| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | :github_url: hide.. meta::	:keywords: batch.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiMeshInstance3D.xml... _class_MultiMeshInstance3D:MultiMeshInstance3D===================**Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`Node that instances a :ref:`MultiMesh<class_MultiMesh>`... rst-class:: classref-introduction-groupDescription-----------**MultiMeshInstance3D** is a specialized node to instance :ref:`GeometryInstance3D<class_GeometryInstance3D>`\ s based on a :ref:`MultiMesh<class_MultiMesh>` resource.This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands)... rst-class:: classref-introduction-groupTutorials---------- :doc:`Using MultiMeshInstance <../tutorials/3d/using_multi_mesh_instance>`- :doc:`Optimization using MultiMeshes <../tutorials/performance/using_multimesh>`- :doc:`Animating thousands of fish with MultiMeshInstance <../tutorials/performance/vertex_animation/animating_thousands_of_fish>`.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-----------------------------------+----------------------------------------------------------------+   | :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance3D_property_multimesh>` |   +-----------------------------------+----------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_MultiMeshInstance3D_property_multimesh:.. rst-class:: classref-property:ref:`MultiMesh<class_MultiMesh>` **multimesh** :ref:`🔗<class_MultiMeshInstance3D_property_multimesh>`.. rst-class:: classref-property-setget- |void| **set_multimesh**\ (\ value\: :ref:`MultiMesh<class_MultiMesh>`\ )- :ref:`MultiMesh<class_MultiMesh>` **get_multimesh**\ (\ )The :ref:`MultiMesh<class_MultiMesh>` resource that will be used and shared among all instances of the **MultiMeshInstance3D**... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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