets the multisample antialiasing mode for 2D/Canvas on the specified ``viewport`` RID. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` or :ref:`Viewport.msaa_2d<class_Viewport_property_msaa_2d>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_msaa_3d:.. rst-class:: classref-method|void| **viewport_set_msaa_3d**\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_msaa_3d>`Sets the multisample antialiasing mode for 3D on the specified ``viewport`` RID. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` or :ref:`Viewport.msaa_3d<class_Viewport_property_msaa_3d>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_occlusion_culling_build_quality:.. rst-class:: classref-method|void| **viewport_set_occlusion_culling_build_quality**\ (\ quality\: :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`Sets the :ref:`ProjectSettings.rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` to use for occlusion culling. This parameter is global and cannot be set on a per-viewport basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_occlusion_rays_per_thread:.. rst-class:: classref-method|void| **viewport_set_occlusion_rays_per_thread**\ (\ rays_per_thread\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`Sets the :ref:`ProjectSettings.rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` to use for occlusion culling. This parameter is global and cannot be set on a per-viewport basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_parent_viewport:.. rst-class:: classref-method|void| **viewport_set_parent_viewport**\ (\ viewport\: :ref:`RID<class_RID>`, parent_viewport\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_parent_viewport>`Sets the viewport's parent to the viewport specified by the ``parent_viewport`` RID... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision:.. rst-class:: classref-method|void| **viewport_set_positional_shadow_atlas_quadrant_subdivision**\ (\ viewport\: :ref:`RID<class_RID>`, quadrant\: :ref:`int<class_int>`, subdivision\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision>`Sets the number of subdivisions to use in the specified shadow atlas ``quadrant`` for omni and spot shadows. See also :ref:`Viewport.set_positional_shadow_atlas_quadrant_subdiv()<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_positional_shadow_atlas_size:.. rst-class:: classref-method|void| **viewport_set_positional_shadow_atlas_size**\ (\ viewport\: :ref:`RID<class_RID>`, size\: :ref:`int<class_int>`, use_16_bits\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_positional_shadow_atlas_size>`Sets the ``size`` of the shadow atlas's images (used for omni and spot lights) on the viewport specified by the ``viewport`` RID. The value is rounded up to the nearest power of 2. If ``use_16_bits`` is ``true``, use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.\ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows)... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_render_direct_to_screen:.. rst-class:: classref-method|void| **viewport_set_render_direct_to_screen**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_render_direct_to_screen>`If ``true``, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the screen_texture. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_scaling_3d_mode:.. rst-class:: classref-method|void| **viewport_set_scaling_3d_mode**\ (\ viewport\: :ref:`RID<class_RID>`, scaling_3d_mode\: :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_scaling_3d_mode>`Sets the 3D resolution scaling mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_scaling_3d_scale:.. rst-class:: classref-method|void| **viewport_set_scaling_3d_scale**\ (\ viewport\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_scaling_3d_scale>`Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons.When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_scenario:.. rst-class:: classref-method|void| **viewport_set_scenario**\ (\ viewport\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_scenario>`Sets a viewport's scenario. The scenario contains information about environment information, reflection atlas, etc... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_screen_space_aa:.. rst-class:: classref-method|void| **viewport_set_screen_space_aa**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_screen_space_aa>`Sets the viewport's screen-space antialiasing mode. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` or :ref:`Viewport.screen_space_aa<class_Viewport_property_screen_space_aa>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_sdf_oversize_and_scale:.. rst-class:: classref-method|void| **viewport_set_sdf_oversize_and_scale**\ (\ viewport\: :ref:`RID<class_RID>`, oversize\: :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>`, scale\: :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>`Sets the viewport's 2D signed distance field :ref:`ProjectSettings.rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` and :ref:`ProjectSettings.rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>`. This is used when sampling the signed distance field in :ref:`CanvasItem<class_CanvasItem>` shaders as well as :ref:`GPUParticles2D<class_GPUParticles2D>` collision. This is *not* used by SDFGI in 3D rendering... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_size:.. rst-class:: classref-method|void| **viewport_set_size**\ (\ viewport\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_size>`Sets the viewport's width and height in pixels... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel:.. rst-class:: classref-method|void| **viewport_set_snap_2d_transforms_to_pixel**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>`If ``true``, canvas item transforms (i.e. origin position) are snapped to the nearest pixel when rendering. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled. Equivalent to :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel:.. rst-class:: classref-method|void| **viewport_set_snap_2d_vertices_to_pixel**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>`If ``true``, canvas item vertices (i.e. polygon points) are snapped to the nearest pixel when rendering. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled. Equivalent to :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_texture_mipmap_bias:.. rst-class:: classref-method|void| **viewport_set_texture_mipmap_bias**\ (\ viewport\: :ref:`RID<class_RID>`, mipmap_bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_texture_mipmap_bias>`Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close). To get sharper textures at a distance without introducing too much graininess, set this between ``-0.75`` and ``0.0``. Enabling temporal antialiasing (:ref:`ProjectSettings.rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) can help reduce the graininess visible when using negative mipmap bias.\ **Note:** When the 3D scaling mode is set to FSR 1.0, this value is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``-log2(1.0 / scale) + mipmap_bias``... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_transparent_background:.. rst-class:: classref-method|void| **viewport_set_transparent_background**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_transparent_background>`If ``true``, the viewport renders its background as transparent... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_update_mode:.. rst-class:: classref-method|void| **viewport_set_update_mode**\ (\ viewport\: :ref:`RID<class_RID>`, update_mode\: :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_update_mode>`Sets when the viewport should be updated... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_use_debanding:.. rst-class:: classref-method|void| **viewport_set_use_debanding**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_debanding>`Equivalent to :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_use_hdr_2d:.. rst-class:: classref-method|void| **viewport_set_use_hdr_2d**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_hdr_2d>`If ``true``, 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ or Compatibility renderer, this will be an ``RGBA16`` framebuffer. When using the Mobile renderer, it will be an ``RGB10_A2`` framebuffer.Additionally, 2D rendering will be performed on linear values and will be converted using the appropriate transfer function immediately before blitting to the screen (if the Viewport is attached to the screen).Practically speaking, this means that the end result of the Viewport will not be clamped to the ``0-1`` range and can be used in 3D rendering without color encoding adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients. This setting has the same effect as :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_use_occlusion_culling:.. rst-class:: classref-method|void| **viewport_set_use_occlusion_culling**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_occlusion_culling>`If ``true``, enables occlusion culling on the specified viewport. Equivalent to :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_use_taa:.. rst-class:: classref-method|void| **viewport_set_use_taa**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_taa>`If ``true``, use temporal antialiasing. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` or :ref:`Viewport.use_taa<class_Viewport_property_use_taa>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_use_xr:.. rst-class:: classref-method|void| **viewport_set_use_xr**\ (\ viewport\: :ref:`RID<class_RID>`, use_xr\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_xr>`If ``true``, the viewport uses augmented or virtual reality technologies. See :ref:`XRInterface<class_XRInterface>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_vrs_mode:.. rst-class:: classref-method|void| **viewport_set_vrs_mode**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_vrs_mode>`Sets the Variable Rate Shading (VRS) mode for the viewport. If the GPU does not support VRS, this property is ignored. Equivalent to :ref:`ProjectSettings.rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_vrs_texture:.. rst-class:: classref-method|void| **viewport_set_vrs_texture**\ (\ viewport\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_vrs_texture>`The texture to use when the VRS mode is set to :ref:`VIEWPORT_VRS_TEXTURE<class_RenderingServer_constant_VIEWPORT_VRS_TEXTURE>`. Equivalent to :ref:`ProjectSettings.rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_viewport_set_vrs_update_mode:.. rst-class:: classref-method|void| **viewport_set_vrs_update_mode**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_vrs_update_mode>`Sets the update mode for Variable Rate Shading (VRS) for the viewport. VRS requires the input texture to be converted to the format usable by the VRS method supported by the hardware. The update mode defines how often this happens. If the GPU does not support VRS, or VRS is not enabled, this property is ignored.If set to :ref:`VIEWPORT_VRS_UPDATE_ONCE<class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_ONCE>`, the input texture is copied once and the mode is changed to :ref:`VIEWPORT_VRS_UPDATE_DISABLED<class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_DISABLED>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_visibility_notifier_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **visibility_notifier_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_visibility_notifier_create>`Creates a new 3D visibility notifier object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``visibility_notifier_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.To place in a scene, attach this notifier to an instance using :ref:`instance_set_base()<class_RenderingServer_method_instance_set_base>` using the returned RID.\ **Note:** The equivalent node is :ref:`VisibleOnScreenNotifier3D<class_VisibleOnScreenNotifier3D>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_visibility_notifier_set_aabb:.. rst-class:: classref-method|void| **visibility_notifier_set_aabb**\ (\ notifier\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_visibility_notifier_set_aabb>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_visibility_notifier_set_callbacks:.. rst-class:: classref-method|void| **visibility_notifier_set_callbacks**\ (\ notifier\: :ref:`RID<class_RID>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_visibility_notifier_set_callbacks>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_allocate_data:.. rst-class:: classref-method|void| **voxel_gi_allocate_data**\ (\ voxel_gi\: :ref:`RID<class_RID>`, to_cell_xform\: :ref:`Transform3D<class_Transform3D>`, aabb\: :ref:`AABB<class_AABB>`, octree_size\: :ref:`Vector3i<class_Vector3i>`, octree_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, data_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, distance_field\: :ref:`PackedByteArray<class_PackedByteArray>`, level_counts\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_allocate_data>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_create:.. rst-class:: classref-method:ref:`RID<class_RID>` **voxel_gi_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_create>`Creates a new voxel-based global illumination object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``voxel_gi_*`` RenderingServer functions.Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid()<class_RenderingServer_method_free_rid>` method.\ **Note:** The equivalent node is :ref:`VoxelGI<class_VoxelGI>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_get_data_cells:.. rst-class:: classref-method:ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_data_cells**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_data_cells>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_get_distance_field:.. rst-class:: classref-method:ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_distance_field**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_distance_field>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_get_level_counts:.. rst-class:: classref-method:ref:`PackedInt32Array<class_PackedInt32Array>` **voxel_gi_get_level_counts**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_level_counts>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_get_octree_cells:.. rst-class:: classref-method:ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_octree_cells**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_octree_cells>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_get_octree_size:.. rst-class:: classref-method:ref:`Vector3i<class_Vector3i>` **voxel_gi_get_octree_size**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_octree_size>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_get_to_cell_xform:.. rst-class:: classref-method:ref:`Transform3D<class_Transform3D>` **voxel_gi_get_to_cell_xform**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_to_cell_xform>`.. container:: contribute	There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!.. rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization:.. rst-class:: classref-method|void| **voxel_gi_set_baked_exposure_normalization**\ (\ voxel_gi\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization>`Used to inform the renderer what exposure normalization value was used while baking the voxel gi. This value will be used and modulated at run time to ensure that the voxel gi maintains a consistent level of exposure even if the scene-wide exposure normalization is changed at run time. For more information see :ref:`camera_attributes_set_exposure()<class_RenderingServer_method_camera_attributes_set_exposure>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_bias:.. rst-class:: classref-method|void| **voxel_gi_set_bias**\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_bias>`Sets the :ref:`VoxelGIData.bias<class_VoxelGIData_property_bias>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_dynamic_range:.. rst-class:: classref-method|void| **voxel_gi_set_dynamic_range**\ (\ voxel_gi\: :ref:`RID<class_RID>`, range\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_dynamic_range>`Sets the :ref:`VoxelGIData.dynamic_range<class_VoxelGIData_property_dynamic_range>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_energy:.. rst-class:: classref-method|void| **voxel_gi_set_energy**\ (\ voxel_gi\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_energy>`Sets the :ref:`VoxelGIData.energy<class_VoxelGIData_property_energy>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_interior:.. rst-class:: classref-method|void| **voxel_gi_set_interior**\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_interior>`Sets the :ref:`VoxelGIData.interior<class_VoxelGIData_property_interior>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_normal_bias:.. rst-class:: classref-method|void| **voxel_gi_set_normal_bias**\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_normal_bias>`Sets the :ref:`VoxelGIData.normal_bias<class_VoxelGIData_property_normal_bias>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_propagation:.. rst-class:: classref-method|void| **voxel_gi_set_propagation**\ (\ voxel_gi\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_propagation>`Sets the :ref:`VoxelGIData.propagation<class_VoxelGIData_property_propagation>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_quality:.. rst-class:: classref-method|void| **voxel_gi_set_quality**\ (\ quality\: :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_quality>`Sets the :ref:`ProjectSettings.rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` value to use when rendering. This parameter is global and cannot be set on a per-VoxelGI basis... rst-class:: classref-item-separator----.. _class_RenderingServer_method_voxel_gi_set_use_two_bounces:.. rst-class:: classref-method|void| **voxel_gi_set_use_two_bounces**\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_use_two_bounces>`Sets the :ref:`VoxelGIData.use_two_bounces<class_VoxelGIData_property_use_two_bounces>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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