| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeExpression.xml... _class_VisualShaderNodeExpression:VisualShaderNodeExpression==========================**Inherits:** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`**Inherited By:** :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>`A custom visual shader graph expression written in Godot Shading Language... rst-class:: classref-introduction-groupDescription-----------Custom Godot Shading Language expression, with a custom number of input and output ports.The provided code is directly injected into the graph's matching shader function (``vertex``, ``fragment``, or ``light``), so it cannot be used to declare functions, varyings, uniforms, or global constants. See :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>` for such global definitions... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-----------------------------+-------------------------------------------------------------------------+--------+   | :ref:`String<class_String>` | :ref:`expression<class_VisualShaderNodeExpression_property_expression>` | ``""`` |   +-----------------------------+-------------------------------------------------------------------------+--------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_VisualShaderNodeExpression_property_expression:.. rst-class:: classref-property:ref:`String<class_String>` **expression** = ``""`` :ref:`🔗<class_VisualShaderNodeExpression_property_expression>`.. rst-class:: classref-property-setget- |void| **set_expression**\ (\ value\: :ref:`String<class_String>`\ )- :ref:`String<class_String>` **get_expression**\ (\ )An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (``vertex``, ``fragment``, or ``light``), and thus cannot be used to declare functions, varyings, uniforms, or global constants... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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