| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVec2Parameter.xml... _class_VisualShaderNodeVec2Parameter:VisualShaderNodeVec2Parameter=============================**Inherits:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A :ref:`Vector2<class_Vector2>` parameter to be used within the visual shader graph... rst-class:: classref-introduction-groupDescription-----------Translated to ``uniform vec2`` in the shader language... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+   | :ref:`Vector2<class_Vector2>` | :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>`                 | ``Vector2(0, 0)`` |   +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+   | :ref:`bool<class_bool>`       | :ref:`default_value_enabled<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>` | ``false``         |   +-------------------------------+--------------------------------------------------------------------------------------------------+-------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_VisualShaderNodeVec2Parameter_property_default_value:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **default_value** = ``Vector2(0, 0)`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value>`.. rst-class:: classref-property-setget- |void| **set_default_value**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_default_value**\ (\ )A default value to be assigned within the shader... rst-class:: classref-item-separator----.. _class_VisualShaderNodeVec2Parameter_property_default_value_enabled:.. rst-class:: classref-property:ref:`bool<class_bool>` **default_value_enabled** = ``false`` :ref:`🔗<class_VisualShaderNodeVec2Parameter_property_default_value_enabled>`.. rst-class:: classref-property-setget- |void| **set_default_value_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_default_value_enabled**\ (\ )Enables usage of the :ref:`default_value<class_VisualShaderNodeVec2Parameter_property_default_value>`... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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