| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | :github_url: hide.. meta::	:keywords: background, sky.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldEnvironment.xml... _class_WorldEnvironment:WorldEnvironment================**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`Default environment properties for the entire scene (post-processing effects, lighting and background settings)... rst-class:: classref-introduction-groupDescription-----------The **WorldEnvironment** node is used to configure the default :ref:`Environment<class_Environment>` for the scene.The parameters defined in the **WorldEnvironment** can be overridden by an :ref:`Environment<class_Environment>` node set on the current :ref:`Camera3D<class_Camera3D>`. Additionally, only one **WorldEnvironment** may be instantiated in a given scene at a time.The **WorldEnvironment** allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene... rst-class:: classref-introduction-groupTutorials---------- :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`- `3D Material Testers Demo <https://godotengine.org/asset-library/asset/2742>`__- `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------------------------+-----------------------------------------------------------------------------+   | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_WorldEnvironment_property_camera_attributes>` |   +-------------------------------------------------+-----------------------------------------------------------------------------+   | :ref:`Compositor<class_Compositor>`             | :ref:`compositor<class_WorldEnvironment_property_compositor>`               |   +-------------------------------------------------+-----------------------------------------------------------------------------+   | :ref:`Environment<class_Environment>`           | :ref:`environment<class_WorldEnvironment_property_environment>`             |   +-------------------------------------------------+-----------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_WorldEnvironment_property_camera_attributes:.. rst-class:: classref-property:ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes** :ref:`🔗<class_WorldEnvironment_property_camera_attributes>`.. rst-class:: classref-property-setget- |void| **set_camera_attributes**\ (\ value\: :ref:`CameraAttributes<class_CameraAttributes>`\ )- :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes**\ (\ )The default :ref:`CameraAttributes<class_CameraAttributes>` resource to use if none set on the :ref:`Camera3D<class_Camera3D>`... rst-class:: classref-item-separator----.. _class_WorldEnvironment_property_compositor:.. rst-class:: classref-property:ref:`Compositor<class_Compositor>` **compositor** :ref:`🔗<class_WorldEnvironment_property_compositor>`.. rst-class:: classref-property-setget- |void| **set_compositor**\ (\ value\: :ref:`Compositor<class_Compositor>`\ )- :ref:`Compositor<class_Compositor>` **get_compositor**\ (\ )The default :ref:`Compositor<class_Compositor>` resource to use if none set on the :ref:`Camera3D<class_Camera3D>`... rst-class:: classref-item-separator----.. _class_WorldEnvironment_property_environment:.. rst-class:: classref-property:ref:`Environment<class_Environment>` **environment** :ref:`🔗<class_WorldEnvironment_property_environment>`.. rst-class:: classref-property-setget- |void| **set_environment**\ (\ value\: :ref:`Environment<class_Environment>`\ )- :ref:`Environment<class_Environment>` **get_environment**\ (\ )The :ref:`Environment<class_Environment>` resource used by this **WorldEnvironment**, defining the default properties... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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