| 1234567891011121314 | .. _doc_physics_interpolation_quick_start_guide:Quick start guide=================- Turn on physics interpolation: :ref:`Project Settings > Physics > Common > Physics Interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>`- Make sure you move objects and run your game logic in ``_physics_process()``  rather than ``_process()``. This includes moving objects directly *and  indirectly* (by e.g. moving a parent, or using another mechanism to automatically  move nodes).- Be sure to call :ref:`Node.reset_physics_interpolation<class_Node_method_reset_physics_interpolation>`  on nodes *after* you first position or teleport them, to prevent "streaking".- Temporarily try setting :ref:`Project Settings > Physics > Common > Physics Tick per Second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`  to 10 to see the difference with and without interpolation.
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