| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeSync.xml... _class_AnimationNodeSync:AnimationNodeSync=================**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`**Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeSub2<class_AnimationNodeSub2>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`Base class for :ref:`AnimationNode<class_AnimationNode>`\ s with multiple input ports that must be synchronized... rst-class:: classref-introduction-groupDescription-----------An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an :ref:`AnimationTree<class_AnimationTree>`... rst-class:: classref-introduction-groupTutorials---------- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------+----------------------------------------------------+-----------+   | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeSync_property_sync>` | ``false`` |   +-------------------------+----------------------------------------------------+-----------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_AnimationNodeSync_property_sync:.. rst-class:: classref-property:ref:`bool<class_bool>` **sync** = ``false`` :ref:`🔗<class_AnimationNodeSync_property_sync>`.. rst-class:: classref-property-setget- |void| **set_use_sync**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_using_sync**\ (\ )If ``false``, the blended animations' frame are stopped when the blend value is ``0``.If ``true``, forcing the blended animations to advance frame... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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