| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ShaderInclude.xml... _class_ShaderInclude:ShaderInclude=============**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A snippet of shader code to be included in a :ref:`Shader<class_Shader>` with ``#include``... rst-class:: classref-introduction-groupDescription-----------A shader include file, saved with the ``.gdshaderinc`` extension. This class allows you to define a custom shader snippet that can be included in a :ref:`Shader<class_Shader>` by using the preprocessor directive ``#include``, followed by the file path (e.g. ``#include "res://shader_lib.gdshaderinc"``). The snippet doesn't have to be a valid shader on its own... rst-class:: classref-introduction-groupTutorials---------- :doc:`Shader preprocessor <../tutorials/shaders/shader_reference/shader_preprocessor>`.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-----------------------------+------------------------------------------------+--------+   | :ref:`String<class_String>` | :ref:`code<class_ShaderInclude_property_code>` | ``""`` |   +-----------------------------+------------------------------------------------+--------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_ShaderInclude_property_code:.. rst-class:: classref-property:ref:`String<class_String>` **code** = ``""`` :ref:`🔗<class_ShaderInclude_property_code>`.. rst-class:: classref-property-setget- |void| **set_code**\ (\ value\: :ref:`String<class_String>`\ )- :ref:`String<class_String>` **get_code**\ (\ )Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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