| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeSmoothStep.xml... _class_VisualShaderNodeSmoothStep:VisualShaderNodeSmoothStep==========================**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`Calculates a SmoothStep function within the visual shader graph... rst-class:: classref-introduction-groupDescription-----------Translates to ``smoothstep(edge0, edge1, x)`` in the shader language.Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise, the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------------------------------+-------------------------------------------------------------------+-------+   | :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` | :ref:`op_type<class_VisualShaderNodeSmoothStep_property_op_type>` | ``0`` |   +-------------------------------------------------------+-------------------------------------------------------------------+-------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_VisualShaderNodeSmoothStep_OpType:.. rst-class:: classref-enumerationenum **OpType**: :ref:`🔗<enum_VisualShaderNodeSmoothStep_OpType>`.. _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_SCALAR:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_SCALAR** = ``0``A floating-point scalar type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_VECTOR_2D** = ``1``A 2D vector type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_2D_SCALAR:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_VECTOR_2D_SCALAR** = ``2``The ``x`` port uses a 2D vector type. The first two ports use a floating-point scalar type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_VECTOR_3D** = ``3``A 3D vector type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_3D_SCALAR:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_VECTOR_3D_SCALAR** = ``4``The ``x`` port uses a 3D vector type. The first two ports use a floating-point scalar type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_4D:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_VECTOR_4D** = ``5``A 4D vector type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_VECTOR_4D_SCALAR:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_VECTOR_4D_SCALAR** = ``6``The ``a`` and ``b`` ports use a 4D vector type. The ``weight`` port uses a scalar type... _class_VisualShaderNodeSmoothStep_constant_OP_TYPE_MAX:.. rst-class:: classref-enumeration-constant:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **OP_TYPE_MAX** = ``7``Represents the size of the :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` enum... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_VisualShaderNodeSmoothStep_property_op_type:.. rst-class:: classref-property:ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **op_type** = ``0`` :ref:`🔗<class_VisualShaderNodeSmoothStep_property_op_type>`.. rst-class:: classref-property-setget- |void| **set_op_type**\ (\ value\: :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>`\ )- :ref:`OpType<enum_VisualShaderNodeSmoothStep_OpType>` **get_op_type**\ (\ )A type of operands and returned value... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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