| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CurveTexture.xml... _class_CurveTexture:CurveTexture============**Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A 1D texture where pixel brightness corresponds to points on a curve... rst-class:: classref-introduction-groupDescription-----------A 1D texture where pixel brightness corresponds to points on a unit :ref:`Curve<class_Curve>` resource, either in grayscale or in red. This visual representation simplifies the task of saving curves as image files.If you need to store up to 3 curves within a single texture, use :ref:`CurveXYZTexture<class_CurveXYZTexture>` instead. See also :ref:`GradientTexture1D<class_GradientTexture1D>` and :ref:`GradientTexture2D<class_GradientTexture2D>`... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+   | :ref:`Curve<class_Curve>`                         | :ref:`curve<class_CurveTexture_property_curve>`               |                                                                                        |   +---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                           | resource_local_to_scene                                       | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |   +---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+   | :ref:`TextureMode<enum_CurveTexture_TextureMode>` | :ref:`texture_mode<class_CurveTexture_property_texture_mode>` | ``0``                                                                                  |   +---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                             | :ref:`width<class_CurveTexture_property_width>`               | ``256``                                                                                |   +---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_CurveTexture_TextureMode:.. rst-class:: classref-enumerationenum **TextureMode**: :ref:`🔗<enum_CurveTexture_TextureMode>`.. _class_CurveTexture_constant_TEXTURE_MODE_RGB:.. rst-class:: classref-enumeration-constant:ref:`TextureMode<enum_CurveTexture_TextureMode>` **TEXTURE_MODE_RGB** = ``0``Store the curve equally across the red, green and blue channels. This uses more video memory, but is more compatible with shaders that only read the green and blue values... _class_CurveTexture_constant_TEXTURE_MODE_RED:.. rst-class:: classref-enumeration-constant:ref:`TextureMode<enum_CurveTexture_TextureMode>` **TEXTURE_MODE_RED** = ``1``Store the curve only in the red channel. This saves video memory, but some custom shaders may not be able to work with this... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_CurveTexture_property_curve:.. rst-class:: classref-property:ref:`Curve<class_Curve>` **curve** :ref:`🔗<class_CurveTexture_property_curve>`.. rst-class:: classref-property-setget- |void| **set_curve**\ (\ value\: :ref:`Curve<class_Curve>`\ )- :ref:`Curve<class_Curve>` **get_curve**\ (\ )The :ref:`Curve<class_Curve>` that is rendered onto the texture. Should be a unit :ref:`Curve<class_Curve>`... rst-class:: classref-item-separator----.. _class_CurveTexture_property_texture_mode:.. rst-class:: classref-property:ref:`TextureMode<enum_CurveTexture_TextureMode>` **texture_mode** = ``0`` :ref:`🔗<class_CurveTexture_property_texture_mode>`.. rst-class:: classref-property-setget- |void| **set_texture_mode**\ (\ value\: :ref:`TextureMode<enum_CurveTexture_TextureMode>`\ )- :ref:`TextureMode<enum_CurveTexture_TextureMode>` **get_texture_mode**\ (\ )The format the texture should be generated with. When passing a CurveTexture as an input to a :ref:`Shader<class_Shader>`, this may need to be adjusted... rst-class:: classref-item-separator----.. _class_CurveTexture_property_width:.. rst-class:: classref-property:ref:`int<class_int>` **width** = ``256`` :ref:`🔗<class_CurveTexture_property_width>`.. rst-class:: classref-property-setget- |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_width**\ (\ )The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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