| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectPitchShift.xml... _class_AudioEffectPitchShift:AudioEffectPitchShift=====================**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`Adds a pitch-shifting audio effect to an audio bus.Raises or lowers the pitch of original sound... rst-class:: classref-introduction-groupDescription-----------Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients... rst-class:: classref-introduction-groupTutorials---------- :doc:`Audio buses <../tutorials/audio/audio_buses>`.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +----------------------------------------------------+------------------------------------------------------------------------+---------+   | :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` | :ref:`fft_size<class_AudioEffectPitchShift_property_fft_size>`         | ``3``   |   +----------------------------------------------------+------------------------------------------------------------------------+---------+   | :ref:`int<class_int>`                              | :ref:`oversampling<class_AudioEffectPitchShift_property_oversampling>` | ``4``   |   +----------------------------------------------------+------------------------------------------------------------------------+---------+   | :ref:`float<class_float>`                          | :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>`   | ``1.0`` |   +----------------------------------------------------+------------------------------------------------------------------------+---------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_AudioEffectPitchShift_FFTSize:.. rst-class:: classref-enumerationenum **FFTSize**: :ref:`🔗<enum_AudioEffectPitchShift_FFTSize>`.. _class_AudioEffectPitchShift_constant_FFT_SIZE_256:.. rst-class:: classref-enumeration-constant:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **FFT_SIZE_256** = ``0``Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time... _class_AudioEffectPitchShift_constant_FFT_SIZE_512:.. rst-class:: classref-enumeration-constant:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **FFT_SIZE_512** = ``1``Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time... _class_AudioEffectPitchShift_constant_FFT_SIZE_1024:.. rst-class:: classref-enumeration-constant:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **FFT_SIZE_1024** = ``2``Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time... _class_AudioEffectPitchShift_constant_FFT_SIZE_2048:.. rst-class:: classref-enumeration-constant:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **FFT_SIZE_2048** = ``3``Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time... _class_AudioEffectPitchShift_constant_FFT_SIZE_4096:.. rst-class:: classref-enumeration-constant:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **FFT_SIZE_4096** = ``4``Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time... _class_AudioEffectPitchShift_constant_FFT_SIZE_MAX:.. rst-class:: classref-enumeration-constant:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **FFT_SIZE_MAX** = ``5``Represents the size of the :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` enum... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_AudioEffectPitchShift_property_fft_size:.. rst-class:: classref-property:ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **fft_size** = ``3`` :ref:`🔗<class_AudioEffectPitchShift_property_fft_size>`.. rst-class:: classref-property-setget- |void| **set_fft_size**\ (\ value\: :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>`\ )- :ref:`FFTSize<enum_AudioEffectPitchShift_FFTSize>` **get_fft_size**\ (\ )The size of the `Fast Fourier transform <https://en.wikipedia.org/wiki/Fast_Fourier_transform>`__ buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes... rst-class:: classref-item-separator----.. _class_AudioEffectPitchShift_property_oversampling:.. rst-class:: classref-property:ref:`int<class_int>` **oversampling** = ``4`` :ref:`🔗<class_AudioEffectPitchShift_property_oversampling>`.. rst-class:: classref-property-setget- |void| **set_oversampling**\ (\ value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_oversampling**\ (\ )The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up... rst-class:: classref-item-separator----.. _class_AudioEffectPitchShift_property_pitch_scale:.. rst-class:: classref-property:ref:`float<class_float>` **pitch_scale** = ``1.0`` :ref:`🔗<class_AudioEffectPitchShift_property_pitch_scale>`.. rst-class:: classref-property-setget- |void| **set_pitch_scale**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_pitch_scale**\ (\ )The pitch scale to use. ``1.0`` is the default pitch and plays sounds unaffected. :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` can range from ``0.0`` (infinitely low pitch, inaudible) to ``16`` (16 times higher than the initial pitch)... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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